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-   IL-2 Sturmovik: Birds of Prey (http://forum.fulqrumpublishing.com/forumdisplay.php?f=132)
-   -   Suggesting to devs (http://forum.fulqrumpublishing.com/showthread.php?t=8616)

Brucerer 09-21-2009 03:45 AM

Stick Scaling
 
I know there is an elevator / aileron sensitivity option already, but it seems to limit the maximum value... what i'd really like is an option to make small movements less sensitive but large movements still give the full effect.

So as you move the stick it gives exponentially more effect... I've seen this in other games - they call it stick scaling - and it really helps with control when lining up a shot without losing the ability to perform sharp turn etc.

Currently i often find myself trying to make small adjustments but the smallest possible (just out of the dead zone of the stick) is too much and i end up bouncing back and forth rather than making a smooth movement.

Even if this option was only available as presets, i'd be grateful.

Thanks and congrats on making a great game!

oblivion91 09-21-2009 04:05 AM

there needs to be a penalty for crashing during multiplayer, or at least points awarded for the last person to score hits before the person crashed. Too many times ive had a guy lined up perfectly, and he decides to dive into the ground or water. He isn't penalized, and i wind up with nothing.

iannik 09-21-2009 08:10 AM

I ask to devs:

-how is possible that in SIM mode is not shown heading with Throttle, speed and Altitude. Compass is one of the most important instrument in the cockpit.

-I'd like a simple editor for free flight or for missions. Ora free flight mode where is possible to select the map.

-in some airports there are guard tower at the begin/end of the runway, that is incredible.

-i'd like if in the site will be the opportunity to print scanarios map. This should be really useful for navigation so i don't need to open everytime the map in the game.

I love this game, it is a good start but need few little changes. obviously I'd like cockpit for axis planes and bombers, accuracy for models (macchi prop) and othre things... step by step. ;)

Ancient Seraph 09-21-2009 11:12 AM

Quote:

Originally Posted by oblivion91 (Post 103317)
there needs to be a penalty for crashing during multiplayer, or at least points awarded for the last person to score hits before the person crashed. Too many times ive had a guy lined up perfectly, and he decides to dive into the ground or water. He isn't penalized, and i wind up with nothing.

This will be fixed in the upcoming patch. A penalty will be given to everyone crashing without damage, or you'll get the kill if you hit him good enough. For now, we'll just have to live with the fact some people are lame.

beaker126 09-21-2009 03:29 PM

Awesome game Anton & Co. Most of what I have to suggest would probably have to be in a sequel, but here goes.

1. Some naval missions. For example, I'd love to see this game's treatment of the Swordfish mission to sink the Bismark, and a convoy escort mission in a bomber would be cool too.

2.Pacific theater and North Africa.

3. A new online mode, Airlift. Players would be tasked flying a transport plane to a friendly airfield and have to land. Both sides would be doing this, and could also be trying to shoot each other down at the same time. It would be a neat way to fly a C-47 or Ju-52.

Thanks for listening.

Dreetje74 09-21-2009 04:15 PM

Since i played iL2-Sturmovik on pc years ago...the only thing i really miss is the ignition of the engine.

I know, it sounds stupid but i really loved the sound of the engine starting with the smoke comming out of the exhausts. :rolleyes:

....or flying back to base after a mission with a smoking/stalling engine....and when it dies on you,...still trying to ignite the damn thing. lol:)

Gazz6666 09-21-2009 04:55 PM

Quote:

Originally Posted by Ancient Seraph (Post 103373)
This will be fixed in the upcoming patch. A penalty will be given to everyone crashing without damage, or you'll get the kill if you hit him good enough. For now, we'll just have to live with the fact some people are lame.

But hang on a moment.

Many a time i've been hard on the tail of an enemy in a dogfight, and often using the target camera, i've been too target fixated and flown into the ground whilst trying to follow my target. So this means i'll get penalised because I wasn't looking where I was going, but I get the same penalty as someone doing it to avoid being killed?

Ancient Seraph 09-21-2009 05:29 PM

Quote:

Originally Posted by Gazz6666 (Post 103474)
But hang on a moment.

Many a time i've been hard on the tail of an enemy in a dogfight, and often using the target camera, i've been too target fixated and flown into the ground whilst trying to follow my target. So this means i'll get penalised because I wasn't looking where I was going, but I get the same penalty as someone doing it to avoid being killed?

Wrapping your car around a tree will get you killed, whether you did it because you were looking at a pretty lady or to commit suicide.
Guess you'll just have to be more careful where you fly :).

Brucerer 09-22-2009 02:54 AM

I've been finding it frustrating lately online: i create a dogfight match, someone joins, game starts, i shoot them down a couple times and then they quit before the game is over! This means i dont actually get credited for winning the match which is weak.

RubberBoots 09-22-2009 04:47 AM

Quote:

Originally Posted by Brucerer (Post 103722)
I've been finding it frustrating lately online: i create a dogfight match, someone joins, game starts, i shoot them down a couple times and then they quit before the game is over! This means i dont actually get credited for winning the match which is weak.

I'd recommend waiting for more than one player--but in all seriousness, early-quits are frustrating, especially when it's 4v4 and after 2 quits it gets down to 4v2. I had the same issue with Gears of War--I don't like the "you can only join a game before it launches" system--it doesn't work on the xbox because people just games too frequently. I wish you could join games that were in progress.

*Re: my previous post. I now realize the game actually claims to have 1-16 coop. This is not at all true. Elsewhere on the forums I heard the weak excuse that "Strike" is actually coop vs. coop. I'm sorry. This is not what people understand by "coop." They understand player+player(s) vs. AI. This is kind of false advertising and I was very disappointed to learn that it wasn't in the game. It's still one of the best purchases I've made in a while and I'll be playing the CRAP out of multiplayer...but this was the element I was actually most looking forward to: flying with my friends.

Abbevilleboy 09-22-2009 08:59 PM

Quote:

Originally Posted by moonknight82 (Post 99870)
Great game, but there are some disappointing inaccuracies on show:

The Battle of Britain:
The Spitfire IIb and the Hurricane II were NEVER used in the Battle of Britain. The Spitfires used were Mk.1, Mk.Ia and Mk.IIa (which all has 8 x .303 machine guns...no cannon) and the Hurricane I (which had 8 .303 machine guns) was used. Spitfire IIb and Hurricane Mk.II didn't apprear until AFTER the BoB.

Given the resources available on the battle, there are no excuses for this!

All RAF Battle of Britain fighters were painted green and brown on top...never grey.

A Hurricane Mk.II would be in grey and green on top...not brown and green.

The Macchi Mc.202 had a 3-bladed propeller...not a 4-bladed propeller.

The aircraft you have listed as a P-51B is actually Mustang I - the RAF name for the P-51A (the A had an Allison engine, as opposed to the Merlin on the B/C/D, and 4 20mm cannon instead of 4 x .50cal machine guns on the B/C and 6 x .50cal machine guns on the D)

If I notice any other errors I will post them up.

There are plenty - don't they school people properly in Russia? I suppose they got taught they basically won the war all by themselves and the Battle of Britain was just a side show.

Actually I take it back - we don't school people properly in the UK either. Most of my own countrymen seem to know sweet FA about it either.

Abbevilleboy 09-22-2009 09:15 PM

Quote:

Originally Posted by moonknight82 (Post 102970)
Mk.IIb Spitfires had cannons...not many made. They were post Battle of Britain (thus another incorrect part of the game) and were camouflaged in grey and green on top...they pretty much looked exactly like a Mk.V. The Battle of Britain fighter marks were the I, Ia and II (possibly IIa...will have to check that). They were all camouflaged in green and brown on top (the BoB day fighter scheme...). Thus why the picture is puzzling...cool pic, but inaccurate. Nice pic...shame about the error...

Sorry, no - Early MkVa & bs did get the green/brown scheme to start off with; the grey/green came along later in the year (1941).

That guy's sig pic depicts MkVb's of 92 Sqn (QJ) in early '41, as he says over the Isle of Wight - The Needles to be precise.

The ranking of RAF officers in the game is all wrong - the Corporals would have been riggers/fitters, not pilots, no matter what the shortage may have been they simply weren't flight trained! Their contribution to the war effort is highly under rated none the less...

Flt Sgt/Pilot Officer/Flying Officer/Flt Lt/Sqn Ldr/Wing Cdr/Gr Capt (rarely flying) etc are the correct RAF ranks.

rocketassistedllama 09-23-2009 06:56 AM

Howdilli...well, as I've waxed lyrical about this game before-and now that I've finally finished the campaign on realistic a few days ago [just started on simulation;] I hope I'm forgiven for offering some harsher criticism-in the interests of forging a stronger sequel!

#1; Unless the flak can be made WAY more dangerous [I have'nt been hit yet...so that's 100000% more lethal??:] I'd scrap all the ground attack missions entirely. Without flak they're weak, dull-and far too easy next to the fighter-type stuff [which shines.]

#2; Some type of secondary zoom for the 3rd person view would be VERY nice, which you have inside. It's even more important 3rd person actually; as you're already a greater distance from the enemy, than in-cockpit...

