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No Mission Titles
I have just installed the MoTmod, and everything seems to be working fine (missions start up and are playable, briefings have correct, English content), except that the missions names from the first DtS are all empty in the mission listbox. (The missions names for V2 show up fine.)
I can select the V1 missions, and the first one will be "Training", etc. but there's no name visible. This is what I did to install the mods:
Did I miss some step, or screw up some sequence? |
I often tend to forget deleting the UI.vfs file. Perhaps the problem is you didn't delete said file.
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Hah, yeah... that's exactly what happened!
Guess because it's "hidden" down at the bottom of the folder list. Thanks for the quick and spot-on help! |
Very nice! Keep it up!
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Motmod Addon v8.0
The next version of my addon for MoTmod is out now!
http://www.megaupload.com/?d=UYN499LE What's new:
To accommodate the changes to White Head, the passzones have been modified a little bit. Soldiers are no longer allowed to go inside the rooms where the bitches are entertaining officers!;-) In future versions, I'm planning to make only the driver use the truck after loading it with the boxes without arousing suspicion. |
Video walkthroughs of MoTmod are up on YouTube. I'll try to upload one mission each day...
http://www.youtube.com/playlist?list=PLEFCD7882F8F1197C Beware, some of these videos on the playlist may be blocked in some countries (some WW2 songs are protected by copyright). |
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Hi there. I am having a problam whith this mod. When I start a large outdoor level from the first game (Paycheck, 8 snipers and Removal) the level is all broken, with random colours and shapes, after a few seconds the game crashes. Do you know what the problam is?
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Also try to open the mission script file (.lua), find this line Code:
System:SetVar( "r_farclip" , 5000 ); -- forlik |
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So, is this mod finished? |
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For this moment I'm not planning to rework other missions (like Cannibal - Jagdpanther). Additional evolution of MoTmod depends on DtS2. Anyway, if you will find a critical bug - please inform me. |
I'm not sure if this is only a release for Spain, but this remastered version from FX Interactive offers every mission of the original DtS running in MoT engine. Even with Saboteur mode.
http://www.fxinteractive.com/p276/index.htm |
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Published by FX Interactive in Spain and Italy only. It's MoTmod-compatible release. To play MoT missions and "Jagdpanther" you should unpack all VFS-files, add MoT resources and apply last MoTmod patch (1.11). |
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About head, DtS model and MoTmod face texture are used for Project Y and Wintercold missions. |
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With the New Year approaching, I'll give you an update on my current modifications:
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Some screens with the new skins will be interesting also. Happy New Year to all DtS fans! |
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http://www.webcam-steamate.com/cookies/35/b/happy.gif
Yes, it is a good mod in most instances. As a trade off for more comfort, sure, why not... However, if you pay close attention (at least with my ears) to your instrumentation and sound staging (as much staging as you can get), the staging sounds more combined and muffled, and certain frequencies in the upper range lose their presence. At least this has been my experience. But otherwise, they sound just as good bass-wise and mid-wise... I just find the sound to be more clear, defined, and staged -- and notice the bleed-over of one instrument to the next even less when wearing them the normal original way... And I've tried all ways, including reversing the cables polarity (so the L or R on the cable faces backwards to the the L or R on the IEM) to yield a 180 degree phase shift. In car audio, for example, phase shift works great when you have your subwoofers in the trunk. It makes them appear to sound as if they are coming from up front, where the sound stage should be. Since most people won't cut holes in the floorboards of their cars to put subwoofers and steel protection cages around them to protect them from the road, phase shift is a good option. So phase shift works with big speakers anyway, especially subwoofers, but I'm not too sure about armatures, but I would imagine it would work the same -- polarity is polarity... This is not a mod I would recommend, although some people may like the sound more....you may find more sound staging coming to the front of your head's HRTF (in the low end), but then the mids and highs may wind up sounding like they are coming from the back of your head's HRTF (Head Related Transfer Function). To each his own, right? However, by doing that, you may void your warranty. You would have to check with UE on that one. I used to have a Dolby Pro Logic for headphones system (with a base and a handset that you could plug headphones into, but would work better through the base with an amp) that utilized HRTF made by a company called Aura. It cost like $500 or more and was great at the time. But now things are cheaper and you can get a whole Sony open-air set for about the same price. BUT...... There is something new and cheap and I'm still curious to see how JVC's SU-DH1 dolby surround unit would work with these Super.Fi's (or Triple.Fi's). For only about $120, it might be worth a gamble if you are listening to a DTS or Dolby Pro Logic II source. Here's a picture: |
Finaly i've made an account here to follow your good work Liz and Forlik ! :grin:
If you need help that i could do, it'll be a pleasure ! I just love DTS and with the mod, it adds so ! that i can't say how :lol: Actually i'm looking for something to change the uniform with the cheat and to do not have the same, like L_createitem equipment.wear:GermanOfficer, it's always the black SS one and i'm searchin for a way to get others. If you got idea 'bout that ;) |
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GermanOfficFG GermanOfficHZ GermanOfficHG GermanOfficHN GermanSoldiFG GermanSoldiHZ GermanSoldiHG GermanSoldiHN GermanSoldiHF GermanSoldiHM GermanSoldiHW |
It works !
