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Valec 09-14-2011 04:50 PM

I personally need to fly in the garbage. :)

MoGas 09-14-2011 04:51 PM

Quote:

Originally Posted by Winger (Post 336074)
I dont say hes bad. But you can put pretty much every mediocre pilot into a spit II and have only a chance to win if you playing as a team.
There is no glory in a victory achieved with a Spit II over a 109. Diffrent story with Spit Is or hurris. If you win in them you can tell you achieved something since it was actually a fair game!

Winger

Winger, the pilot makes the kill, not the plane.......SpitII is strong no doubt on this yes, but its not the magic carpet. I say it again, you need to fly with good SA against it, if you start to make mistakes, against a good guy in a SpitII it might be over, but against a low hour hotshot guy, you turn him around with the 109....

VO101_Tom 09-14-2011 04:53 PM

Quote:

Originally Posted by Valec (Post 336120)
Max speed Spitfire MkI vs Bf E4 0m 394 vs 460 for Bf +66Km/h, 3000m 403 vs 440 for Bf +37Km/h, 5000m 403 vs 422 for Bf +19Km/h. Max speed Spitfire MkIIa vs Bf E4 0m 482 vs 460 for Spit +22Km/h, 3000m 466 vs 440 for Spit +26Km/h, 5000m 418 vs 422 for Bf +4Km/h Which table is fairer?

This comparison is incomplete and incorrect. If you've played 400 hours with Clod, i don't understand how you may think this seriously...

Valec 09-14-2011 04:59 PM

talking about 100 km / h for Spitfire MkII which is not true.

Ze-Jamz 09-14-2011 05:00 PM

Quote:

Originally Posted by VO101_Tom (Post 336135)
This comparison is incomplete and incorrect. If you've played 400 hours with Clod, i don't understand how you may think this seriously...

Its incomplete, cant comment of its accuracy as Ive only done 109 tests and spit climb


Valec put the Hurri figures in there too.. lets have a look at that too as you at least have a choice of 2 fighters

VO101_Tom 09-14-2011 05:02 PM

Quote:

Originally Posted by Ze-Jamz (Post 336124)
Lol..

Well thanks for that, it just confirms why everyone is going on about it.. 20/30kph faster? and people think thats fair.
...

The 109-SpitIIa difference is much greater. The 109's notleistung only used for 60 seconds, followed by 20 minutes will not turn on (otherwise the engine will damaged).. Without it, the max speed only 430 km/h. The Spit IIa boost has no time limit (no engine failure or overheat) 499 km/h (310 mph). Its 69km/h difference. Huge.

Valec 09-14-2011 05:02 PM

Quote:

Originally Posted by VO101_Tom (Post 336135)
This comparison is incomplete and incorrect. If you've played 400 hours with Clod, i don't understand how you may think this seriously...

What is not correct? PLS

Ze-Jamz 09-14-2011 05:07 PM

Quote:

Originally Posted by VO101_Tom (Post 336141)
The 109-SpitIIa difference is much greater. The 109's notleistung only used for 60 seconds, followed by 20 minutes will not turn on (otherwise the engine will damaged).. Without it, the max speed only 430 km/h. The Spit IIa boost has no time limit (no engine failure or overheat) 499 km/h (310 mph). Its 69km/h difference. Huge.

You can operate WEP mate more than once every 20 mins which i think is what your saying but it does need looking after..you are correct on the Boost cut out though...no time limit or engine Dmg, or at least ive not experienced it

Valec 09-14-2011 05:13 PM

Quote:

Originally Posted by VO101_Tom (Post 336141)
The 109-SpitIIa difference is much greater. The 109's notleistung only used for 60 seconds, followed by 20 minutes will not turn on (otherwise the engine will damaged).. Without it, the max speed only 430 km/h. The Spit IIa boost has no time limit (no engine failure or overheat) 499 km/h (310 mph). Its 69km/h difference. Huge.

For me the boost is turned off again after about 5 seconds to turn on.

Valec 09-14-2011 05:26 PM

Quote:

Originally Posted by cheesehawk (Post 336145)
You're only getting 482 in a IIa? You need to work that CSP, it doesn't function quite the same as a pure manual PP. I'm getting 320mph easily on the deck, and closing the rad completely 350mph.

PLS tell me how :) RPM ?

VO101_Tom 09-14-2011 05:29 PM

Quote:

Originally Posted by Valec (Post 336142)
What is not correct? PLS

from this much data impossible (unfair) to compare, that which one the better dogfighter. The values are wrong anyway (top speeds).

AND not a word about the
- boost time (60 seconds vs infinite)
- climbing ability
- climb speed
- acceleration
- agility
- etc.

Valec 09-14-2011 05:46 PM

My experience is when flying the Bf usually do not have a problem down Spit MkI or Hurra. When flying in a Spitfire MKI or Hurry is much worse down Bf. The Spit MkII no problem to shoot down everything that is in the air. :) But it is the pilot.In a faster plane can do more mistakes and you know that you will survive.

VO101_Tom 09-14-2011 06:05 PM

Quote:

Originally Posted by Ze-Jamz (Post 336149)
You can operate WEP mate more than once every 20 mins which i think is what your saying but it does need looking after..you are correct on the Boost cut out though...no time limit or engine Dmg, or at least ive not experienced it

I was looking in the manual, but i dont find the 20 minutes. I can not remember where I read then. Ok, might be not 20 minutes, but I certainly know that you using many times in a row, the engine is damaged.
It is also interesting that the 20% increase of engine power, why increase the towing force only with 6%... :rolleyes: It is very low the propeller efficiency, which was counted...

Ze-Jamz 09-14-2011 06:19 PM

Quote:

Originally Posted by VO101_Tom (Post 336180)
I was looking in the manual, but i dont find the 20 minutes. I can not remember where I read then. Ok, might be not 20 minutes, but I certainly know that you using many times in a row, the engine is damaged.
It is also interesting that the 20% increase of engine power, why increase the towing force only with 6%... :rolleyes: It is very low the propeller efficiency, which was counted...

Yup using WEP constantly will ruin your engine in the 109.. Its very hard to Dmg yer engine in the Spit unless your Rad is not open enough

SEE 09-14-2011 06:38 PM

If you enable boost in a MK1 you get 0.002Ibs extra (nothing!) but leave it on for too long and manifold pressure fails......it's all backwards!

JG52Krupi 09-14-2011 07:11 PM

LOL I have flown in the Hurri less than 5 times online, all my kills in red (and i have a fair few) were got using the spit mk1a its a bloody brilliant aircraft if you know how to fly it and take into account the screwed up FM.