#3; Ability to fly any plane, in any campaign-once mission unlocked. A staple, for providing replayability.

#4; Training is a bit bare-bones. Something like in 'Battlestations"; where you can choose plane types/formations etc, and then place them.

#6; One way to add replay with the campaign, is the ability to 'slide' the ratio of ace pilots, to rookies...maybe then, less of them will crash into the ground, or fly in a straight line whilst I'm chasing them;0)

#7; After such an inspired gameplay decision in campaign [no consequences for failing a mission...just like real life, you still keep flying;] why is this taken away in the single missions?? Reminds me of 'Heroes of the Pacific'-where I'd fail countless times, for not managing to shoot down xhundred fighters within the first 10 minutes.....means most replay single player, is in the campaign. I mean; 'Heroes', not a sim, was a WAY harder game than this [practically unplayable because of it]...because they'd fail you all the time. Anything that's timed-unless it's in a racing game.....

#8; byebye 'recon' missions. Seriously...I was laughing, wondering what people would think of my new 'game'...which consisted in flying in a slow circle, for 10 minutes. Gameplay??
Again, recon missions in campaign are ok...as stuff at least tries to chase you.

Again; mucho apologido. Love the game...I just want a stronger sequel;0)

trk29 09-23-2009 07:59 AM

Quote:

Originally Posted by rocketassistedllama (Post 104131)
#1; Unless the flak can be made WAY more dangerous [I have'nt been hit yet...so that's 100000% more lethal??:] I'd scrap all the ground attack missions entirely. Without flak they're weak, dull-and far too easy next to the fighter-type stuff [which shines.]

Anton stated that Flak is getting a upgrade to be more harmful.

I for one have never been hit by it.

GCoutinho 09-23-2009 08:22 AM

Started to play some simulation games lately, I just noticed something I ignored:
- Now in simulation mode you can use external views by pressing the D-PAD

The virtual cockpit is presently a necessity due to the absence of cockpits for some planes, but external views feels a bit more unrealistic.

Hopefully in future patches / DLC there will be an option to restrict the use of external views and the use of planes that don't have cockpits.

Ancient Seraph 09-23-2009 09:57 AM

Quote:

Originally Posted by GCoutinho (Post 104156)
Hopefully in future patches / DLC there will be an option to restrict the use of external views and the use of planes that don't have cockpits.

In the next patch most, if not all, planes are supposed to get cockpits.

Rhah 09-24-2009 11:52 AM

Quote:

Originally Posted by Ancient Seraph (Post 104176)
In the next patch most, if not all, planes are supposed to get cockpits.


Are you sure? As far as I'm aware, only the 109 and 190 were definitely getting 'pits in the immediate future, and there was no mention of them being part of the forthcoming patch.
I may be wrong, but I don't think there are any plans to provide pits for the bombers, or Italian fighters.

juz1 09-24-2009 12:06 PM

Dear Devs,

would there be any possibility of setting an approx start altitude level for Multiplayer Maps please...I'm thinking this would encourage more high altitude dog fighting, an aspect of your fine game which is slightly lacking in multiplayer...

also a strike variant where one side just takes fighters and racks up multiple tickets for each bomber kill, the bombing team can go with just bombers or maybe escorts too...



also dlc the low-level Romanian oil fields raid in B24s...real eye-candy potential
________
Buy Silver Surfer Vaporizer

rocketassistedllama 09-24-2009 02:17 PM

Cool...I'm so glad to hear this game's being supported as well as it is by the developers. It's gold-there's simply nothing to touch it on console, and I can see other developers being scared away by Il-2's near dominance of most aspects.
Initially, whilst playing the demo [then the game;] I had the same fear that I did when playing 'GTA 4' for the first time, namely; this is the death of this particular genre...how do they improve upon it?? But there's tons of room...if we don't have to wait for a sequel in order to get decent flak....I would have actually rated that as more important than fully dynamic damage.....the damage in this game is enough to impress anyone, making improvements a thing of dwindling returns.

moonknight82 09-24-2009 09:59 PM

Quote:

Originally Posted by Abbevilleboy (Post 103989)
Sorry, no - Early MkVa & bs did get the green/brown scheme to start off with; the grey/green came along later in the year (1941).

That guy's sig pic depicts MkVb's of 92 Sqn (QJ) in early '41, as he says over the Isle of Wight - The Needles to be precise.

The ranking of RAF officers in the game is all wrong - the Corporals would have been riggers/fitters, not pilots, no matter what the shortage may have been they simply weren't flight trained! Their contribution to the war effort is highly under rated none the less...

Flt Sgt/Pilot Officer/Flying Officer/Flt Lt/Sqn Ldr/Wing Cdr/Gr Capt (rarely flying) etc are the correct RAF ranks.

I have never, ever seen a photo or info about Spitfire Mk.V being in green and brown...and I have access to so many Spitfire books it's untrue! Only Aussie Spit Mk.5s were in brown and green (foliage green and light earth, or dark green and dark earth...) RAF 5s were never brown and green.

GabeFan 09-24-2009 11:08 PM

Quote:

Originally Posted by juz1 (Post 104496)
also dlc the low-level Romanian oil fields raid in B24s...real eye-candy potential

+1

Yes Please!!!! A Ploesti mission would be awesome...

Robotic Pope 09-25-2009 01:24 AM

Quote:

Originally Posted by moonknight82 (Post 99870)
Great game, but there are some disappointing inaccuracies on show:

The Battle of Britain:
The Spitfire IIb and the Hurricane II were NEVER used in the Battle of Britain. The Spitfires used were Mk.1, Mk.Ia and Mk.IIa (which all has 8 x .303 machine guns...no cannon) and the Hurricane I (which had 8 .303 machine guns) was used. Spitfire IIb and Hurricane Mk.II didn't apprear until AFTER the BoB.

Given the resources available on the battle, there are no excuses for this!

All RAF Battle of Britain fighters were painted green and brown on top...never grey.

A Hurricane Mk.II would be in grey and green on top...not brown and green.

The Macchi Mc.202 had a 3-bladed propeller...not a 4-bladed propeller.

The aircraft you have listed as a P-51B is actually Mustang I - the RAF name for the P-51A (the A had an Allison engine, as opposed to the Merlin on the B/C/D, and 4 20mm cannon instead of 4 x .50cal machine guns on the B/C and 6 x .50cal machine guns on the D)

If I notice any other errors I will post them up.

Moonknight, you make a mistake yourself. Read PhantomIIf4's thread here. http://forum.1cpublishing.eu/showthr...ght=developers

Your paragraph should read like this:
Quote:

The aircraft you have listed as a P-51B is actually Mustang IA - the RAF name for the P-51 (the P-51 had an Allison engine, as opposed to the Merlin on the B/C/D, and 4 20mm cannon instead of 4 x .50cal machine guns on the A/B/C and 6 x .50cal machine guns on the D)
The P-51A was the USAAF name for the Mustang II and had the four .50inch machine guns.

The Mustang I had two .50 machine guns just under the spinner, firing through the propeller. Two more .50 in the wings along with four .30 machine guns making 8 machine guns in total. The early Mustang I planes also had a shorter carbouretta scoop above the engine. This IS NOT the plane in BoP.

By the way the USAAF name for the Mustang I is the XP-51 used for USAAF evaluation before North American was allowed to sell the Mustang I to the RAF.

moonknight82 09-25-2009 09:32 AM

Quote:

Originally Posted by Robotic Pope (Post 104679)
Moonknight, you make a mistake yourself. Read PhantomIIf4's thread here. http://forum.1cpublishing.eu/showthr...ght=developers

Your paragraph should read like this:


The P-51A was the USAAF name for the Mustang II and had the four .50inch machine guns.

The Mustang I had two .50 machine guns just under the spinner, firing through the propeller. Two more .50 in the wings along with four .30 machine guns making 8 machine guns in total. The early Mustang I planes also had a shorter carbouretta scoop above the engine. This IS NOT the plane in BoP.

By the way the USAAF name for the Mustang I is the XP-51 used for USAAF evaluation before North American was allowed to sell the Mustang I to the RAF.

I realise that...I was tired when writing that post, so please forgive that mistake. I am seriously anaemic right now.

Rittmeister86 09-25-2009 11:46 PM

Could you guys put in a patch where you could land and re-arm/re-fuel at the airfields?

trk29 09-26-2009 04:08 AM

Quote:

Originally Posted by Rhah (Post 104488)
Are you sure? As far as I'm aware, only the 109 and 190 were definitely getting 'pits in the immediate future, and there was no mention of them being part of the forthcoming patch.
I may be wrong, but I don't think there are any plans to provide pits for the bombers, or Italian fighters.

You are correct 109 and maybe the 190 as Anton stated.

DannyBooze 09-26-2009 07:23 AM

Quote:

Originally Posted by Rittmeister86 (Post 104988)
Could you guys put in a patch where you could land and re-arm/re-fuel at the airfields?

plzzzzzzzzz add this so we can re arm re fuel. on sim theres no point in doing it with limited f/a if u cant rearm refuel :confused::confused::confused:

TONIJAZZ 09-26-2009 07:50 AM

microsoft sidewinder force feedback 2
 
Please, support for this great joystick!!!
If you enable mapping controls and realistic forces this one will be a must have game!!!

fuzzychickens 09-26-2009 04:46 PM

Quote:

Originally Posted by TONIJAZZ (Post 105060)
Please, support for this great joystick!!!
If you enable mapping controls and realistic forces this one will be a must have game!!!