Now i'm gonna make a full list of all the clothes of the game with the corresponding code to spawn them. |
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Thanks this will help me.
There is still a problem with the helmet that is mixed with a cap... here is a screenshot : http://imageshack.us/photo/my-images...hoto0092h.jpg/ I don't know how it could be fixed. |
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$ Actor.EnableMesh( Level.GetPlayer(), "mesh_helmet" , false ); or hat $ Actor.EnableMesh( Level.GetPlayer(), "mesh_cap" , false ); |
Where do i enter this command ? in common.lua ?
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It works perfectly thanks !
Also how to take screen on Win7 , because PrintScreen and F11 save a black screen. What is the code for the mesh belt with pouchs and spade that some nazi patrollers have on their uniform ? |
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Spasibo Liz !
Edit : the $ Actor.EnableMesh..... command doesn't work for it, there is maybe a nickname on the lua file, i'm gonna have a look. Edit 2 : To forlik, i've found the way to change skin for the simple commands like Equipment.wear:GermanOfficer or Soldier etc, it's written in the Equipment.shadvs file, you can edit it with note pad |
Yes ! I've found the code for the belt !
sabg_equipment_up for the magazine pockets in front sabg_equipment_down for the big pouchs with spade and bayonet so the command is still "$ Actor.EnableMesh......." |
The goddamn FBI have taken down MegaUpload, so my MoTmod Enhancement Addon is currently unavailable. I'm currently searching for an alternative site.
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All files are reuploaded to MultiUpload. BTW, some days ago all screenshots were updated also. Welcome!
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They have nothing else to do a part blocking MegaUpload... Fools...
Like Anonymous said "the impact will hurt". |
Finally reuploaded my files! Had to use RapidShare because MultiUpload doesn't work for me...
https://rapidshare.com/files/5893546...GE_SPY_V8.0.7z |
The next version of my MoTmod Addon is up:
https://rapidshare.com/files/5606739...E_SPY_v9.0.rar The only new changes are that guards in Lightning and King's Riddle are now proper Luftwaffe and Kriegsmarine personnel, respectively, and vehicles in most missions have been reskinned. A big thanks to AHO for the Kriegsmarine skins. Please bear in mind that the insignia of these uniforms is still incomplete. Colored sleeve bands in the seaman's uniform are placeholders, as I can't find a proper way to distinguish them. The next version will be centered on giving the new skins an overhaul. |
Need working download links for this mod.
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Will you or someone else reupload the mod to another file host? |
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DtS VCH Briefings
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All DtS missions now have VCH briefings, including voiceovers (English only):
http://www.youtube.com/watch?v=Rm8H3RKcXmQ Also, a slight vehicle reskin in Eight Snipers. Someone recently sent me Russian and German voiceclips from Iron Storm, and I'm now looking into them for any potential use in Death to Spies. |
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Dear Friends,
I could not understand how to install this mod. Actually i visited forlik's site "http://motmod.at.tut.by/default_en.html", but still is so complicated for me. Can anyone make an explanation? Do i have to install both of them (dts and 2nd game) to my computer to install mod? On the page of forlik's site, under the title of 'mod', there is a link written as "MoTmod.RU.1.00.7z - core files (133 Mb)". Is it enough for the modding process? |
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But I recommend to install 1.10 and 1.11 updates as well. |
Hello Forlik, I'm a new member to these forums and barely found out about DtS, yes I know sad haha.. I was trying to download your mod for DtS MoT and it won't let me download from the "Minus" website where you have your files posted. When I try to download the files via your link on Minus, the website just takes me back to the homepage. I also tried to register to the site but then I am instantly taken to a Minus mobile app page. Is there any other way I can obtain your awesome work? Thank you!
