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-   -   4.13 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=40958)

jameson 04-24-2014 11:45 PM

We could have wind and clouds that move, and rain. Anyone recall the bonus disc with 4.07?

FlyingRustBucket 04-28-2014 05:01 PM

How about more filters while searching planes, like heavy bombers, jets, attackers and so on and so forth. It would also be very usefull especially in full mission builder on all the objects.

greybeard307 04-28-2014 11:09 PM

One thing I would like to see is are changes to the damage models and reporting. I have never seen "coolant leak" or 'hydraulic faliure" or had a burst tyre or brake failure or seen my windscreen covered by an oil leak, and in all the literature I have read over the years these were the things that were reported to have happened, or how about radio failure or oxygen system failed, or am I being too picky ?

Pursuivant 04-29-2014 01:44 AM

Quote:

Originally Posted by greybeard307 (Post 659611)
One thing I would like to see is are changes to the damage models and reporting. I have never seen "coolant leak" or 'hydraulic faliure" or had a burst tyre or brake failure or seen my windscreen covered by an oil leak, and in all the literature I have read over the years these were the things that were reported to have happened, or how about radio failure or oxygen system failed, or am I being too picky ?

Random failures due to factors other than combat aren't currently modeled in the game. I think they could be, but they'd mostly apply to hard-core online simmers, since just about everyone else would just reload the mission when a random failure occurs.

Hydraulic failure on landing gear due to combat damage is modeled in the game as of the 4.12 patch, but I don't believe that it's modeled for other systems. It's a nice effect - at least when you're the shooter :).

Oxygen and radio systems currently aren't modeled in the game. Like fuel transfer or electrical systems, it would take a LOT of work to implement them, since new damage models and damage effects would be needed for just about all the planes in the game.

Realistically, it would be difficult to model night fighter operations without better modeling of radio and radar systems. And, to a lesser extent, electrical systems.

ElAurens 04-29-2014 02:11 AM

In the original release of IL2, it was possible to foul spark plugs on a cold engine. It was kind of pointless as all you had to do was hit "refly" to get a fresh plane.

sniperton 04-29-2014 09:50 AM

Quote:

Originally Posted by greybeard307 (Post 659611)
I have never seen ... my windscreen covered by an oil leak...

Try the Bf 109. The oil on the windsreen obstructs your view so much that even a crash landing is hardly possible. Maybe the effect is realistic that way, but I have the impression that the chance to have it is a bit too high: a single LMG hit into the engine cowling can make you a flying blind pig. :cool:

Anyway, has anyone ever encountered this 'oil on the windsreen' effect on planes other than the 109 (or, possibly, the 190)?

ElAurens 04-29-2014 11:08 AM

The KI 61 will oil it's windscreen.

There are a couple of others.

Remember that the oil reservior tank on 109s is on top of the cowling near the prop spinner. One bullet there and you should have an oiled screen.

greybeard307 04-29-2014 11:40 AM

Thanks for your replies gents. I was thinking more in terms of combat damage to coolant systems on water cooled aircraft rather than random reliability issues, though the valve equipped radios of the day were known to be of limited use even when working, hence Sakai ditching his and sawing off the aerial. I have encountered times when combat damage has caused an engine to over rev but the types of damage seem to be confined to control surface and weapon damage although fuel leak reports cover fuel lines as well as fuel tank damage.

Janosch 04-29-2014 02:22 PM

Quote:

Originally Posted by sniperton (Post 659632)
The oil on the windsreen obstructs your view so much that even a crash landing is hardly possible.

No it doesn't, just a few splotches, and it doesn't get worse as time goes by

sniperton 04-29-2014 05:30 PM

1 Attachment(s)
Quote:

Originally Posted by Janosch (Post 659637)
No it doesn't, just a few splotches, and it doesn't get worse as time goes by

Okay, I should have said 'a real challenge' instead of 'hardly possible', but anyway, a blocked lower forward view is a major obstacle in landings, even if you have 6DoF, right?

majorfailure 04-29-2014 06:49 PM

Quote:

Originally Posted by sniperton (Post 659632)
Anyway, has anyone ever encountered this 'oil on the windsreen' effect on planes other than the 109 (or, possibly, the 190)?

Me thinks the P-40 does that too, or was it the Hurricane?

Spudkopf 04-29-2014 09:41 PM

Quote:

Originally Posted by majorfailure (Post 659644)
Me thinks the P-40 does that too, or was it the Hurricane?


If I remember correctly, it even happened on the jets in SWOTL, he he he........

IceFire 04-30-2014 02:51 AM

Oil on windscreen... appears on all single engined fighters. I don't think there are any exceptions. It's up to the cockpit artist to determine how much.