I'd agree if it weren't for the fact the MS are a-holes and abandonded flight sticks and the flight sim market - which clearly show MS puts maxing revenue before quality.

Flight sticks don't appeal to the lowest common denominator - shareholders could use that extra half-cent, so bye bye sticks and flight sims.

MS says, "Go play the latest Halo"

Oyorgi777 09-26-2009 09:28 PM

Joystick Deadzone...
 
Dear Devs,

Already covered, but just to reinforce this NEEDS for a future update ;-)) :

1- Decrease the Deadzone of Joysticks (or maybe can you make it adjustable??). Now, it is quite unplayable unless decreasing the sensitivity...

2- Create 8 "sight directions" instead of 4, controlable with the hat (with the Thrustmaster Flightstick X). Or maybe a panoramic or rotating seeing mode controlable with the hat with a reset button.

Thank you for your work!!

Abbevilleboy 09-27-2009 10:11 PM

wrong again
 
Quote:

Originally Posted by moonknight82 (Post 104630)
I have never, ever seen a photo or info about Spitfire Mk.V being in green and brown...and I have access to so many Spitfire books it's untrue! Only Aussie Spit Mk.5s were in brown and green (foliage green and light earth, or dark green and dark earth...) RAF 5s were never brown and green.

1) Do you really think this makes you unique in your 'expertise'?

2) Can you tell the difference between earth brown and ocean grey in B&W photos?

The Spitfire MkV entered service in early 1941 and the Land Temperate scheme was not replaced until August 1941.

The first production Spitfire MkVs were factory painted in the Land Temperate scheme, Dark Earth/Dark Green/Sky (Type S refers to the type of paint used - smooth instead of matt - not the colour. There were other Type S paints in use). Squadrons started reequipping with the MkV from February 1941. From 16th August 1941, day fighters were instructed to be repainted in the new Day Fighter Scheme of Ocean Grey/Dark Green/Medium Sea Grey. This was to be done at the first convenient opportunity. From September 1941 manufacturers had to supply new aircraft in the Day Fighter scheme.

trk29 09-28-2009 04:47 AM

Rear gunners need to have a over temp on the guns like the front main guns on all the aircraft.

Majictoast 09-28-2009 05:04 AM

Team
 
can you add a option in the game to intentionally set up team fights between players? or CLAN SUPPORT? why not have that? im sure people all over the world would love to fight as a team in custom matches.

how about allowing me to play my PS3 music while im playing online? i would really love to jam out to Kenny G while im tearing up the sky's did i say Kenny G? i meant Young Jeezy

also if not that can you add Aircraft editor of some kind?

for online mode. let us create a more detailed profile. log the flight hours like real pilots. and for the love of god PLEASE let us customize the plane a little bit. in WWII pilots had the ability to paint their bombs and paint nice designs on their aircraft? even log how many enemy's they shot down with little painted designs along the body,

let us have options to make an aircraft our own. i feel that if i was able to fly an aircraft that i customized. i would feel much more drawn into the game. that would be a powerful feature to the game.


or allow a ranking system for the more elite players where there will be rewards for players with the best records for flight. a reward could be anywhere from 2 tone paint job to a pimped out MP3 player in the cockpit,

kidding about the last part

Ancient Seraph 09-28-2009 09:53 AM

Quote:

Originally Posted by Majictoast (Post 105671)
also if not that can you add Aircraft editor of some kind?

for online mode. let us create a more detailed profile. log the flight hours like real pilots. and for the love of god PLEASE let us customize the plane a little bit. in WWII pilots had the ability to paint their bombs and paint nice designs on their aircraft? even log how many enemy's they shot down with little painted designs along the body,

let us have options to make an aircraft our own. i feel that if i was able to fly an aircraft that i customized. i would feel much more drawn into the game. that would be a powerful feature to the game.

This was possible in 1946, a feature which was awesome. I vote +1 on this. And it's an opportunity for the devs to make some extra money: nose art for €0,50 a piece (not that I'd ever buy it, but it fits in the general Xbox Live Marketplace trend going on atm) :P.

Mjollnir1975 09-28-2009 07:34 PM

PS3 Eye = track ir
 
In an attempt to introduce my sons to the il-2 series i have the ps 3 version. My question is is there a way to implement the ps3 eye in a manner similar to the track ir? If that could be done that would alleviate the need to push in to look around.


S!,
Mjollnir1975

Ancient Seraph 09-28-2009 08:15 PM

Quote:

Originally Posted by Mjollnir1975 (Post 105919)
In an attempt to introduce my sons to the il-2 series i have the ps 3 version. My question is is there a way to implement the ps3 eye in a manner similar to the track ir? If that could be done that would alleviate the need to push in to look around.


S!,
Mjollnir1975

I believe this is possible, however, I don't have a PS3, so I'm not sure. Try making a seperate topic for it ;).

exgavalonnj 09-28-2009 09:37 PM

If you can add missions put in a B-17 bombing mission. Add JU88 and more US planes like P40 and P38l. also in STRIKE instead of attacking concrate bunkers put in tanks with AA guns.

CrankyBulletcup 09-28-2009 11:26 PM

They need to add the FW190A-6, well add all of the varients of all planes

propagandawarmachine 09-29-2009 12:11 AM

Give Germys some Cockpits for Online then make a Forced Cockpit Option for realistic and sim. I dont give a rats if the internals actually function I dont really look at em.

hear that we need:

Forced Cockpits!

Say it with me "Forced Cockpits". Virtual is not for the battle hardened!

Also Simulator has a nack of letting planes disappear when you close the distance. You can see the specs and they just vanish which makes a already challenging setting even more frustrating.

DannyBooze 09-29-2009 04:51 AM

Quote:

Originally Posted by propagandawarmachine (Post 106070)
Give Germys some Cockpits for Online then make a Forced Cockpit Option for realistic and sim. I dont give a rats if the internals actually function I dont really look at em.

hear that we need:

Forced Cockpits!

Say it with me "Forced Cockpits". Virtual is not for the battle hardened!

Also Simulator has a nack of letting planes disappear when you close the distance. You can see the specs and they just vanish which makes a already challenging setting even more frustrating.

yaaa!!!!!! plz forced cockpit at least as a option setting for a match :!::!::!:

merro 09-29-2009 06:21 AM

Quote:

Originally Posted by DannyBooze (Post 106161)
yaaa!!!!!! plz forced cockpit at least as a option setting for a match :!::!::!:

/signed

Tudorp15 09-29-2009 10:54 PM

Awesome game. My favorite now by far.

Suggestion: Next one, do a Pacific Theater version, with corsairs, P-38s, P-40s (my personal fav), B-24, etc.. That would make an awesome sequil to BOP. By the way, even some C-47 Skytrain drops would be cool...

Drop me an email when I can pre-order mine <wink>


BTW: I love my P-47 with the D Day livery... Thanks..

Der Übermensch 09-30-2009 06:14 AM

Necessary Fixes for Multiplayer
 
More than anything, there needs to be an option to force random teams.
I don't know how many times I enter a Strike Game to see 3 people all set to "Team A" and sitting in their B-17s. Or worse, when there are 7 people in a room and 5 of them are set to a certain team, and the host starts the game anyways.

I would also really really suggest that game rooms not close after a match. There are not enough games hosted at any one time, so it is hard enough to find one as it is... why not just keep the room together for instant rematch?

While we are on the subject, maybe allow join in progress?

And allow display of all games at once regardless of type. There is no option for this, only quick match, which is to specific, and custom match, which is still too specific. Why not just a simple list of all the games available?

I love this game, and when you get a match going, the multiplayer experience is awesome... but setting up the matches is the most frustrating of experiences, and the design seems to lack common sense... It needs to be fixed if players are to be retained in the long run.

Edit: O yeah, and ability to change planes upon re-spawning would be nice, although it probably shouldn't be an option in simulator.

TonyPilot 09-30-2009 09:44 AM

Game vs reality!!!
 
Hi,
"Il-2 Sturmovik: Birds of Prey" is a great game ok. However, I think,
which like all the games that simulate the piloting of an aircraft,
in mode "simulation",are "overly" complicated to manage.
The "player" pilot has not available all the piloting gears,
to correct the altitude, pitch, roll etc..and the "real" panoramic view
to navigate and orienting itself, and overall, the experience
that has a "real"pilot.
Infact, if you see some video of IIWW dogfight with guncamera,you can observe
that the plane ora "more" stable respect the the planes in the "game" during the
combat. When you play you can see, especially in the sim mode,that the plane
is "to much" instable (too pitch and too roll) as if the plane was in the very
midst of a constant "turbulence".
Then I find it useless, in the game, overloaded difficulty
to piloting an airplane, because it is impossible in a console's game,
actually simulate the real piloting of an airplane.
So, I find that the mode "arcade" is the most suitable,
ultimately, to simulate reality.

moonknight82 09-30-2009 11:02 AM

Quote:

Originally Posted by Abbevilleboy (Post 105557)
1) Do you really think this makes you unique in your 'expertise'?