Valec 09-14-2011 07:20 PM

Quote:

Originally Posted by VO101_Tom (Post 336180)
I was looking in the manual, but i dont find the 20 minutes. I can not remember where I read then. Ok, might be not 20 minutes, but I certainly know that you using many times in a row, the engine is damaged.
It is also interesting that the 20% increase of engine power, why increase the towing force only with 6%... :rolleyes: It is very low the propeller efficiency, which was counted...

You do not know Tom. I have never destroyed even when I hooked up often in a row. You cry and do not even know their aircraft. :!:

VO101_Tom 09-14-2011 09:20 PM

Quote:

Originally Posted by Valec (Post 336207)
You do not know Tom. I have never destroyed even when I hooked up often in a row.

How much was the manifold pressure and the engine rpm?

Winger 09-14-2011 10:10 PM

Quote:

Originally Posted by Valec (Post 336108)
Yes, but much much more I appreciate my victory in a Hurry. You shoot down Spit MkI meets which have no chance?

Spit I has its chances. It turns better than the 109. If the 109 pilot doesnt use his strengths and gets involved in a dogfight hes dead meat.

You guys dont seem to get it. Fighting a Spit IIa in a 109 you are blue dead meat no matter what you do - given pilots on even skill level.
Thats my point.

While a Ia or a hurri with a good pilot not necessarily looses against a 109.
And btw. i would not get any satisfaction from a kill achieved in an ufo. Thats why i dont fly them.

Winger

Ze-Jamz 09-14-2011 10:25 PM

Winger..

Do you feel like your flogging a dead horse here?

JG5_emil 09-14-2011 10:28 PM

Quote:

Originally Posted by Winger (Post 336271)
Spit I has its chances. It turns better than the 109. If the 109 pilot doesnt use his strengths and gets involved in a dogfight hes dead meat.

You guys dont seem to get it. Fighting a Spit IIa in a 109 you are blue dead meat no matter what you do - given pilots on even skill level.
Thats my point.

While a Ia or a hurri with a good pilot not necessarily looses against a 109.
And btw. i would not get any satisfaction from a kill achieved in an ufo. Thats why i dont fly them.

Winger


Well said Winger. The Spit II problem is destroying playability.

Jugdriver 09-14-2011 11:17 PM

Part of the problem is the exaggerated comments that you die hard 109 pilots keep throwing out. The use of the word “UFO” and “Cheat” does not endure you to any of the guys that want to fly Red and in no way helps your cause. If this was a Spit II +12LBS the performance would be close to RL tested aircraft (what we have in CoD is suppose to be a Spit II +9 boost), so it is in no way out of the ordinary to see a Spit II perform to this level. Stick to the core and relevant argument that the other aircraft are under modeled and this one is over modeled and because of the gap should be excluded on those facts. The only thing you achieve by using BS rhetoric and exaggerations is to spur red pilots to take Spit II’s out just to spite you.

One more thing to keep in mind, the RAF aircraft that are modeled in CoD are all using 87 octane gas and are not up to the specification of the aircraft used during the BOB (with the exception of the present Spit II) which used 100 octane fuel and gave a considerable improvement in performance. This is going to be a hard fight for anyone who wants to fly Blue, you better get use to it.

JD
AKA_MattE

SEE 09-14-2011 11:32 PM

Tad overeacting chaps.

1. When I went on - a lot of players were choosing Rotols and Mk1's even though the Spit2 was available.

2. I take all the Spits to 18K+ and the Mk2 is not a UFO up there!

3. Trying to push this agenda to rid the servers by stigmatising anyone who chooses a Mk2 Spit to feel guilty or, imply they must be incompetent, isn't helpfull and neither is it true.

4. The guys who run this server are SIM enthusiasts too! Whatever they do regards plane sets seems to leave them feeling uncomfortable in terms of player balance. Give them a chance to assess the outcomes.

5. Totally agree with Jug - keep the arguments to the imbalance on incorrect FM and push to get it fixed - everyone will be happy!

6. The polls are in their infancy. Be patient, see how things turn out.

I am sure that, if it becomes necessary, it will be removed.

Valec 09-15-2011 06:40 AM

Quote:

Originally Posted by Winger (Post 336271)
Spit I has its chances. It turns better than the 109. If the 109 pilot doesnt use his strengths and gets involved in a dogfight hes dead meat.

You guys dont seem to get it. Fighting a Spit IIa in a 109 you are blue dead meat no matter what you do - given pilots on even skill level.
Thats my point.

While a Ia or a hurri with a good pilot not necessarily looses against a 109.
And btw. i would not get any satisfaction from a kill achieved in an ufo. Thats why i dont fly them.

Winger

Yesterday I saw you fight (someone with your nickname) flew over our airport landing Hurry destroyed. then flew around the airport for them 3 Hurri. Nobody caught up or rise. Did you have one ass. Finally, you have two shot down in peace and still flew. And that you enjoy if you do not rival. Yes, Germans probably enjoy meetings when there is a cry from the Spitfire MkII.

trumps 09-15-2011 06:55 AM

Sorry mate, that does not translate well.

Craig

Ze-Jamz 09-15-2011 08:30 AM

Quote:

Originally Posted by Jugdriver (Post 336300)
Part of the problem is the exaggerated comments that you die hard 109 pilots keep throwing out. The use of the word “UFO” and “Cheat” does not endure you to any of the guys that want to fly Red and in no way helps your cause. If this was a Spit II +12LBS the performance would be close to RL tested aircraft (what we have in CoD is suppose to be a Spit II +9 boost), so it is in no way out of the ordinary to see a Spit II perform to this level. Stick to the core and relevant argument that the other aircraft are under modeled and this one is over modeled and because of the gap should be excluded on those facts. The only thing you achieve by using BS rhetoric and exaggerations is to spur red pilots to take Spit II’s out just to spite you.

One more thing to keep in mind, the RAF aircraft that are modeled in CoD are all using 87 octane gas and are not up to the specification of the aircraft used during the BOB (with the exception of the present Spit II) which used 100 octane fuel and gave a considerable improvement in performance. This is going to be a hard fight for anyone who wants to fly Blue, you better get use to it.

JD
AKA_MattE

And you Sir need to read the whole thread before you point the finger...The Spit2 is a 'Ufo' compared to the other Under modeled AC in game..You can run the thing constantly at full 110% with no engine DMG... thats right then is it?

I think weve all stated its either because the Spit2 is overmodeled OR the other AC are undermodeled...The 109 sealevel speed is def undermodeled..

No we wont get used to it either so take yer smart ass comments else where..read between the lines instead of writing a load of turd

How many times have you read 'The FM's are porked, they need work..the Spit2 looks like its the only AC near to its RL values'..

Sry m8 but posting crap like that just irritates people...get your facts straight before you post..