Pursuivant 04-30-2014 07:29 AM

Quote:

Originally Posted by IceFire (Post 659652)
Oil on windscreen... appears on all single engined fighters. I don't think there are any exceptions. It's up to the cockpit artist to determine how much.

But only as a result of damage, not as a result of random mechanical failure, which is what I think the original poster was asking for.

I also wonder if it would be possible to get some variation in how much visibility you lose when an oil leak occurs. It seems that some planes get "messier" than others.

sniperton 04-30-2014 10:18 AM

Quote:

Originally Posted by IceFire (Post 659652)
Oil on windscreen... appears on all single engined fighters. I don't think there are any exceptions. It's up to the cockpit artist to determine how much.

I guess the effect is triggered with N percent of probability by hits to the engine block, where N varies from plane to plane, as much as the visual representation of the damage. I understand that N is higher with the 109 due to the position of the oil reservoir tank. What I find strange, however, that N seems to be extremely low for other planes I've flown extensively in the past months: G.50, Mc.200, Finnish Brewster, Hurricane, Yak-1, LaGG-3. In those planes I've been hit hundreds or maybe thousends of times without ever having the oil effect, while every 3rd LMG hit to the engine block of the 109 seems to guarantee for a messy windscreen. This made me doubt whether the effect is modelled at all for other planes.

According to ElAurens 'The KI 61 will oil it's windscreen'. Maybe the effect probabilty is related to the DB powerplant?

ElAurens 04-30-2014 11:15 AM

Well, the DB design engines are "upside down" compared to Allisons, Merlins, Hispanos, well, every Allied inline, this puts their oiling system/crankcase at the top of the cowling.

This was a big topic of discussion years ago at the old UBI forum.

Do bear in mind this title is over a decade old, and there is only so much that the old girl is capable of, and that DT are all doing this on their own time, so there is also a time constraint on everything we ask for.

Personally I'd place improving the 3D and cockpit models of some of the long suffering aircraft in the game ahead of visual oiling effects.

IceFire 04-30-2014 11:50 AM

Quote:

Originally Posted by sniperton (Post 659661)
I guess the effect is triggered with N percent of probability by hits to the engine block, where N varies from plane to plane, as much as the visual representation of the damage. I understand that N is higher with the 109 due to the position of the oil reservoir tank. What I find strange, however, that N seems to be extremely low for other planes I've flown extensively in the past months: G.50, Mc.200, Finnish Brewster, Hurricane, Yak-1, LaGG-3. In those planes I've been hit hundreds or maybe thousends of times without ever having the oil effect, while every 3rd LMG hit to the engine block of the 109 seems to guarantee for a messy windscreen. This made me doubt whether the effect is modelled at all for other planes.

According to ElAurens 'The KI 61 will oil it's windscreen'. Maybe the effect probabilty is related to the DB powerplant?

Could be.... the other thing to keep in mind is that the Bf109 is one of the oldest models and one of the oldest damage models in the game alongside the IL-2 and the MiG-3. They were all upgraded but I wonder how well that was done versus the newer models that appeared during the Ace Expansion Pack and Pacific Fighters and everything else after that...

Treetop64 04-30-2014 05:49 PM

Quote:

Originally Posted by ElAurens (Post 659663)
Well, the DB design engines are "upside down" compared to Allisons, Merlins, Hispanos, well, every Allied inline, this puts their oiling system/crankcase at the top of the cowling.

This was a big topic of discussion years ago at the old UBI forum.

Do bear in mind this title is over a decade old, and there is only so much that the old girl is capable of, and that DT are all doing this on their own time, so there is also a time constraint on everything we ask for.

Personally I'd place improving the 3D and cockpit models of some of the long suffering aircraft in the game ahead of visual oiling effects.


I remember that topic. It became a big deal. I think it was Billfish who posted archive pics of aircraft that suffered catastrophic oil leaks from battle damage that settled the issue.

I agree there are far more pressing visual issues with this antique game than oil effects on windscreens, and you nailed it with the quality of the legacy cockpits.

Spudkopf 04-30-2014 08:08 PM

Quote:

Originally Posted by ElAurens (Post 659663)
Personally I'd place improving the 3D and cockpit models of some of the long suffering aircraft in the game ahead of visual oiling effects.

Could not agree more

nic727 04-30-2014 08:17 PM

Can't wait to see more of 4.13m :D

TexasJG 05-01-2014 05:47 AM

Quote:

Originally Posted by nic727 (Post 659674)
Can't wait to see more of 4.13m :D

Second that.... :cool:

Pursuivant 05-02-2014 03:54 AM

Quote:

Originally Posted by sniperton (Post 659661)
What I find strange, however, that N seems to be extremely low for other planes I've flown extensively in the past months: G.50, Mc.200, Finnish Brewster, Hurricane, Yak-1, LaGG-3.