2) Can you tell the difference between earth brown and ocean grey in B&W photos?

The Spitfire MkV entered service in early 1941 and the Land Temperate scheme was not replaced until August 1941.

The first production Spitfire MkVs were factory painted in the Land Temperate scheme, Dark Earth/Dark Green/Sky (Type S refers to the type of paint used - smooth instead of matt - not the colour. There were other Type S paints in use). Squadrons started reequipping with the MkV from February 1941. From 16th August 1941, day fighters were instructed to be repainted in the new Day Fighter Scheme of Ocean Grey/Dark Green/Medium Sea Grey. This was to be done at the first convenient opportunity. From September 1941 manufacturers had to supply new aircraft in the Day Fighter scheme.

Although the Spitfire Mk.V entered service before the Land Temperate scheme was replaced, the Mk.Vb, however, had cannon feed problems (among others) and didn't enter service until AFTER the scheme was changed.
Wrong again...

imnotgeoff 09-30-2009 02:02 PM

yeh heres an idea FIX multiplayer an stop robbing me of my ranked stats

Kulis 09-30-2009 04:04 PM

Just got my copy of IL-2 today for ps3 and im absolutely lovin`it, almost lost hope for seeing a good flight simulator on console. Only thing bothering me about birds of prey is the warning for stall. Pissess me off to see it every time i`ve really gotten in the game and suddenly i realise that i am playing a game, if devs find anything to patch in IL-2 i really hope that theyll make an option to turn warning messages off, it would really add to immersion, it might be off on simulation but the thing i loved about previous IL-2:s was the customisation of difficulty, if that could be implemented in to birds of pray on consoles, it would make it perfect. Thank you guys for an awesome game, GOTY for me :)

Kulis 09-30-2009 04:12 PM

Oh, also customisable control scheme would be awesome, i find the combination in simulation to be a lot better than in realistic. Customisation of controls and difficulty with the option to turn off the warning messages and you sirs have the perfect console flying simulation in your hands.

Abbevilleboy 09-30-2009 08:17 PM

Quote:

Originally Posted by moonknight82 (Post 106697)
Although the Spitfire Mk.V entered service before the Land Temperate scheme was replaced, the Mk.Vb, however, had cannon feed problems (among others) and didn't enter service until AFTER the scheme was changed.
Wrong again...

See my earlier post, you're clearly part of the 'know sweet FA' club.

fuzzychickens 09-30-2009 11:03 PM

Quote:

Originally Posted by DannyBooze (Post 105057)
plzzzzzzzzz add this so we can re arm re fuel. on sim theres no point in doing it with limited f/a if u cant rearm refuel :confused::confused::confused:

Or how about at least adding ground start default, and air start as an option.

Air start should not have been in this game as only option. Even the dumbest console player can get a plane off the ground in arcade setting.

The ability to re-arm should added after ground starts are added first or both if possible.

SgtPappy 10-01-2009 02:48 AM

No idea if it's been mentioned.

The P-51'B' in this game is actually a P-51 (with no variant abbreviation; i.e. Not P-51A, just P-51) which is a Mustang Mk.Ia (RAF equivalent)with 4x 20mm cannon. These were requested by the Brits. The plane had an Allison V-1710 engine equipped with a 3-blade prop, noted by the intake on top the engine cowling.

The P-51B's were much different: Merlin-powered, inlet at the bottom of the cowling, 4x 0.50 cals, deeper oil/rad cooling intake. This was the Mustang Mk.III, and is actually considered the best of Mustangs in terms of performance.

P-51/Mustang Mk.Ia/NA-73X
http://www.mustang.gaetanmarie.com/p.../early/996.jpg

P-51B(C)/Mustang Mk.III
http://membres.lycos.fr/wings2/3vues/p51b_3v.jpg

Strange this mistake could be made since the P-51B/Mustang Mk.III was in IL-2 1946 and was favored by many a Mustang pilot.

Everything looks great other than that.

Robotic Pope 10-01-2009 03:38 AM

Nice Post SgtPappy. I really hope the devs are reading this and can change it in time for the patch. Its such a stupid mistake. Myself and others have mentioned this a few times before, http://forum.1cpublishing.eu/showpos...&postcount=526
http://forum.1cpublishing.eu/showthr...ght=developers

It could be changed to just P-51 but that would still really be wrong. Its an RAF plane so can only be called a Mustang IA.

You would never see an RAF Harrier GR.3 be called an AV8-A for example.

moonknight82 10-02-2009 12:21 AM

Quote:

Originally Posted by Abbevilleboy (Post 106866)
See my earlier post, you're clearly part of the 'know sweet FA' club.

I think you need to look in a mirror my friend...I know more about WW2 fighters than you could make up...

SgtPappy 10-02-2009 01:41 AM

Quote:

Originally Posted by moonknight82 (Post 107242)
I think you need to look in a mirror my friend...I know more about WW2 fighters than you could make up...

Don't we all? lol :-P

RCfalcon 10-02-2009 07:46 AM

Been really having a blast with this game, so I figured I'd join up here. First of all, thanks to the devs for finally bringing a great air combat game to the consoles. I've played these kinds of games since the original "Red Baron" and "Secret weapons of the Luftwaffe" back on the DOS days. Its nice to be able to get back into the genre, especially since Ace Combat had to go Xbox exclusive (boooooooooooo. lol). Im sure most of this has been brought up already, but I figured I'd add my two-cents.

- Clan support (I imagine you could call them squadrons or something). I always fly with the same people, and it would be nice to be able to make a clan, or at least make a clan-tag to stick in front of our names, like they had in COD4.

- Fix headset issues. Headsets will go out completely at random, and this requires a game restart to correct. Also, some people will be faint or unhearable when others can be heard perfectly fine. It can get sort of annoying, especially when working with a team. It doesn't happen on other games, and I've heard it happen with two different headsets.

- More Axis loadouts. There's a fair amount of variety among the Allied planes, and it would be nice to see some more among the Axis ones too.

- More variety in Strike missions. Just to spice things up and add other targets besides storage tanks and ships. Maybe airfields, bases, convoys, etc that are more heavily protected by AA guns, and actually shoot back (like this ships). Also, make AA more accurate, and more of a threat (might help balance the B-17 some if its made tougher to shoot down).

- German cockpits. I know its coming in the next patch, but I thought I'd mention it. I know I can't wait to actually be able to see the inside of my 109.

- Fix the P-51D/Fw-190 series. I know this is probably coming too. I can't wait for them to be fixed, personally. They are some of my favorite aircraft of the war, but in their current forms, they really don't hold up well to the 109s, Hurricanes, Spirfires and those damned Biplanes.

- Some more planes. Some nice ones to add would be:

- P-38 Lightning
- P-40 Warhawk
- Hawker Typoon
- B-24 Liberator
- F4U Corsair (I know its Pacific, but its a damn fine plane)
- B-29 Superfortress (also Pacific, but still awesome)

((some unlikely planes to get added, but they would still be nice to have))

- Horton 229 (It did actually fly during the war...it just killed every pilot that got put in it. Still an amazing plane that was decades ahead of its time.
- Gloster Meteor (so the Me-262 won't be so lonely anymore. lol)
- P-80 Shooting Star (it was initially developed when the Me-262 was discovered, and prototypes did fly during the war years. Also, it would give the jets a little more variety..and it looks awesome. lol)

Anyway, I know it was a long post, but I've been thinking about some things as I've been playing this great game. Just thought I'd state my opinion. Keep up the great work guys. With a lot of dev support, this really could be an amazing game.

HighFlyer1980 10-02-2009 01:40 PM

Can you make a Pacific Campaign DLC, please. ;)

Tiwatz 10-02-2009 09:45 PM

Ideas from a combat vet and military historian
 
I'm a combat veteran and I've personally seen a dozen different color tracers on the battlefield flying at my side and from my side back at the enemy... the same would have been the case in the skies over battlefields of world war two. different countries used different colors for different calibers and different types of ammunition... So, historically accurate tracer colors and brightness would be very nice on the eyes.

Has anyone noticed that only the tracers in the game actually seem to exist? Traditionally, ammunition for smaller caliber machine guns (or even .50s) would be loaded 1 in 5 tracer, the other 4 being ball or armor piercing, sometimes they'd be loaded with API, Armor Piercing Incendiary, which were generally all tracers- it would look like a stream of red or white lasers coming out of each gun- but the guns would heat up faster. Larger cannons, which generally had a slower rate of fire and less ammunition due to the rounds' actual size would fire all tracer usually because most cannon rounds were tracers, they'd be fire in short bursts to save ammunition because they couldn't carry very much... Look at actual combat footage when large caliber guns hit planes and ever smaller caliber ones with exploding or incendiary ammunition there are a lot of flashes and pieces of things and holes ripped into stuff. So at least for visuals there should be more lead per gun flying out than there are tracers- so there should be more tiny flashes and little holes. there doesn't have to be any change to the damage potential of each tracer- just make each non-tracer round due far less damage so that it won't alter gameplay, just visuals... I think it's kind of odd to see all my half dozen .50s on my P51 Mustang firing at water and only seeing 7 or 8 splashes after holding the trigger down for a second- when in reality it would be a stream of a couple hundred rounds I just let fly... the water would be a torrent of geysers in a stream, the affect of gunnery on that magnitude is like spraying a garden hose.

