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-   -   1C: Please release the tools to allow the Community to improve CLIFFS OF DOVER (http://forum.fulqrumpublishing.com/showthread.php?t=36136)

bolox 11-29-2012 08:10 PM

There's been a hold up with the beta/final patches that's for sure, it certainly has put a big hold up in a 2 part campaign I've been working on. Every mission had to have several tweaks if not complete rewrites if not scrapped

Huninthesun has released 2 campaigns since final patch, I've released 1.

There are several campaigns done by the Russian community

and I'd hazard an 'educated' guess there are 2 campaigns on the verge of release;)

Would be good to see a few more people getting involved in mission/campaign building tho

Chivas 11-30-2012 12:33 AM

Quote:

Originally Posted by bolox (Post 484592)
There's been a hold up with the beta/final patches that's for sure, it certainly has put a big hold up in a 2 part campaign I've been working on. Every mission had to have several tweaks if not complete rewrites if not scrapped

Huninthesun has released 2 campaigns since final patch, I've released 1.

There are several campaigns done by the Russian community

and I'd hazard an 'educated' guess there are 2 campaigns on the verge of release;)

Would be good to see a few more people getting involved in mission/campaign building tho

Bolox, I want to thank you for your work. In your opinion are COD's scripting and triggers helping to make better campaigns and missions? Not to mentiion documentation, but how much work/repair/improvement is required by the devs in the FMB to make it even better?

He111 11-30-2012 01:16 AM

Quote:

Originally Posted by jamesdietz (Post 484582)
I may be sticking my neck out a little, but part of the reason there haven't been too many campaigns put out there could be that 3rd party developers were waiting for the final version (i.e. finished ) before going through the trouble of doing a long or short campaign.Never having built a campaign myself, but it may be more difficult dealing with the CloD interface as well?
Having said that Desastersoft has some excellent py to load campaigns out there now.Campaigns I hasten to add that !C should have included in the first place ,or at least something like them.

i'd like to release a few campaigns I've been working on, nothing very deep, but the AI needs fixing first. Barrel rolling AI aircraft into the deck not acceptable especially for defiants, which should use bomber tactics.

.

RPS69 12-05-2012 12:07 AM

Open CloD
 
I hope it really goes open, if not officially, at least from the programmers, if they have been efectivelly ousted.

On line maps, are extremelly lacking.
This game without good maps, and without a fully functional mission builder, won't go far. But right now it is still a long way from being fully functional

Please, open it at least for map adding, and new ground objects introduction.

It's a shame to put all this work to trash.

Chivas 12-05-2012 12:51 AM

The sims not dead yet. The Battle of Britain map is excellent, and will be fine tuned by the community with or without the developers help. The current FMB is still quite useful, proven by Heinkill, Bolox, Desastersoft, and other third party and community modders. Check out airwarfare.com for a number of missions and campaigns for COD. The map SDK was going to be released in the Sequel, but there have been a couple of rumors that the development is in jeopardy, but that hasn't been confirmed, in-fact a couple of people in the Russian forums, much closer to the developer, who have had recent dealing with the developer, suggest that the development is still very much alive, just wait for the official announcement.

RPS69 12-05-2012 01:10 AM

I just got sad after having the fFMB crashing twice today while testing.
Some gross bugs there.

Tanks getting into the ramps of bridges, problems on some maps close views, and others.

Their it is only one good map, and it is far from perfect.

Still, I have waited 6 years, I could wait a bit more...

bolox 12-05-2012 10:26 AM

Quote:

Bolox, I want to thank you for your work. In your opinion are COD's scripting and triggers helping to make better campaigns and missions? Not to mentiion documentation, but how much work/repair/improvement is required by the devs in the FMB to make it even better?
First off I'd like to make it clear i'm a newcomer to mission building, I hardly touched fmb in IL2:eek:- mainly cos there were so many really good mission builders out there.

Scripting was even worse- that was a real " they expect me to do what?!! " moment. However you can still make missions without any scripting or triggers so with the aid of a few IL2 fmb guides I started playing around, finding out what actually worked in CoD (and as importantly what didn't!)

So, does scripting/triggers make for better missions?
I'd say that they don't in themselves; that comes from creative mission building.
. Triggers are a nice addition (been long asked for in IL2). Using them well requires thinking in advance how (and why) you are using a trigger within the mission structure.
Scripting does give alot of possibilities, there's masses of data that can be collected, however there are limits to what you can do ingame-Sure skilled coding can make up for alot - see Desastersoft.
Campaigns sort of need a script for success criteria, but it's quite possible to use only a very simple script, Spitfire on my tail uses a very basic script, with a few triggers/special scripted events used only occaisionally.

Documentation- well anything would be nice;) There is no substitute for getting stuck in and trying stuff imho. There are bits of information out there for fmb eg
http://simhq.com/forum/ubbthreads.ph...ml#Post3423371
http://forum.1cpublishing.eu/showthread.php?t=30017
Scripting- I don;t see how they could have documented this. At least they provided examples with the original Cliffs of Dover RAF campaign
There's more than a few C# tutorials on the net eg
http://www.csharp-station.com/Tutorial/CSharp/Lesson01
For the CoD specific bits there is an fmb forum where you can find examples and maybe help.

What needs fixing? - how long have you got?:-P
Actually I find the fmb far from the worst offender.- it's how the AI attempt to carry out you're orders. :-P
One thing I would like to see is a 'formate' waypoint type- bombers would form up on leader Sqn, fighters would act as close escort, always trying to get back to the bombers instead of wading in on any scrap going. Add some sort of control over the group formation so you can have 3 sqns each in vic formation, flying line astern of each other (with height stagger)
I'd also like the more realistic icing levels of previous patches restored in a fully working weather system.

I count 11 campaigns released this week (surely some sort of record?)

ACE-OF-ACES 12-05-2012 01:44 PM

Quote:

Originally Posted by slipball (Post 483038)
ok, but let the blue's create the red planes:-p

lol

swiss 12-05-2012 02:31 PM

Quote:

Originally Posted by RPS69 (Post 485509)

It's a shame to put all this work to trash.


No, why.
If they come up with a new game, even if it uses a new(!) engine, there is no reason to make the source code of Clod public.
1. Clod doesn't sell anymore
2. potential mod activity would(could) lead to Clod suddenly be in competition with whatever they want to sell at the current time.

Only idiots would do that.

Chivas 12-05-2012 05:33 PM

Thanks Bolox for your in depth anwser, I found it very interesting.


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