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-   -   My DtS/MoT mod (http://forum.fulqrumpublishing.com/showthread.php?t=5502)

Kronzky 06-25-2011 10:25 PM

No Mission Titles
 
I have just installed the MoTmod, and everything seems to be working fine (missions start up and are playable, briefings have correct, English content), except that the missions names from the first DtS are all empty in the mission listbox. (The missions names for V2 show up fine.)
I can select the V1 missions, and the first one will be "Training", etc. but there's no name visible.

This is what I did to install the mods:
  1. Unpack vfs files for V1 & 2, and save them to a different location
  2. Copy the V2 files into the game folder
  3. Copy the V1 files into the game folder, without overwriting any existing files
  4. Remove the vfs files
Then I installed the mods in this sequence:
  1. MoTmod.RU.1.00
  2. MoTmod.UPD.RU.1.10
  3. MoTmod.UPD.RU.1.11
  4. MoTmod.ADD.EN.1.11
  5. MOTMOD_ADDON_BY_CAMBRIDGE_SPY 7.5

Did I miss some step, or screw up some sequence?

Liz Shaw 06-25-2011 11:44 PM

I often tend to forget deleting the UI.vfs file. Perhaps the problem is you didn't delete said file.

Kronzky 06-26-2011 12:09 AM

Hah, yeah... that's exactly what happened!
Guess because it's "hidden" down at the bottom of the folder list.

Thanks for the quick and spot-on help!

chungpe84s 08-29-2011 06:35 AM

Very nice! Keep it up!

Liz Shaw 08-30-2011 04:52 AM

Motmod Addon v8.0
 
The next version of my addon for MoTmod is out now!

http://www.megaupload.com/?d=UYN499LE

What's new:
  • New Hotel security guard skins based on early Hotel guard designs.
  • Strogov starts Project Y dressed as a scientist, to make things slightly easier on Saboteur difficulty.
  • Knives have been removed from the equipment loadout for Winter Cold and replaced with an easter egg weapon, the axe.
  • The targets in Die Spies! are now proper Wehrmacht officers.
  • Guards in Paycheck are now proper Waffen SS personnel.
  • Guards in Removal are now proper SS-Totenkopfverbände personnel.
  • Guards in Stronghold and White Head are now proper RSHA personnel.
  • Corrected some voice errors in Shefferd.

To accommodate the changes to White Head, the passzones have been modified a little bit. Soldiers are no longer allowed to go inside the rooms where the bitches are entertaining officers!;-) In future versions, I'm planning to make only the driver use the truck after loading it with the boxes without arousing suspicion.

Liz Shaw 09-19-2011 12:13 PM

Video walkthroughs of MoTmod are up on YouTube. I'll try to upload one mission each day...

http://www.youtube.com/playlist?list=PLEFCD7882F8F1197C

Beware, some of these videos on the playlist may be blocked in some countries (some WW2 songs are protected by copyright).

forlik 09-19-2011 01:02 PM

Quote:

Originally Posted by Liz Shaw (Post 338245)
Video walkthroughs of MoTmod are up on YouTube. I'll try to upload one mission each day...

Good work! Keep it up! :cool:

Tob21 11-13-2011 12:12 PM

Hi there. I am having a problam whith this mod. When I start a large outdoor level from the first game (Paycheck, 8 snipers and Removal) the level is all broken, with random colours and shapes, after a few seconds the game crashes. Do you know what the problam is?

forlik 11-14-2011 05:23 PM

Quote:

Originally Posted by Tob21 (Post 361054)
Hi there. I am having a problam whith this mod. When I start a large outdoor level from the first game (Paycheck, 8 snipers and Removal) the level is all broken, with random colours and shapes, after a few seconds the game crashes. Do you know what the problam is?

Try to look at your log, perhaps you will find a reason.
Also try to open the mission script file (.lua), find this line
Code:

System:SetVar( "r_farclip" , 5000 ); -- forlik
and change the second parameter from 5000 to 3000.

Tob21 11-14-2011 07:10 PM

Quote:

Originally Posted by forlik (Post 361523)
Try to look at your log, perhaps you will find a reason.
Also try to open the mission script file (.lua), find this line
Code:

System:SetVar( "r_farclip" , 5000 ); -- forlik
and change the second parameter from 5000 to 3000.

Changing the numbers worked, thank you. Nice mod by the way.

So, is this mod finished?


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