Another possibility is to make a new setting that would coincide with limited ammo and fuel. Limited cannon ammo only? Or, better yet, just treat cannons as as a secondary weapon like rockets or bombs. utilize the pressure sensitive controller and make the trigger fire only machine guns at light pressure and all guns on higher pressure.

Another problem I've noticed is quite frustrating... The dorsal turret on the A20 is for some reason unable to turn 360 degrees... which in real life- it could... it could even be used by the pilot and fire at the same target as the forward .50s in the nose. the same problem exists for the Dorsal gunner in the B17G... the dorsal turret could in-fact turn 360 degrees and had coverage over the entire top hemisphere of the plane. For some reason I can't seem to use the ball turret on the B17G at all... or at least it wont fire down. The ball turret had complete coverage of the bottom hemisphere of the B17 and could even fire straight down... The ball turret gunner frequently performed flips and spins and was frequently upside down shooting at enemy fighters... So, i think all the turrets should be fixed.

I also would like a new bombardiers view in the bombers, especially the He 111 and the B17G... Even in arcade mode you can't even come close to seeing a target if you fly at realistic altitudes- B17s flew at over 20000 feet on normal missions. Targets don't even show up on the in game radar over 15000 feet.

Also- and this is a stretch... but I'd like to be able to use my squadron from the campaign (the ability to command 3 or at least some AI controlled aircraft) in multiplayer. I think filling the skies with more planes, some commanded by a player, would be sweet. I'd love to have 4 B17G's flying in a formation--- but how'd you have them drop their bombs at the same time as you? Another problem with this is that generally even the most hardened AI plane I've seen in the game is very easy to shoot down... the skill of the AI would have to be beefed up to be like real Luftwaffe pilots in the early days of the war, or to last more than 10 seconds in a multiplayer team battle.

Robotic Pope 10-02-2009 11:23 PM

The Bombardiers view in Sim would be so much improved if all the developers did was delete the plane from the current view. You dont need to see the plane turning and it would make high altitude, level bombing possible without the damn fuselage in the way.
In WWII the bomb aimers didn't stand on top of their plane, lining up the target with the nose of the plane before they lost the line of sight and just had to hope and wait for a red light to drop the bombs. They AIMED at the target.

TheMarine 10-03-2009 04:48 AM

My copy of the game was delivered to me yesterday after 4 agonizing weeks of waiting and reading posts on this forum and I was very optimistic about the level of simulation the game would offer.
I completed all of the tutorials in order to unlock the simulation mode, hoping it would be vastly different from the arcade mode. I must be honest in saying that I was a little dissapointed.
The scenery and level of detail on the ground is absolutely stunning and is leaps ahead of previous installations of the game but the same can't be said for the overall "feel" of the flying experience.
When adjusting the throttle, there is no distinct change in the sound of the engine which is so important in a game like this. The guns, the enemy planes, the explosions, the sirens and communications all sound great but the sound effects of the users plane can be vastly improved.
Another complaint I have I the lack of controls available to the pilot. I understand that given the limited number of inputs available to the average gamer, the devs were unable to include very important inputs such as full control of the aircrafts flaps, prop pitch control, fuel mix, radiator etc. I do feel however that if a gamer is as serious as I am about this particular game - having purchased all previous derivatives of IL 2 - they would have more than a gamepad to fly with. Namely a keyboard, mouse and flight stick.
Would it not be possible to include these advanced controls in simulation mode whereby those who are serious about the simulation side of the game are given the option of controling every aspect of their aircraft using additional hardware? Leaving the arcade and realistic mode with all the assists etc for those who don't have the additional hardware (keyboard, mouse, stick).
Thank you to the devs for a great game. These are just my thoughts as a Virgo...

bunkaboa 10-03-2009 04:05 PM

Free flight
 
A little suggestion !

In Flight school mode, you need to choose at least one plane to fight against. It would be appreciated to have the ability to choose 0 plane, to make free flight !

Thanks :)

Stuka28 10-03-2009 04:17 PM

The planes explode far too easily when trying to crash land. Please fix it. It may not be a "crash simulator" but it would be a lot of fun if we could crash land when the plane is damaged. Also, in the training mode, it would be good if you had a squadron with you.

DannyBooze 10-04-2009 12:01 AM

i would like to see more american planes there is only two the p51 and the p51d, i would like to see some p38's sum p47's p39's p40's..... just more american planes would be nice

Zooant 10-04-2009 12:49 AM

Map Zoom
 
I posted before that it is nearly impossible to see ground targets in Simulator mode. Will this be addressed? I suggested earlier that maybe there could be radio chatter patched in to help those who are struggling. Another possibility would be to add zoom to the map. In Stalingrad there is so much going on that you can't even see your own plane on the map when your over the city.
I just beat the game in realistic mode. I think I might have to give up on trying to beat the campaign in simulator mode.

SEE 10-04-2009 01:30 AM

Same as a few others have said

Camera positions for Bombing and Rear gunner moved to 1st person view.

Missions start on the ground and end back at the base in realistic and sim modes with options to end or start in flight.

At last there is a decent WW2 sim for the XBox console and hopefully things will improve but MS need to improve their console with upgrades that allow developers to exploit its full potential.

DannyBooze 10-04-2009 04:46 AM

Quote:

Originally Posted by SEE (Post 107942)
Same as a few others have said

Camera positions for Bombing and Rear gunner moved to 1st person view.

Missions start on the ground and end back at the base in realistic and sim modes with options to end or start in flight.

At last there is a decent WW2 sim for the XBox console and hopefully things will improve but MS need to improve their console with upgrades that allow developers to exploit its full potential.

I second this...

NephilimUK 10-04-2009 07:43 AM

Suggestions to Developers.

1) Buy/download a copy of Warhawk (PS3) or perhaps Halo3 and look carefully at the lobby systems... Notice how they work? (team balancing, friends slots, clan support, etc) Great! Now incorporate it into your game! :rolleyes:

2) Lose the rubber band effect on the gunsights in sim and realistic mode - the last time I flew, my horizon didn't keep bouncing around every time an adjustment was made to the flight path.:shock:

Stuka28 10-04-2009 10:54 AM

Planes
 
There should be an easier way to unlock planes.

Tudorp15 10-04-2009 12:40 PM

Suggestion for the Devs
 
I love BOP. I have spent WAY too much time on this thing, but loving it. I am an older gamer (49) that gets board with games pretty quick and generally never finish them. This is the very first game that I have played all the way through the campain as well as the single missions, and now loving the online battles.

Anyway.. A few things I would like to see. A sequil with the Pacific Theater, and associated planes. Maybe a 3rd with Korean War theme with early jets (F-86, F-4, B-52, maybe even with some air refueling missions would be cool). Maybe even a WWI version on the side. Those old wood planes would be a hoot to buz around in.

Also, it would be really cool to be able to form a team and man the birds with non-AI gunners, etc. I think the B-17 for instance would be cool if we could man it with a pilot, and each gunner over Xbox Live and go on bombing missions and runs as a Bomber crew.

What I would love to see added to BOP, and future sequils is a "Free Flight" training map for on line. I have a handful of friends that we love to go in and just mess around. We like to put on little air shows for each other with low level high and low speed flybys, bombing demonstrations, etc. It is lots of fun. Maybe a map with ground targets to compete against each other on a friendly training basis. We got into private dogfight, or other modes, but if we happen to have a tail gunner, we have to be careful not to shoot each other down, because we like to practice formation flying as well. It is hard to do on the competition maps without a tail gunner going crazy. We like to lock on the other and watch them do stunts while another sits on the ground, etc.. Just lots of fun with this, and it would be cool to have a dedicated map for just this type of thing. Just a practice, or training on line map where we have control on who and when we want to lock on each other, with ground targets that we decide on the fly if they are friendly or foe.. Just sayin..

Thanks for a great game.. Keep this series going, it is the best console flight game out there hands down..

SEE 10-04-2009 01:03 PM

I only bought an Xbox console because I heard that IL2 was being launched and was fed up with forever upgrading my PC to keep up with each SIM generation. I really hope that console based sims develop a huge following and that we can look forward to more titles and continuing upgrades. Its MS who need to address the limitations of their platform for this genre and hope that they do so ASAP.

JesterMob6 10-04-2009 02:12 PM

I was very happy to see IL2 make its way onto the console scene. While I greatly enjoyed the time I spent on the PC with IL2, the AEP, and the Pacific, I definitely got used to the ability to adjust near everything, including flight surface response curves instead of a mere "sensitivity" setting, which leaves out the rudder. With the lack of available controllers compatible with the xbox, would it be possible to provide a means to adjust the rudder controls?
I hear there's a fix on the way to take care of the P51 series and possibly the FW series, so I hope that's true. I admire the P51s, and have a deep obsession with the FW 190s, but they seem to be quite lackluster on the console compared to the tweaked performance they received on the PC platform.

