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-   -   4.101 RC - List of fixes (http://forum.fulqrumpublishing.com/showthread.php?t=18367)

Tempest123 01-27-2011 12:09 AM

Confirmed, I just took the jug (p-47D) from 10 000m to near sea level and reached just above 1200km/h TAS before breaking up, so I think dives may be a little out of whack. I don't know if this is because there is no compressibility modeled, but AFAIK the in-game p-38 suffers from this.

P-38L 01-27-2011 12:37 AM

Lights
 
Hello. Perhaps I don't know how to use it but lights on airfield doesn't work for me when I request the lights on. I've using all ways, no enemy, assing lights to "red" to an airfield "red" and my airple is "red" and of course "at night"; and still doesn't turn on for me. If someone know what I am doing wrong.. please help!.

dflion 01-27-2011 01:36 AM

A couple of small problems?
 
Just a couple of small problems that I have noticed while upgrading some of my campaigns to ver. 4.10.

1. In the FMB when altering the 'configure area' - weather conditions, date, time etc. after pressing save, then checking if it has actually saved, it hasn't. You have to put it all in again before getting a permanent save. It seems very 'flakey' here?

2. In the Fw190D-9 cockpit at certain angles the front corner fuselage (RHS), where it meets the cockpit frame, a small triangular 'clear area' appears. Will try and capture a pic of this for you.

3. This is an old problem with the Fw190D-9 - AI aircraft at certain distances develop a large hole in the back rear fuselage (you can see straight through them!).

4. While on the Fw190D-9's, I will have to throw-in this old chestnut. The D-9 requires alternative MG and bomb loadouts + a type 'D' droptank.

Thanks again for all your painstaking work.

DFLion

DKoor 01-27-2011 02:35 AM

WARNING!
This is whine/request!

Quote:

Originally Posted by Tempest123 (Post 217051)
Confirmed, I just took the jug (p-47D) from 10 000m to near sea level and reached just above 1200km/h TAS before breaking up, so I think dives may be a little out of whack. I don't know if this is because there is no compressibility modeled, but AFAIK the in-game p-38 suffers from this.

Conclusion is clear... finally can we have a fix for P-38, please?

Please get rid of the ridiculous compressibility for P-38, either that (which is minor fix I think) or please put all others on compress list too... as it is now it is not fair.

My only request.:cry:

ElAurens 01-27-2011 02:47 AM

Not to mention proper climb performance for P-38s.

OrangeYoshi 01-27-2011 05:16 AM

Quote:

Originally Posted by JtD (Post 216954)
Pilots hardly got to say which delay they wanted. This was decided on a higher level and then the pilots were instructed how to use the bombs they got. However, they'd hardly be getting bombs with a very long arming time if they were going to do treetop level attacks.

Aye, but we have to abstract it for the game. Wouldn't a setting in the arming screen make sense?

JtD 01-27-2011 05:29 AM

It would.

Masi67 01-27-2011 06:42 AM

If I remeber it right, P38 suffered from this control compressibility until version with dive flaps came out. At somecase you could recover from dive with trim or by the help of denser air in lower altitude, but anyway steep dives were not prohibeted on P38. After 1943 problem was removed with dive flaps, if I recall.

Quote:

Originally Posted by DKoor (Post 217073)
WARNING!
This is whine/request!


Conclusion is clear... finally can we have a fix for P-38, please?

Please get rid of the ridiculous compressibility for P-38, either that (which is minor fix I think) or please put all others on compress list too... as it is now it is not fair.

My only request.:cry:


Azimech 01-27-2011 08:29 AM

Quote:

Originally Posted by bf-110 (Post 217003)
Not sure if was told,but,any idea to when this will be released?

Ven idz reddi :-P

Ala13_Kokakolo 01-27-2011 09:08 AM

Please please please, check what's wrong with dual throttle saitex x65f and il2, the right throttle does not work correctly, whatever settings you use. It works in other games but it looks like il2 treats it like a two ways switcher instead of an axis.


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