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You guys are that hung up on clickable cockpits eh?
Your bias is making you see things that arent there. Lofts statement is that they have a plan, they are sticking to it, and they do not have time for various and sundry useless crap like clickable pits. So here's what you have to complain about: Its staying with DX9. DX9 is stable. DX9 works and is in very wide use. Best market share. Makes sense. No need for you guys to sell your friends down the river like you were ready to when the devs here couldn't make the game work with the specs on the box. Unknown hybrid pay system. Thats as much as anyone knows, yet everyone here is convinced it'll be pay per gauge. Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiight. "13) Can we expect the clickable cockpits? No. We create a simulation of air combat (this includes attacking ground targets). The pilot will only receive critical systems, propeller pitch, boost, altitude control, different mechanization, weapons and more. Procedural training device it will not be, it will be a game simulator. We would like to return to the original idea of the "IL-2 Sturmovik", because we believe that it was great." But they will be to a great extent animated. So what is wrong with this? its exactly what IL2 was and IL2 has been the sim gold standard for 10 years. CoD broke from that form and FAILED. Controllable vehicles. WHO FREAKIN CARES! FLIGHT SIM!!! Lulz. So thats the cliffs notes of the big whining issues of the dev diaries. Seems kinda petty no? Back to shaking you magic 8 balls now. EDIT: And the SE5A does have trim now, go play the latest release. Just another example of them actually fixing their sim, something that CoD never really got. |
Sounds like a child got their toys taken away.
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Most important features to me: * flight model * level of accuracy for operating the planes including engine management and radios * dynamic weather * believeable AI (includes ground control) * dynamic and scripted coop/offline/online campaigns with career We will see what 777 can deliver. The only gripes I have with CloD (since the patch 07/2011) are: * AI and radio comms (ruins offline play for me) * disappearing contacts (ruins online play for me) Very sadly Luthier concentrated their efforts in a graphic engine rewrite instead of fixing those. |
certainly myself i didnt talk much about the game
rather playing that complaining and use the forum to chatty chat as i would in a pub but my point is this is a failure for us and lucky us for 777 or wwii air sim would have disappear maybe forever what happened is bad for us all as simmers and many people are masochistically happy and were praying for this end imagine this type of guy whith a psicology of i harm myself to harm others to feel good get access to the buttom |
what all you can't see that Oleg and Luthier did a totally wrong manage on the project, was their failure not us, it's all their fault, for promisng things that couldn't be achieve and then lies and silence, that's not the way to manage a project and reply to paying costumers, and the saddest is people here keep refering them as some kind of untochable allmighty and wise gods. They fail at their task horrendously and CloD is over now, end of story.
Now just keep going foward and support 777 ontheir new project, oleg and luthier are gone and they are not comming back tomorrow with a version of CloD with all the things their promised and lied about all this years of development. |
Maybe their fatal fault was they actually DID listen to us.
Way too much time wasted for rivet counting and other peripheral stuff, while losing focus for the important stuff, i.e. supplying a working title that sells, even if the rivet counters are not happy with the historical accuracy(at release date - if it sells, you got money for later improvements). |
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Battle of Britain Stalingrad Midway And as agreed by most historians. You are not in the majority. |
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The Battle of Midway is the only one of your three that will make interesting and diverse flight sim. |
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