Tudorp15 10-04-2009 02:14 PM

I didn't mention that, but I also bought the Xbox 360 in anticipation for BOP. I was never much of a gamer, still am not. My sons were and they are married and off on their own with their own families, and of course took their boxes with them. They teased me when I went out and bought my own when I heard of BOP about a year ago. At the time, I had already thought it was available, but oh well, I bought a few other games in waiting, Ace Combat 6 being one of them. And enjoyed it, but I have always been an old school type, and loved the early aviation era, especially WWII war birds. I couldn't wait for the game release, and pre-ordered it as soon as I was able to back in May. I played with the demo as soon as it came out as well. I am also a SIM guy, not a gamer. Another good sim type game is Baja Edge Of Control, which until now, was my favorite title. Now, BOP demoted Baja, but I still love the both of them, and they are my #1 and #2 on my XBox. I am now content in waiting for newer versions coming from these developers. I really hope they stick with the SIM type of format in gaming, maybe even other SIM stuff like off road racing as well, or other transportation type of SIM stuff. Trains (I am also a Rail Fan), Planes, and Automobiles. Maybe even some Heli stuff, Tank stuff? I will be watching...



Quote:

Originally Posted by SEE (Post 108020)
I only bought an Xbox console because I heard that IL2 was being launched and was fed up with forever upgrading my PC to keep up with each SIM generation. I really hope that console based sims develop a huge following and that we can look forward to more titles and continuing upgrades. Its MS who need to address the limitations of their platform for this genre and hope that they do so ASAP.


Stuka28 10-04-2009 08:31 PM

crash
 
The games tendancey to explode with the slightest damage with the ground. Also, it would be a nice touch if we could fight for the controls instead of the game deciding that there is no chance after a certain amount of damage. It seems that the game has become slightly less immersive than the PC installments.

DannyBooze 10-05-2009 03:05 AM

men of war on consols would be sweet

AutomaticAddict 10-05-2009 09:14 AM

A few suggestions...
 
First off, this is a great title and I love playing it when I come home from work/ school. Some things are strange though... I play strike and capture the airfield objective games alot, but when I use up all my bombs on strike where do I get a reload? Just crashing to get more bombs seems a little retarded. Is there any way we could land and get more ammo? Or just make the bombs infinite on realistic as they are on arcade...doesnt seem that much more realistsic with 30 bombs on a fighter as is, also this would keep me from having to play kamikaze when I am on empty. Also too bad cannot make the respawns start off on an airfield instead of directly on top of who just downed the guy, giving an unfair advantage...Also probably my biggest want would be to have custom button mapping...I cant play simulator with my d-pad having to click in the right stick just to look, if I could choose I would make the left shoulder button the look toggle, the use the right thumbstick to look...This would make me happy, good job devs.

Ancient Seraph 10-05-2009 11:05 AM

Quote:

Originally Posted by AutomaticAddict (Post 108284)
First off, this is a great title and I love playing it when I come home from work/ school. Some things are strange though... I play strike and capture the airfield objective games alot, but when I use up all my bombs on strike where do I get a reload? Just crashing to get more bombs seems a little retarded. Is there any way we could land and get more ammo? Or just make the bombs infinite on realistic as they are on arcade...doesnt seem that much more realistsic with 30 bombs on a fighter as is, also this would keep me from having to play kamikaze when I am on empty. Also too bad cannot make the respawns start off on an airfield instead of directly on top of who just downed the guy, giving an unfair advantage...Also probably my biggest want would be to have custom button mapping...I cant play simulator with my d-pad having to click in the right stick just to look, if I could choose I would make the left shoulder button the look toggle, the use the right thumbstick to look...This would make me happy, good job devs.

Well, the crashing for ammo is just the sad truth. Not sure why though.
I can see why they made the spawns in the air, it helps maintain the speed of the fight, instead of having to fly to the battle longer than staying in one.
And about the buttons, with the update we're supposed tot be able to remap our buttons, but I'm not sure to what extent (i.e. being able to switch d-pad buttons).

Soulsurfer 10-06-2009 01:26 AM

Rather than have enemies respawn on your six or above you, they should have them spawn on the outskirts of the battle to make it more balanced. I would like to see sim mode locked to cockpit only (obviously we need German pits first) aswell as get rid of the use of the dpad cameras. There is nothing 'sim' about using the dpad to magicaly pan around 360 degrees of your aircraft!

Robotic Pope 10-06-2009 02:07 AM

Quote:

Originally Posted by Soulsurfer (Post 108524)
Rather than have enemies respawn on your six or above you, they should have them spawn on the outskirts of the battle to make it more balanced. I would like to see sim mode locked to cockpit only (obviously we need German pits first) aswell as get rid of the use of the dpad cameras. There is nothing 'sim' about using the dpad to magicaly pan around 360 degrees of your aircraft!

I agree about the D-pad external view in Sim, Its unsimlike but I do have to use the backwards view now and then. So I have an idea to replace the backwards view. Take the current view backwards and delete the plane graphic. Then shrink the view to about 75% and paste it onto a zoomed in view of the rearview mirror.

Edit: I just realised the view wouldn't turn with the plane lol. Anyway you understand what I mean, I want to be able to press 1 button to have a zoomed in clear rearview mirror. When I'm in a plane with a cockpit I try to use the mirror from the cockpit view but it's so clumsy to click right stick, move view up and zoom in all while flying with bullets come at you.

AutomaticAddict 10-07-2009 12:42 AM

a few more things...
 
Also, I am trying to unlock the bombs for the p-51 mustang. I have the rockets and the forum states you must destroy 50 targets in strike to unlock the bombs but...machine guns and rockets do not reduce ticket count or even seem to damage the strike targets at all! Anton, how am i supposed to unlock the bombs? crash my plane into the target instead? please fix this so machine guns and rockets can reduce ticket count as well as bombs...thank you devs.

daryld12 10-09-2009 03:13 AM

Forgive me if I'm repeating but here's my 2 cents for the title update.

1-ability to put elevator/aileron on the right stick(and/or custom assignments for each control). Also be able to assign zoom to look at instruments.

2-make realistic and simulation mode more flyable and real by lessening the tendency to stall so easily and agressively. I'm a real world pilot and am very friendly with a P-47/P-51 Ace from WW2. We have talked extensively about the performance of these aircraft and as they will go onto a high and low speed stall, it just doesn't happen that easily at the brush of the stick.

3-Fix the screen tearing on the PS3 version. Also the gun fire is more robust and opaque on the 360 version which looks better.

4- Rolling wheels on the airplanes and are there brakes? Cause if there are, I haven't found them.

5-Replays/picture taking and drop/flyby camera

Keep up the great work!!! I can't wait to see what you're going to do next for this and future flight titles. You've got me as a life long customer!
Thanks,
Daryl D.

probird 10-09-2009 03:39 AM

The only suggestion i would ask is to change the controls on the controller as the poster above has also requested. I fly r/c planes with the throttle/rudder on the left and ailerons/ elevator on the right (airplane mode).
Otherwise an exellent game!

daryld12 10-09-2009 03:57 AM

I just thought of something Anton,
I have a some personal video from my friend who flew P-51/P-47's in WW2. He was part of the 325th Fighter squadron based in Italy. They were the checkertail clan. It would be great to see that livery in a game of yours. It is Black&White and Color(Yes color. He had a rich kid on the airbase) and has a lot of footage around the airfield including takeoffs and landings(some good, some crash landings). It also has in flight footage on it including recordings from the gun camera when they did straffing missions. Again, this is not comercial footage. It is good quality personal footage from my friends experience in WW2. I would be more that happy to share it with you. You might even be able to use for future reference on in-game content. Feel free to contact me anytime if this is of interest to you.

Daryl D.
daryld12@msn.com

SgtPappy 10-10-2009 04:01 AM

Quote:

Originally Posted by daryld12 (Post 109789)
Forgive me if I'm repeating but here's my 2 cents for the title update.

1-ability to put elevator/aileron on the right stick(and/or custom assignments for each control). Also be able to assign zoom to look at instruments.

2-make realistic and simulation mode more flyable and real by lessening the tendency to stall so easily and agressively. I'm a real world pilot and am very friendly with a P-47/P-51 Ace from WW2. We have talked extensively about the performance of these aircraft and as they will go onto a high and low speed stall, it just doesn't happen that easily at the brush of the stick.

3-Fix the screen tearing on the PS3 version. Also the gun fire is more robust and opaque on the 360 version which looks better.

4- Rolling wheels on the airplanes and are there brakes? Cause if there are, I haven't found them.

5-Replays/picture taking and drop/flyby camera

Keep up the great work!!! I can't wait to see what you're going to do next for this and future flight titles. You've got me as a life long customer!
Thanks,
Daryl D.

First thing's first. Fix the P-47/P-51's lack of maneuverability, the P-51B actually being a Mustang Mk.Ia, the 262's inability to do anything, the 109's lack of performance, the Arado's lack of rear 20mm cannon and the Spitfire XVI's inability to roll quickly despite having CLIPPED wings.

If those are all in the next patch or at least if those arrive with each update, I can give a 100% sure fire go that I will buy it instead of just having it rented once.