I think we all have played Sims enough to know how well and good a fighter the Spit is..Ive been flying it since day1 in Il2 so im no die hard 109 pilot that i can assure you...compared to what the 109 has in the way of top speed the Spit2 does seem like a super 'uber' AC in comparison

JG52Krupi 09-15-2011 08:40 AM

If this is what we are expected to live with I fear for the day the spit mk 9 +25 boost arrives, the mk2 already outperforms the 109 so much :lol:

Ze-Jamz 09-15-2011 08:43 AM

Quote:

Originally Posted by SEE (Post 336310)
Tad overeacting chaps.

1. When I went on - a lot of players were choosing Rotols and Mk1's even though the Spit2 was available.

2. I take all the Spits to 18K+ and the Mk2 is not a UFO up there!

3. Trying to push this agenda to rid the servers by stigmatising anyone who chooses a Mk2 Spit to feel guilty or, imply they must be incompetent, isn't helpfull and neither is it true.

4. The guys who run this server are SIM enthusiasts too! Whatever they do regards plane sets seems to leave them feeling uncomfortable in terms of player balance. Give them a chance to assess the outcomes.

5. Totally agree with Jug - keep the arguments to the imbalance on incorrect FM and push to get it fixed - everyone will be happy!

6. The polls are in their infancy. Be patient, see how things turn out.

I am sure that, if it becomes necessary, it will be removed.

Sup m8 ~S~

Hmm,

Yes you are right...The spit doesn't perform well up high as well as the 109..neither does the Hurri..the problem is.. the ceiling performance is 'shot' on all sides atm for one thing.

Secondly who red will take their bird up high when they know they don't perform as well and secondly, they are not exactly effective against bombers, they were never supposed to be..

So Blues wont stay up there unless they like just shooting AI..you mat as well play SP then..so you go to Med Alt and you get owned by SPit2 because...and I say again, the Other birds are not modeled correctly..

The Spit2 is a great plane..include it in the servers WHEN the 109 has its top speed sorted so you can at least run away...after all dive and run away is what the germans done, they Bnz'd and run..they attacked bombers with cannon...

They did not EVER attack Spits and get chased down, climbed up to or caught in speed like they can now..

This is about giving the Reds thae plane, then taking it away so now all the BS...its been left out, get over it, it was left out for a reason, what reason was given for it to be introduced? Mineshells? LOL please..

The Spit2 yesterday was supposed to be limited to 4 AC on the map....really?

Ive voted keep the dam thing in to stop this bickering..when it was out no Reds moaned cuz they knew, now theyve had a taste they are kicking up about it because the Blues are just stating facts

Put it inland, sort the AAA out over at France..keep the bombers High if it needs to be in..but i have a feeling regulars will not fly in this server untill the Fm's are fixed on BOTH sides including the SPit1/1a

Ze-Jamz 09-15-2011 08:46 AM

Quote:

Originally Posted by JG52Krupi (Post 336413)
If this is what we are expected to live with I fear for the day the spit mk 9 +25 boost arrives, the mk2 already outperforms the 109 so much :lol:

lol..Yak anyone? :cool:

Ze-Jamz 09-15-2011 08:56 AM

If you see me on the server you know Im attacking bombers..mostly..someone climbs up to me they normally end up back down again..this argument doenst really concern me as much as the flyers that are not interested in AI, they just want to DF

So Im not really biased here..hence why i voted for it to be put way back inland etc etc so i get a bit more action up high

This is the bit i dont get:

If before everyone was happy flying either TnB in a Spit or more BnZ in a Hurri and the blues done whatever in their 'Only' fighter why now introduce something that is causing masses of friction and taking away peoples enjoyment online..?

Thats the bit I dont get..Its left out=no arguments..Intoduced=all this

Is it so hard for us to agree that the fighters ingame now APART from the Spit2 need work so if thats the case why dont we leave it out like it was before and no one complained..not Red not Blue

Simples..

Winger 09-15-2011 10:22 AM

Quote:

Originally Posted by Ze-Jamz (Post 336278)
Winger..

Do you feel like your flogging a dead horse here?

I start to:)

Winger

Winger 09-15-2011 10:28 AM

Quote:

Originally Posted by Valec (Post 336388)
Yesterday I saw you fight (someone with your nickname) flew over our airport landing Hurry destroyed. then flew around the airport for them 3 Hurri. Nobody caught up or rise. Did you have one ass. Finally, you have two shot down in peace and still flew. And that you enjoy if you do not rival. Yes, Germans probably enjoy meetings when there is a cry from the Spitfire MkII.

A hurri caught me since i received hits and engine didnt have full power anymore.
I only flew up there since i didnt find anyonee further south.
Catching this disengaging hurri was pure luck. And sorry. 3 of them trying to pound me screamed for taking this one - even with landinggear down (he flew in almost 1k height with his gear down).
But i had fun yesterday on the server and am eager to fly there today. Somehow the reduced amount of Spits II seems to help a bit.

Winger

Ze-Jamz 09-15-2011 10:44 AM

My god man..how did you understand all that.. :)

VO101_Tom 09-15-2011 11:26 AM

Quote:

Originally Posted by Ze-Jamz (Post 336440)
My god man..how did you understand all that.. :)

Understand? Maybe he just remembers what happened yesterday. :grin:

SEE 09-15-2011 11:35 AM

One of the key issues is player balance and no one referenced that comment in my last post. The guys running and setting up the servers have noted a problem with and without the Spit Mk2 and are trying hard to find a solution.

I went on later with only Mk1/Hurri available and Blues outnumbered Reds 5 to 1.

Its a tough call for the server admins.

Secondly, I am a Spit pilot and, like you Jamz, like to prowl at 18K+ in my preferred choice of AC. It takes a hell of a lot longer to get a Spit Mk1 to that altitude compared to a Mk2 and it performs better than a Hurri- so yes, for that reason I (and others) would prefer a Spit Mk2. If I happen to run into a BF then at least we are pretty well matched up their. Not every one wants to engage in deck furballs.

You know, I wonder what the outcry would be if a FW was accused of overperforming at Mid/Low alt and Blues were told - 'No you can't have it! You will have to staywith a BF109 E1' even though many would fly it at high Alt where it performed more or less correctly?

It's a catch 22 situation at the moment which could be solved by players picking an ac best suited to fair play and their preferred style. But thats unlikely to happen with everyone but didn't you notice some were actually choosing Mk1s and Hurri's?

The bombers are just as easily killed by a Spit, a much nicer ride at 18K+ and evenly matched.....

Winger 09-15-2011 11:42 AM

Quote:

Originally Posted by Ze-Jamz (Post 336440)
My god man..how did you understand all that.. :)

Did i get it wrong? Was it meant sarcastic? Did he want to say how overpowered the 109 is or what? Sorry. English is not my motherlanguage so i dont wonder if i got it wrong. Would not be the fiurst time i got something wrong.