According to Finnish reports, they thought that the B.239 was sabotaged due to its initial propensity towards oil leaks. (Actually, it was just shoddy work by the Brewster company or use of worn out engines. With typical creativity, the Finns solved the problem by reversing the oil rings.)

The F4UA1 corsair was also vulnerable to oil leaks on the canopy. The ground crews figured out that taping over the oil tank access panels was a decent workaround, but this gave some F4Us a distinctive appearance.

http://blog.mlive.com/chronicle/2008/05/03kepford.jpg

shelby 05-02-2014 10:08 AM

what else to expect from the 4.13

greybeard307 05-02-2014 02:41 PM

My original post was not solely about visual oiling effects, but more to do with introducing combat damage such as a hit to cooling sytems causing reports such as " Radiator Damaged - Engine Overheat - Engine Inoperable" which was much more common in real life than "Rudder-Elevator Controls Damaged"
I accept however that it would involve a vast amount of work on all the liquid cooled planes and is unlikely to happen.
Another idea is for the aircraft you are flying to go on autopilot when you pause to reset or change controls midflight instead of becoming a lawn dart,

RPS69 05-02-2014 04:55 PM

Quote:

Originally Posted by greybeard307 (Post 659735)
My original post was not solely about visual oiling effects, but more to do with introducing combat damage such as a hit to cooling sytems causing reports such as " Radiator Damaged - Engine Overheat - Engine Inoperable" which was much more common in real life than "Rudder-Elevator Controls Damaged"
I accept however that it would involve a vast amount of work on all the liquid cooled planes and is unlikely to happen.
Another idea is for the aircraft you are flying to go on autopilot when you pause to reset or change controls midflight instead of becoming a lawn dart,

You don't receive the report. But the damage happens.

In some planes it will cause engine seizure, in some others huge and fast overheat that would lead to seizure.

It is allready there, but you don't get a text confirming it.

Pursuivant 05-03-2014 04:18 AM

Quote:

Originally Posted by greybeard307 (Post 659735)
My original post was not solely about visual oiling effects, but more to do with introducing combat damage such as a hit to cooling sytems causing reports such as " Radiator Damaged - Engine Overheat - Engine Inoperable" which was much more common in real life than "Rudder-Elevator Controls Damaged"

This is an excellent idea and wouldn't be that hard to implement. Currently, there aren't "Coolant leak" or "Coolant Pressure Dropping" or "Oil leak" or
"Oil Pressure Dropping" messages in the HUD. Such information would be obvious to the pilot or flight engineer from the cockpit/engine gauges, more so than information such as "Cannon/machine gun jammed."

Ideally, there would be progressive messages similar to pilot hits - Oil/coolant leak > Severe oil/coolant leak > Engine failure imminent > Engine inoperable.

Admittedly, some of this info would be obvious, especially for single-engined planes. But, for multi-engined planes or jets, or planes with engines mounted behind the pilot, this info would be very helpful.

ElAurens 05-03-2014 12:32 PM

You should not need an aritificial pop up to tell you that your engine has run out of oil or coolant.

It should be quite obvious with the drop off in power, rise in temps as shown on the gauges ( you do look at your gauges don't you? ), and the terrible grinding clanking noises eminating from your power plant.

greybeard307 05-03-2014 01:28 PM

Yes ElAurens you are quite right, I can remember times when I have heard noises of distress from a smoking engine which makes louder and louder squeaking and screeching noises as the power output drops until it fails completely. So it would appear the effects are there, but not the HUD warnings, fair enough, as you say in reality you would see the effects on the various cockpit gauges.

Reaps 05-04-2014 11:50 AM

Quote:

Originally Posted by ElAurens (Post 659773)
You should not need an aritificial pop up to tell you that your engine has run out of oil or coolant.

We have artificial pop-ups for things as obvious as engine failures, I don't see why an option for pop-ups for things leading up to engine failure should be considered a bad thing. Don't like it? Turn it off. Not really a top-of-the-line issue though, methinks

jt_medina 05-04-2014 07:25 PM

Respawn AI in dogfight missions.

Quote:

I know other objects can be respawned but I'd like to be able to do the same thing with the AI.

Sometimes I create a dogfight mission with tanks, static ships, all that stuff then I add a group of AI bombers for example. I think it'd be very useful if we could respawn that AI when they get destroyed or they land at their base.

