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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Nvidia Beta drivers 301.24, FXAA works in CloD (http://forum.fulqrumpublishing.com/showthread.php?t=31053)

fruitbat 04-12-2012 09:52 PM

i can get the screenshots to go into that folder but only if i remap the key away from the printscreen key in the controls section to something else.

trouble is, no aa rendered on them.

mazex 04-12-2012 09:58 PM

Quote:

Originally Posted by SlipBall (Post 408227)
just wondering where they are going

So do I - and the problem with these magic folders is that they can have different paths in different languages of the operative system... That's what they have tried to fix in Windows 7 but still problems like these occur every day ;) I remember an especially nasty one at work there the "My Documents" folder that mapped to a file server and it did not have complete rights for the users on the level above the individual users home folders... That made updates for Adobe Reader crash with a weird error (even though it did not need any rights to the folder "upstream"). It naturally only happened on Swedish versions of Windows 7 that used a Windows 2003 R2 file server... Sigh...

katdogfizzow 04-12-2012 11:23 PM

Quote:

Originally Posted by bw_wolverine (Post 407895)
Got the drivers and Launcher.exe won't even run! Crashes on launch every time....hmmmmm.

I've tried with and without any changes in the nvidia control panel.

Also, control panel thinks launcher.exe is WRC now? Ha!

Haven't read the full thread, but maybe this helps someone...if you were using the old fxaa workaround, dont forget to remove those 3 files you added. will cause a conflict most likely

i.e.

dxgi
fxaa3_10.h
shader10.fx


Very interesting new driver. The industrial areas never looked so good. This sim has much potential. Like to see it still improving.

Buchon 04-13-2012 02:31 AM

Quote:

Originally Posted by mazex (Post 408148)
Here we go :) As can be seen, the only thing that fails is the radio wires as the render engine does not give the whole wire to AA :)

Looks good and is nice just have this driver option to enable it and that's it.

But looking at that screenshots I think that SMAA looks better, I can make comparative screenshots if you guys wish.

Hooves 04-13-2012 05:28 AM

Quote:

Originally Posted by Buchon (Post 408270)
Looks good and is nice just have this driver option to enable it and that's it.

But looking at that screenshots I think that SMAA looks better, I can make comparative screenshots if you guys wish.

Yeah that would be cool.

Over all I'm Really happy with these drivers. The jaggies are gone and it just adds a bit bore awesomeness to the "look" of the game, now if 1C can match its function we'd be getting some where.

mazex 04-13-2012 05:37 AM

Quote:

Originally Posted by Buchon (Post 408270)
Looks good and is nice just have this driver option to enable it and that's it.

But looking at that screenshots I think that SMAA looks better, I can make comparative screenshots if you guys wish.

Haven't tried the third party SMAA solution so I can't compare, I don't like injections and you go under the blanket without permission ;) Another thing is that the FXAA looks better in reality than the screenshots actually... I guess it has something to do with that it is applied after each screen. After reading that NSL61 thought the radar installation as Dover looked great now I went there to capture a screen shot. They indeed look much better with FXAA, but every time I pause for a screenshot they look more jagged (which does not happen for the AC). I guess that when doing thin lines it creates the AA effect by altering the pixels a bit every other frame or something...? Try it yourself, it may be true for SMAA too...

Buchon 04-13-2012 06:34 AM

Quote:

Originally Posted by mazex (Post 408280)
Haven't tried the third party SMAA solution so I can't compare, I don't like injections and you go under the blanket without permission ;) Another thing is that the FXAA looks better in reality than the screenshots actually... I guess it has something to do with that it is applied after each screen. After reading that NSL61 thought the radar installation as Dover looked great now I went there to capture a screen shot. They indeed look much better with FXAA, but every time I pause for a screenshot they look more jagged (which does not happen for the AC). I guess that when doing thin lines it creates the AA effect by altering the pixels a bit every other frame or something...? Try it yourself, it may be true for SMAA too...

It does looks better in movement in SMAA too, it is usual in post-process techniques, but we can see the post-process quality in screenshots.

With the amount of virus out there is also usual being cautious but its totally harmless :

The mrhaandi's SMAA injector was written by Andrej Dudenhefner which is mate of Jorge Jimenez.

Jorge Jimenez worked in the develoment of this SMAA technique at the Zaragoza University in conjunction with Crytek development (SMAA was used in Crysis 2)

Here is the website of the project :

http://www.iryoku.com/smaa/

And here is the pdf that contain the technical report at Zaragoza University :

http://www.iryoku.com/smaa/downloads...tialiasing.pdf


So I guess its safe :rolleyes: , its usual make injectors as tool to show your work.

If you wish we can make comparative screenshots to see what we got here, but I need a screenshot of the cockpit where see the instruments and would be nice a grounded screenshot with some buildings has hangars (with map location and day time).

Flanker35M 04-13-2012 07:13 AM

S!

I use 1920x1080 with AMD 7970HD. With the latest drivers got the MLAA 2.0 which is a lot better than the previous version. Does not blur the text anymore like it used to and FPS friendly. Those radio wires look the same on AMD as well, but again I do NOT see them in the cockpit ;) Would be better though if the game had proper AA support rather than this mess of using whatever method.

Baron 04-13-2012 08:01 AM

Quote:

Originally Posted by NLS61 (Post 408186)
Works like a charm.
I was amazed at how the radar towers at dover now look.
Also have the WRC 2010 but with British roundel.
I dont seem to take a hit in FPS.
An othere nice thing is that the shimmering of the trees is now gone.
The shadows are still doing a dance tho.
I was using these settings on the older drivers also and that was already better than what the game itself was providing.
So nice update from Nvidia, hope this will be renderd obsolete with the comming patch, that as I strongly believe will be done in two weeks, besure :)


Try turning off texturefiltering (second to last option in the Nvidia controlpanel.) maby that will help?


Edit: Well in my controlpanel and all the choises i made, texturefiltering is turned of "by default" when i use all the other settings as explained in this threadh. In other words, i cant turn texturefiltering on even if i wanted to.

klem 04-13-2012 10:00 AM

I think this is just about OT so...
Before I try the beta driver I tried CSAA (285.62 driver) to see the effect. No matter what combination (with both NVCP Global and launcher.exe profile AA-OFF and in-game either AA x2 or off. Or, in-game OFF and with NVCP either Global CSAAx16 or NVCP launcher.exe profile CSAAx16) I get no difference. My main measure is across the field to the radio tower at Maidstone in normal (middle range) view but cockpit frames show very little difference except perhaps a tiny bit with in-game at AAx2 although that could just be a difference of angle in the screenshot, its nothing to write home about.

Unfortunately the NV control panel never retains Launcher.exe in the profiles list and even if I Add it, it disappears again when I look next time. This makes me wonder if the NV CP even recognises Launcher.exe when CoD fires up.

Does anyone else have this problem with the disappearing launcher.exe profile?


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