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-   -   Suggesting to devs (http://forum.fulqrumpublishing.com/showthread.php?t=8616)

versapak 08-04-2009 09:44 PM

Quote:

Originally Posted by guiltyspark (Post 87322)
because as soon as you land you respawn , and if you escape you pursuing enemy enough to safely belly land you should not be given a "sucide" or "enemy killed you" message

you should just respawn


We're just gonna disagree on this one. (Well... I don't think it should tell you "you died", but I think it should tell you "you lost your plane, and can't continue" then reward the person that caused that.)


I won't reply any longer trying to hinder your request of it though. :)



.

dandymountfarto 08-04-2009 09:45 PM

er...just reading on the thread about an axis campaign - forget i mentioned it!

Abbevilleboy 08-04-2009 09:53 PM

Quote:

Originally Posted by dandymountfarto (Post 87327)
er...just reading on the thread about an axis campaign - forget i mentioned it!

Nah - NUTS to all the people who aren't mature enough to realise that not all Germans were Nazis - grow up you fools, and try reading The First and The Last, you might enjoy it and get a new perspective.

Germany had its war heroes too. Its sad that they are often made to feel guilty for celebrating them.

After the war, guys on oposing sides were great and life-long friends such as Stanford-Tuck and Galland.

ThatYoungGameGuy 08-04-2009 09:57 PM

Quote:

Originally Posted by ThatYoungGameGuy (Post 87319)
Stop posting this video, please.
So, I was right?
You were killed (or plane destroyed), but managed to get back to cockpit view?


sorry but im just trying to get my point across, and yes, but what im saying is, it would be great if the camera DIDN'T zoom out, and that it stayed in the view you had it in.

Anton?

Anton Yudintsev 08-04-2009 10:01 PM

Quote:

Originally Posted by ThatYoungGameGuy (Post 87332)
Anton?

Got the point now.

Anton Yudintsev 08-04-2009 10:01 PM

Once agian. NO FLOOD PLEASE.

ThatYoungGameGuy 08-04-2009 10:02 PM

Quote:

Originally Posted by Anton Yudintsev (Post 87334)
Got the point now.

ok sorry man, i just want to make this game the best it can possibly be. and hey, you've already won my heart over DiRT 2 :)

guiltyspark 08-04-2009 10:06 PM

i think i found something that needs to be fixed

In simulation mode on the p51 mission the targets are really hard to spot from the air due to similarities with the sattalite map and the actual ground units sillohette.

I was wondering if something can be implemented similar to the method of the distant plane dots (i believe they are a hud effect , not the actual plane in the distance)

only with some sort of highlighting technique to make them just a bit more visible from the air.

guiltyspark 08-04-2009 10:07 PM

Quote:

Originally Posted by Anton Yudintsev (Post 87336)
Once agian. NO FLOOD PLEASE.

http://www.worcesternews.co.uk/resou.../?type=display

ThatYoungGameGuy 08-04-2009 10:08 PM

Quote:

Originally Posted by guiltyspark (Post 87340)
i think i found something that needs to be fixed

In simulation mode on the p51 mission the targets are really hard to spot from the air due to similarities with the sattalite map and the actual ground units sillohette.

I was wondering if something can be implemented similar to the method of the distant plane dots (i believe they are a hud effect , not the actual plane in the distance)

only with some sort of highlighting technique to make them just a bit more visible from the air.

don't mean to be a hippercrit (and yes i can't spell) but come on man, thats a bit picky. we can't straighten out everything about this game, EVERY game has bugs you know.


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