Also, don't the brakes activate on the ground if you pull back on the throttle?

fuzzychickens 10-10-2009 03:21 PM

Quote:

Originally Posted by SgtPappy (Post 110108)
First thing's first. Fix the P-47/P-51's lack of maneuverability, the P-51B actually being a Mustang Mk.Ia, the 262's inability to do anything, the 109's lack of performance, the Arado's lack of rear 20mm cannon and the Spitfire XVI's inability to roll quickly despite having CLIPPED wings.

If those are all in the next patch or at least if those arrive with each update, I can give a 100% sure fire go that I will buy it instead of just having it rented once.

Also, don't the brakes activate on the ground if you pull back on the throttle?

The 262 does not need to be changed. If you are having problems with it online you are probably playing in arcade mode.

In addition, the sim mode has the map function which makes suprise impossible - this needs to be adjusted to only give relative - not exact positions of enemies.

So tweaking the 262 would be unrealistic, it is others things that need to be adjusted.

Widar 10-10-2009 05:02 PM

Quote:

Originally Posted by fuzzychickens (Post 110171)
The 262 does not need to be changed. If you are having problems with it online you are probably playing in arcade mode.

In addition, the sim mode has the map function which makes suprise impossible - this needs to be adjusted to only give relative - not exact positions of enemies.

So tweaking the 262 would be unrealistic, it is others things that need to be adjusted.

The only thing unrealistic about the Me 262 is the way the Me 262 A1a is depicted in BOP. In BOP even the Ar 234 jet bomber can outmanoeuver the swept wing Me 262 A1a fighter. I'm sorry to say you are very, very wrong on the Me 262 A1a. It was an exceptional combat aircraft in real life. Even the British RAE Chief test pilot, and maybe greatest test pilot of all time, Eric Brown called it - without a doubt - the most formidable combat aircraft of WWII. Also read about what Watson's Whizzers (Bob Strobell) had to say about it. And these were not just some guys "flying aircraft" in a "virtual" and artificial "reality", but WWII combat and test pilots that flew these aircraft for real.

Do some in depth research on the Me 262, especially also original WWII reports from the German side, i.e. detailed WWII combat records, detailed WWII test reports, WWII design specifications etc. You will then find out why the top German fighter WWII pilots were ALL so very impressed by it. The current depiction of the Me 262 in BOP is historically incorrect - if I use an understatement and want to avoid using strong language.

cdogblitz 10-10-2009 09:41 PM

fw fix
 
alot of people have been ignoring the fact that the fw-190 series of planes were some of the most manouverable planes of the war. me and my friends find the way they turn is absolutely disgusting. it would be nice to be able to actually out turn the p-51 like its supposed to. cockpits would be nice too s

MorgothNL 10-10-2009 09:45 PM

Quote:

Originally Posted by cdogblitz (Post 110250)
alot of people have been ignoring the fact that the fw-190 series of planes were some of the most manouverable planes of the war. me and my friends find the way they turn is absolutely disgusting. it would be nice to be able to actually out turn the p-51 like its supposed to. cockpits would be nice too s

I agree about the bad flying FW190... but comparing it to the P-51 as if that one is better :-P.
At least the FW190 has some speed and stability. But yeah, like ive said in 20 posts, the boom and zoom planes have to be fix (P-51 is getting fixed, hope FW190 is next)

SgtPappy 10-11-2009 02:08 PM

Quote:

Originally Posted by cdogblitz (Post 110250)
alot of people have been ignoring the fact that the fw-190 series of planes were some of the most manouverable planes of the war. me and my friends find the way they turn is absolutely disgusting. it would be nice to be able to actually out turn the p-51 like its supposed to. cockpits would be nice too s

This one if iffy. Sometimes 190's would out turn P-51s during the war, but a lot of the time, Allied Mustang pilots stated that they outturned 190's without a problem. Some RAF tests conducted here: http://www.wwiiaircraftperformance.o...90/eb-104.html state that "The outstanding maneuverability feature of this airplane is it extremely high rate of roll. The radius of turn, however, is poor and it is only slightly improved by using the maneuvering flap position of 15 degrees. If pulled fast, the airplane tends to stall out abruptly with little warning. Elevator control forces are very heavy in a tight turn, requiring constant use of the elevator trim control."

Again here: http://www.wwiiaircraftperformance.o...-tactical.html States: "Again there is not much to choose. The Mustang is slightly better. When evading an enemy aircraft with a steep turn, a pilot will always out-turn the attacking aircraft initially because of the difference in speeds. It is therefore still a worthwhile maneuver with the Mustang III when attacked."

So really, it's hard to completely know if one out turns the other. I'm sure Axis reports state something about the matter, likely in favour of the 190, but there's nor definite proof one out turns the other.

What most mean when talking about the190's maneuverability from what I've read is its extremely good roll rate, response and "handling", a broad term in itself. Usually, it is out turned in a horizontal, maximum AoA, edge of the stall turn.

atomschlag 10-11-2009 02:15 PM

suggested changes
 
- ground targets in training mode
- controls remappable (rudder on shoulder, pov view without pressing stick)
- german plane cockpits
- more AI-only planes in training mode ( Ju-32, Me Gigant)
- unlocks online-independent (what about ppl who don't like multiplayer, don't have live?)
-realistic flight model without stall & spin for arcade mode
-realistic damage model for arcade mode
-possibility to check stats for unlocks

fuzzychickens 10-11-2009 05:24 PM

Suggestion for ARCADE mode
 
If you want to see more arcade players be able to make the transition to realistic and sim, plus improve the gameplay in arcade - one thing needs to be done.

Arcade: Use the SAME flight/damage model as simulator and turn off stalls/spins. Nothing more, nothing less.

People would actually use tactics in arcade - energy, realistic speed differences, turn rate differences. Plus it would be easier to finish off and get kills when your target can't take a smoking, swiss cheesed plane and still accelerate to 1000+ km/h.

Realistic: stalls on, but plane wont enter spin, or at least instant spin recovery if you let off stick.

Simulator: full difficulty


But if you really want to improve the sim, just COPY the selectable settings in the difficulty from the PC IL2 1946. Then everyone can play the game the way they want, and host games with the exact settings they want. Allow players joining to see what settings are before commiting to the game - just lke the pc game.

Plus, figure out a way we can join games already underway. This would end people sending you stupid arse messages about how you ruined their game because you left early - sometimes real life interupts and I don't put real life on hold for games.

Ancient Seraph 10-11-2009 05:49 PM

Quote:

Originally Posted by fuzzychickens (Post 110403)
(...)
Arcade: Use the SAME flight/damage model as simulator and turn off stalls/spins. Nothing more, nothing less.
(...)

Right.. so what do you suggest happens when somebody goes 90 degrees nose up?

fuzzychickens 10-11-2009 06:04 PM

Quote:

Originally Posted by Ancient Seraph (Post 110408)
Right.. so what do you suggest happens when somebody goes 90 degrees nose up?

Exactly how is this a problem? This never was a problem and it isn't a problem now. The difference is it doesn't enter a spin and the plane just noses down.

Play 1946 and see how it handles when stalls/spins are turned off. It is not an issue. You go 90 degrees straight up and it does the same thing, the nose comes down to build speed up but you don't lose control in a spin.

It's a perfect solution from the original game that should have carried over to arcade mode for BOP.

Ancient Seraph 10-11-2009 06:10 PM

Quote:

Originally Posted by fuzzychickens (Post 110411)
Exactly how is this a problem? This never was a problem and it isn't a problem now. The difference is it doesn't enter a spin and the plane just noses down.

Play 1946 and see how it handles when stalls/spins are turned off. It is not an issue. You go 90 degrees straight up and it does the same thing, the nose comes down to build speed up but you don't lose control in a spin.

It's a perfect solution from the original game that should have carried over to arcade mode for BOP.

Ok, so just turn of spins. Got it ;).

Das_Ubersoldat13 10-11-2009 08:51 PM

I would like them to fix the Fw 190 Series.. it could TURN WITH the Spitfire MkV and was leaps and bounds better than the BF 109 in all areas of performance. So why on this game does it handle like a heavy beast? Did they accidently over load this one with fuel too? The Luftwaffe LOVED their Fw 190. The poilots loved the new fast extremely AGILE plane with incredible visibility. there was none of this plumiting to the earth like a stone if you tipped the nose down. Please.. You may not like Germany for what ever reason.. but respect their fighters. and PLEASE PLEASE FIX THE Fw!! I beg you.

SgtPappy 10-12-2009 10:42 PM

Actually in every test conducted by both the RAF and Luftwaffe that I've ever read, the 190 turned worse than any Spitfire. In fact, in RAF tests, for some reason, it turned a little better than a 109G.

But that's besides the point. For the record I DO think the 190 should turn better but it CANNOT turn better than a Mk.V given equal pilots with equal energy states.

If you're referring to the article where Johnnie Johnson was out turned by a Fw 190 in his Spitfire Mk.V, you are actually quite mistaken.

Now before you rant and go crazy, let me say it was TRUE that Johnson was out turned by that 190 in his Spitfire V. And I'm not making excuses here when I say that Johnson could have easily been tired or something, a fact we CANNOT simulate in any game with any degree of real accuracy.

