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-   -   "Adventure" Mod (http://forum.fulqrumpublishing.com/showthread.php?t=22725)

bladeking77 06-09-2011 07:23 AM

Quote:

Originally Posted by shinjiikuri (Post 295196)
Oh and the dragon building for my own castle was suppose to give me two units of dragon, however, it only gave me one unit of dragons, although is was a huge stack of 150 red dragon.

Yeah, if it gives you less unit stacks than it says, it just means that it gave you two stacks of the same unit.

shinjiikuri 06-09-2011 08:45 AM

Lol, I guessed that might be it. Btw, there seems to be a bug with the level 4 guardian angel medals. I have just achieved that level 3 guardian angel medal , but the count resets to zero.

I got the following message when I hover over the guardian angel medal.
"[reward_guardian_angel_cond4] NF 0/300"

The medal for level 3 treasure hunter works fine though,

Edit: Ok, managed to solve part of the problem. Apparently the eng_reward.lng file is missing some of the hints for level 4 and 5 medals. Solved it by copy and pasting in hints for everything. However, the spell count for the guardian angel medal has still reset to zero. Does anyone know where the file storing " number of spells cast" is located?

Fatt_Shade 06-13-2011 06:14 PM

Hello ppl i`we been absent some time, but i`m back :-)
@shinjiikuri check my post on 4th page of this tread, and you should fix problme with 4/5th medal lvls (if you havent already done that).

gimpz 07-13-2011 03:08 PM

This looks like the perfect mods. I've been thinking of some of these changes myself. There are many things you've improved that were annoying before. It would be nice if you also made a description of the new items you've added and their item codes(in case we won't get them in our game). I've seen one so far and it's the Ring of Ancient Kings. A very interesting item but a bit overpowered. It's very expensive though which kinda makes up for it. :)

zhaozhilong 07-18-2011 04:49 AM

How to use it
 
Hi All

I have done as per the instruction

C:\Program Files\Kings Bounty Armored Princess\adventure

and extracted adventure.rar to the folder above + copying all the .png files.

But I still cannot choose Adventure option ?

Did I missed out anything ?:confused:

bladeking77 07-18-2011 09:06 AM

Did you put it in the "sessions" folder? It has to be in there to work!

C:\Program Files\Kings Bounty Armored Princess\adventure <- Not good.

C:\Program Files\Kings Bounty Armored Princess\sessions\adventure <- Good.

infernal1800 07-19-2011 09:41 AM

Hi everybody, i love playing this game and i've decided to make my own campaign with my brother base on main campaign, redsands and this mod. Right now, my campaign has all of original islands, redsands island, 2 small islands (6x6) and a moderate-big island (10x10) which i nearly finish it. I found that the original game was too easy because their is no point using low level creatures such as devil fish; peasant or even level 4 like assassin, polar bear. People often use level 5 creature and strategies such as repair droid or blacknight, paladin with phantom etc.So, i decided to increase the price of higher level creature while keep or even decrease the price of lower level creature. For example: a black dragon cost about 40k gold to buy while a sea dog cost only 100 gold. Furthermore, i increase the enemy's strength up to 300% (impossible) and decrease the gold income as well as mana recover speed/rage flow ... I have a some questions:

-Actually, i haven't beaten the game yet :D i decide to stop playing and start making maps when i was in Montero. Can you guys give me some advises on difficulty. Did i'm too arrogant or enemy will be more nasty after Montero. Any recommendation will be appreciated.

-In my oppinion, the game editor is quite powerful, why you guys complained too much about it. I know it can cause crashes and you will lose your progress but this is not a big problem if you save the progress more often

-For bladeking77: are you still making a next version of your mod, i mean adventure v1.2. Why don't you use the exp system of Redsands mod ?

Sorry for my bad English :)

langtu87 07-19-2011 12:04 PM

Yeah, with one slot strategy, impossible in origimal game is so easy.
It even make me want quit want get hand on black knight. Too simple and repeatly combat. I think your opinion it really good. But I think if you can make sysem like exp: The more hero use one type creatures, the more this type creature decrease stats (like decrease 10% att, def, HP for Black Dragon after hero use this at 100 combat) :). It will require player can think more strategy.

infernal1800 07-19-2011 01:25 PM

Quote:

Originally Posted by langtu87 (Post 310900)
Yeah, with one slot strategy, impossible in origimal game is so easy.
It even make me want quit want get hand on black knight. Too simple and repeatly combat. I think your opinion it really good. But I think if you can make sysem like exp: The more hero use one type creatures, the more this type creature decrease stats (like decrease 10% att, def, HP for Black Dragon after hero use this at 100 combat) :). It will require player can think more strategy.

hey langtu87 i have sent a private message to you.

I think i cannot change the exp system as you said. Because it is too complicated. I just use the same system as redsand but i increase the strength of enemy. I also reduce the effect of phantom because it is a very powerful spell. The enemy also can gain exp so it won't be overpower.

gimpz 07-20-2011 12:57 PM

I tried to edit the troop count in your mod but the changes doesn't have any effect if I change Bolo or Debir. Have you done anything weird to them that makes it impossible to save? Maybe some kind of protection?


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