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We could have wind and clouds that move, and rain. Anyone recall the bonus disc with 4.07?
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How about more filters while searching planes, like heavy bombers, jets, attackers and so on and so forth. It would also be very usefull especially in full mission builder on all the objects.
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One thing I would like to see is are changes to the damage models and reporting. I have never seen "coolant leak" or 'hydraulic faliure" or had a burst tyre or brake failure or seen my windscreen covered by an oil leak, and in all the literature I have read over the years these were the things that were reported to have happened, or how about radio failure or oxygen system failed, or am I being too picky ?
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Hydraulic failure on landing gear due to combat damage is modeled in the game as of the 4.12 patch, but I don't believe that it's modeled for other systems. It's a nice effect - at least when you're the shooter :). Oxygen and radio systems currently aren't modeled in the game. Like fuel transfer or electrical systems, it would take a LOT of work to implement them, since new damage models and damage effects would be needed for just about all the planes in the game. Realistically, it would be difficult to model night fighter operations without better modeling of radio and radar systems. And, to a lesser extent, electrical systems. |
In the original release of IL2, it was possible to foul spark plugs on a cold engine. It was kind of pointless as all you had to do was hit "refly" to get a fresh plane.
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Anyway, has anyone ever encountered this 'oil on the windsreen' effect on planes other than the 109 (or, possibly, the 190)? |
The KI 61 will oil it's windscreen.
There are a couple of others. Remember that the oil reservior tank on 109s is on top of the cowling near the prop spinner. One bullet there and you should have an oiled screen. |
Thanks for your replies gents. I was thinking more in terms of combat damage to coolant systems on water cooled aircraft rather than random reliability issues, though the valve equipped radios of the day were known to be of limited use even when working, hence Sakai ditching his and sawing off the aerial. I have encountered times when combat damage has caused an engine to over rev but the types of damage seem to be confined to control surface and weapon damage although fuel leak reports cover fuel lines as well as fuel tank damage.
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If I remember correctly, it even happened on the jets in SWOTL, he he he........ |
Oil on windscreen... appears on all single engined fighters. I don't think there are any exceptions. It's up to the cockpit artist to determine how much.
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I also wonder if it would be possible to get some variation in how much visibility you lose when an oil leak occurs. It seems that some planes get "messier" than others. |
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According to ElAurens 'The KI 61 will oil it's windscreen'. Maybe the effect probabilty is related to the DB powerplant? |
Well, the DB design engines are "upside down" compared to Allisons, Merlins, Hispanos, well, every Allied inline, this puts their oiling system/crankcase at the top of the cowling.
This was a big topic of discussion years ago at the old UBI forum. Do bear in mind this title is over a decade old, and there is only so much that the old girl is capable of, and that DT are all doing this on their own time, so there is also a time constraint on everything we ask for. Personally I'd place improving the 3D and cockpit models of some of the long suffering aircraft in the game ahead of visual oiling effects. |
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I remember that topic. It became a big deal. I think it was Billfish who posted archive pics of aircraft that suffered catastrophic oil leaks from battle damage that settled the issue. I agree there are far more pressing visual issues with this antique game than oil effects on windscreens, and you nailed it with the quality of the legacy cockpits. |
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Can't wait to see more of 4.13m :D
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The F4UA1 corsair was also vulnerable to oil leaks on the canopy. The ground crews figured out that taping over the oil tank access panels was a decent workaround, but this gave some F4Us a distinctive appearance. http://blog.mlive.com/chronicle/2008/05/03kepford.jpg |
what else to expect from the 4.13
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My original post was not solely about visual oiling effects, but more to do with introducing combat damage such as a hit to cooling sytems causing reports such as " Radiator Damaged - Engine Overheat - Engine Inoperable" which was much more common in real life than "Rudder-Elevator Controls Damaged"
I accept however that it would involve a vast amount of work on all the liquid cooled planes and is unlikely to happen. Another idea is for the aircraft you are flying to go on autopilot when you pause to reset or change controls midflight instead of becoming a lawn dart, |
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In some planes it will cause engine seizure, in some others huge and fast overheat that would lead to seizure. It is allready there, but you don't get a text confirming it. |
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"Oil Pressure Dropping" messages in the HUD. Such information would be obvious to the pilot or flight engineer from the cockpit/engine gauges, more so than information such as "Cannon/machine gun jammed." Ideally, there would be progressive messages similar to pilot hits - Oil/coolant leak > Severe oil/coolant leak > Engine failure imminent > Engine inoperable. Admittedly, some of this info would be obvious, especially for single-engined planes. But, for multi-engined planes or jets, or planes with engines mounted behind the pilot, this info would be very helpful. |
You should not need an aritificial pop up to tell you that your engine has run out of oil or coolant.
