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-   -   Aerofly FS "new sim" (http://forum.fulqrumpublishing.com/showthread.php?t=28622)

tarks 12-29-2011 09:25 PM

I would like to get stoned and fly this , it would be wild.

nearmiss 12-29-2011 09:26 PM

I didn't see anything about navs or approach charts or the ability to fly them as per real world in the sim. I didn't see anything about route traces or flight plans.

A flight simulator must have those items as required, along with on-the-fly weather changes, and emergency procedures.

Fully working gauges doesn't mean you can fly cross country at night on navs and make a precision approach.

The photo scenery looks good, but the MSFT FSX at night on IFR (instruments) is excellent. I've never realized much value in VFR flying in a flight simulator.

Ali Fish 12-29-2011 10:27 PM

hmm id rather get my board on that scenery than anything else.

any pics of grindelwald ?

nearmiss 12-30-2011 12:08 AM

Quote:

Originally Posted by cheesehawk (Post 374539)
We don't have any of that either in CoD unfortunately.

Yes, we don't. Navs, approach charts and other highly structured procedures because they were pretty well non-existent during the time frame of COD or IL2. There were some simple navs and waypoint plotting with instruments, but nothing like modern navigation. When I say modern... I'm talking about the mid 50's up to now.

That's what I like about WW2 air combat. A lot of action without alot of complicated navigating and procedures.

nearmiss 12-30-2011 03:13 AM

Quote:

Originally Posted by cheesehawk (Post 374556)
Agreed, but I'd also like the ability to simulate the navigating and procedures they did have back then. The deeper we can delve into what they had to actually do back then the better.

There are some of the primitive nav tools in the Daidalos Team IL2 modifications.

JG52Krupi 12-30-2011 10:10 AM

Quote:

Originally Posted by nearmiss (Post 374583)
There are some of the primitive nav tools in the Daidalos Team IL2 modifications.

There are some in CoD as well if you use the map!?

TX-EcoDragon 12-30-2011 08:08 PM

Quote:

Originally Posted by nearmiss (Post 374522)
I didn't see anything about navs or approach charts or the ability to fly them as per real world in the sim. I didn't see anything about route traces or flight plans.

A flight simulator must have those items as required, along with on-the-fly weather changes, and emergency procedures.

Fully working gauges doesn't mean you can fly cross country at night on navs and make a precision approach.

The photo scenery looks good, but the MSFT FSX at night on IFR (instruments) is excellent. I've never realized much value in VFR flying in a flight simulator.

Some days I go to the airport and open an IFR flight plan and sit there staring at the gauges for hours on end...other days I go to the airport, crank over that big engine in the little Pitts and remember what it is I live for! It takes me places nothing else does, and I land at the same airport I took off from most of the time....there's a lot more to flight than procedures. (You know that I think). I agree about the "utility" aspects of a sim being primarily for procedures, but that's largely because none have a good enough FM or physical interface to make that side of things much of a training aid. Not to mention that there isn't a lot of "utility" in anything the Pitts, Extra, Su-26, or Edge does...that's not what they are for...they are for gluing a ginormous smile across your face for days or months after you fly them!

It's clearly the absolute best looking Pitts recreation ever (I just wish they had an S-2S and an S-2C) but I really must sample the physics!

GOZR 12-30-2011 08:41 PM

Eco +1 ;)

Sternjaeger II 12-31-2011 12:27 PM

Quote:

Originally Posted by nearmiss (Post 374546)
Yes, we don't. Navs, approach charts and other highly structured procedures because they were pretty well non-existent during the time frame of COD or IL2. There were some simple navs and waypoint plotting with instruments, but nothing like modern navigation. When I say modern... I'm talking about the mid 50's up to now.

That's what I like about WW2 air combat. A lot of action without alot of complicated navigating and procedures.

actually navigation was well advanced in the 40s, and a navigator of those years was way more prepared and competent of the modern ones.. astronavigation, dead reckoning, flight computers were all used normally, and radio beacons became very popular too.
It's something that's always been missing in IL-2, but as someone else said, Daidalos is starting to implement this stuff now :)

TUCKIE_JG52 01-02-2012 01:27 AM

Quote:

Originally Posted by TX-EcoDragon (Post 374899)
Some days I go to the airport and open an IFR flight plan and sit there staring at the gauges for hours on end...other days I go to the airport, crank over that big engine in the little Pitts and remember what it is I live for! It takes me places nothing else does, and I land at the same airport I took off from most of the time....there's a lot more to flight than procedures. (You know that I think). I agree about the "utility" aspects of a sim being primarily for procedures, but that's largely because none have a good enough FM or physical interface to make that side of things much of a training aid. Not to mention that there isn't a lot of "utility" in anything the Pitts, Extra, Su-26, or Edge does...that's not what they are for...they are for gluing a ginormous smile across your face for days or months after you fly them!

It's clearly the absolute best looking Pitts recreation ever (I just wish they had an S-2S and an S-2C) but I really must sample the physics!

How many time since we last spoke and flew together EcoDragon! :) Glad to hear from you!

I see we still have the same interests... then I think you sohould buy this great simulator. I've did not flew the Pitts but I did a pair of flights in Extra 300.

After testing the simulator, I thing it has a quite good FM, at least better than CoD because it has propwash modelled.

And of course, I did a video:
http://www.youtube.com/watch?v=DpLV5L5Vq-0


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