Kirill Yudintsev |
07-30-2009 08:08 PM |
Quote:
Originally Posted by sasquatch
(Post 85456)
I'm not sure if it is set up differently for arcade mode versus sim mode but it seemed like I had a much tougher time bringing planes down in sim mode than I did in arcade. Seemed like there was more bullet arc and the enemy was tougher...but again, it could have just been me having a tougher time flying and lining up the shot.
|
Arcade mode has auto-aim and simplified arcade damage points both. In realistic and sim modes you need to hit vital part of aircraft (pilots, engine, and so on) or destroy aerodynamic surface by enough damage (hard to perform in fact, especially on large bombers). In arcade mode you can hit vitals too, but also on some certain hits enemy falls too (like common hitpoints, depends on where you hit an enemy too)
And of course it is much harder to aim and handle on realistic and sim modes.
He-111 in the begining of war was very unprotected in fact. What was his real defence is poor RAF tactics (they flight with three pilots in a wing, not pairs, and had no experience) and gunners. Gunners are not effective in destroying fighters. Gunners are effective to protect them. It is hard to concentrate get close aim and fire, when you are under fire.
We have noticed in multiplayer that experinced virtual ace is much more effective on He-111 then unexperieced on spitfire or other fighters, even in common dogfight!
Truth is that common bomber (not highly protected like Il-2, Il-10, Stuka or Flying Fortress for example) usually were put down by 1,5-2,5 salvo (less then a 2 seconds of fire) in a fire distance.
He-111 in the begining of war wasn't protected enough to withstand fire even from 12mm bullets from 400-600 yards. Of course it is hard to hit target in 600 yards. If you dont have autoaim :)
|