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-   -   Friday 2010-10-22 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17054)

MOG_Rumboy 10-27-2010 07:11 AM

Wow, dont want to picky but..
 
Absolutely great Oleg. Reflections are fantastic. Not sure if someone else mentioned - so many pages of positive response here well deserved.

The reflections very nice but not a reflection? Pic 9, the picture is the image of the pilot from the front rather than the mirror image.

I'll still buy it straight away though!

Keep up the great work.
Rum

Robert 10-27-2010 08:43 AM

Quote:

Originally Posted by addman (Post 193158)
A.I, yeah that's also VERY important. Something that almost ruins offline play is the A.I's "spider-sense" when you get to a certain distance to it and it immediately senses you. Imagine using real tactics and be able to swoop down on an enemy formation and rip some apart before it even knows you're there and even after that struggles to find you as you ascend back in to the clouds. Now THAT is more important to ME than clickable cockpits and historical correct farm yards.

Actually, everything Oleg and crew have worked for would be wasted if there's not a marked improvement in AI. I don't fly online so this is important to me. I am highly impressed with the progress of BoB and as such maintain my hopes based upon all that I've seen so far, that the AI WILL be much better than IL2.

Frankly, I'm not all that impressed with RoF's AI. Though it does have some good routines, it relies on cheating a lot.

The proof will be in the release.

addman 10-27-2010 09:14 AM

Quote:

Originally Posted by Robert (Post 193168)
The proof will be in the release.

I guess so, video/PC games A.I -in general- have NOT kept up with other parts of game developing the last decade IMO. It's sad really, things are almost going the opposite direction with games like CoD were MP is probably more popular than SP. All those cores and calculation power only going to waste. Here's hopes that SoW will be leaps ahead of what IL-2 had to offer, though I'm cautiously optimistic :)

The Kraken 10-27-2010 10:04 AM

Quote:

Originally Posted by Robert (Post 193168)
Actually, everything Oleg and crew have worked for would be wasted if there's not a marked improvement in AI. I don't fly online so this is important to me. I am highly impressed with the progress of BoB and as such maintain my hopes based upon all that I've seen so far, that the AI WILL be much better than IL2.

Same here. Now we haven't heard too many details about the AI (just like with other core features), but what we did hear sounds like some nice progress. Mostly the possibility to have different skill levels in different areas (aiming, flying, awareness etc.) and that the AI will no longer have x-ray vision in all directions.

Looking forward to see how this will add up :)

philip.ed 10-27-2010 11:27 AM

Quote:

Originally Posted by Abbeville-Boy (Post 193109)
the main complaint seems to be that the base is not flat, dont ask me how they know that from the few wip shots shown ;)

Quite a lot of shots have been shown with clouds in them to be fair; all from lots of different angles. Check out foo-bars excellent site to see.

Magusfunk 10-27-2010 11:57 AM

Ouh my god! (i don't know why to say that as atheist, maybe Oleg is god)

Looks very fine indeed. I just started playing IL2 again, but now after seeing these images i don't know if i want to go back :confused:

SlipBall 10-27-2010 01:27 PM

Quote:

Originally Posted by The Kraken (Post 193176)
Same here. Now we haven't heard too many details about the AI (just like with other core features), but what we did hear sounds like some nice progress. Mostly the possibility to have different skill levels in different areas (aiming, flying, awareness etc.) and that the AI will no longer have x-ray vision in all directions.

Looking forward to see how this will add up :)



The rumor going around, is that the AI are much improved, highly intelligent, and will be allowed the use of full start up procedures.:grin:

Tte. Costa 10-27-2010 01:50 PM

Quote:

Originally Posted by Richie (Post 193139)
Shift F1 keeps your head behind the gun sight or behind the armor glass. When you get behind the gun sight you are much more likely to get a bullet threw your head.

So...
You are not protected by the armored glass wen aiming?

Tte. Costa 10-27-2010 01:55 PM

Quote:

Originally Posted by RAF74_Winger (Post 193142)
Depends what side your 'dominant' eye is; the dominant eye always controls the sight picture. You can check which eye is dominant by alternately covering one eye then the other. If the position of the thing you're looking at changes when you cover the right eye, then your right eye is dominant and vice versa
W.

Then there are no reason to put the Revi in the right side unless they aimed with the left eye closed. ;)

onlyforbrian 10-27-2010 02:16 PM

Fantastic job Oleg.!! In fact..good enough for me so let's get it on the store shelves..:):):)


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