Winger

VO101_Tom 09-15-2011 12:31 PM

Quote:

Originally Posted by SEE (Post 336465)
One of the key issues is player balance and no one referenced that comment in my last post. The guys running and setting up the servers have noted a problem with and without the Spit Mk2 and are trying hard to find a solution.

I went on later with only Mk1/Hurri available and Blues outnumbered Reds 5 to 1.

Hi. The number of players is a variable thing. The map planeset dont. How can you combine these two things? I think, that there are Reds, who need the performance of the Spit IIa to shoot AC but it's still unfair. Maybe they should ask this guy what he did...

Quote:

Originally Posted by SEE (Post 336465)
... If I happen to run into a BF then at least we are pretty well matched up their...

If your energy levels are the same at start (there really meet, and not BnZ from a height), the 109 no chance.

TomcatViP 09-15-2011 12:35 PM

Quote:

Originally Posted by Ze-Jamz (Post 336414)
Sup m8 ~S~

Hmm,

Yes you are right...The spit doesn't perform well up high as well as the 109..neither does the Hurri..the problem is.. the ceiling performance is 'shot' on all sides atm for one thing.

I don't know what perfs you are expecting but in my Hurri I am alry cruising easily a 200mph at 20k ft with an engine staying cold and with a lean mixture for extra range.

She also accelerate up to 270 IAS level at that alt.

Perso I am not expecting much more from a 1940 design ;);)

Ze-Jamz 09-15-2011 12:48 PM

Quote:

Originally Posted by Winger (Post 336469)
Did i get it wrong? Was it meant sarcastic? Did he want to say how overpowered the 109 is or what? Sorry. English is not my motherlanguage so i dont wonder if i got it wrong. Would not be the fiurst time i got something wrong.

Winger

Lol..

I was just impressed you undertood waht he wrote :-P

Ze-Jamz 09-15-2011 12:52 PM

Quote:

Originally Posted by TomcatViP (Post 336501)
I don't know what perfs you are expecting but in my Hurri I am alry cruising easily a 200mph at 20k ft with an engine staying cold and with a lean mixture for extra range.

She also accelerate up to 270 IAS level at that alt.

Perso I am not expecting much more from a 1940 design ;);)

Cool.. maybe you can put that on the list of red planes then:

Hurri- High Alt cuz TC says it works Ok
Spit1/1a Low to Med because its a dogfighter

there now that was easy..

Blues will just put up with what we got....so bin the spit2 please

cheers

:cool:

Ze-Jamz 09-15-2011 12:56 PM

Quote:

Originally Posted by VO101_Tom (Post 336498)
Maybe they should ask this guy what he did...
.

No need mate..just ask me

I cut out the rest so its nice and easy to read:


http://i29.photobucket.com/albums/c2...5-24_00007.jpg

EDIT..ah sry didn't realize his was a mk1

Winger 09-15-2011 12:58 PM

Quote:

Originally Posted by Ze-Jamz (Post 336510)
Lol..

I was just impressed you undertood waht he wrote :-P

Maybe hes not native englishspeaker like i am not and we understand each other just because of this fact:P

Winger

TomcatViP 09-15-2011 01:14 PM

Quote:

Originally Posted by Ze-Jamz (Post 336512)
Cool.. maybe you can put that on the list of red planes then:

Hurri- High Alt cuz TC says it works Ok
Spit1/1a Low to Med because its a dogfighter

there now that was easy..

Blues will just put up with what we got....so bin the spit2 please

cheers

:cool:

Oh yeah bin the SpitS until she 's completely reworked.

Quote:

Originally Posted by Ze-Jamz (Post 336512)
Hurri- High Alt cuz TC says it works Ok

I hope there is not any kind if irony in this ;)

MoGas 09-15-2011 01:16 PM

Quote:

Originally Posted by Ze-Jamz (Post 336514)
No need mate..just ask me

I cut out the rest so its nice and easy to read:


http://i29.photobucket.com/albums/c2...5-24_00007.jpg

EDIT..ah sry didn't realize his was a mk1

with the 110 lol.....

http://i208.photobucket.com/albums/b...9-05_00034.jpg

without deaths....:)

TomcatViP 09-15-2011 01:19 PM

Beware of addiction :rolleyes:

By the way it does not prove anything . You might hve been as-well scored all those kills in the Tiger Moth and then switch to Spit / 110 (beware of the tiger !!!)

VO101_Tom 09-15-2011 01:22 PM

Quote:

Originally Posted by Ze-Jamz (Post 336514)
EDIT..ah sry didn't realize his was a mk1

Yes, that was the point ;)
Nice points anyway. One time I was doing 55 in E-3 (without AI). A long, bloody night. :twisted:

VO101_Tom 09-15-2011 01:30 PM

Quote:

Originally Posted by TomcatViP (Post 336528)
Beware of addiction :rolleyes:

http://www.pumaszallas.hu/forum/imag...rcadefreak.gif beware of what? :grin:

SEE 09-15-2011 01:33 PM

The server admins have already stated that the stats are contrary to what you are implying.

Show me a screen capture of 60 players evenly divided and 30 flying Spit Mk2s all with a cricket score, all of whom were engaged in low alt DF's over identical time frames using the same ac for the entire session and you may have a point. You see where I am coming from regards your stat argument.....it doesn't have any validity as a statistic other than to attempt to stigmatise in the negative and fails miserably to boot!

As for the Co E argument at altitude, you guys know as well as I do that you position yourself at a higher altitude than your opponent. Hence 'beware the Hun in the Sun' , flying top cover over your bombers and BFs not engaging in T&B. I rest my case.........:grin:

WatchMan011 09-15-2011 01:38 PM

Okay after reading this forum's lengthy thread concerning the Spit IIa I'm going to start with a disclaimer;

I'm a bomber guy with little knowledge of fighter aircraft and I'm also a mission maker.

With that being said I'm going to speak from a mission making standpoint. As of this moment I don't believe the Spit IIa should be present on the ATAG server unless it's placed in a time limited mission for testing purposes only. As a mission maker my goal is to provide a fun and challenging environment for as many people as I can.

The way I see it the discussions concerning uber planes whether they end up being red or blue are going to happen for as long as this game is around. Imagine the talk when the FW-190 makes it's entrance or "insert your plane here". These debates will continue. The only thing we can do is try our best to balance things out, which is exactly what we're doing now. One thing I do ask of everyone is your patience and understanding. For one the only reason I'm even aware of this thread is because Bliss mentioned it to me and winger commented on it in the ATAG forums.

After reading the posts on 1C my first reaction was "I had no idea that people were so disgruntled about this". My second reaction was, "why are only a hand full of people making the effort to post their concerns on the ATAG forum?", I don't have an answer for the latter, but I will make a suggestion that if you have comments or concerns regarding ATAG missions, please take the time to post them on our forums. Whether it's the Spit IIa, vulching, compliments, etc. That way we have a better idea of what's going on. If I want information concerning the ATAG server I go to the ATAG forums.

