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-   -   [MOW:Vietnam]New missions (http://forum.fulqrumpublishing.com/showthread.php?t=26356)

MACV HQ 10-06-2011 05:42 PM

Quote:

Originally Posted by Men Of Peace (Post 344019)
Good job force10 ,thanks for that .
maybe add a link to this thread or to the download link
(although to this thread is better because the
download links change every time i upload new version)
if it's ok with that forum rules of course.



nope ,dont think it got to do with steam or not , you just
placed something in the wrong location probably , the main
mow:v folder that you need to put the mods folder in, is the
same folder where the vietnam.exe is located .

Found the cord's, Awsome work, you da' man, I put the mod folder, and op-set file in the programs file/1c company/men of war vietnam and got it to work Thanks a million, I think it would not work with my steam because I believe the MOWV exe file is a steam run program file, on the steam network, so I downloaded the game without steam this time and got it to work. Again Thanks.

ugopierini 10-07-2011 11:53 AM

Men of Peace tnx for your help , my mission should be ready . Can i make a file compatible with your mission mod? ( my mission should be vmod4 ). Maybe it needs a bit testing to correct minor errors. It's my first mission work ...

Men Of Peace 10-07-2011 01:33 PM

Quote:

Originally Posted by MACV HQ (Post 345393)
Awsome work, you da' man, Thanks a million,

Thanks man, and you welcome .

Quote:

Originally Posted by ugopierini (Post 345788)
Men of Peace tnx for your help .

my mission should be ready . Can i make a file compatible with your mission mod? ( my mission should be vmod4 ). Maybe it needs a bit testing to correct minor errors. It's my first mission work ...

No problem man .

If you want to make your mission compatible with my missions, upload all the files somewhere and send me the download link in private,I'll test it a bit , maybe fix and add stuff ,correct spelling errors etc .
(only with your approval of course) and then I'll add it to my next release which should be ready in a few more days as well .

ugopierini 10-07-2011 04:37 PM

Men of peace . I sent you a private message. Good test.

razputin 10-07-2011 04:51 PM

Thanks for releasing these mods, I will check them out this weekend!

Men Of Peace 10-07-2011 08:38 PM

Quote:

Originally Posted by razputin (Post 345922)
Thanks for releasing these mods, I will check them out this weekend!

You welcome , hope you enjoy .

Quote:

Originally Posted by ugopierini (Post 345918)
Men of peace . I sent you a private message. Good test.

Hello man , i have tested your mission and i have few things to say,
I'll start with the positive , your mission idea is good ,
insane battle, hundreds of soldiers for both sides,and the classic
reinforcements implementation is something people will like and enjoy
for sure .

but ,there are some problems .


first of all, the objectives/tasks order and the talking timing are
all messed up ,not clear when to do what and in which order .

second thing , the endless spawn loop at the base ,that's a game breaker,
after a hour game i had like 60 enemy btr's and hundreds of soldiers if not thousands of enemy soldiers clogged up at base, my reinforcements points over ,one side of the base blocked with 80 btr's and the other side blocked by 3 or 4 AA guns with endless supply of troops to replace the dead crews ,i spent half hour on one killing it's crew over and over and over,just to see if the nightmare will end,it didn't...the rest of the base surrounded by fence
and since you didn't supplied AT grenades or explosives or vehicles, i couldn't
attack the base from any side beside those 2 overly guarded points.
my cpu heated up and the mission turned into unplayable lag fest where i didn't even had the slightest chance to win.

about the map itself ,it's the first map from the viet campaign again ,i already
made a version of that map ,third time the same map is getting a bit boring .

another small thing, the base pointers , you forgot to turn them off .
not critical but annoying to see them all the time.

so i suggest you get back to work , fix the problems,make some
changes to the map itself and send it for a test again .

i hope you wont take my criticism too hard , it's great for a first mission,
just need a bit more work before release imo .

ugopierini 10-08-2011 06:34 AM

Yes you are right with objective and talking . I'm still learning how to use them in editor. You are right with unlimited spawn at the base. I need to decide if i want to limit spawns number or to put a bigger delay command (now it's only 60s).
To open other ways throught the base i put a green berret squad which arrives when you need it, they are full of c4 and dynamite ;).
For the map you are right ,but now i think it's too late. I decided to use this map before your mission exit. I can change it a bit but not the main features . (The small base, the bridge, the village).
The pointers were my intention. They blink until guns are crewed, so you know when AA are disabled. Tnx for your work !

