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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday Update, February 17, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=29806)

icarus 02-17-2012 01:05 PM

Quote:

Originally Posted by salmo (Post 391474)
Regarding vehicles, I can understand how you might use tank-to-tank warfare or air-to-tank warfare in the sim, but can someone give me an idea of the purpose of driving a car/jeep/bomb trailer in the simulator?

What I mean is, that without a defined purpose for the vehicle there is little point/incentive for a player to use it in the a sim. For example, a full dynamic war generator is needed so a bomb cart can be used to load a bomber, or a car can be used to get a pilot to a plane, or an ambulance can be used to heal a wounded pilot, and so on.

Agreed.

Can we just have optimization, improved FM, AA, AF and St.Paul's. That's all I want and I'll be happy. Not too much to ask is it?

Thanks

Ailantd 02-17-2012 01:07 PM

Quote:

Originally Posted by salmo (Post 391474)
Regarding vehicles, I can understand how you might use tank-to-tank warfare or air-to-tank warfare in the sim, but can someone give me an idea of the purpose of driving a car/jeep/bomb trailer in the simulator?

What I mean is, that without a defined purpose for the vehicle there is little point/incentive for a player to use it in the a sim. For example, a full dynamic war generator is needed so a bomb cart can be used to load a bomber, or a car can be used to get a pilot to a plane, or an ambulance can be used to heal a wounded pilot, and so on.

I think they are only testing with the models they already have. They recognize in the post that they don´t know yet how to integrate vehicles... wich is a bit frightening really, that they are working so hard with no clear plan about where they are going.

BadAim 02-17-2012 01:08 PM

I doubt that there is anyone working on manable tanks or AA guns at MG that would be of any use working on the aircraft FM or comms or anything else that anyone wants. Most of us want mostly the same things, with varying levels of priority granted.

I'd be surprised to find a single person here who would put the ground aspects before the air aspects, and I'd be just as surprised if Ilya wasn't acutely aware of that.

I'm not worried at all. Perhaps I'm naive.

Untamo 02-17-2012 01:10 PM

S!

Simply brilliant! Keep it coming!

RCAF_FB_Orville 02-17-2012 01:11 PM

Quote:

Originally Posted by Ailantd (Post 391477)
From this update, you can read:

"We are completely rewriting collision and landing gear, while also making other elements of the flight model more complete and precise. Control surface behavior and reaction has been significantly improved. Refined transverse velocity calculations in relation to aircraft performance. Made it possible to calculate different transverse velocity at different points along the wing. Improved pylon and loadout FM calculations. Added many new features to allow FM calculation needed in future sequels. Many of these changes have also entailed completely rewriting existing code."

Yes, but what is the bottom line.....IE in relation to the broken performance of aircraft in CoD specifically. If 'Refined transverse velocity calculations in relation to aircraft performance' means correct Clod aircraft performance then all well and good. Remains to be seen. :)

icarus 02-17-2012 01:12 PM

Quote:

Originally Posted by RCAF_FB_Orville (Post 391483)
Yes, but what is the bottom line.....IE in relation to the broken performance of aircraft in CoD specifically. If 'Refined transverse velocity calculations in relation to aircraft performance' means correct Clod aircraft performance then all well and good. Remains to be seen. :)

Right on!

LoBiSoMeM 02-17-2012 01:18 PM

Best update ever.

Now it's really Storm Of War!

carguy_ 02-17-2012 01:19 PM

Quote:

Originally Posted by addman (Post 391471)
I can live with simplified ground/vehicles/artillery, as long as the planes are getting the most attention. Also, why would this tax computers more? First of all, if there are human players driving the vehicles then that must mean there's no A.I eating up system resources right? Less A.I=more clock cycles for other stuff right? Tank/vehicle physics are already in the game if you haven't noticed. I don't get that argument, why it should be more demanding on systems.

That is a great question material for 1C.

But since we are all speculating anyway, here`s how it was in IL2 and could be in CloD.
First off, the AI vehicles all have simplified physics enabled to reduce the burden to the CPU besides the fact that the AI calulations have to be done anyway.
In a potential Clod scenario where a tank is driven by a human instead of the AI, it would have "un-simplified" everything that matters - armor thickness, suspension physics, ballistics, damage model. So we end up in the same spot in case of CPU burden as when AI was driving those vehicles.

The situation you mentioned would mean leaving the same simplified everything, with the only difference in human driving them. That is a big ? in which way will 1C go with that.

Canine 02-17-2012 01:20 PM

I've just been monitoring posts over the years and was really impressed by this update and had to type something. Great job and thanks.

Is there a possibility to have "fps START SHOW" typed in the console prior to next video? That would provide alot of answers..............or...........start more questions.

Thanks B6

K9

mazex 02-17-2012 01:21 PM

Friggin awesome!

So much more than I expected both that a lot of the FM is rewritten and that there are A BUNCH of driveable vehicles! With interiors! Newer would have dreamed about this!

To everyone concerned that they put effort into this I'm pretty sure this is what they wanted on day one but they where simply not done at that stage and focused on the base stuff that is the flight sim.

Like others say, this really opens up for adding infantry and then you have a complete war simulator to take on ARMA, but with real flight models for aircraft! In a few year their attention to detail will probably give us tanks that are of the same quality and they may sweep the floor with the competition as they have a map that is hundreds of times bigger than the competition from the likes of ARMA... And then just think of the people talking about the "huge" battlefields of BF3 ;)

And just think of the immense broadening of the customer base! All the tank simulator people, and maybe even the ground combat folks! If they just get the basic model working and don't overdo the models too much they can start pushing out more vehicles...

Awesome...


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