When I play a dogfight mission in multiplayer where the goal is to sink some ships and destroy an enemy base but there isn't simply enough human players to fill the gap. If we could add respawnable AI would be perfect.

ElAurens 05-04-2014 09:45 PM

Actually if you could have multiple respawn times for an AI flight would be very cool.

Place one AI flight with it's waypoints and then have multiple spawn times for it. Be a cool way to create waves of bombers, for example.

Pursuivant 05-04-2014 11:47 PM

Quote:

Originally Posted by ElAurens (Post 659773)
It should be quite obvious with the drop off in power, rise in temps as shown on the gauges ( you do look at your gauges don't you? ), and the terrible grinding clanking noises eminating from your power plant.

Yes, it's generally obvious when a single-engined plane is in trouble. For multi-engined planes, not so much.

A HUD message indicating problems with the engine would be helpful for people flying without the cockpit, people with small/single monitors and/or without Track-IR or equivalent technology to quickly check the gauges.

It would also be helpful for people flying an unfamiliar plane or a plane where the gauges are in a foreign language or in an obscure location. (Wait, you don't know exactly where the oil pressure gauge is on the Avia B.534 and you don't speak Czech? Obviously, you're not hard-core enough! :) )

In any case, a HUD message indicating a problem with an engine would be realistic for planes with a co-pilot and/or flight engineer, assuming that the HUD serves as a substitute for the intercomm system.

Pursuivant 05-05-2014 12:04 AM

Quote:

Originally Posted by ElAurens (Post 659803)
Actually if you could have multiple respawn times for an AI flight would be very cool.

+1. It would save mission builders a lot of work. Create one formation of bombers (or whatever), set it to respawn n number of times every X minutes and you've simply and quickly created an otherwise very time-consuming mission.

Allowing random factors when spawning or respawning AI planes would also be helpful. For example, you could create a bomber stream by having planes spawn around a fixed point at slightly different altitudes and coordinates, traveling at slightly different speeds, but all following the same course and waypoints.

For even more fun, you could have random types of planes or even random altitudes or vectors!

Basic respawn would just require a setting for the number of formations to be spawned and a timer to set the intervals between spawning times.

Randomized respawn would require parameters for the mission builder to set randomness in respawn time, altitude, longitude, latitude, course, airspeed and waypoints.

Totally random respawn would require parameters for the mission builder to set plane lists, loadouts and pilot skill.

Of course, much of this functionality exists in Uberdemon's UQMG ( http://uberdemon.net/index2.html), but it would be cool to see it incorporated into the FMB or even the QMB.

gauderio 05-05-2014 06:35 PM

Please make these changes to pollute less the game screen

ORIGINAL GAME SCREEN

http://oi61.tinypic.com/fo0g2c.jpg

NEW GAME SCREEN

http://oi61.tinypic.com/nqtwy0.jpg

Pursuivant 05-06-2014 05:23 AM

Quote:

Originally Posted by gauderio (Post 659818)
Please make these changes to pollute less the game screen

Moving the HUD messages so they don't "cover the sky" and interfere with spatial awareness would be a good idea. Either they could be moved to the lower right hand corner like in the drawing above, or they could be made to disappear when the pilot's view isn't focused straight ahead (realistic, since the pilot can't see his controls when he's looking to his right or left).

Derda508 05-06-2014 06:26 AM

That´s a really good idea!

pencon 05-07-2014 12:02 AM

What I think would be really cool is actual people manning the guns on the ground , and being able to strafe the crap out of them as they shoot back at me .And destructible environments - buildings etc I know that will probably never happen though sigh .....

Treetop64 05-07-2014 12:34 AM

Quote:

Originally Posted by gauderio (Post 659818)
Please make these changes to pollute less the game screen

Agree 100%. Also a much smaller font, or at least user-configurable font sizes, would be very much appreciated.

IceFire 05-07-2014 02:25 AM

Quote:

Originally Posted by pencon (Post 659859)
What I think would be really cool is actual people manning the guns on the ground , and being able to strafe the crap out of them as they shoot back at me .And destructible environments - buildings etc I know that will probably never happen though sigh .....

There is a stationary M2 .50cal (both AA and field mount) and MG 42 available for ground mounted machine guns. They do shoot at aircraft if they come into their field of view.

Buildings are already destructible although its a fairly simple setup. Destructible environments such as geometry changes to the ground is probably not possible given the current game engine. It was programmed in the late 1990s remember.

Feathered_IV 05-07-2014 11:31 AM

Quote:

Originally Posted by Treetop64 (Post 659860)
Agree 100%. Also a much smaller font, or at least user-configurable font sizes, would be very much appreciated.