Finally I want to say thanks to all of you that fly on our server and it's my deepest hope that we can provide you with an enjoyable and challenging
online server.

Cheers, ATAG_WatchMan.

http://theairtacticalassaultgroup.com/forum/

TomcatViP 09-15-2011 01:46 PM

Damn WMan, all the thanks goes to you and the ppl from ATAG :grin:

Stealthy 09-15-2011 02:01 PM

Quote:

Originally Posted by JG52Krupi (Post 336060)
Head movement? Do you have a track ir?

Yes, but I still need the plane to "shake" when I near a stall.

Ze-Jamz 09-15-2011 02:05 PM

Quote:

Originally Posted by SEE (Post 336534)
The server admins have already stated that the stats are contrary to what you are implying.

Show me a screen capture of 60 players evenly divided and 30 flying Spit Mk2s all with a cricket score, all of whom were engaged in low alt DF's over identical time frames using the same ac for the entire session and you may have a point. You see where I am coming from regards your stat argument.....it doesn't have any validity as a statistic other than to attempt to stigmatise in the negative and fails miserably to boot!

As for the Co E argument at altitude, you guys know as well as I do that you position yourself at a higher altitude than your opponent. Hence 'beware the Hun in the Sun' , flying top cover over your bombers and BFs not engaging in T&B. I rest my case.........:grin:

Ok firstly the screenies are a bit of a joke..hell i can go and get 100kills if you like and just bail out every time someone gets on my 6.. lighten up fella :)

Secondly..Ok were wforget about the High where no Reds fly and you can have your 30 and 30.. lets see where the Spit2 comes..take out the AI and have SPit2 versus 109's..again that doesnt mean anything and is not what were discussing

Thirdly..The large Stats on the blue side are from being able to take down large formation sof bombers with cannon..not 1 opr 2 with 303's..not to mention again..REDS do NOT fly high...again the stats mean nothing

and my Fouth point...If we waited above bombers at 6k for Reds we wouldnt see anything other than maybe 1 or 2 AC inc yourself

I rest my case

~S~

Ze-Jamz 09-15-2011 02:08 PM

Quote:

Originally Posted by TomcatViP (Post 336525)
I hope there is not any kind if irony in this ;)

nope

Ze-Jamz 09-15-2011 02:13 PM

Quote:

Originally Posted by WatchMan011 (Post 336536)
Okay after reading this forum's lengthy thread concerning the Spit IIa I'm going to start with a disclaimer;

I'm a bomber guy with little knowledge of fighter aircraft and I'm also a mission maker.

With that being said I'm going to speak from a mission making standpoint. As of this moment I don't believe the Spit IIa should be present on the ATAG server unless it's placed in a time limited mission for testing purposes only. As a mission maker my goal is to provide a fun and challenging environment for as many people as I can.

The way I see it the discussions concerning uber planes whether they end up being red or blue are going to happen for as long as this game is around. Imagine the talk when the FW-190 makes it's entrance or "insert your plane here". These debates will continue. The only thing we can do is try our best to balance things out, which is exactly what we're doing now. One thing I do ask of everyone is your patience and understanding. For one the only reason I'm even aware of this thread is because Bliss mentioned it to me and winger commented on it in the ATAG forums.

After reading the posts on 1C my first reaction was "I had no idea that people were so disgruntled about this". My second reaction was, "why are only a hand full of people making the effort to post their concerns on the ATAG forum?", I don't have an answer for the latter, but I will make a suggestion that if you have comments or concerns regarding ATAG missions, please take the time to post them on our forums. Whether it's the Spit IIa, vulching, compliments, etc. That way we have a better idea of what's going on. If I want information concerning the ATAG server I go to the ATAG forums.

Finally I want to say thanks to all of you that fly on our server and it's my deepest hope that we can provide you with an enjoyable and challenging
online server.

Cheers, ATAG_WatchMan.

http://theairtacticalassaultgroup.com/forum/

~S~ Watchman..welcome to the Zoo :)

The FM's will be tweaked soon enough Im sure then hopefully we can have all the planes available all the time..

You always have these discussions about AC, it wont stop here im sure but when something is so obvious it gets noticed a lot and you hear it from both sides..not just one

when that happens action should be taken to make the time we have playing this sim as enjoyable as it should be, and certainly not be frustrating.

Again...Mucho appreciate the work that goes into your server m8

:cool:

MoGas 09-15-2011 02:39 PM

Quote:

Originally Posted by TomcatViP (Post 336528)
Beware of addiction :rolleyes:

By the way it does not prove anything . You might hve been as-well scored all those kills in the Tiger Moth and then switch to Spit / 110 (beware of the tiger !!!)

well, no need for a fake screenshot, but anyway....

Ze-Jamz 09-15-2011 02:41 PM

Quote:

Originally Posted by MoGas (Post 336561)
well, no need for a fake screenshot, but anyway....

Lol...yours wanst fake was it?

ATAG_Septic 09-15-2011 02:56 PM

Quote:

Originally Posted by Ze-Jamz (Post 336547)
..REDS do NOT fly high...again the stats mean nothing

and my Fouth point...If we waited above bombers at 6k for Reds we wouldnt see anything other than maybe 1 or 2 AC inc yourself

I rest my case

~S~

I do, whether in a Hurricane or Spitfire.

bw_wolverine 09-15-2011 03:09 PM

Quote:

Originally Posted by Ze-Jamz (Post 336547)
Ok were wforget about the High where no Reds fly

...


..not to mention again..REDS do NOT fly high...

..If we waited above bombers at 6k for Reds we wouldnt see anything other than maybe 1 or 2 AC inc yourself

I rest my case

~S~

If I'm flying and not taking off, in the middle of a fight, or landing, I'm at 18,000ft plus. In a Spit Ia.

And I bagged two (maybe three) of your wonderfully unprotected bombers last night while watching two others take evasives and collide into each other. Of a flight of 6 He111's, only 2 made it back.

Not every flight is going to give you a dogfight. I probably only see another fighter once out of every 3 flights, and probably only see another ENEMY fighter once out of every 6.

But I haven't been killed in a very long while (not since I started keeping track, anyway) and I'd rather have that under my belt than dozens of dog fight kills at 1,000ft with as many deaths besides.

Jugdriver 09-15-2011 03:17 PM

Quote:

Originally Posted by Ze-Jamz (Post 336417)
So Im not really biased here....

Now that is a laugh.

Since you did not understand my last post Jamz, so be it. Keep flogging that dead horse.