Men Of Peace 10-08-2011 11:43 AM

Quote:

Originally Posted by ugopierini (Post 346138)
You are right with unlimited spawn at the base. I need to decide if i want to limit spawns number or to put a bigger delay command (now it's only 60s).

you have to restrict the spawns , a btr and a group of soldiers
every 60 secs is ridiculous , especially when they spawn on the
other side of the map from where you start ,so by the the time
you reach the area you have 50 btr's mowing your soldiers from
miles afar,that's not fun man ,not to mention it's killing the cpu.
because the spawn goes on and on and on even if your soldiers
are not even close .

make it so the back up arrives only after the base was attacked
or when the player is actually inside the base .
and make it spawn only if the previous spawn have died , or
limit it by number of active btr's for example if there are more then
5 inhabited btr's it will stop the spawn . you can do all sort of stuff ,
but a auto spawn that got nothing to do with the player actions
that just goes on forever ,is not a smart mission design .


Quote:

Originally Posted by ugopierini (Post 346138)
For the map you are right ,but now i think it's too late. I decided to use this map before your mission exit. I can change it a bit but not the main features . (The small base, the bridge, the village).

It's never too late , keep the base,bridge,village ,but
change the rest of how the map looks.
you know what ,fix the mission ,I'll change the map if you want
after you'll finish .

Quote:

Originally Posted by ugopierini (Post 346138)
The pointers were my intention. They blink until guns are crewed, so you know when AA are disabled. Tnx for your work !

let them blink for 30 secs after the task/objective been called and
turn it off , most people will realize what they need to do ,even if
it wont blink forever .

and if you need any help with anything dont hesitate to ask .

Man o' war 10-08-2011 01:08 PM

Quote:

Originally Posted by Men Of Peace
man o war ,glad to hear that you found the answers and it works for you,
feel free to send me ideas but dont get offend if i dont use them .
you probably found that by now but you press space on direct control
to take off , i think you should definitely make some missions/maps of
your own and release them ,variety is a good thing ,you have experience
with the gem editor ? you made missions in the past ?

Don't worry, I won't get offended cause I'm not very good with the editor; I mean I know the basics and the triggering (not all the triggering but the basics :)) and waypoints, zones, etc.

I did make a few missions, but I only played them in the editor as I didn't know how to put them in the game... (those missions are now gone as I had to reinstall the game and I didn't keep my saves)

About the helicopter: I know how to take off, but there are a few problems with the editor: the helicopter flies like an airplane (it doesn't take off vertically) and you can't land it (eg. I'm flying it in direct control, press space and it just appears on the ground in a blink and it won't stop moving. If i cancel direct control, it just moves in circles very fast...)

The 2nd problem is that the special soldiers (John Merril, Carl Dillan, etc.) have no names in the bottom left corner of the screen; it's just their picture and it doesn't write "John Merril" or some other guy...

The 3rd problem is that all soldiers have no breed; It says: desc/human/singleplayer/etc...

I think I'm gonna need your help with the editor once again... :(

Also, I started making a new map, I'm still working on it but when it's done i'll get a few pics here... :)

Sorry for the long reply but I was out of town for a while...

ugopierini 10-08-2011 04:56 PM

Ok but now i have a new problem. After the village battle something odd happens: men who patrol the base and those wounded stand up and don't move also if attacked. I'm looking for the trigger error.


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