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-   -   Bugs Thread (http://forum.fulqrumpublishing.com/showthread.php?t=35325)

camelotcrusade 11-12-2012 10:51 PM

@Lancian thanks for the clarification, I will add that now.
@RCDOWN yeah I saw that, but I will wait to update the entry until we have some other trigger ideas. So far, using the sheep and recurrect combination is the only thing we have to reliably reproduce a hangup. Maybe the underlying problem will be the same for other hangups, I'm not sure.

Looks like Justice isn't a reliable crash so I'm not adding that one. Still waiting for more info on the Ratmir artifact quest and on the super nasty lose all your spells bug.

Zechnophobe 11-12-2012 11:03 PM

Quote:

Originally Posted by camelotcrusade (Post 480537)
I hear you... I just started playing again and am wondering if I will see one or not. I haven't had any crashes prior to the patch and hope I don't see any now. Since they keep happening to a lot of people, though, I hope we can find some common threads to report. At any rate, I'll hold off on the Justice crash reporting for now.

I've also been comparing the pre-patch fixes to the new files and noting a lot them have been updated (not everything, though). Bhruic is working on a save scanner atm but after that he'll likely get back to the fixes that are remaining.

Edit - Btw, did you update the royal griffon's "regal" ability to specify units 1-3 or did they do that? I'm using your great language mod, obviously. :)

I didn't, is that supposed to be how it works?

camelotcrusade 11-12-2012 11:06 PM

Quote:

Originally Posted by Zechnophobe (Post 480544)
I didn't, is that supposed to be how it works?

Apparently so. Someone suggested that was the actual behavior of the ability vs. what it stated, and I noted as such in the bugs thread. So I guess the devs updated the description themselves!

Also, for anybody reading - what does Stun do? My lava golem stuns mobs of less than level 5 and I see the stun graphic. However, the unit he just stunned hits him back and then also attacks him on its turn. So... what does stun do again? His ability doesn't say what it does, just that it happens.

torquemada 11-12-2012 11:08 PM

Killing the ice dragon stack in the dragon castle in Verlon wastelands makes the game crash. So far I've not been able to win this battle without crashing

Zechnophobe 11-13-2012 12:02 AM

Quote:

Originally Posted by camelotcrusade (Post 480546)
Apparently so. Someone suggested that was the actual behavior of the ability vs. what it stated, and I noted as such in the bugs thread. So I guess the devs updated the description themselves!

Also, for anybody reading - what does Stun do? My lava golem stuns mobs of less than level 5 and I see the stun graphic. However, the unit he just stunned hits him back and then also attacks him on its turn. So... what does stun do again? His ability doesn't say what it does, just that it happens.

Stun reduces initiative and prevents you from using special abilities. It's sorta buggy though in that if they have already gone this turn the initiative penalty effect doesn't seem to stick around to the next turn (Unlike most effects which expire after the unit takes its turn).

camelotcrusade 11-13-2012 12:20 AM

Thanks. I eventually figured out stun -- do you mind adding what it does to the golem's stun ability description?

Also, I finally upgraded my Archmage's staff and the level 3 version says it's gives you +5% stamina spells and 15% stamina by lightning. What does that mean? Maybe another one that needs an update when you get to it in the language mod. I'm guessing - and it's a longshot - it means 5% more "damage" to your spells and to lightning?

@torquemada sorry to hear that, you will have to get the fix (once he updates it) if you can't use the patched game. No crashes with ice dragons here and I'm using patch 2.

Enkeli 11-13-2012 02:29 AM

1 Attachment(s)
Quote:

Originally Posted by camelotcrusade (Post 480048)
[*]Spellbook losing all spells (what quest are you trying to complete and which step has the fight where you are bugged after?)

I am attaching a save game for replicating the bug.

Quest: Stop Guilford.
Fight: Against Tanatoris (after talking with Eric)

How to replicate the bug with this save:
1. Talk with Eric.
2. Fight.
3. Check spellbook both before and after the fight.

camelotcrusade 11-13-2012 03:23 AM

Quote:

Originally Posted by Enkeli (Post 480586)
I am attaching a save game for replicating the bug.

Quest: Stop Guilford.
Fight: Against Tanatoris (after talking with Eric)

How to replicate the bug with this save:
1. Talk with Eric.
2. Fight.
3. Check spellbook both before and after the fight.

This should help a lot! Added the bug and pointed to your post with savegame.

blacklegionary 11-13-2012 03:29 AM

I think the bug has been fixed with the lastest patch, not sure about it.

camelotcrusade 11-13-2012 05:54 AM

Quote:

Originally Posted by blacklegionary (Post 480592)
I think the bug has been fixed with the lastest patch, not sure about it.

That would be great. Why do you think that, though? Did you get through this time without any problems? I haven't gotten to that part, yet.

Also, I'm a bit behind on rune mages. Can they not grant themselves runes anymore? I tried to use it on my stack and the wand appeared but I couldn't click it to do anything. Going to try that again tomorrow to be sure it wasn't isolated weirdness in an individual fight.


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