It should be quite obvious with the drop off in power, rise in temps as shown on the gauges ( you do look at your gauges don't you? ), and the terrible grinding clanking noises eminating from your power plant. |
Yes ElAurens you are quite right, I can remember times when I have heard noises of distress from a smoking engine which makes louder and louder squeaking and screeching noises as the power output drops until it fails completely. So it would appear the effects are there, but not the HUD warnings, fair enough, as you say in reality you would see the effects on the various cockpit gauges.
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Respawn AI in dogfight missions.
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Actually if you could have multiple respawn times for an AI flight would be very cool.
Place one AI flight with it's waypoints and then have multiple spawn times for it. Be a cool way to create waves of bombers, for example. |
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A HUD message indicating problems with the engine would be helpful for people flying without the cockpit, people with small/single monitors and/or without Track-IR or equivalent technology to quickly check the gauges. It would also be helpful for people flying an unfamiliar plane or a plane where the gauges are in a foreign language or in an obscure location. (Wait, you don't know exactly where the oil pressure gauge is on the Avia B.534 and you don't speak Czech? Obviously, you're not hard-core enough! :) ) In any case, a HUD message indicating a problem with an engine would be realistic for planes with a co-pilot and/or flight engineer, assuming that the HUD serves as a substitute for the intercomm system. |
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Allowing random factors when spawning or respawning AI planes would also be helpful. For example, you could create a bomber stream by having planes spawn around a fixed point at slightly different altitudes and coordinates, traveling at slightly different speeds, but all following the same course and waypoints. For even more fun, you could have random types of planes or even random altitudes or vectors! Basic respawn would just require a setting for the number of formations to be spawned and a timer to set the intervals between spawning times. Randomized respawn would require parameters for the mission builder to set randomness in respawn time, altitude, longitude, latitude, course, airspeed and waypoints. Totally random respawn would require parameters for the mission builder to set plane lists, loadouts and pilot skill. Of course, much of this functionality exists in Uberdemon's UQMG ( http://uberdemon.net/index2.html), but it would be cool to see it incorporated into the FMB or even the QMB. |
Please make these changes to pollute less the game screen
ORIGINAL GAME SCREEN http://oi61.tinypic.com/fo0g2c.jpg NEW GAME SCREEN http://oi61.tinypic.com/nqtwy0.jpg |
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That´s a really good idea!
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What I think would be really cool is actual people manning the guns on the ground , and being able to strafe the crap out of them as they shoot back at me .And destructible environments - buildings etc I know that will probably never happen though sigh .....
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Buildings are already destructible although its a fairly simple setup. Destructible environments such as geometry changes to the ground is probably not possible given the current game engine. It was programmed in the late 1990s remember. |
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Another simple idea would be a toggle key, so when you want to check your HUD (because a special control doesn't move in 3D cockpit, like radiator position in most older ones) you can, and when you don't want text you can get rid of it. |
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Great idea.
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Bear in mind that you can also customize your HUD messages.. There are certain HUD messages I have totally removed .. I can look out the window to see f my lights are on.. and look at my flapos lever to see where they are.. My radiator is now on a slider so I don't need that info on the HUD either.. Other info can be edited so that say .. instead of Power: 90% it could just read P: 90% ... this is doable now if you have a modded install. It isn't quite what is being discussed here but it can unclutter the hud quite a bit. If you want to remove an entry altogether.. like say the Engine On message (prop spinning .. engine on duhh.. ;) ) just remover the text altogether on the right. This way you can customize it to however you want to. Save the file and back it up somewhere and you are good as gold.
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I do not want to remove the hud message. Just want her to be in a better place.
Remove the hud message was not my intention in this idea. Just put it in a better place. Right side down. sorry my english. |
are we within 2 weeks yet?
it seems we are getting closer to some undetermined event, one has to ask are we within the standard always changing 2 weeks yet? A read me soon would be schnizzileite!
