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-   -   4.12 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=31734)

Blaf 01-14-2013 02:35 PM

Still no multicrew for Dogfight multiplayer mode :(
But the other things looks really cool!

ckolonko 01-14-2013 06:20 PM

Proper landing gear damage!!!

FlyingShark 01-14-2013 07:54 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 494253)
Implementing sound files without save copyright issues could bring us into trouble. Creating quality sounds from scratch on the other side is out of our abilities. Most mod sounds are 'borrowed' somewhere.

Maybe, if enough interest from the others and a bit late for the comming update but for the future, a return to the sound of the original IL2 Sturmovik forgotten Battles before it got patched. It was basically the same sound as we have but much deeper. People who still have that sim should reinstall it and let any plane fly by, you'll hear what I mean.

~S~

anikollag 01-14-2013 08:41 PM

Thanks for always welcome update :)

Luno13 01-14-2013 10:36 PM

Quote:

Originally Posted by FlyingShark (Post 494302)
Maybe, if enough interest from the others and a bit late for the comming update but for the future, a return to the sound of the original IL2 Sturmovik forgotten Battles before it got patched. It was basically the same sound as we have but much deeper. People who still have that sim should reinstall it and let any plane fly by, you'll hear what I mean.

~S~

It has weird echo effects though. I think FB's sound, although not awesome, is an improvement.

ilmavoimat 01-15-2013 12:14 AM

Quick question,
Re the user interface. Is the 90 degree rotation to vertical view an option or will it be fixed. With a non wide-screen screen it will really chop down the viewing area. Really looking forward to it though!

EJGr.Ost_Caspar 01-15-2013 06:08 AM

Quote:

Originally Posted by ilmavoimat (Post 494318)
Quick question,
Re the user interface. Is the 90 degree rotation to vertical view an option or will it be fixed. With a non wide-screen screen it will really chop down the viewing area. Really looking forward to it though!


Of course it is an option! In fact it was possible since then, but now it got fully supported. ;)

Pursuivant 01-15-2013 07:47 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 494253)
Implementing sound files without save copyright issues could bring us into trouble. Creating quality sounds from scratch on the other side is out of our abilities. Most mod sounds are 'borrowed' somewhere.


I don't understand the difficulty. You keep the sounds you've got, but officially allow people to make their own add-on sound packs - like is currently the case for speech packs. In that case, DT and 1c aren't liable for individuals' choice to violate copyright. Problem solved.

Alternately, you work with talented outside sound creators with the stipulation that any sounds they provide must be free of copyright. There's enough copyright free stuff out there that it isn't a limitation.

Finally, copyright for sounds seems to cover music and spoken word recordings, rather than sound effects. As an example, some years ago a U.S. court threw out Harley-Davidson's attempt to copyright the distinctive sound of its motorcycle engines.

Courts in the U.S. also seem to be somewhat favorably inclined towards "sampling" sounds as long as the work isn't entirely copied and it is altered in some substantial fashion. For example, while you might get sued for using the exact tune as the default Windows 7 start-up sound, it would be fair use to incorporate a snipped, sampled or altered version of it in a larger work.

So, even in the unlikely event that someone comes after DT for sampling their recording of a Merlin engine, as long as the original sound was snipped, altered and re-looped in some way, they have no standing.

daidalos.team 01-15-2013 08:56 AM

Pursuivant please watch this video again and stop at 1:03

http://www.youtube.com/watch?v=95WGJ...wF5Eqw&index=4

I'm sure you can find huge list of easter eggs again, but try to see the relevant thing there. ;)

Probably nobody ever found the easter egg in 4.10, but it is finally revealed in 4.12. You can see a switch related to it at 0:53.

Bearcat 01-15-2013 11:00 AM

Whoever picks the music for these videos is killing me.. I love it.


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