Definitely. The fonts are still optimised for low resolution monitors of nearly fifteen years ago.

rollnloop 05-07-2014 12:57 PM

Quote:

Originally Posted by Pursuivant (Post 659824)
Moving the HUD messages so they don't "cover the sky" and interfere with spatial awareness would be a good idea. Either they could be moved to the lower right hand corner like in the drawing above, or they could be made to disappear when the pilot's view isn't focused straight ahead (realistic, since the pilot can't see his controls when he's looking to his right or left).


Another simple idea would be a toggle key, so when you want to check your HUD (because a special control doesn't move in 3D cockpit, like radiator position in most older ones) you can, and when you don't want text you can get rid of it.

Pursuivant 05-08-2014 03:29 AM

Quote:

Originally Posted by rollnloop (Post 659877)
Another simple idea would be a toggle key, so when you want to check your HUD (because a special control doesn't move in 3D cockpit, like radiator position in most older ones) you can, and when you don't want text you can get rid of it.

That would be much more convenient than permanently disabling HUD messages in the conf.ini.

IceFire 05-08-2014 12:07 PM

Quote:

Originally Posted by Pursuivant (Post 659893)
That would be much more convenient than permanently disabling HUD messages in the conf.ini.

Good idea! IL-2 BoS has the exact same feature... tap a button and the HUD and all elements associated with it are hidden from rendering including speed bar, map elements, icons, etc. It all goes away so you can take screen shots or just fly without any extra aids. Press a button and it comes back.

ElAurens 05-08-2014 04:27 PM

Great idea.

Bearcat 05-09-2014 01:30 AM

Bear in mind that you can also customize your HUD messages.. There are certain HUD messages I have totally removed .. I can look out the window to see f my lights are on.. and look at my flapos lever to see where they are.. My radiator is now on a slider so I don't need that info on the HUD either.. Other info can be edited so that say .. instead of Power: 90% it could just read P: 90% ... this is doable now if you have a modded install. It isn't quite what is being discussed here but it can unclutter the hud quite a bit. If you want to remove an entry altogether.. like say the Engine On message (prop spinning .. engine on duhh.. ;) ) just remover the text altogether on the right. This way you can customize it to however you want to. Save the file and back it up somewhere and you are good as gold.

gauderio 05-09-2014 03:06 PM

I do not want to remove the hud message. Just want her to be in a better place.
Remove the hud message was not my intention in this idea. Just put it in a better place. Right side down.


sorry my english.

stugumby 05-12-2014 02:32 AM

are we within 2 weeks yet?
 
it seems we are getting closer to some undetermined event, one has to ask are we within the standard always changing 2 weeks yet? A read me soon would be schnizzileite!

_1SMV_Gitano 05-13-2014 08:14 AM

There is no beta yet so I would not hold the breath for two weeks... :)

stugumby 05-13-2014 02:25 PM

Such is life,maybe I will fill the void with mission building. Haven't used the mt or Italy maps. Hope all is well in TD world!

cperleberg 05-13-2014 02:48 PM

Well, this may just be rattling around, but here's a relatively easy something I'd like to see in an update: How about the ability to export the Control Assignment screen to a csv file? I'm currently in the process of assigning hotkeys and sure would like the ability of just generating a list of all the current commands and all the current assignments. Should be relatively easy...

Chris P.+

JtD 05-13-2014 03:35 PM

You basically have that in the users directory already (settings.ini in the relevant user subfolder).

cperleberg 05-13-2014 03:55 PM

Quote:

Originally Posted by JtD (Post 660042)
You basically have that in the users directory already (settings.ini in the relevant user subfolder).

Well, yes and no. The names given in the settings file look like variable names, not the display names. "Weapon0" in the settings file, for example, is actually Weapon 1. There are a number of other examples. Maybe it's just a matter of adding the strings to the settings file.

TexasJG 05-14-2014 03:22 PM

4.13 update
 
5 Attachment(s)
Just to pass on some news about 4.13,
Sita has posted a brief update on the Russian form Sukhio RU.

Re: 4.13 ... ну вот и Новости ...

Sita, If I may take the liberty, I hope with your blessings, I have re-posted your update here for all of us English speaking IL-2 Sturmovik Daidalos Team fans.

I have used "Google Translate" to translate Sita's message into English.
Sorry if it is not correct.

Quote:

and as far as screenshots ... nuuu ... forgive me .. my colleagues in honor of the holiday ...
I do not know ... that's why it was not stated in the basic update ... (and there is no advertising and I push my vain attempts))) ....
please note that the screens from an early alpha .. so it is not without errors ...