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There is no beta yet so I would not hold the breath for two weeks... :)
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Such is life,maybe I will fill the void with mission building. Haven't used the mt or Italy maps. Hope all is well in TD world!
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Well, this may just be rattling around, but here's a relatively easy something I'd like to see in an update: How about the ability to export the Control Assignment screen to a csv file? I'm currently in the process of assigning hotkeys and sure would like the ability of just generating a list of all the current commands and all the current assignments. Should be relatively easy...
Chris P.+ |
You basically have that in the users directory already (settings.ini in the relevant user subfolder).
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4.13 update
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Just to pass on some news about 4.13,
Sita has posted a brief update on the Russian form Sukhio RU. Re: 4.13 ... ну вот и Новости ... Sita, If I may take the liberty, I hope with your blessings, I have re-posted your update here for all of us English speaking IL-2 Sturmovik Daidalos Team fans. I have used "Google Translate" to translate Sita's message into English. Sorry if it is not correct. Quote:
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Needz m0ar P40...
:cool: Looking great actually. |
Lol :D
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Thanks!
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in those topic on sukhoi was someone else unofficial update
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Loved the "saddle" in the SB-2's turret lol.
Really looking forward to this update. Thanks! :cool: |
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Looks like a flyable U2. For racing the convoys of trucks.
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Never seen ground textures like that in the stock sim.
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Sita, can you tell us more about the new loadouts for Soviet planes?
At the moment I am working on a DGen night bomber campaign, so I especially like to know which aircraft will get SAB flare bombs. |
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http://www.sukhoi.ru/forum/showthrea...=1#post2061912 and there http://www.sukhoi.ru/forum/showthrea...=1#post2062065 about SAB flare ... that ordnance added to USSR bobmers ... almost for all ... except Pe2 if i rightly remember now for some bombers was widened numbers of load outs .... for example SB m100 became full bomber plane ... not only 6x100 |
The new Soviet bombs look great, the Il-4 with three big bomblet dispersing bombs will be a awesome.
I have another request for bombers, a simple one I think: I'd like the ability to turn off automation to ALL of my bomber's gunners with one button. This will prevent them from firing at targets that are too far for them to effectively hit. Currently you have to jump into each gunner's seat and turn off automation one-by-one, then jump back in to turn it on. Conserving ammo is important in the Soviet bombers, and not advertising your position to everyone within two grids through tracers is important to all bombers. Thanks, Woke Up Dead |
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Whoopie! THAT is really good news! |
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I can't wait any longer...Please 1SMV_Gitano, 6S.Maraz, tell us something. Thank you very much
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Cool video!!
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You do realize that DT has nothing to do with BoS?
BoS is a totally independent development and only uses the "IL2" name because it is published by 1C who owns the rights for that name. |
A suggestion for weather conditions.
As we all know, getting a proper cloud deck/overcast is next to impossible to do in the FMB. "Poor" conditions really are not that bad, but the next step up, "Blind" is just too much. So, how about when selecting "Poor" weather instead of having the sky be it's usual bright blue, why not make it gray? It would be a far more convincing feeling for poor weather than the broken clouds and blue sky that we currently get with "Poor" selected. |
A photo to illustrate...
http://imageshack.com/a/img844/5020/pemz.jpg This screen shot was taken on the Norway map. Condition set to "Poor", cloud height at 1000 meters. Date, March, 1942, 7am. Looks pretty nice for poor weather in Norway in March I'd say. Now if the color of the sky was gray instead of blue, it would give more of a total overcast/poor weather effect, without having to add more GPU eating clouds. Just an idea. |
When can we see the Readme file for 4.13
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Can DT revise the scoring system so that a kill is scored even AFTER player's plane has been destroyed, for example when you ram a bomber and it falls after your own plane has already hit the ground then the kill is not scored.
Thanks! |
Advancing frontiers and capturable airbases
Another thing i wanted in patch 4.13 is the same War-Birds server system with advancing frontiers and capturable airbases. They did a mod with these options to use with the HSFX 7, but this system is based on Ultrapack 3 FMB.