JD
AKA_MattE

SEE 09-15-2011 03:23 PM

Wolverine, I came across a decimated formation of HE 111's, just three with one in trouble IIRC! I wondered what happened to the others. You were one of the few Reds listed....thank's for leaving a few! ..............:grin:

bw_wolverine 09-15-2011 03:33 PM

Quote:

Originally Posted by SEE (Post 336581)
Wolverine, I came across a decimated formation of HE 111's, just three with one in trouble IIRC! I wondered what happened to the others. You were one of the few Reds listed....thank's for leaving a few! ..............:grin:

Nice! I hope you got rid of the one in trouble? I can change my sig listing from probable to partial then. Not sure if I got any bullets on the other two. I don't think so.

SEE 09-15-2011 03:36 PM

I got 0.11 for the one in trouble and a full on the one I chopped the wing off.....you can add 0.89.....:grin:

Ze-Jamz 09-15-2011 03:37 PM

Quote:

Originally Posted by Jugdriver (Post 336577)
Now that is a laugh.

Since you did not understand my last post Jamz, so be it. Keep flogging that dead horse.


JD
AKA_MattE

No mate I don't understand you at all tbh....not really that bothered to be honest with yer..no offence

I fly both Red n Blue, just Blue only on the ATAG server and this is an ATAG discussion not an overall CoD discussion..

Oh and I voted to keep the Spit IN on my own Poll to save the arguments, il live with it either way, Im just speaking for most of the Blues and backing up an argument over a FM issue

Ze-Jamz 09-15-2011 03:39 PM

Quote:

Originally Posted by SEE (Post 336589)
I got 0.11 for the one in trouble and a full on the one I chopped the wing off.....you can add 0.89.....:grin:

lol..0.11? nice

I have more luck with Mg's than what i do with 8x303's.. maybe i need to look at the convergence a bit more me thinks

SEE 09-15-2011 03:44 PM

Not for Wolverine.....if I had left it he would have got a 1........sorry but I didn't know it was Wolvs lead in that bird or just how damaged it was.....:(

Ze-Jamz 09-15-2011 03:46 PM

Quote:

Originally Posted by SEE (Post 336595)
Not for Wolverine.....if I had left it he would have got a 1........sorry but I didn't know it was Wolvs lead in that bird or just how damaged it was.....:(

you have to watch out for him Wolveine...he just loves nicking yer kills :rolleyes::-P

bw_wolverine 09-15-2011 04:02 PM

Quote:

Originally Posted by Ze-Jamz (Post 336597)
you have to watch out for him Wolveine...he just loves nicking yer kills :rolleyes::-P

Lol.

In all honesty though, I'm really not interested in the points. I'm having a TON of fun with the game by playing on ATAG as if it were a dynamic campaign.

I get up to altitude and then decide whether I'm going on a fighter sweep or an escort or an intercept or whatever, and then I just do that. Stick to the mission. If I find opposition, so be it. If I don't, well then I get to come home for tea and the mechanics don't yell at me for putting holes in their aircraft.

I'm really interested to see how long I can survive doing this. I fly usually around 5:00-7:00 pm eastern (Toronto time) or later in the evening 8:00-12:00. I've already said how how I fly and what I fly in, so I'm really putting myself out there to be hunted down, I suppose! You're welcome to try, of course.

I've always believed that how many times you were shot down was a much better indicator to keep track of than how many planes you shot down (as long as you did your duty and didn't hide over Scotland :P )

Ze-Jamz 09-15-2011 04:32 PM

Quote:

Originally Posted by bw_wolverine (Post 336605)
Lol.

In all honesty though, I'm really not interested in the points. I'm having a TON of fun with the game by playing on ATAG as if it were a dynamic campaign.

I get up to altitude and then decide whether I'm going on a fighter sweep or an escort or an intercept or whatever, and then I just do that. Stick to the mission. If I find opposition, so be it. If I don't, well then I get to come home for tea and the mechanics don't yell at me for putting holes in their aircraft.

I'm really interested to see how long I can survive doing this. I fly usually around 5:00-7:00 pm eastern (Toronto time) or later in the evening 8:00-12:00. I've already said how how I fly and what I fly in, so I'm really putting myself out there to be hunted down, I suppose! You're welcome to try, of course.

I've always believed that how many times you were shot down was a much better indicator to keep track of than how many planes you shot down (as long as you did your duty and didn't hide over Scotland :P )

~S~

If i see you I will wave at you and let you go on about your business...I have much bigger targets to shoot :cool:

ATAG_Bliss 09-15-2011 06:55 PM

From what I can gather, either the maps don't have the spitIIa or if they do, they are very limited now. (4 in total)

Headshake should be on btw, I don't know if that's a HL mistake or one of the admins screwed up on the difficulty config per the mission. I'll look into it though.

Now if only I could sort out how to get multiple servers up.:confused:

kiwikillemoff 09-15-2011 08:34 PM

Hey Wolve, quick question.

Like you ,love the game, love atag etc.

Thing is I struggle to find the enemy, let alone players on the same side.

When you say get to 'altitude', then decide what sort of sortie you will fly.

How high are we talking? 10ft, 15ft or 20ft.

Also the radio gives you a grid reference and heading of the enemy. I presume due to a historical nature the radar is not super accurate? The heading or bearing it gives is the enemys flight path and not the heading you should take to intercept them?

Can you help?

trumps 09-16-2011 01:28 AM

Usually you just get a grid reference which is their rough present location, their heading, so you can work out where they are going, minus course changes of course, and their present altitude. Using these 3 bits of info you can usually set yourself up for an intercept, or at least be heading in the right direction until the next update.
I would personally like it if each raid had a unique identification so that you could track them easier and know if the raid base changed course or altitude, or if it is in fact the same raid at all.

Cheers
Craig

bw_wolverine 09-16-2011 02:31 AM

I would agree about the radio contacts with the above posts. It's a general idea. You need to use the info given to create your own intercept vector. And yes, to be very clear, the info in the radio messages is the Enemy size, enemy type, enemy location, enemy current heading, and enemy current altitude. All of those except the enemy type are subject to change from the moment the radio contact is reported.

I would love it if the radio comms were to be patched to work as follows:

Each contact is turned into a radio option. So, hit tab to bring up coms, hit X to contact tower, hit Y to Request Vector, and hit Z to select the target you wish to be vectored towards (Home Base and Nearest Base could also be options, as well as any waypoints or other objectives in the mission).

Tower replies with:

Dysoe squadron, vector X to target heinkel 111s at angels Y.

or if the target is no longer valid:

Dysoe squadron, target heinkel 111s is no longer a contact. (Or just remove the target as an option from the list since it's unlikely that a target just listed will disappear and if you're unlikely to be asking for a vector to a target that was reported ages ago anyway).

That is in keeping with how they operated in reality I believe, thought I could be wrong. BoB II: WoV does a good job with this I think. At least a passable job anyway.