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UPD: Since the place for my site is 10 Mb only - I can't store all files on the site and have to use file sharing services. "Minus" was used long ago. |
Thanks for the reply Forlik, much appreciated. Before I posted I was trying to use your website to d/l the files and it was going to a broken link. Thanks for updating that!
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An update!
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I'm planning to release the next version of my MoTmod Addon either when the Indiegogo campaign ends or when the upcoming DtS3 demo is released. For now, here are two things which I have done recently:
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Nice. I suggest moving your thread to official forum. ps. Who wear this blue uniform? I mean what rank is it? |
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I've found an interesting screen in my archives :) Please look at the 4th officer. |
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I want to play this mod, but I can't access the site to get the English translations.
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Just got moment of truth... awesome game! Want More! so I decided to download the mod... and unpacked all of the vfs files, etc...
And now I have 8 directories in the Moment of Truth folder... Levels Models Players Scripts Sounds Textures UI Shaders then I copied MotMod with 2 upgrades to RU1.11 and ADDON BY CAMBRIDGE_SPY9.0) and merged all of their folders with file overwrite into these directoires. extracted "MoTmod.RU.1.00" and copied all directories over the exsiting ones with file overwrite then... MoTmod.UPD.RU.1.10 then... MoTmod.UPD.RU.1.11 then... MOTMOD_ADDON_BY_CAMBRIDGE_SPY deleted all 8 vfs files (levels.vfs, player.vfs, shaders.vfs, etc.) but additonal missions arent working (all the original 7 missions work) but the new missions either crash when red loading bar gets to end or project Y starts but missing floor, etc. There were two mission that I could get started but missing textures and map doesnt seem to come up (not sure if its supposed to on mod missions?) QUESTION- I noticed that the mods and addon mod doesnt have SHADER folder - should I just leave the shader.vfs ? (I think i have tried it all different ways - leaving it, unpacking the vfs to a shader folder and then deleting the shader.vfs - but want to make absolutely sure what the right way to do it is.) The original mod page had pictures of each step showing exactly how things should look... however because I used a cached page the pictures arent there. Its also kind of hard to navigate the menus since everything is in Russian (I was able to get the mods from a cache website however could not get the english upgrade) QUESTION: Do I have to have the original DTS in order for this mod to work? (I only have Moment of Truth) Any suggestions? Really want to play more missions Thanks |
DtS is required, but only for adding its files onto the MoT folder. Do NOT overwrite anything while doing so.
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The DtS3 fundraising campaign is over, and now I introduce version 10.0 of my MoTmod Addon.
http://rapidshare.com/files/23030049..._SPY_V10.0.rar Notable changes: * Some Russian and German voice files have been replaced with ones from Iron Storm. * Female Soviet peasants now say something when they notice a body. * Fixed a bug where reloading a save resets all vehicles in some missions to their default skin. * Changed the sentence of a hint in White Head. * Shortened the interactions "CUT THE POWER TO THE HALL" and "CUT THE POWER TO THE CLASSROOM" in King's Riddle, "PLANT THE DISCREDITING EVIDENCE" in Dora and "EAVESDROP ON THE CONVERSATION" in Polish Surprise. * New motorbike skin in Polish Surprise. * A dismantled truck in Eight Snipers has been reskinned. * Did some polishing with the Heer Engineering and Infantry, Waffen SS, RSHA and SS-Totenkopfverbände uniform textures. * Did some polishing with the winter officer's uniform in Winter Cold. * Some pain sounds have been replaced. * The targets in Renegades have different colored epaulettes. Nikolaev's color is now black (technical services), Shestakov's is crimson (infantry). Starikov's color hasn't changed, but replaced the crossed cannon barrels with a tank. * Made some changes to the equipment loadout of most DtS missions. Strogov's knives in DtS missions