In another excerpt from the same article, he states that the Spitfire IX out turned the 190 easily. But how does this make sense at all? A 1941 Spitfire Vb's wing loading is less than 27 lb./sq. ft when fully loaded with fuel and ammo. The Fw 190's is somewhere past 40 lb./sq. ft. The Spitfire IX's is somewhere around 30 lb./sq.ft. Wing loading is not the only factor in turning ability, but with WWII planes, it's generally a good indicator of turning ability. But with the Spitfire IX and Spitfire V having virtually the same airframe with the IX having much better performance, they should turn similarly. In fact, RAF tests say they turn the same.

You must remember all the factors that determine how a plane turns in real life. In the article, there is little to no indication of energy states, pilot condition (i.e. wounds, tiredness, etc.), pilot ability to sustain G's or aircraft condition. No two aircraft ever perform the same whether they both are Spitfire Vb's or Fw 190A-5's.

kozzm0 10-13-2009 09:39 AM

Quote:

Originally Posted by P-51 (Post 87241)
Mapable controls! Now im a happy bunny:grin: oh yeah Please sort the P-51 Cockpit out please.... Sorry for repeating that :?

No kidding, every PC sim has assignable controls, why doesn't the ps3 version.

I hate to be long-winded but I can type good and after finishing SP on sim and then playing online, I got some details.

1) Regular layout forces you to choose between looking around or using the rudder. Aviator is better, but it sets the rudder to digital (-1,0,1). Whether there's control mapping or not, please make an option for using L2 and R2 for the rudder, and making it analog, not left/right/neutral like it is now. Also missing from aviator is the "target camera." While it mainly just gives people bad habits of wasting ammo, it is useful for target ID so if it exists, it should be on both layouts.

2) The wheel brakes don't work when using aviator layout. Unless there's some secret combination of buttons. They work automatically in regular layout. I know everyone's already said it about their flight sticks but it happens in aviator too.

3) the system for crediting kills online needs some work. People bail when their engine or wings are failing, and nobody gets credit. Or they just suicide when you're on their 6. There should be a penalty for losing a plane.

4) limited ammo online is kind of pointless for the above reason, whenever someone's gun stops they just jump out and respawn. How about adding a disengage area, with a long respawn interval, for reloading. Limited ammo has to work for the online to be even close to realistic. Otherwise, it's just a mad thunderstorm of bullets and cannon rounds shot from far away. Most people don't bother to maneuver to where they can actually see what part of the plane they're shooting at, at least not before their enemy is already limping and easy to catch.

5) I think there's some kind of secret agenda in SP to wean people off the tacmap, cause in Battle of the Bulge it doesn't hold anymore, you can't maneuver while looking at it, and it always kicks out to HUD view, which is no fun cause I like to use cockpit view.

6) for improving online:

- a system for clan matches
- add cockpits, accurate or not, for the German planes and then an option for "cockpit only" matches, no HUD's.
- run a host bandwidth check to set the player max. Most people are short of upload bandwidth and can't host more than 6 to 12 without lag, but they set to 16 anyway and it lags.
- make the matches browseable, and continuous instead of ending so you have to start them all over again, (and wait for someone to show up, all over again)
- make custom matches actually work, or if they already do, instructions.
- since the tacmap gets harder to use in SP, why not make the option of no tacmap in online simulation. Finding and ID'ing targets is fun! We don't all have short attention spans.
- leaderboards are gonna be a bitch to navigate if and when there are thousands of people on them. Defaulting to player's position would be good.

7) I've gone through as many SP missions as I can on sim and limited ammo, but a lot of them have objectives that nobody in their right mind would even attempt with limited ammo. Those ones should have more realistic objectives to match the realistic ammo. A good example is Free Hunt. In about 10 minutes you must down 12 heavily armored ju-52's from all over the map, using a fighter that can't fire twice in the same direction and whose rounds are about as effective against armor as a volley of marshmallows. And hope that your wingmen don't fail cause you'll never catch up with their targets. Stalin must have hated those poor dudes and sent them on a suicide mission, maybe cause they let the Party brat get killed in the Babysitter mission. Anyhow there should be a platinum trophy for Free Hunt/simulation/limited f/a.

8) some of the English names for the trophies are a little off. "Threat from the Air" would sound much better as "Death from Above." Разговорнее. "Real Feelings" sounds like a token from a psychiatrist. "The Real McCoy" or "The Real Thing" would be better. Лучше сленг.

IL-2 is the best flight game on console, there's just glitches from changing platforms.

PSN: AR_Kozz

beaker126 10-13-2009 02:44 PM

Quote:

Originally Posted by Tudorp15 (Post 108014)
What I would love to see added to BOP, and future sequils is a "Free Flight" training map for on line. I have a handful of friends that we love to go in and just mess around. We like to put on little air shows for each other with low level high and low speed flybys, bombing demonstrations, etc. It is lots of fun. Maybe a map with ground targets to compete against each other on a friendly training basis. We got into private dogfight, or other modes, but if we happen to have a tail gunner, we have to be careful not to shoot each other down, because we like to practice formation flying as well. It is hard to do on the competition maps without a tail gunner going crazy. We like to lock on the other and watch them do stunts while another sits on the ground, etc.. Just lots of fun with this, and it would be cool to have a dedicated map for just this type of thing. Just a practice, or training on line map where we have control on who and when we want to lock on each other, with ground targets that we decide on the fly if they are friendly or foe.. Just sayin..

Thanks for a great game.. Keep this series going, it is the best console flight game out there hands down..

Seconded

Das_Ubersoldat13 10-14-2009 08:13 AM

Quote:

Originally Posted by SgtPappy (Post 110719)
Actually in every test conducted by both the RAF and Luftwaffe that I've ever read, the 190 turned worse than any Spitfire. In fact, in RAF tests, for some reason, it turned a little better than a 109G.

But that's besides the point. For the record I DO think the 190 should turn better but it CANNOT turn better than a Mk.V given equal pilots with equal energy states.

If you're referring to the article where Johnnie Johnson was out turned by a Fw 190 in his Spitfire Mk.V, you are actually quite mistaken.

Now before you rant and go crazy, let me say it was TRUE that Johnson was out turned by that 190 in his Spitfire V. And I'm not making excuses here when I say that Johnson could have easily been tired or something, a fact we CANNOT simulate in any game with any degree of real accuracy.

In another excerpt from the same article, he states that the Spitfire IX out turned the 190 easily. But how does this make sense at all? A 1941 Spitfire Vb's wing loading is less than 27 lb./sq. ft when fully loaded with fuel and ammo. The Fw 190's is somewhere past 40 lb./sq. ft. The Spitfire IX's is somewhere around 30 lb./sq.ft. Wing loading is not the only factor in turning ability, but with WWII planes, it's generally a good indicator of turning ability. But with the Spitfire IX and Spitfire V having virtually the same airframe with the IX having much better performance, they should turn similarly. In fact, RAF tests say they turn the same.

You must remember all the factors that determine how a plane turns in real life. In the article, there is little to no indication of energy states, pilot condition (i.e. wounds, tiredness, etc.), pilot ability to sustain G's or aircraft condition. No two aircraft ever perform the same whether they both are Spitfire Vb's or Fw 190A-5's.

I didnt say turn better.. I said turn with.. meaning about the same .. it couldnt out turn..

PhantomIIF4 10-15-2009 12:13 AM

Has anyone suggested that we be given the ability to choose any plane in any single-player mission? I feel like being restricted to one plane type per mission limits the replay value? I figure that can't be a hard thing to implement in a patch.

Thoughts anyone?

SgtPappy 10-15-2009 04:10 AM

Quote:

Originally Posted by Das_Ubersoldat13 (Post 111006)
I didnt say turn better.. I said turn with.. meaning about the same .. it couldnt out turn..

When people say that plane A turns with plane B, it means just as good, which in combat means that plane A can turn either slightly worse or slightly better sine it's impossible to determine if 2 planes ACTUALLY turn the same.

Just proving that the latter is false in our case.

Also, one more thing. I only rented the game for the PS3 for a day so far, had little time to play. So i got the demo. P-51D's cockpit is actually that of a P-47D series.

Actual P-51D cockpit from IL-2
http://i55.photobucket.com/albums/g1...af/p51duw2.jpg


BoP P-51D cockpit
http://i215.photobucket.com/albums/c...reyDEMO_13.jpg
http://www.simhq.com/_air13/images/air_413a_003.jpg

fuzzychickens 10-15-2009 07:42 PM

[QUOTE=SgtPappy;111212]When people say that plane A turns with plane B, it means just as good, which in combat means that plane A can turn either slightly worse or slightly better sine it's impossible to determine if 2 planes ACTUALLY turn the same.

Just proving that the latter is false in our case.

Actual P-51D cockpit from IL-2
http://i55.photobucket.com/albums/g1...af/p51duw2.jpg

Hey, are you running mods on your 1946? The graphics look better than my 4.09m running at max settings. If so, what mods?

atomschlag 10-16-2009 06:38 PM

make zoom a toggle


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