а что до скринов ... нууу... да простят меня мои соратники .. в честь праздника ...
не знаю ... это почему то не было в заявлено в основных апдейтах ... (и это не реклама и мне проталкивание моих потуг)) ) ....
прошу учесть что скрины из ранней альфы..так что не без ошибок ...

ElAurens 05-14-2014 04:47 PM

Needz m0ar P40...


:cool:


Looking great actually.

Sita 05-14-2014 05:01 PM

Lol :D

Derda508 05-15-2014 07:08 AM

Quote:

Originally Posted by ElAurens (Post 660076)
Needz m0ar P40...


:cool:


Looking great actually.

Relax, I heard a little bird whisper that the delay is because they decided to release only with all the new P 40s.

ElAurens 05-15-2014 11:15 AM

Thanks!

Sita 05-15-2014 01:59 PM

in those topic on sukhoi was someone else unofficial update

Treetop64 05-15-2014 04:47 PM

Loved the "saddle" in the SB-2's turret lol.

Really looking forward to this update. Thanks! :cool:

shelby 05-15-2014 05:35 PM

WIP???
http://www.youtube.com/watch?v=GByV1_vfvr8#t=59

Woke Up Dead 05-15-2014 06:09 PM

Looks like a flyable U2. For racing the convoys of trucks.

Sita 05-15-2014 06:48 PM

Quote:

Originally Posted by shelby (Post 660113)

yep ... some kind) ... for the some of next patch ...

ElAurens 05-15-2014 10:15 PM

Never seen ground textures like that in the stock sim.

Sita 05-16-2014 06:05 AM

Quote:

Originally Posted by ElAurens (Post 660119)
Never seen ground textures like that in the stock sim.

It's Moscow mod map from Oknevas ...

Juri_JS 05-16-2014 08:30 AM

Sita, can you tell us more about the new loadouts for Soviet planes?

At the moment I am working on a DGen night bomber campaign, so I especially like to know which aircraft will get SAB flare bombs.

Sita 05-16-2014 09:26 AM

Quote:

Originally Posted by Juri_JS (Post 660124)
Sita, can you tell us more about the new loadouts for Soviet planes?

At the moment I am working on a DGen night bomber campaign, so I especially like to know which aircraft will get SAB flare bombs.

something about new load outs you can see there -

http://www.sukhoi.ru/forum/showthrea...=1#post2061912
and there

http://www.sukhoi.ru/forum/showthrea...=1#post2062065

about SAB flare ... that ordnance added to USSR bobmers ... almost for all ... except Pe2 if i rightly remember now

for some bombers was widened numbers of load outs .... for example SB m100 became full bomber plane ... not only 6x100

Woke Up Dead 05-16-2014 11:09 PM

The new Soviet bombs look great, the Il-4 with three big bomblet dispersing bombs will be a awesome.

I have another request for bombers, a simple one I think: I'd like the ability to turn off automation to ALL of my bomber's gunners with one button. This will prevent them from firing at targets that are too far for them to effectively hit. Currently you have to jump into each gunner's seat and turn off automation one-by-one, then jump back in to turn it on. Conserving ammo is important in the Soviet bombers, and not advertising your position to everyone within two grids through tracers is important to all bombers.

Thanks,

Woke Up Dead

Fighterace 05-17-2014 03:43 AM

Quote:

Originally Posted by Derda508 (Post 660096)
Relax, I heard a little bird whisper that the delay is because they decided to release only with all the new P 40s.

Awesome

Derda508 05-17-2014 07:03 AM

Quote:

Originally Posted by Sita (Post 660116)
yep ... some kind) ... for the some of next patch ...

So they plan to gon on even after 4.13

Whoopie! THAT is really good news!

Pursuivant 05-17-2014 08:14 AM

Quote:

Originally Posted by Woke Up Dead (Post 660137)
I'd like the ability to turn off automation to ALL of my bomber's gunners with one button.

Even better would be a crew command which allows the player to specify the range at which gunners aboard his airplane open fire.

22GCT_RedBaron 05-17-2014 09:37 AM

I can't wait any longer...Please 1SMV_Gitano, 6S.Maraz, tell us something. Thank you very much

TexasJG 05-18-2014 01:39 AM

Cool video!!

TexasJG 05-18-2014 01:44 AM

Quote:

Originally Posted by 22GCT_RedBaron (Post 660143)
I cant't wait any longer...Please 1SMV_Gitano, 6S.Maraz, tell us something. Thank you very much

Second, I'm really looking forward to the new heavy iron functions!!

ElAurens 05-18-2014 02:09 AM

You do realize that DT has nothing to do with BoS?

BoS is a totally independent development and only uses the "IL2" name because it is published by 1C who owns the rights for that name.

