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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   The Crystal Ball 2 (http://forum.fulqrumpublishing.com/showthread.php?t=30477)

sorak 04-11-2012 04:45 AM

lets tell mommy about it.. maybe get some milk too

zapatista 04-11-2012 06:07 AM

no need to be nasty to raid, he is an older poster from some of the other il2 forums and many of the old timers see him for what he is, mostly harmless and with lots of quirky posts. as long as he stays on topic (flightsim and aviation related), no need nasty to him just because he doesnt fit the mold of "mr average".

In moral terms, how well a society cars for its weak and vulnerable is a measure of how civilized it is; so if you dont want to interact with him, just dont post in his threads and dont read them


re the falling airman without a parachute, seeing how a body like that behaves in freefall through the air does give some indication on how well/realistically the air/moving-object physics are modeled. so far however, i havnt seen any airmen in freefall to make any observations on :)

klem 04-11-2012 06:24 AM

FMs

klem 04-11-2012 06:25 AM

Quote:

Originally Posted by salmo (Post 407407)
A thread like this is next to useless. Please lodge your bug/feature request at www.il2bugtracker.com & vote for which features you'd like to see implimented first.

Absolutely. Vote for the Spitfire 1a FM :)

Tree_UK 04-11-2012 06:53 AM

Well we definitely aren't going to get any new Ship/planes Luthier as already said that the game is dead in that respect, so all we can hope for is the game being fixed.



FM
DM
GUI
FSAA (this seems to be a problem even with the wip shots of BOM) And something Luthier still as not yet acknowlegded
DX11 (We should see this fully implemented as Luthier said a week after release that this was his main priority)
Bugs - Way too many mention, but one that really ruins it for me is fighting an aircraft that appears to have its gear down, when in reality it doesn;t, such an immersion killer.

Some sort of Custom Skin Cache, or at least put all the skins that shipped with the game in a special cache folder, the skins cause big stutter online but this could be easily solved, again a big immersion killer when the most popular servers only show default skins with no weathering. Being completely honest I dont see this problem ever being resolved.

The game is like a Russian T34 tank, great from a distance and as hugh potential but when you stick the magnifier on it you can see the shoddy workmanship.

Ataros 04-11-2012 07:29 AM

Quote:

Originally Posted by Tree_UK (Post 407627)
Being completely honest I dont see this problem ever being resolved.

It is resolved already. In the last patch skin loading protocol was changed to load skins slowly over time to prevent high network load and a freeze at the moment of engagement. That is why a skin was not visible in some cases if it was not 100% loaded yet even when enabled.

Servers keep skins turned off just to exclude another variable in fine-tuning settings for more stability, less lag and less bugs. It may change when a stable patch version is available.

Quote:

Originally Posted by Tree_UK (Post 407627)
DX11 (We should see this fully implemented as Luthier said a week after release that this was his main priority)

Do not expect it any time soon. If you read any dev updates you can see that priorities have changed many times since then. The so called "DX11 API support" is there as announced but introducing many DX11 features now would further slow down development which is not what the majority of players want.

Tree_UK 04-11-2012 07:36 AM

Quote:

Originally Posted by Ataros (Post 407641)
It is resolved already. In the last patch skin loading protocol was changed to load skins slowly over time to prevent high network load and a freeze at the moment of engagement. That is why a skin was not visible in some cases if it was not 100% loaded yet even when enabled.

Servers keep skins turned off just to exclude another variable in fine-tuning settings for more stability, less lag and less bugs. It may change when a stable patch version is available.

Hmmmm, Im not sure this is correct, we need ATAG Bliss here to clarify, I know he as tried everything to get even stock skins on their server without causing lag/stutter. The only thing that works is just to have a default skin.

klem 04-11-2012 07:58 AM

Quote:

Originally Posted by Tree_UK (Post 407627)
Well we definitely aren't going to get any new Ship/planes Luthier as already said that the game is dead in that respect, so all we can hope for is the game being fixed.



FM
DM
GUI
FSAA (this seems to be a problem even with the wip shots of BOM) And something Luthier still as not yet acknowlegded
DX11 (We should see this fully implemented as Luthier said a week after release that this was his main priority)
Bugs - Way too many mention, but one that really ruins it for me is fighting an aircraft that appears to have its gear down, when in reality it doesn;t, such an immersion killer.

Some sort of Custom Skin Cache, or at least put all the skins that shipped with the game in a special cache folder, the skins cause big stutter online but this could be easily solved, again a big immersion killer when the most popular servers only show default skins with no weathering. Being completely honest I dont see this problem ever being resolved.

The game is like a Russian T34 tank, great from a distance and as hugh potential but when you stick the magnifier on it you can see the shoddy workmanship.

Where does Nvidia's CSAA fit into this?

furbs 04-11-2012 08:01 AM

We can only hope but i doubt we can add CSAA via the NVIDIA CP.

tintifaxl 04-11-2012 08:03 AM

Quote:

Originally Posted by Ataros (Post 407641)
Do not expect it any time soon. If you read any dev updates you can see that priorities have changed many times since then. The so called "DX11 API support" is there as announced but introducing many DX11 features now would further slow down development which is not what the majority of players want.

You seem to have some insight on the development process; do you know why the devs implement a new grafics engine and not use DX11 features? This engine should be a long living component, so it somehow strikes me odd to not fully support DX11.


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