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Thanks for your nice comments about my videos a few pages back. I'm putting another one up tomorrow...
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With a 1000 planes I don't know how they kept from running into each other to be honest. I assure you I would clip one or two heh
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Have found a way to make a smooth recording of the 1610 plane mission. Will have to do further testing and look at more results to see if it works as well as it seems to, but that stutter that was killing it before is gone. Don't want to clutter up this thread though with my little drama's in relation to it all, so I'll just put up another video if I come up with something worth looking at. Does look though like I spoke too soon about being limited to making recordings with just 1000 planes.
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Some of the largest raids employed 1000 bombers to strike targets in Germany. This bomber stream could be as long as 100 miles (161 km) and as wide as 1 mile (1.61 km). At 180 mph (290 km/h) over the target an air raid could last from 35-45 minutes. |
With regard to numbers of aircraft needed to be seen in a COD mission emulating raids of the Battle of Britain time frame, I should think that no more than a couple of hundred would suffice. If the Luftwaffe flew a maximum of 1500 "sorties" on some 'maximum effort' days across the breadth of southeast England against geographically separated targets, and over a duration of several hours, clearly no more than a few hundred would be at any specific location-in-space and time.
The USAAF attacks on Germany in 44 and 45 did number in excess of 1000 bombers, and perhaps an equal or larger number of fighters, but that stream of bombers and escorting fighters would likewise have been spread out in time-and-space. Thus, again, even an emulation of an air battle over Germany in '45 would not require more than a few hundred aircraft to be 'spawned' in a COD game/flightsim at any one point in time. Therefore, I think that the investigation into 'smoothness' of the simulation in handling 1600+ simultaneous aircraft is interesting only in theoreticals. Of course, if it can be shown (tweaked) that such a massive number of aircraft can be generated smoothly, that bodes very well for extremely smooth, non-stuttering air battles of a realistic 300 aircraft or so. imho |
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I could be wrong, but from what I've already seen I don't think the game engine itself will have a problem rendering several hundred aircraft at once, at playable frame-rates, when the hardware is capable of doing so. And in the meantime, right now, purely in terms of numbers of planes, video's can be made, using the current game, with enough aircraft in them to recreate anything that actually happened during the Battle of Britain. Whether anyone has the skills and commitment to work around the game's other limits and actually do that is another thing. |
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