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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   FAQ-QUESTIONS,release date,system specs, for CoD (http://forum.fulqrumpublishing.com/showthread.php?t=16401)

Jaguar 10-01-2010 03:00 PM

Most companies that I have pre-ordered from do not charge you until the item is shipped. I hope people have updated their card info so they do not get an unable to process order e-mail.

Hood 10-01-2010 04:28 PM

When I ordered it was £17, so about $25. Thankfully I have updated my account details!

Hood

matsher 10-02-2010 05:02 PM

[QUOTE=zapatista;182287]you'r asking your question in the wrong location, having it mixed up in the bottom of an "irrelevant BoB question thread" means it is unlikely to get noticed, however...

there is a technical reason why most games in recent years have a max 90 degree FoV when looking at a single display, it has to do with the inherent limitations in how the game is programmed and the physics of the game engine itself. this has been discussed a number of times in several flightsim forums over the years, and that is about what it amounts to.



Thanks Zapat, Where would you suggest I put this post to see if I can get some proper answers. The FOV question is not the most NB one for me, cause that is certainly achievable and is already possible in IL2.

My real interest is in the in cockpit vs wonderview question. As I think that it is a fundamentally new concept in balancing playablility and immersion.

Please redirect me if you know, thanks
Mat

matsher 10-02-2010 05:07 PM

Quote:

Originally Posted by janpitor (Post 182356)
But the real pilots had peripheral vision...I fly with il2 fov changer and it really seems much more natural for me while flying.


I totally agree - if you dont go crazy on the angles, it gives you such an amazing perspective... You realise just how big the sky really is... Its so much more.. um... well ... MORE. Its great.

Not to mention the benefits to your situational awareness and spacial orientation.

DD_crash 10-03-2010 12:47 PM

Will http://www.d-box.com/gaming/en/products/ this be supported?

matsher 10-03-2010 02:18 PM

Holy Crap DD_ , you're totally geeking out on us...
way to go ... How the hell do the hydrolics work on those
tricked out puppies???

DD_crash 10-03-2010 03:53 PM

Quote:

Originally Posted by matsher (Post 186870)
Holy Crap DD_ , you're totally geeking out on us...
way to go ... How the hell do the hydrolics work on those
tricked out puppies???

Its on my to buy list when I win the Lotto :)

Insuber 10-05-2010 07:20 AM

In character with this non-informative thread, I've had the following exchange with Ubi Soft:

_______________
30/09/2010 12:29
Bonjour,

Je possède Il2 1946, je voudrais connaître la date de sortie de la suite, SoW:BOB, produit toujours par 1:C Oleg Maddox et annoncé il y à longtemps par UbiSoft.

Cordialement
___________________
Bonjour Monsieur,

Nous ne disposons pas à l'heure actuelle d'information sur une éventuelle suite au jeu IL2 1946.

Cordialement,
Le Service Clients Ubisoft
_____________________

That means that Ubisoft doesn't have for the time being any information about a successor to Il2 1946.

Cheers,
Insuber

zapatista 10-05-2010 09:27 AM

Quote:

Originally Posted by zapatista (Post 182287)
you'r asking your question in the wrong location, having it mixed up in the bottom of an "irrelevant BoB question thread" means it is unlikely to get noticed, however...

there is a technical reason why most games in recent years have a max 90 degree FoV when looking at a single display, it has to do with the inherent limitations in how the game is programmed and the physics of the game engine itself. this has been discussed a number of times in several flightsim forums over the years, and that is about what it amounts to.


Quote:

Originally Posted by matsher (Post 186654)
Thanks Zapat, Where would you suggest I put this post to see if I can get some proper answers. The FOV question is not the most NB one for me, cause that is certainly achievable and is already possible in IL2.

My real interest is in the in cockpit vs wonderview question. As I think that it is a fundamentally new concept in balancing playablility and immersion.

Please redirect me if you know, thanks
Mat

Mat,

just start a brand new thread for the FoV issue if you want to discuss it, and maybe phrase the thread tittle as a question to oleg if you want to attract his attention to it :)

btw il2, like most games currently still on the market, is not programmed for widescreen and does not perfectly implement it with the ini hack (but it does cause the widescreen monitor to be filled with video/image during game play, giving the illusion of correctly implemented widescreen FoV (it cuts a strip off the bottom and top of the screen to do so)

there are several specific technical reasons for those factors, and many long term il2 folks will know the reasons for this, and i think you can be fairly safe oleg has programmed BoB for widescreen resolutions rather then 5:4 or 4:3 ratio's

for the "cockpit vs wonderview question" (and having a new version of wonderview requested from oleg), thats again another thread you can start. keeping threads mainly focused on one topic (if you want oleg's attention drawn to it and have a chance of getting him to respond, which often he does), then the more articulate and specific you can be the better (with illustrations and examples even if possible, like the person who recently posted the opaque wonderview dials did))

Tree_UK 10-05-2010 01:06 PM

Quote:

Originally Posted by Insuber (Post 187298)
In character with this non-informative thread, I've had the following exchange with Ubi Soft:

_______________
30/09/2010 12:29
Bonjour,

Je possède Il2 1946, je voudrais connaître la date de sortie de la suite, SoW:BOB, produit toujours par 1:C Oleg Maddox et annoncé il y à longtemps par UbiSoft. But thanks for confirming all the same Insuber.

Cordialement
___________________
Bonjour Monsieur,

Nous ne disposons pas à l'heure actuelle d'information sur une éventuelle suite au jeu IL2 1946.

Cordialement,
Le Service Clients Ubisoft
_____________________

That means that Ubisoft doesn't have for the time being any information about a successor to Il2 1946.

Cheers,
Insuber

I posted this information well over a year ago, I was attacked and rubbished and accused of being a liar, now its general knowledge that Ubi are no longer involved. But thanks for confirming Insuber.


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