are now NR-43 knives instead of KM-42 ones. * DtS missions have a different equipment loadout on Saboteur difficulty - including silenced Luger. * Most American officers in Project Y no longer wear caps. * New Luftwaffe propaganda posters can be found in Lightning. * All DtS missions now have VCH briefings complete with voice-overs (English only). Remade the VCH briefing voice-over for Jagdpanther (previous attempt was recorded from an mp3 player). * Some drivers, workers and mechanics in Die Spies!, Eight Snipers and Lightning now carry pistols instead of rifles. * Revamped the passzones in Renegades. Soldiers from the rank of sergeant up will be suspicious of you when dressed in your standard camouflage. In addition, these soldiers will no longer take orders when dressed as an officer. * The main menu LUA has been modified so that the music is a bit quieter. This is so that you will hear my DtS VCH recordings more easily. Also, the credits have been updated. |
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UPDATE:
I think I know why the link isn't working - it's obsolete now that RapidShare changed its functions. Perhaps this link might help: http://rapidshare.com/share/29D71F3B...DEE9844FBCAAE8 Click here if the RapidShare link is still not working for you: https://www.dropbox.com/s/edxbblxxld..._SPY_V10.0.rar |
Thank you very much. The dropbox link works for me. Now I can enjoy your great mod. :)
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Here's a new video showing the latest changes made to some German uniform textures:
https://www.youtube.com/watch?v=9BO04moD2fM I may release the next version of my addon some time after the Death to Spies 3 demo comes out. |
Now that the DtS3 Demo is out, I've decided to release the next version of my MoTmod Addon. Here's the link:
https://www.dropbox.com/s/pwlz5i3e8f0xzc..._V11.0.rar Here's the list of changes:
I'm sorry to say that this'll be the last version to be released until modding tools become available - unless I find someone willing to devote some time to editing uniform textures. |
The download link doest't work anymore ... :sad: Could somebody put a new one ?
Thank you very very much :grin: |
New download link
Hello,
Is it possible to have a new link to download this mod ? Thank you in advance :-P |
I recently bought a Blue Yeti mic, and I have used it to re-record the VCH briefings for the DtS missions:
https://www.youtube.com/watch?v=sxAuIBccrYY |
As promised, Version 11.5 of my MoTmod Addon has been released.
https://www.dropbox.com/s/xhkmkmtal8...V11.5.rar?dl=0 There aren't much changes, but here's the list:
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I finally uploaded all the video playthroughs of MoTmod Addon v11.5. Here's the playlist:
https://www.youtube.com/playlist?lis...GhntbJMSl-g-L3 Please keep in mind that, like the original LP videos, some of these videos may not be viewable in Germany due to certain WWII songs claimed by Universal Music Group (other videos have been picked up by the Content ID system, but they're still viewable in all countries). I'm NOT deleting my old videos, they'll still be there so you can see what has changed in the past three years. |
I followed the instructions for installation of the mod. What could be causing this?
The missions from the first DtS game have graphical glitches when I play them in DtS: MoT. In the Hotel mission, I start with the camouflage suit and the NPC's have weird graphical artifacts on them. In other missions the ground disappears or goes white. |
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I have a problem where the game will crash when I attempt to launch any of the original DtS missions whilst using MoTMod.
I have traced the issue back to the English translations patch. When I try to launch Cannibal, for example, with the 1.11 version of MoTMod without any extra addons, it works fine. But when I launch it with either the Cambridge Spies Addon, or the 1.11 English translations, any of the original DtS missions cause the game to crash after I select the difficulty level of which to play them on. I recently got a new PC and was reinstalling Death to Spies and I had to reinstall the mod, however this time I'm facing this problem which wasn't here before. Please help. |
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I have a problem where the game will crash when I attempt to launch any of the original DtS missions whilst using MoTMod.