ElAurens 05-19-2014 01:36 AM

A suggestion for weather conditions.

As we all know, getting a proper cloud deck/overcast is next to impossible to do in the FMB.

"Poor" conditions really are not that bad, but the next step up, "Blind" is just too much.

So, how about when selecting "Poor" weather instead of having the sky be it's usual bright blue, why not make it gray? It would be a far more convincing feeling for poor weather than the broken clouds and blue sky that we currently get with "Poor" selected.

ElAurens 05-19-2014 02:02 AM

A photo to illustrate...

http://imageshack.com/a/img844/5020/pemz.jpg

This screen shot was taken on the Norway map.

Condition set to "Poor", cloud height at 1000 meters. Date, March, 1942, 7am.

Looks pretty nice for poor weather in Norway in March I'd say. Now if the color of the sky was gray instead of blue, it would give more of a total overcast/poor weather effect, without having to add more GPU eating clouds.

Just an idea.

Fighterace 05-19-2014 07:55 AM

When can we see the Readme file for 4.13

Vendigo 05-19-2014 09:06 AM

Can DT revise the scoring system so that a kill is scored even AFTER player's plane has been destroyed, for example when you ram a bomber and it falls after your own plane has already hit the ground then the kill is not scored.
Thanks!

gauderio 05-19-2014 02:19 PM

Advancing frontiers and capturable airbases
 
Another thing i wanted in patch 4.13 is the same War-Birds server system with advancing frontiers and capturable airbases. They did a mod with these options to use with the HSFX 7, but this system is based on Ultrapack 3 FMB.

This would give greater dynamics in the game. This option was added in FMB.
This is possible in 4.13 ?

Please understand that the IL2 1946 is dying, people are migrating to the new simulators (CLOD or BOS) and you need to present really interesting changes to prevent this migration. The 4.12 was a really big step, but more is needed on 4.13

See how the War-Birds mod Ultrapack 3 based works
www.war-birds.com/what_is_warbirds_mod.php
Today this is the server that more attracts players. It's a big, big differential.


Sorry my english again
English by google translator
;)

IceFire 05-19-2014 02:22 PM

Interesting ideas... Still new changes and features won't prevent the migration. Eventually the newer products will take over just as IL-2 took over from the generation of sims before it. It took a while to happen. People have been saying it's dying for 5-6 years now and yet every weekend I can log in to Battlefield1 and see 30-60 players going all day long. Not bad :)

And there's a huge number of folks who play single player only.

gauderio 05-19-2014 02:52 PM

Yes, but forget what i said about migration and focus on the idea of capturable airbases and advancing frontiers. It already exists in the Ultrapack 3 Full Mission Builder, then is possible add this in 4.13
Just want to import this.

I will also ask the same thing for the next HSFX. Someone has to accept this idea. I'm trying to do my part suggesting this.
;)

Pursuivant 05-20-2014 05:03 AM

Quote:

Originally Posted by IceFire (Post 660191)
And there's a huge number of folks who play single player only.

Yep. I think that IL2 strikes the right balance between realism and variety.

And, the fact that it's an old title makes it cheap and easy to run even on a low-end computer. That means it's very accessible to new flight simmers (i.e., annoying teen-aged noobs who will eventually evolve into snarky and cynical hard-core simmers) and to folks in parts of the world which aren't as rich as North America, Europe and Japan. Sarcasm aside, I think that's an excellent thing.

Sita 05-20-2014 05:50 AM

counter-strike 1.6 )))

TexasJG 05-20-2014 06:18 AM

For me, when finally having time to get back into flight simulations,
1) All ready had a purchased IL-2 1946 DVD (actually have all version, including BOS)
2) IL-2 runs beautifully on my machine, BOS won't, & forget DCS world, not even gonna try (until have built a new machine) .
3) No other title even comes close to the scope and content of IL-2 1946 4.12, even more so w/ HSFX

So, IL-2 is going to be on my hard drive for a long while (at least two more weeks).:mrgreen:

shelby 05-20-2014 03:47 PM

the il-2 is the best ww2 sim forever and i hope to see the Polikarpov R-Z in the game

gauderio 05-20-2014 10:49 PM

I requested here:
http://forum.1cpublishing.eu/showthr...=40958&page=54

SAS answered the request.

