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-   -   Friday October 12 - Release Candidate 2 (http://forum.fulqrumpublishing.com/showthread.php?t=34902)

Codex 10-12-2012 08:06 PM

Quote:

Originally Posted by startrekmike (Post 468852)
Do I need to re-validate my steam install and then install the patch?

Not really but I would, this patch contains the previous RC and hotfix so in theory you could just let the files overwrite the old ones. But I always reinstall CoD to last official patch then install over that.

IIIJG52_Otto_+ 10-12-2012 08:07 PM

Someone tested if the Bf-109 stalls at the correct speed?
Do we have the same "bug" in the Bf-109 slats?
http://www.il2bugtracker.com/issues/310
That is a very, very, very, undesirable and hateful Bug :-(

jimbop 10-12-2012 08:11 PM

Quote:

Originally Posted by il_corleone (Post 468836)

Good link, thanks.

Kwiatek 10-12-2012 08:13 PM

Quote:

Originally Posted by Gromic (Post 468848)
Altitude issue with spits also (1a + 100oct).

At around Angels 11, I get sporadic engine ticking and 50rpm fluctuations (magneto drop?) which quiets down if rpm is reduced to 2600. Going higher to within 15k I have to drop boost to 2lbs. max or the engine feels like it's about to shake out of the aircraft. ASI shows 140 IAS at that altitude and continually drops to around 110 at 22k.

I'm enjoying the low altitude speed increase of the 100oct spit. Pushed one to 305 miles on the deck with 12lbs full boost / 2600 rpm and rads at 35%. Just watch your temps. They climb much faster (as it should).

I reached 300 mph at deck with SPitfire MK 1a 100 Octan at +12 lbs 2850 RPMs, radiator 1/4 open so it is not bad but still other planes are too slow example Spitfire MK II is slowier 290 mph at +12 lbs 2850 RPMs and 260 mph at +9lbs ( should be 290 mph at +9 lbs), Hurricane MK1 at 6 1/4 boost reached only 240 mph/390 kph - should be 260 mph/418 kph.

I found that still Merlin engines had RMPs kick at different alts depend of planes and there is need to lower throttle from full postion and drop mainfoild pressure to got smoth engine runinig which is strange to me - it cause lose power. Engine with single stage supercharger should lose manfoild pressure byself with altitude.

Also Merlin III from BOB era should have allowed climb settings ( 1/2 hour limit) at 2850 RPMs below 20 000 ft and 3000 RPMS above 20 000 ft.

Still there is too much engine power lose above 15 000 ft and above 20 000ft climb rate is lees then 1000 ft/min - nearly minimal climb rate at minimum (near stall ) speed so RL service celling is not possible to reach with steady climb.

AKA_Scorp 10-12-2012 08:15 PM

Thanks for the patch, much appreciated.

il_corleone 10-12-2012 08:25 PM

Wow the hurri its a sweet to fly!, tested it 1 hour before, 2 109 takin a bath on the sea :-P , also it happened some strange thing, i was doinga "scisor" against a 109 when my tail blew up his engine cover , i was like OMG! he is going to have extra refrigeration!

BigC208 10-12-2012 08:42 PM

When online, white smoke effects have turned green. Dust, gunsmoke etc. Offline no problem.

ACE-OF-ACES 10-12-2012 08:50 PM

Thanks luthier! S!

*Buzzsaw* 10-12-2012 08:54 PM

Salute Luthier

Thankyou for correcting the Hurricane weights. :D

Hopefully this moves this aircraft closer to achieving its correct performance.

senseispcc 10-12-2012 09:15 PM

.
The altitude performances of the Spitfire are better also.
With the new patch RC2 and a Spitfire MKIa 100oct I have tried and did get to 28100 feet of altitude without any difficulties, without exploding my engine by fiddling with the rudder trim and the pitch mixture radiator opening, here is a picture to attest it (add 1000 mb );
http://s13.postimage.org/4zdxiq547/s...012_223612.png
http://postimage.org/image/vx7ukgpr7/
It took me 43 minutes from take of at Upavon to landing at Manston.
In some future days I shall do the same with other type of Spitfires.
One last remark the folder names of the skins of some planes have change is it not? Could someone give the new correct one?!


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