I have traced the issue back to the English translations patch. When I try to launch Cannibal, for example, with the 1.11 version of MoTMod without any extra addons, it works fine. But when I launch it with either the Cambridge Spies Addon, or the 1.11 English translations, any of the original DtS missions cause the game to crash after I select the difficulty level of which to play them on. I recently got a new PC and was reinstalling Death to Spies and I had to reinstall the mod, however this time I'm facing this problem which wasn't here before. Please help. |
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MoTmod Addon v12.0
With Alekhine's Gun now just a month away, here is the next version of my MoTmod Addon:
https://www.dropbox.com/s/zx02hmoipe...V12.0.rar?dl=0 This version focuses more on sound replacement and SWD expansion rather than updated uniform textures, I've tried to get help from Polycount and MapCore, but so far, no luck. Here's the list of changes:
After Alekhine's Gun comes out, the next version of the addon is going to focus primarily on implementing passzones. I'll start by adding new zones to White Head and Polish Surprise, and use the experience to add MoT-style passzones to Winter Cold and Eight Snipers. I'll do it even if no official modding tools for MoT come out after Alekhine's Gun. I also plan to make a separate mod which'll replace MoT's soundtrack with that of Alekhine's Gun, assuming there are tracks suitable for MoT and I'll be able to mod Alekhine's Gun from Day One. In the meantime, enjoy! |
Winter Cold Revamped
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All the passzones in Winter Cold have finally been implemented.:grin:
Also, Paul Weber's logic has been changed from 5 (GoalMan) to 8 (PassiveEnemy). This is so that he properly reacts to the StopMoveDynamic zones. |
MoTmod Addon v12.5
With Christmas two days away, I've decided I've done considerably enough work to release the next version of my MoTmod Addon:
https://www.dropbox.com/s/tycijqyi0w...V12.5.rar?dl=0 Here's the list of changes:
After getting feedback from gameinnovator's playthroughs of my addon, I decided to include a separate folder which has the FarClip settings in all outdoor DtS missions changed from 5000 to 3000 for those who have problems with the former settings. Well, there is a plus side to Alekhine's Gun being pushed back to February. For the next version, I'm going to concentrate on creating new jobs and anchors. But unless something comes up, I don't intend to start work on that until at least a couple months after Alekhine's Gun comes out. I found a new artist on the Dark Mod forums, so I'm hoping she'll help improve my WIP uniform skins. I'm also on the lookout for experts on the United States Military Police, the Corps of Military Police (predecessor to the Royal Military Police) and the Intelligence Corps. In the meantime, enjoy the latest version!:grin: |
MoTmod Addon v12.8
With Alekhine's Gun delayed yet again, I decided to release the next version. I call it 12.8 because there are very few changes made since the last release, but with a heavy emphasis on adding new jobs and anchors, it is worth trying out before Alekhine's Gun's release, assuming it doesn't get delayed again.
https://www.dropbox.com/s/ckiaa98i6k...V12.8.rar?dl=0 Here's the list of changes:
The next version I promise you will be a big one, with a major emphasis on adding new waypoints, a further revamp of Eight Snipers on Saboteur difficulty, and revamping Paycheck. The LUAs for Winter Cold and Eight Snipers in the FarClip fix have been updated for this version. |
v13.0 Sneak Peek - New Music Tracks
v13.0 is right around the corner (in another month or so), so here's a sneak peek:
https://www.youtube.com/watch?v=A6_yopvjWU0 I'll upload another sneak peek video as time passes showing off some of the revamped Paycheck. But until then, enjoy this video. |
MoTmod Addon v13.0
It's been over a year, and only four more weeks until the anniversary of Alekhine's Gun's Steam release, but v13.0 of the MoTmod Addon is finally out. Here's a video showing off the revamping of Paycheck:
https://www.youtube.com/watch?v=UbCWRd3dDJE Here are the links to the addon: https://www.dropbox.com/s/2fb4i5xemd...V13.0.rar?dl=0 https://mega.nz/#!ygUBgTTC!1W90BdeEe...HCNkc485y1WJd0 And here's the changelog:
The next version is going to focus on revamping Stronghold and maybe the Training mission, and I'll also try to add new brushes. However, my priorities at the moment are v0.04 of the Alekhine's Gun Addon, as well as other projects, so it will be a while before I get round to starting more major work done on this addon. In the meantime, enjoy! |
MoTmod Addon v14.0
It's been nearly two-and-a-half years since the last release, but finally MoTmod Addon v14.0 is finished. I started work on it in November 2017, shortly after my main computer was brought down to my new home. Ironically, I would have finished it sooner if Haggard Games didn't release almost all the remaining Alekhine's Gun missions for the level editor, prompting me to concentrate on the DtS3 Addon and improving Mystery Foes. This is a very significant time for me, as this year not only marks ten years since MoT was localized and ten years since forlik released MoTmod, but it also marks ten years since I made the decision to take up DtS modding myself. I knew I had to make up for not finishing v14.0 in 2018 by devoting time to completing it in 2019. I'm sorry that it's taken so long for another update, but you must understand that now that DtS3 is out and the level editor for it is now available to the public, it means that work on expanding forlik's work takes less priority. Added to this the fact that my addon has shifted focus since late 2015 from attempting to add historically accurate WWII uniforms to revamping the remaining DtS levels, means that it will take longer to release new versions of the addon. But for now, enjoy MoTmod Addon v14.0!