This would give greater dynamics in the game. This option was added in FMB. This is possible in 4.13 ? Please understand that the IL2 1946 is dying, people are migrating to the new simulators (CLOD or BOS) and you need to present really interesting changes to prevent this migration. The 4.12 was a really big step, but more is needed on 4.13 See how the War-Birds mod Ultrapack 3 based works www.war-birds.com/what_is_warbirds_mod.php Today this is the server that more attracts players. It's a big, big differential. Sorry my english again English by google translator ;) |
Interesting ideas... Still new changes and features won't prevent the migration. Eventually the newer products will take over just as IL-2 took over from the generation of sims before it. It took a while to happen. People have been saying it's dying for 5-6 years now and yet every weekend I can log in to Battlefield1 and see 30-60 players going all day long. Not bad :)
And there's a huge number of folks who play single player only. |
Yes, but forget what i said about migration and focus on the idea of capturable airbases and advancing frontiers. It already exists in the Ultrapack 3 Full Mission Builder, then is possible add this in 4.13
Just want to import this. I will also ask the same thing for the next HSFX. Someone has to accept this idea. I'm trying to do my part suggesting this. ;) |
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And, the fact that it's an old title makes it cheap and easy to run even on a low-end computer. That means it's very accessible to new flight simmers (i.e., annoying teen-aged noobs who will eventually evolve into snarky and cynical hard-core simmers) and to folks in parts of the world which aren't as rich as North America, Europe and Japan. Sarcasm aside, I think that's an excellent thing. |
counter-strike 1.6 )))
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For me, when finally having time to get back into flight simulations,
1) All ready had a purchased IL-2 1946 DVD (actually have all version, including BOS) 2) IL-2 runs beautifully on my machine, BOS won't, & forget DCS world, not even gonna try (until have built a new machine) . 3) No other title even comes close to the scope and content of IL-2 1946 4.12, even more so w/ HSFX So, IL-2 is going to be on my hard drive for a long while (at least two more weeks).:mrgreen: |
the il-2 is the best ww2 sim forever and i hope to see the Polikarpov R-Z in the game
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I requested here:
http://forum.1cpublishing.eu/showthr...=40958&page=54 SAS answered the request. Now i hope the Daidalos also make this changes on 4.13 HUD Log messages moved to bottom right corner of the screen. Mod by SAS~Storebror http://www.sas1946.com/main/index.php?topic=40899.0 :grin: |
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Please read the webside again. http://http://www.war-birds.com/ |
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Understand now ? They got this function from UP3 and they created a mod with it to be used in 4.12 with HSFX. I know my english sucks, but read better what i wrote from the beginning. ;) see the video (UP3 FMB) http://www.youtube.com/watch?v=RQjEO0NLVpc |
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https://dl.dropboxusercontent.com/u/...HUD_option.jpg |
Oh thanks.
Many people will like it, you'll see. :grin: And about my other requests, any chance ? 1 - Effect of the sun in the cockpit as it is in Cliffs of Dover - could be chosen in the "video options" menu (or other menu: Landscape high settings for example, enabling and disabling - Enable effect of the sun - Disable effect of the sun - Is this possible ? Make it on/off in the video options. Who has a modest videocard just might disable the option.) 2 - Add new flyable aircrafts (G.55, Typhoon, Lancaster, Bloch 152, Dewoitine D520...) 3 - New maps (especially English Channel) 4 - Advancing frontiers and capturable airbases Thanks again. |
Effect of the sun -- you mean cockpit self shading?
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can you add in options menu the limited bombs option separate from the limited ammo option?
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Limited ammo Limited rockets Limited bombs/torpedoes Also, an option to turn off unlimited ammo during a mission would be welcome. That way players could practice bombing, torpedo and rocket attacks as much as they want until enemy planes show up or their plane takes damage, then jettison stores in order to dogfight or flee. Admittedly, about as realistic as breast implants, but fun! |
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Lens flare effects can be turned off in the conf.ini. |
My english is not good
I referred to this effect http://www.rockpapershotgun.com/imag...jan/dover3.jpg |
Yes! Shadows in the cockpit.
No, unfortunately seems that the old IL2 game engine does not suport this. But Mr. Avala has proposed something called "cockpit shining" in which the cockpit gets brighter or darker depending on the angle of incidence of light. Good effect! Better than nothing. Don't know about the current status of this work, assuming it was not canceled... |
11-01-2013, 05:29 PM DT gave us the first info of 4.13 ,now they are still adding more feutures.I hope they stop before the update reaches 10GB how will we ever download it?
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