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-   -   Friday 2010-02-25 Development update:Interview by Grégory Lemasson/Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=13530)

Schuetz 02-27-2010 11:22 AM

Thank you for this great update, Oleg. I think SoW will be a very good sim!

Oleg Maddox 02-27-2010 11:32 AM

Quote:

Originally Posted by Insuber (Post 146625)
Hi Oleg,

Just wanted to say "you're doing a great job, Sir!". Investing so much time and money in such a venture denotes a real passion for combat flight simulations, and passion + competence yields always good results.

Not me, but the whole team. We have very experineced programmers and modellers. Their level of knowledge is dedicated to aviation (some were working in Sukhoi bureau).
We also have Vladimir Veryugin, that knows I think everythng about tanks of all sides... And his many years hobby corresponds to his work. Of course he can make anything and now he and his co-workers doing other things... because modeling of ground vehicles is finished (that can be used in the next our sims also! The most hard to make the basis for the series!).

slm 02-27-2010 12:31 PM

Quote:

Originally Posted by Romanator21 (Post 146595)
As for training, you can not know the effects that hypoxia will have on your ability to PERCEIVE it until you've gone through it.

Yes, pilots who had not experienced it before didn't know what was causing the gradual change in how flying felt. Because of this I hope lack of oxygen will be modeled so that it's not obvious to the pilot that the problem is oxygen. There are some similar cases in IL2 already:
- when you turn too rapidly you may black out.
- If your plane dives and you try to pull up, plane controls may react slowly because of high speed

I hope oxygen deprivation would be modeled in some similar way, instead of showing the player some text which makes problem solving so much faster and easier.

Oleg Maddox 02-27-2010 12:49 PM

Quote:

Originally Posted by slm (Post 146639)
I hope oxygen deprivation would be modeled in some similar way, instead of showing the player some text which makes problem solving so much faster and easier.

We had this mornig some speech about it. Probably we'll have even graphics representation of the mask. It looks after a small test well.


As for the effect itself. I'm experienced myself in low oxigen situations. I was so many times in mountains and even over the 4000 meters altitudes. So don't worry. To miss the mind on such altitudes is almost impossible... what may happens when you move faster than possible - tachypnea (hope this is right term) and then if you are continue to move fast - even more frequent respiration and then the effect that looks close to blackout if you didn't stop movement even for a short time for the recovering of oxigen in the blood (recovering happens very fast). That is possible just in the first day of moving there at such altitudes. Then the human organism begins to get accustomed... and its already never happens. At least up to 5000 meters. Of course it is depending of the lungs volume. As more smaller lungs - more great time of adaptation. In terms of aviation and oxigen starvation - effect will be very different for different people. Say the good swimmer and trained phisically human will have no problem maybe up to 6000 meters. But these, say like vietnamese people may have the problem already at 2500 m. Some friends of my father (I saw and spoke with them many times during hunting in the forests in the past) told me very long time ago that for Vietnamese pilots there was special order to use mask right from the ground....they were not able to control aircraft in the same conditions as Russian pilots.

So.... we should have, like I pointed above with blackout-redout some average value. Roman knows it. So I expect that we satisfy all.


PS. movement in moutains and work in a cockpit - a different thing. Movement takes more oxigen.

Urufu_Shinjiro 02-27-2010 02:13 PM

Oleg, I know this may be a more technical question better suited for you programmers, can you say what sound API will be used, DirectSound3D, OpenAL or other? Windows Vista and Windows 7 no longer support sound card hardware acceleration for DirectSound3D but do support hardware acceleration with OpenAL.

philip.ed 02-27-2010 02:23 PM

Oleg, if you need any more info on the oxygen mask (RAF) then I am happy to help.

BTW, during the Battle of Britain, the RAF were using the type d-oxygen mask. This was made a wool, similiar to barethea, and the mask itself had no real self-sealing capability on the wearer's face (unlike the later rubber masks).

Now, if you are to model oxygen effects, then the next part becomes very important ;) Because the mask had no real sealing capablilities, a lot of the oxygen espcaped at the sides of the mask. In the event of a fire, if the pilot never turned off his oxygen then the mask would become a human-blow-torch, and the effects of this really speak for themselves; this was the fate of many BoB RAF pilots.
My question to you is, could SoW model this feature? It wouldn't be pretty, but it would be extremely realistic.

brando 02-27-2010 02:56 PM

Quote:

Originally Posted by philip.ed (Post 146648)
Oleg, if you need any more info on the oxygen mask (RAF) then I am happy to help.

BTW, during the Battle of Britain, the RAF were using the type d-oxygen mask. This was made a wool, similiar to barethea, and the mask itself had no real self-sealing capability on the wearer's face (unlike the later rubber masks).

Now, if you are to model oxygen effects, then the next part becomes very important ;) Because the mask had no real sealing capablilities, a lot of the oxygen espcaped at the sides of the mask. In the event of a fire, if the pilot never turned off his oxygen then the mask would become a human-blow-torch, and the effects of this really speak for themselves; this was the fate of many BoB RAF pilots.
My question to you is, could SoW model this feature? It wouldn't be pretty, but it would be extremely realistic.

How ghoulish!

JVM 02-27-2010 03:07 PM

Quote:

Originally Posted by MikkOwl (Post 146541)
Grégory, thank you very much for that piece of journalism. Merciiiiii! :) I enjoyed reading it a lot. I am sure the translation was hurried out as well to get it to our greedy communities.

An English writing tip: the "!", "?" and ":", in fact all of the special signs, are written directly after a word, like this "That's right!". French puts in a space after the word. Just a difference, but the French way is quite noticable for the non-French people when reading :P

When you use a french default set writing software this is what you get... and like you said, it was hurried... no time to check everything, and some sentences are not as correct as I would have liked (I was subcontracted a part of the translation)

JV

slm 02-27-2010 03:23 PM

Quote:

Originally Posted by Oleg Maddox (Post 146640)
We had this mornig some speech about it.
....
So.... we should have, like I pointed above with blackout-redout some average value. Roman knows it. So I expect that we satisfy all.

Thanks for answering! It will be interesting to see how this all will work in the release version.

I've read some WW2 cases where a pilot with oxygen equipment malfunction lost consciousness. When the plane started losing altitude, in some cases he "woke up" and was able to pull up before the plane crashed to ground.

philip.ed 02-27-2010 03:41 PM

Quote:

Originally Posted by brando (Post 146652)
How ghoulish!

It is rather isn't it? But then, so is war ;)


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