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In online wars however, this is a no brainer since no n00b does them anyway (they can`t take the harsh start of being eaten alive - everybody new experiences it, though not many go on). Mates, remember that most of what you said in this topic was already in IL2 1946. We do not need to step back with this. Online wars had it all worked out, the only difference with CloD being that there would be additional tank/AAA player slots. Moreover, we do not need to have it full scale like furbs has chosen to troll about. Just 5 tanks a side, few heavy armor empacements, few AAAs and we`re ready. IL2`s old online code had it running flawlessly most of the time when people had 6mbit connections at best. Now people have xxxmbit connections and you still see a problem? All this frontline stuff : red/blue, resources, attaacking airfields, cities limitations, historical, ahistorical - we had it all few years ago. Now what we need to do first is to make a smooth transition. First we make old coops work, then we get at them 100 player missions when we feel comfortable with it. |
Since the tanks aren't going to be full sim, and I enjoyed the Idea of WWIIOL. I didn't like driving a tank 45 min to get blown up in two seconds. The awesome part about what MG is doing is it's up the the mission makers. so nothing would stop someone from making mobile spawns for tanks, so you die, you spawn, 5-10 min later your in the fray for some french town again, all the while the aircraft still take their 10+ min to get anywhere and are duking it out for air superiority. Take for instance the objectives on ATAG Axis vs allies, nothing would stop them from doing the same exact thing but on the ground, on a smaller scale, and at a faster pace. Boom red just destroyed the fuel depot Blue tanks respawn 20 seconds slower, red can move up to the town slightly easier. but wait, red aircraft haven't taken out the artillery now the red tanks are getting hammered....It goes on forever.
You could even make the human tanks respawn with 10 AI tanks, so 10 people playing tanks = 100 tanks fighting in the area....you die, you take over a tank or choose to respawn (time added for amount of your AI tanks still out there). The possibilities are endless, I would much rather the community get a massive upgrade to the FMB and the SDK then have MG make a decent campaign for CLOD. With strong mission makers, and online capabilities, the game would last as long or longer then il-2. |
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