Now i hope the Daidalos also make this changes on 4.13

HUD Log messages moved to bottom right corner of the screen.
Mod by SAS~Storebror
http://www.sas1946.com/main/index.php?topic=40899.0

:grin:

TitusFlavius 05-21-2014 07:17 AM

Quote:

Originally Posted by gauderio (Post 660190)
See how the War-Birds mod Ultrapack 3 based works
www.war-birds.com/what_is_warbirds_mod.php

WarBirds based on 4.12.2m with HSFX7.02 and NOT on UP3!
Please read the webside again.
http://http://www.war-birds.com/

gauderio 05-21-2014 02:53 PM

Quote:

Originally Posted by TitusFlavius (Post 660241)
WarBirds based on 4.12.2m with HSFX7.02 and NOT on UP3!
Please read the webside again.
http://http://www.war-birds.com/

TitusFlavius, I know, i play on War-Birds server everyday, but THIS FUNCTION IN SPECIAL IS STRACTED BY UP3 SYSTEM. This function does not exist in 4.12 or in HSFX but EXISTS in UP3. This system came from the UP3 adapted for use in 4.12 with hSFX by War-Birds server.
Understand now ? They got this function from UP3 and they created a mod with it to be used in 4.12 with HSFX.
I know my english sucks, but read better what i wrote from the beginning.
;)

see the video (UP3 FMB)
http://www.youtube.com/watch?v=RQjEO0NLVpc

daidalos.team 05-21-2014 05:38 PM

Quote:

Originally Posted by gauderio (Post 660233)

We added this two days after you requested it.
https://dl.dropboxusercontent.com/u/...HUD_option.jpg

gauderio 05-21-2014 08:42 PM

Oh thanks.
Many people will like it, you'll see.
:grin:

And about my other requests, any chance ?

1 - Effect of the sun in the cockpit as it is in Cliffs of Dover - could be chosen in the "video options" menu (or other menu: Landscape high settings for example, enabling and disabling - Enable effect of the sun - Disable effect of the sun - Is this possible ? Make it on/off in the video options. Who has a modest videocard just might disable the option.)
2 - Add new flyable aircrafts (G.55, Typhoon, Lancaster, Bloch 152, Dewoitine D520...)
3 - New maps (especially English Channel)
4 - Advancing frontiers and capturable airbases

Thanks again.

Sita 05-22-2014 06:04 AM

Effect of the sun -- you mean cockpit self shading?

Derda508 05-22-2014 06:57 AM

Quote:

Originally Posted by daidalos.team (Post 660258)
We added this two days after you requested it.
https://dl.dropboxusercontent.com/u/...HUD_option.jpg

Great! Thanks a lot!

shelby 05-22-2014 08:37 AM

can you add in options menu the limited bombs option separate from the limited ammo option?

Pursuivant 05-22-2014 10:53 AM

Quote:

Originally Posted by daidalos.team (Post 660258)
We added this two days after you requested it.

Thanks! That's quick service!

Pursuivant 05-22-2014 10:59 AM

Quote:

Originally Posted by shelby (Post 660272)
can you add in options menu the limited bombs option separate from the limited ammo option?

Or, if you want to make things a bit more complex, three options for limited ammo:

Limited ammo
Limited rockets
Limited bombs/torpedoes

Also, an option to turn off unlimited ammo during a mission would be welcome. That way players could practice bombing, torpedo and rocket attacks as much as they want until enemy planes show up or their plane takes damage, then jettison stores in order to dogfight or flee.

Admittedly, about as realistic as breast implants, but fun!

Pursuivant 05-22-2014 11:02 AM

Quote:

Originally Posted by Sita (Post 660268)
Effect of the sun -- you mean cockpit self shading?

Or possibly sun glare. I've noticed that sometimes sun glare effects persist in external view when the game is paused, even when you pivot so you're not facing the sun. Not only is it somewhat unrealistic, it also messes up screen shots.

Lens flare effects can be turned off in the conf.ini.

gauderio 05-22-2014 04:23 PM

My english is not good
I referred to this effect

http://www.rockpapershotgun.com/imag...jan/dover3.jpg

Oscarito 05-22-2014 06:32 PM

Yes! Shadows in the cockpit.
No, unfortunately seems that the old IL2 game engine does not suport this. But Mr. Avala has proposed something called "cockpit shining" in which the cockpit gets brighter or darker depending on the angle of incidence of light. Good effect! Better than nothing. Don't know about the current status of this work, assuming it was not canceled...

yak9utpro 05-22-2014 07:45 PM

11-01-2013, 05:29 PM DT gave us the first info of 4.13 ,now they are still adding more feutures.I hope they stop before the update reaches 10GB how will we ever download it?

IceFire 05-22-2014 10:01 PM

Quote:

Originally Posted by gauderio (Post 660290)
My english is not good
I referred to this effect

http://www.rockpapershotgun.com/imag...jan/dover3.jpg

That is called "self shadowing". It's actually fairly complex as I've been told to do that unless the 3D engine was designed for it from the start.


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