As for altitude, I generally don't patrol at anything less than 18,000 ft. Anything less and I feel like a sitting duck to anyone else with altitude. Also, bombers at altitude are easier to catch if I don't have to also climb thousands of feet to reach them. That's the difference between intercepting before they've hit their target and intercepting after.

EDIT: Hell, the more I think about it, I'd love it if the BoB II: WoV contact reporting lady was imported in. I know we can't do that, but she's awesome :D

MoGas 09-16-2011 07:33 AM

Quote:

Originally Posted by Ze-Jamz (Post 336562)
Lol...yours wanst fake was it?

sorry for late reply, no it wasnt fake honest, bombers and some fighters, but 90% bombers, the job of the 110 isnt it, hunting bombers :) ...If no Spit or Hurrie climbs up to 3500m+ you are pretty alone lol....

klem 09-16-2011 08:30 AM

Quote:

Originally Posted by cheesehawk (Post 336775)
In that case, we'd be hearing lots of different messages a la 1946 when anyone on your side requested radio directions. It's realistic, as individual planes did not have different frequencies, but each squad operated on a specific frequency or range of frequencies. I wouldn't mind it, but with the game already using too much resources, probably better to leave it now for now.

A purely technical point. I think the magic of scripting allows identification of individual players so perhaps it would have been possible for the AI controller to know, without us scripting it, who made the request and send the reply to him alone to pass on to his wingies. But as you say, resources.....

Stealthy 09-16-2011 05:54 PM

Quote:

Originally Posted by ATAG_Bliss (Post 336655)
From what I can gather, either the maps don't have the spitIIa or if they do, they are very limited now. (4 in total)

Headshake should be on btw, I don't know if that's a HL mistake or one of the admins screwed up on the difficulty config per the mission. I'll look into it though.

Now if only I could sort out how to get multiple servers up.:confused:

Thanks for noticing headshake

ATAG_Bliss 09-18-2011 03:08 AM

No problem. Glad it got sorted.

JG5_emil 09-18-2011 10:13 AM

Someone told me there are radar updates in this server. Can anyone tell me how to put them on my screen?

Thanks

Ze-Jamz 09-18-2011 10:29 AM

Quote:

Originally Posted by JG5_emil (Post 337657)
Someone told me there are radar updates in this server. Can anyone tell me how to put them on my screen?

Thanks

Dont they just pop up automatically? they give you rough ac type/numbers and grid?

JG5_emil 09-18-2011 10:35 AM

Quote:

Originally Posted by Ze-Jamz (Post 337667)
Dont they just pop up automatically? they give you rough ac type/numbers and grid?

In the chat I get stuff like "a New flight of 1 hurricane has appeared in H13" But my squad mate says he has another window that is giving more info like altitude and location.

I do get big orange letters sometimes saying "Wellingtons enroute to x"but this doesn't sound like what my freind is seeing.

macro 09-18-2011 11:32 AM

im not 100% on this but dont you only get it as RAF?

i only really fly the hurri so not sure about the german side, but yes the orange writing gives the info on the planes type, amount alt and heading.

SEE 09-18-2011 12:10 PM

This is the window I use, can't remember who posted it, you can adapt it to suit you (i.e removing ac damage). Also, from another thread I posted, found you out can assign a key to open/close the chat window (go to Options - Controls - Keys - chat), everything is in one window and info fades after a while. I think it's really good......just paste it into your confuser.ini file but delete any current windows (under Chatwindow in confuser.ini).


[ChatWindow]
0:-1=-posSize '0.003 0.870 0.206 0.130' -titleStr "Motor Controls" -alpha 130 -ualpha 0 -wrap -history 100
0:262144=-lay 1 -fnt 0 -clr 0
1:-1=-posSize '0.673 0.000 0.326 0.098' -titleStr Voice -alpha 130 -ualpha 0 -wrap -history 40 -timeout 20
1:2=-font 3
2:-1=-posSize '0.003 0.723 0.181 0.145' -titleStr "Secondary Controls" -alpha 130 -ualpha 0 -history 10 -timeout 20
2:6=-font 3
2:5=-font 3
2:4=-font 3
2:7=-font 3
3:-1=-posSize '0.002 0.003 0.531 0.118' -titleStr "Info. Window 1" -border -alpha 130 -ualpha 0 -includeTime -history 100 -timeout 20
3:393216=-fnt 0 -clr 54 -al 2 -tf 1 -sz 1 -sl 1
3:3=-font 3
3:131072=0
3:1=-font 3
4:-1=-posSize '0.171 0.323 0.687 0.352' -titleStr NetStats -title -border -alpha 50 -ualpha 0 -custom
4:-2=-font 3 -color 139 -columnWidth '0.108 0.199 0.349 0.156 0.101 0.087' -columnSort 2

JG5_emil 09-18-2011 02:17 PM

Quote:

Originally Posted by SEE (Post 337693)
This is the window I use, can't remember who posted it, you can adapt it to suit you (i.e removing ac damage). Also, from another thread I posted, found you out can assign a key to open/close the chat window (go to Options - Controls - Keys - chat), everything is in one window and info fades after a while. I think it's really good......just paste it into your confuser.ini file but delete any current windows (under Chatwindow in confuser.ini).


[ChatWindow]
0:-1=-posSize '0.003 0.870 0.206 0.130' -titleStr "Motor Controls" -alpha 130 -ualpha 0 -wrap -history 100
0:262144=-lay 1 -fnt 0 -clr 0
1:-1=-posSize '0.673 0.000 0.326 0.098' -titleStr Voice -alpha 130 -ualpha 0 -wrap -history 40 -timeout 20
1:2=-font 3
2:-1=-posSize '0.003 0.723 0.181 0.145' -titleStr "Secondary Controls" -alpha 130 -ualpha 0 -history 10 -timeout 20
2:6=-font 3
2:5=-font 3
2:4=-font 3
2:7=-font 3
3:-1=-posSize '0.002 0.003 0.531 0.118' -titleStr "Info. Window 1" -border -alpha 130 -ualpha 0 -includeTime -history 100 -timeout 20
3:393216=-fnt 0 -clr 54 -al 2 -tf 1 -sz 1 -sl 1
3:3=-font 3
3:131072=0
3:1=-font 3
4:-1=-posSize '0.171 0.323 0.687 0.352' -titleStr NetStats -title -border -alpha 50 -ualpha 0 -custom
4:-2=-font 3 -color 139 -columnWidth '0.108 0.199 0.349 0.156 0.101 0.087' -columnSort 2

Cheers mate I'll give it a try!

ATAG_Bliss 09-18-2011 04:37 PM

Hey emil,

The other way to do it (say you have your windows how you like them) is to add "voice" through the customizable windows and save. Voice is what allows the radar commands to be shown in text through your windows.

