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-   -   You know it's a good kill when... (http://forum.fulqrumpublishing.com/showthread.php?t=27369)

klem 10-25-2011 12:16 PM

Quote:

Originally Posted by Madfish (Post 354060)
The issue still remains:



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You joust with an AI 109 E4 at low level over your field.

You are flying a Hurricane...

The AI has the far better aeroplane...

You do a nice little barrel roll and drop on his six and paste him and he crashes...

You salute him in chat...

And he says...

"Gay game" and even the last AI quits. Game ends up completely dead.

Oh so satisfying.

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Because the real issue is that no one plays that game. Yes, a hand full - but that's not enough. Not enough for cool servers and other gameplay modes other than "oh yeah I studied this crap for ages and now I'm gonna kill you, frustrate you and make sure the game ends up dead.



The core issue is that this sim needs to be more accessible. If SIMs can't come up with ways to pull this off they'll be dead in a few years. And THIS is far from satisfying, even though it's not really your fault. (Although posting this rubbish here is)

No one plays what game?

..die and disconnect? Some do, not too many.
..play CoD at all? More than a 'handful' do.
..play CoD in full switch? More do than don't.

As for 'accessible' this is a simulation not a console game. It will always attract less players than a console game created to be more 'playable' than 'interesting/immersive' and needing some study and practice (and if that meant paying more for it I would). Console games are also tied to a fixed hardware platform making it easier to develop for, unlike PC Games trying to bridge several generations of technology. On the other hand the fact that we are forced to buy new console platforms when the old ones are no longer supported and in order to gain the use of new techniques/technologies, does help support the argument that new PC games should perhaps do the same and not try to reach back too far, e.g. in CoDs case XP. That might make PC games more 'accessible' with less technology differences to try to accommodate.

If by gameplay modes you mean ways of making it more 'accessible', as in 'easier to play', there are many settings that can 'dumb it down'. If you mean Maps/Theatres there are already several (which lend themselves to easy play settings and instant dogfights) and the series will have more when it expands. Many people have become used to the wide-ranging theatres and aircraft of IL-2 1946 and overlook the fact that IL-2 started in the same way as CoD with a limited map and plane set before being developed across new theatres over the following 10 years.

It sounds like console games are more your thing.

JG52Krupi 10-25-2011 12:37 PM

Quote:

Originally Posted by IvanK (Post 354126)
So exactly where and how are you getting 50Kmh more in manual ? Krupi.
What is the max IAS you can get at sea level In AUTO and at Sea Level in Manual and what RPM are you using then ? .... Then tell me how you would achieve 100Kmh more ?

How about a test start at 300Kmh at Sea level Go max ATA (without WEP) and Prop auto, Both RADS Full open... wait till all acceleration stops ...tell us your end IAS
Then repeat it in manual same Max ATA (without WEP) Both Rads full open ... Any RPM you choose.... wait till the acceleration stops ... tell us your end IAS and RPM you used.

Okay John, Snapper I will test this when I get home :D

ATAG_Snapper 10-25-2011 12:42 PM

Quote:

Originally Posted by JG52Krupi (Post 354176)
Okay John, Snapper I will test this when I get home :D

And I shall try to remember not to finish off this passable bottle of red wine....... ;)

Insuber 10-25-2011 01:20 PM

Quote:

Originally Posted by fruitbat (Post 354123)
one of the main reasons it was adopted was to ease pilot workload.

i'm sure that somewhere i read an account of a 109 pilot saying that the auto pitch wasn't as good as manual in terms of absolute performance with a good pilot used to manual, i just can't remember where i read it, poss 'Spitfire on my tail'

but how much worse, who knows.

Fruitbat, my friend! I'm very interested in this kind of accounts. The only drawback is that they are subjective and qualitative. But that's the nature of WWII aviation discussions, and maybe the reason why we love them so much!

The main point however is that the FMs are flawed (ceiling, top speed, no Vne and G stress, no G stall ... God knows what else), pretty much in accordance with the unfinished nature of the game.

Btw, Luthier said 6 months ago that he was dreaming the day we will stop complaining about graphics and bugs, and start complaining about FM and DM ... maybe we aren't there yet, but almost ...

MD_Titus 10-25-2011 01:39 PM

...when they type try that in *insert inferior plane*

Baron 10-25-2011 03:37 PM

Quote:

Originally Posted by CaptainDoggles (Post 353908)
You're of course free to start your own server with whatever settings you like.



Never said i fly arcade/WW view. If i did, heaven forbid, i wouldnt be allowed to post in cool threadhs like this one. ;)


Hopefully there will be more options for beginners, mediums once CloD works satisfactory for more people. As it is now its quite depressing seeing the number of players online compared to IL2 and Hyper Lobby, even though that was a almost 10 year old game at the time i flew it last.

Sry for the OT btw.

Jaws2002 10-25-2011 04:33 PM

Quote:

Originally Posted by Insuber (Post 354043)
My God, another unknown genius. Did you test that, or it's just your general impression? And how that relates with the historical data? I'm eager to learn from you.

I did try the e4 enough to know the auto pitch is not exactly the way to get most out of your aircraft. Just like other people posted, I also flew alongside players that were using auto and the difference is very noticeable.
While this may not be historically accurate, the fact remains. You didn't fly the E4 to it's "in game" potential.

ElAurens 10-25-2011 04:39 PM

Insuber, no disrespect, but there are a lot of people who are really good at IL2 and CLOD who never post here, and whose names you don't know.

In fact I'd go so far as to say that most of the best virtual pilots could care less what we say and do here. They just fire up the game and get on with it as best they can. They take the tool they are given and make the most of it and leave the whining about historical data and outcomes to the chart monkeys.

And I'm not saying that I don't care about historic accuracy, I most certainly do. But that stays here. When online you just have to do the best you can with what you have.

MD_Titus 10-25-2011 05:03 PM

Quote:

Originally Posted by Baron (Post 353882)
Biggest "problem" as far as amount of players online now is that since CloD was released Complex Engine Manegment/ "Full Real" is mandetory...apparently.


Whats up with that?

I know what you mean, there's a real lack of servers that have full damage, flight and weapon realism but are more relaxed on view options. I see most disregard anthropomorphic limits, experienced problems myself with that and slightly fluttering trim wheel input...

TheGrunch 10-25-2011 09:27 PM

El, I was gonna leave it until December or something like that before I picked this game up in earnest again, but your online accounts are making the prospect more and more tempting...

I was well impressed with the many small improvements since the last time I played when I had a look at the new patch.


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