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i can get the screenshots to go into that folder but only if i remap the key away from the printscreen key in the controls section to something else.
trouble is, no aa rendered on them. |
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i.e. dxgi fxaa3_10.h shader10.fx Very interesting new driver. The industrial areas never looked so good. This sim has much potential. Like to see it still improving. |
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But looking at that screenshots I think that SMAA looks better, I can make comparative screenshots if you guys wish. |
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Over all I'm Really happy with these drivers. The jaggies are gone and it just adds a bit bore awesomeness to the "look" of the game, now if 1C can match its function we'd be getting some where. |
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With the amount of virus out there is also usual being cautious but its totally harmless : The mrhaandi's SMAA injector was written by Andrej Dudenhefner which is mate of Jorge Jimenez. Jorge Jimenez worked in the develoment of this SMAA technique at the Zaragoza University in conjunction with Crytek development (SMAA was used in Crysis 2) Here is the website of the project : http://www.iryoku.com/smaa/ And here is the pdf that contain the technical report at Zaragoza University : http://www.iryoku.com/smaa/downloads...tialiasing.pdf So I guess its safe :rolleyes: , its usual make injectors as tool to show your work. If you wish we can make comparative screenshots to see what we got here, but I need a screenshot of the cockpit where see the instruments and would be nice a grounded screenshot with some buildings has hangars (with map location and day time). |
S!
I use 1920x1080 with AMD 7970HD. With the latest drivers got the MLAA 2.0 which is a lot better than the previous version. Does not blur the text anymore like it used to and FPS friendly. Those radio wires look the same on AMD as well, but again I do NOT see them in the cockpit ;) Would be better though if the game had proper AA support rather than this mess of using whatever method. |
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Try turning off texturefiltering (second to last option in the Nvidia controlpanel.) maby that will help? Edit: Well in my controlpanel and all the choises i made, texturefiltering is turned of "by default" when i use all the other settings as explained in this threadh. In other words, i cant turn texturefiltering on even if i wanted to. |
I think this is just about OT so...
Before I try the beta driver I tried CSAA (285.62 driver) to see the effect. No matter what combination (with both NVCP Global and launcher.exe profile AA-OFF and in-game either AA x2 or off. Or, in-game OFF and with NVCP either Global CSAAx16 or NVCP launcher.exe profile CSAAx16) I get no difference. My main measure is across the field to the radio tower at Maidstone in normal (middle range) view but cockpit frames show very little difference except perhaps a tiny bit with in-game at AAx2 although that could just be a difference of angle in the screenshot, its nothing to write home about. Unfortunately the NV control panel never retains Launcher.exe in the profiles list and even if I Add it, it disappears again when I look next time. This makes me wonder if the NV CP even recognises Launcher.exe when CoD fires up. Does anyone else have this problem with the disappearing launcher.exe profile? |
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