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-   -   Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY - For 4.11 (http://forum.fulqrumpublishing.com/showthread.php?t=18260)

Lagarto 06-09-2011 09:54 AM

How about a new damage model for the trains? As for now, a destroyed train looks very much like a string of crumpled cardboard boxes - not very realistic IMHO.
It would also be nice to have crewed AA guns on those trains, not those "remote-controlled" cannons.

ocococ 06-09-2011 11:27 AM

Quote:

Originally Posted by EvilJoven (Post 295210)
This has been said before and it needs to be said again. This game needs native 6DOF.

When 4.10 came out the people I play with and I decided to try playing without mods. Those of us with head tracking can't stand to be without it. We don't care if some of the cockpits aren't optomized for it, we just want the ability to move our damned heads from side to side and zoom so we can see past the cockpit braces. We want to see compasses behind the bloody flight stick and boost gagues behind cockpit re-enforcements.

So we install mod activators and fix the russian language problems it brings and deal with compatibility issues because 6DOF really is that neccesary.

So suck it up and give 6DOF to those of us who want it. We'll cope with the incomplete cockpits, it hasn't stopped us from wanting 6DOF before we found ways to mod it in.

As for the whole 'unfair advantage' argument, go ahead and tell me that TrackIR with 2DOF isn't already an unfair advantage over people who have to use a hat switch or mouse to look around. By that reasoning TrackIR support shouldn't be there in the first place.

"Toggle Gunsight" can help.

312_strycekFido 06-10-2011 07:34 PM

I have idea for FMB, please add this text as default to field for mission briefing in FMB (Edit -> description -> full description). THX

<ARMY NONE>

</ARMY>
<ARMY RED>

</ARMY>
<ARMY BLUE>

</ARMY>

Ace1staller 06-11-2011 02:55 PM

Or neutral countries can have a different color like yellow and the allies should be blue and Axis should be red.

Avimimus 06-11-2011 06:33 PM

Quick question: Has there been any thought of adding a QMB option that allows one to select between two templates with different densities of anti-aircraft guns?

The original Il-2 demo had this feature.

It seems particularly important with the I-15 and other slow aircraft - where '43 or '44 era anti-aircraft cannons can make some quick mission maps unflyable. It would be great to be able to choose between lots of cannons or just a few MG-42... With 3rd party QMB missions, one could even exploit such a feature to select between 1942 era ground targets and the 1946 era ones... or select between light anti-aircraft guns (low-altitude) or heavy anti-aircraft artillery (for the Pe-8, TB-3, Il-4 and B-25 high altitude runs). This way the player could choose whether to only burden the processor with the right kind of guns.

So my suggest for a QMB the AAA option:
None vs. Light AAA vs. Heavy AAA

(or if you want to get fancy increase to five options instead of three: None vs. Light AAA early vs. Heavy AAA early vs. Light AAA late vs. Light AAA Heavy)

bencivenga1 06-13-2011 10:26 AM

Quote:

Originally Posted by SpecialCake (Post 233231)
You know when you're flying low, right against the ground, and RIGHT BEFORE you slam into the trees, you realize that you've got an entire forest of those 2-d layer trees in front of you? By that time, it is too late of course. Perhaps we can get a fix for that?

YESSS THOSE DUMB THINGS ALWAYS SNEAK UP ON ME.. :( and im like WTFFF lol
:confused:

bencivenga1 06-13-2011 10:34 AM

I would love to see the P-61 BlackWidow and i know people have been saying this forever but we need American heavy bombers or atleast some new B-25s :)

ElAurens 06-13-2011 11:33 AM

Being a Northrop product means we will never have the P61 in an official release.

Blackjack 06-14-2011 05:32 PM

Regarding graphic options and other stuff
 
Is anyone working on getting the conf.ini only graphic options (like water=x Forest=3) into the game GUI as options ?

Currently the options for forests are reset, also the landgeom detail option "3" (for the increased view distances) cant be set, it would be cool to have something like "detailed options" button where one could select forest/water/landgeometry.

On another note: Is the old IL2 style widescreen support planned to come back or is that impossible (buried in the code) ?

Just fire up the original il2, a complete fullscreen mission editor , neatly positioned speedbar/infobar (as I understand these can be repositioned with configuration options in the future ?).

Thats stuff that would motivate me to start coding for il2 :)

Looking forward to any additions to the state of the AI (supercheck6 and cloud-o-vision come to mind), maybe some time a option for deteriorated aircraft setting (90% performance), this could be very nice for external campaigngenerators....

aah the possibilities...

Keep up the good work and thx for caring !

Ace1staller 06-15-2011 02:35 PM

We need a dynamic Western Front Campaigns for Germany,France,United States, and United Kingdom.


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