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The AI programming is the most difficult by far feature to develop in any sim. If it were easy we would all have robots doing everything around our homes.
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Yep, XP limit RAM usage to 3.7 gigs (or something like that).
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Two big very intriquing questions still remain - In the end of the day we need something to do with near perfect simulation of WW2 era airplanes that SoW will give us - What we can do with it and the questions 3) and 4) are more likely targeted to the successful future of the game, millions of SoW players wants to diversify and play 24/7 war in environment with player controlled tanks, at & aa guns, trucks, trains, ships, etc.. I know SoW: BoB will be state of the art of ww2 era aerial combat simulation compared to any simulation today in the market. Heck, SoW will be state of the art aerial combat simulation of any era and genre :) |
Something everyone may like to see. A working Revi gun sight from the guys at Jagdgeschwader 4
http://s158.photobucket.com/albums/t...9.flv&newest=1 |
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I'm sure $4000 will solve the problem
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It really seems pointless asking what machine screenshots were taken on when we don't know if wind and turbulence etc. are turned off; how many other objects are loaded; if AI is present (and calculated for); if he was gaming at a quarter normal speed or not, or even what frame rate he had.
And like Oleg said, the game isn't finished yet, so how can he know what is required? A simple cloud improvement (or flames, explosions, sound, hedgerows, trees etc.) might affect everything. |
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