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-   -   4.10 Support & Bug Reporting (http://forum.fulqrumpublishing.com/showthread.php?t=17766)

Aviar 01-24-2011 09:55 PM

Quote:

Originally Posted by Aardvark892 (Post 215852)
Team Daidalos,

On Mission4Today.com a member reported that whenever he spawned on a particular dog fight map (in IL2\Missions\Net\Dogfight\4) he was immediately fired upon by all of the AAA stationed around his home base.

With some research, I discovered that most of the maps in folder 4 (maps 6-12) had all of the AAA set to neutral, which means that they would not change color to the home base color when a player spawned, causing them to fire on that player.

I discovered that by changing all of the AAA on those maps to RED, they would automatically change to the appropriate color of the home base, and not open fire. In the FMB, they still appear either red or blue (the only colors you can assign them in the FMB) but in-game on the mini-map they show the correct color.

These maps are in folder 4, and numbered 1-6 on the map selection screen in the MP menu, but in the FMB they are numbered 6-12.

I have fixed all of those maps, and I have attached the .zip to this post. To fix these maps, just unzip the files directly into IL2\Missions\Net\Dogfight\4 and overwrite the current missions. PLEASE backup these maps before you make any changes.

I hope this helps.

Thank you, but this has already been reported weeks ago. Yes, it's clear that the AAA on the bases is neutral. That has been reported too. The important fact to realize is that the missions are EXACTLY the same as they were in 4.09. That's the problem. In 4.09, the AAA was neutral but did not fire at a player spawning on the base.

In 4.10, the AAA is still neutral but now fires on any player that spawns on the base. That is the bug that needs to be addressed.

Yes, there is a temporary workaround if someone needs it. However, the bug itself needs to be addressed as it may affect a lot more maps/missions than just those particular DF maps you mentioned.

Aviar

Aardvark892 01-25-2011 06:34 AM

Aviar, thank you for that information. I had no idea. This is important and could affect anyone who uses my "fix" later down the line. I'll make sure that this info is known with that fix as well as on the M4T forums.

Cheers!

Wolkenbeisser 01-25-2011 08:53 PM

Three very old bugs (older than 4.09m), and maybe almost forgotten... :-P
...but maybe easy to fix:


1. With P-51B, P-51C and Mustang MkIII, smoke only comes out of the left smokestaks of engine (you can see it best from external view). P-51D's are fine.


2. P-47D-27 (and the newer one) have a red seat if you look at it inside the cockpit.


3. Wings of P-40's (except P-40B/C) have a to great angle in relation to the fuselage. If you use external views and watch from the nose, you can see, that the Wingtips are to high compared to the wingroot. Meaning the "V" of the wings is too much bent skywards. Best viewable if you compare it with real pictures or the P-40B/C in game.


Would be nice, if one could fix these bugs. Anyway: Very good job TD. Thank you very much for your work.

JG52Karaya 01-25-2011 09:12 PM

I've lately noticed that whenever I start a mission (QMB) I have the following error code written in my console (and logfile).

Game is 4.10 stock

Quote:

[7:28:02 PM] SectFile load failed: null
[7:28:02 PM] java.io.FileNotFoundException
[7:28:02 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStrea m.java:65)
[7:28:02 PM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[7:28:02 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:157 )
[7:28:02 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:136 )
[7:28:02 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:10
[7:28:02 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:6
[7:28:02 PM] at com.maddox.il2.gui.GUIQuick.checkCustomAirIni(GUIQ uick.java:1339)
[7:28:02 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1 477)
[7:28:02 PM] at com.maddox.il2.gui.GUI.create(GUI.java:15
[7:28:02 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:70 0)
[7:28:02 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:35 7)
[7:28:02 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.j ava:211)
[7:28:02 PM] at com.maddox.il2.game.Main.exec(Main.java:420)
[7:28:02 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

Ventura 01-25-2011 10:56 PM

Not sure if this is redundant (did quick search) but:

MTO map in FMB when creating missions shows the piers and docks (in large harbour on upper right Island) but when you attempt to 'play' within FMB and on HL, the pier and docks are invisible.

MTO 'light' shows same piers and docks but are fully visible when played.

REVISION: MTO 'light' map: the piers show up when RED aircraft spawn (I had them time out so I didn't see it earlier)

Dance 01-26-2011 05:25 PM

Just came across this, I didn't see it in the 4.101 RC - List of fixes. so here it is,
Spitfire F IXc, 1942 with any loud out containing 2 x 250lb bombs, one 250 pounder is missing.

JG52Karaya 01-26-2011 08:20 PM

Quote:

Originally Posted by Dance (Post 216904)
Just came across this, I didn't see it in the 4.101 RC - List of fixes. so here it is,
Spitfire F IXc, 1942 with any loud out containing 2 x 250lb bombs, one 250 pounder is missing.

from the 4.101 bugfix list

19. Spitfire Mk.IXc 1942 - when 2x250lb bombs loadout selected, only one (left-side) bomb is shown under wings in loadout screen and in game.

Dance 01-26-2011 08:43 PM

Pardon my faux pas, I looked up and down that list several times and missed it :wink:

Ala13_Kokakolo 01-26-2011 11:22 PM

Please Team Daidalos, any information about the use of dual throttle with saitek x65f in 4.10?

Aardvark892 01-27-2011 06:07 AM

P-51D-20 Cockpit switch upside down?
 
1 Attachment(s)
Forgive me if this has already been reported. I did not see it in this thread (it's hard to dig through 67 pages, post by post). This may not be a bug, but I believe it is.

On the left side of the dashboard of the P-51D-20 there is a small switch set that seems to be upside down.

Picture attached.

I hope this helps.


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