And the radar never lies :)

corchard 09-18-2011 05:00 PM

Total newbie question for you all - when the radar or radio tells me an enemy flight is something like "Angels 14.5" or "Angels 3", I know that means altitude - but how do I interpret the numbers?

Is "Angels 14.5" 14,500 feet? Is "Angels 3" 3,000 meters?

Thanks in advance,

Charlo

TomcatViP 09-18-2011 05:24 PM

Depend if you are blue or red.

Blue : alt in thousands meters
Red : alt in thousands feet
;)

SEE 09-18-2011 06:32 PM

Joing server problem?
 
Since the Beta or Hyperlobby facilty has anyone else experienced problems using the Client option?

It takes me several attempts, sometimes resulting in a Server fail, no Flags or just times out....aaargh!

I can get in straight away using HL, using that now but very few others using HL compared to Client.

Ze-Jamz 09-18-2011 06:35 PM

Quote:

Originally Posted by SEE (Post 337923)
Since the Beta or Hyperlobby facilty has anyone else experienced problems using the Client option?

It takes me several attempts, sometimes resulting in a Server fail, no Flags or just times out....aaargh!

I can get in straight away using HL, using that now but very few others using HL compared to Client.

Dont have any probs joining either way m8

trumps 09-18-2011 11:35 PM

No real drama using either ingame or HL to join, though all I really fly is ATAG, the odd occasion there has been something odd happen it has coinsided with the server needing a reset.

Craig

bw_wolverine 09-19-2011 02:24 AM

Well, it happened:

http://img153.imageshack.us/img153/6166/rippilot1.jpg

Uploaded with ImageShack.us

After taking down two JU88's and evading a 109 while out of ammo and needing fuel, Pilot #1 returned to Hawkinge to rearm and refuel before "getting back up there". Before take off, he reported bombers above the airfield and tried desperately to get his plane up in the air.

Whilst pushing his engine, the bombs fell at the end of the runway near 100 yards ahead. The little bomb timers ticked in his head as he frantically tried to pull on the stick and get out of their blast, but it was no good. Killed by shrapnel through the cockpit, Pilot #1 slumped over the controls as his dutiful Spitfire rolled him away from danger and let him rest near a country road in the land he fought so hard to defend.

Rest in peace, pilot #1. Now ends your war.

drewpee 09-19-2011 02:29 AM

Hehe. That's a great shot. You should post it under the CoD Screenshots thread.:)

JG5_emil 09-19-2011 12:12 PM

Quote:

Originally Posted by ATAG_Bliss (Post 337829)
Hey emil,

The other way to do it (say you have your windows how you like them) is to add "voice" through the customizable windows and save. Voice is what allows the radar commands to be shown in text through your windows.

And the radar never lies :)

Thank you Bliss much appreciated :D

And thanks for having that server up it's fantastic. I am slowing figuring out how to get in to the action, I now chase German bombing raids waiting to pounce of attacking hurricanes and spits :D

ATAG_Bliss 09-19-2011 07:17 PM

Quote:

Originally Posted by SEE (Post 337923)
Since the Beta or Hyperlobby facilty has anyone else experienced problems using the Client option?

It takes me several attempts, sometimes resulting in a Server fail, no Flags or just times out....aaargh!

I can get in straight away using HL, using that now but very few others using HL compared to Client.

Was it a timeout that happened within a few seconds? Sometimes steam keeps a copy of you on the server even when you're not there. Then when you try to connect you are booted (timeout) for having a duplicate copy.

The only way I know how to fix this is to restart the server sadly.

Quote:

Originally Posted by JG5_emil (Post 338244)
Thank you Bliss much appreciated :D

And thanks for having that server up it's fantastic. I am slowing figuring out how to get in to the action, I now chase German bombing raids waiting to pounce of attacking hurricanes and spits :D

Yes, hanging around the bombers is where it's at :)

JG52Krupi 09-19-2011 08:20 PM

Lots of problems flying today mate, more ghost than i have seen in quite a while and some very odd wellis flying at strange angles just before I had a launcher crash and Jamz crashed a few seconds later :(

We were attacking the wellis for a bit (getting hell beaten out of my 109 tbh) and then when i came back to press my 6th or so attack they were flying all messed up and then the game crashed.

Anyway thanks for the host, when will you be joining us online again?

SEE 09-19-2011 09:35 PM

Same here with axis bombers. Flying nose up/down andd all sorts of angles then suddenly warp to a different altitude and resume normal flight. Weird.....

ReconNZ 09-19-2011 11:12 PM

Quote:

Originally Posted by SEE (Post 338458)
Same here with axis bombers. Flying nose up/down andd all sorts of angles then suddenly warp to a different altitude and resume normal flight. Weird.....

Yeah i saw this for the first time last night also. Occured on the high altitiude bombers - i havent seen it on the lower ones.

ReconNZ 09-19-2011 11:14 PM

Cheating?

hey all. I posted on the ATAG planeset post re what I beleive was a case of cheating last night on the server from a pilot called MrX who had a radically enhanced 109-E1 - he had 25+ kills, no deaths, seemed to have unlimited ammo and his plane was faster and climbed way better than it should have?

Is there any proof of this happening and anything we can do about it?

CHeers,

ATAG_Bliss 09-19-2011 11:33 PM

@Krupi and Evan - That mission had ran for 21 hours. It's restarted now. I'm hoping I can get up in the air within the next 2 weeks, but work's got me traveling all over the world atm.

@ReconNZ - I posted in the other thread.

ATAG_Bliss 09-23-2011 07:04 AM

Sorry the server was down. We borked the OS trying to get more instances of servers up lol. After reinstalling the OS again, the server defaulted to a different IP address (we have 3 separate addresses) so now it's not showing on steam as of yet.

But in the meantime we found a way to rotate missions all on the fly without shutting the server down. (yay!)

For the time being you can direct connect using 216.52.143.48:27016.

Sorry for the inconvenience, but if we didn't screw things up, we would never learn!

Winger 09-23-2011 08:03 AM

Quote:

Originally Posted by ATAG_Bliss (Post 339815)
Sorry the server was down. We borked the OS trying to get more instances of servers up lol. After reinstalling the OS again, the server defaulted to a different IP address (we have 3 separate addresses) so now it's not showing on steam as of yet.

But in the meantime we found a way to rotate missions all on the fly without shutting the server down. (yay!)

For the time being you can direct connect using 216.52.143.48:27016.

Sorry for the inconvenience, but if we didn't screw things up, we would never learn!

Thanks. Good to hear the currently only TRUE REALISTIC server is back in business!

winger

EDIT: Direct connect does not work for some reason?

JG5_emil 09-23-2011 12:58 PM

Quote:

Originally Posted by Winger (Post 339831)
Thanks. Good to hear the currently only TRUE REALISTIC server is back in business!

winger

YAY!

Now we just need the patch :D


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