There's currently no release video this time because I'm currently having trouble recording MoT with OBS. Instead, here are the download links: https://www.dropbox.com/s/qt7w6oiygf...V14.0.rar?dl=0 https://mega.nz/#!ftdkxS7S!NJosgprv9...R9YVrGTpGtISQY And here's the changelog:
I'm so happy that 14.0 is now out. I'll be taking a long break. Future progress depends if I can still play Death to Spies on Windows 10, as Windows 7 will officially stop being supported next year. However, I'll explain which of the remaining DtS missions will be revamped in future releases: Version 15.0 - Hotel and Embassy Version 16.0 - Project Y Version 17.0 - Die Spies! Version 18.0 - Removal |
MoTmod Addon v15.0
It's finally here, after nearly four years. v15.0 is here, and with it a fully-revamped Hotel and Embassy. I didn't mean to leave it for this long to finish it, but again, I had other projects to work on, like getting Would You Kindly finished first. But I'm glad I got it finished before resuming work on v15.0 in hindsight, as the last minute changes getting Would You Kindly out the door first taught me some new things about AI in the Death to Spies series, and I have applied those experiences to the MoTmod Addon - you will now find more NPCs won't just suddenly freeze when you're a certain distance or facing away from them in some missions.
This is the first release since Windows 7 first lost support, and now with ESU for that OS ending this January, I felt that the time had finally come to migrate my work to my new Windows 10 computer, and with that comes buying the Steam versions of DtS and MoT. As a result, this is the first release to support the Steam version, as well as higher screen resolutions. With a new computer, comes old methods of capturing MoT footage, in more glorious framerate and quality than before, and as a result, this is the first version since v13.0 to come with a release video: http://www.youtube.com/watch?v=mtmYMNuEo3Y Here are the links to the new version: https://www.dropbox.com/s/suhxrgzng1...V15.0.rar?dl=0 https://mega.nz/file/3k1WAKQS#MbfOuR...zrJx0o-LytL28U And finally, here's the changelog:
This is the last release to include two revamped DtS missions at once. The next three releases are going to be one at a time. Here's the roadmap: v16.0 - Project Y v17.0 - Die Spies! v18.0 - Removal Here's hoping I can get v16.0 finished before Windows 10 loses support on October 14th, 2025. |
I finally uploaded all the video playthroughs of MoTmod Addon v15.0, the first done in high definition. Here's the playlist:
https://www.youtube.com/playlist?lis...w9jsA3BGShhQd2 Again, I WON'T be deleting my old videos, they'll still be there so you can see what has changed in the past decade. |
I may as well make periodic progress update videos over the course of the Project Y revamp. In this first video, I go over how most restricted areas can now be entered while dressed as a scientist, provided you have an ID card.
https://www.youtube.com/watch?v=VzeDgnyWfRM |
New progress update video, this time showcasing the first frisk search zone for Project Y.
https://www.youtube.com/watch?v=58tlfuGn3FM |
MoTmod Addon v16.0
After two years of on-and-off work, v16.0 is finally here with only five months left until Windows 10 goes out of support. This version revamps Project Y, and with help from some people, I've finally managed to start reworking various German uniforms again, to the point where some are now basically 100% complete after over a decade of WIP hell.
This is also the first release to support a Russian translation, courtesy of Alex Velychko. However, some shadvs files have currently been excluded due to problems trying to convert the translated text back to shadvs format. The excluded files are listed in the ReadMe for the Russian translation folder. The FarClip fix has already been applied to the translated LUAs to make things easier. Here's the release video: https://www.youtube.com/watch?v=k1_YARGY1ic Here are the links to the new version: https://www.dropbox.com/scl/fi/gzl7i...e7n0x14hu&dl=0 https://mega.nz/file/v0dWTSJT#khuqdV...lmwoA15AdB9yUU And finally, here's the changelog:
The reason why I wanted to get this out the door before October is because I have to migrate to a new computer (again!:-x) because my current Windows 10 computer is ineligible for an upgrade - I got it JUST before Microsoft unveiled Windows 11 and announced end of support for Windows 10. Some time after I move my work to Windows 11, I'll start work on v17.0. Here's the roadmap: v17.0 - Die Spies! v18.0 - Removal |
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