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I tested it under a few different conditions locally and it worked fine, but secondary confirmation is always nice. ;) |
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@Bhruic - I've added the highterrant fix and I also see the sticky request I sent in for your thread was acknowledged. :)
RE Orc Hunters agree they are kind of FUBAR. I'll update the entry soon to make it known the are displaying hidden abilities which need to be clarified. Perhaps I should make Training into it's own entry since it impacts druids, too. Do we feel pretty confident the only issue here a description issue since it appears to be a charm and not a summon? Edit - I also removed my ses.kfs file from the bufixes thread as I think some players were using it and screwing up their games. No need for it anymore anyway. |
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Blizzard is a spell, that does area cold damage and has freeze chance, but freeze chance always seems to affect only certain unit, depending on targeting. Ive tried looking into spell script, but couldn't figure out its freeze targeting mechanic. |
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As for the Orc Hunters, the discrepancy between their description and actual behaviour is a bit odd. It's similar to the "Cautious" behaviour where the description doesn't reflect reality, or with the Witch Hunter having mind immunity, but really not. What's actually happening seems like what happened in AP, but the descriptions are new. Perhaps they intended to change a bunch of units and/or abilities and then just didn't? They probably should do a complete verification of units actual abilities vs descriptions just to ensure they match. And while I'm bugging you, "Sense Weakness activation chance" and "Shield of Rage inverse effect" are both in the Bugfix. :P Also the "Heat Focus causing crash with sound effect" was fixed in the patch, so is no longer a bug. |
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Did I do the Orc Hunter / Training entries right? I am still not sure if the problem is that Training is mislabeled or if it's an ability half-transitioned to a new state and showing charateristics of both. If that's a better description of what's going on, maybe I should update Caution to better reflect what's going on, too. Then again, I can work out in my brain how it works for Caution, but not for Training. If you try to use Training and hover over an empty square, does it summon instead? Or does that only happen if the AI is using it? |
It's hard to describe the bug well when there are multiple potential problems. I suspect it's good enough, they'll be able to figure out what the problem is from there. Well, hopefully. ;)
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@Bhuric
I finally bought and used an Orc Hunter in combat and it seems... just fine, actually. It lists three abilities but the Snare and the Wild Call depend on their rage level. So I honestly don't see any issues with hidden abilities. I do see that Training should say it controls vs. summons and wild call doesn't take your turn to use and probably ought to say so. Wild Callworks just like hypnotize, actually in that you can even sacrifice what you control or cast beneficial spells on it. I also was able to stage it so the unit I controled broke control (it didn't die) to see if it becomes unattackable.... and it does. :) So I'm going to make some updates. In other news, when you get a chance can you check out the code for the Blizzard Spell (only freezing first hex) and the Phoenix fire breath (not always igniting but description implies it does). Thanks. |
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I've got the "Hire any unit" mod installed for testing, so I'll try picking one up to check the difference. edit: Yup, looking at a hireable one, I can see all 3 skills listed. Very odd. Why does the enemy one not list the other 2 abilities? edit x2: Every enemy Orc unit is only listing 1 ability in combat. I checked some other unit types and they've got 2 (or more). Why are Orcs only listing one? Quote:
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:( Now units get stuck and it hangs too if you aren't careful |
Is it possible to make combat animation even faster then fastest setting? Or its hard coded? Would be great if its possible...it gets old waiting for Valkyries animation to end for 1000th time.
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RE Orcs, I am alt-tabbed and fighting a battle using Orcs right now. Some observations:
So if I can state a general bug it would be that most orc units don't display adrenaline talents until they are avaialble. Is it possible to find what lets us see the Hunter's talents and apply it to all of the orcs? It would be nice to actually read what your powers are even when they aren't applicable yet. Did it work that way in KBAP? |
Hmm, that could be the case, it doesn't display the abilities if they don't have the adrenaline for them. That's a bad way of doing it, imo, because if you are looking at the enemy to see what they might hit you with, you want to know that they have abilities they just can't use at that exact moment.
Ok, so for the Orc Hunter, you used the Training ability on an enemy stack? Or you used Wild Call to summon a stack? |
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Edit: I was wrong about how I listed the bug... what's happening is that adrenaline abilities disappear from the info screen and use menus when orcs don't have enough adrenaline to use them. You can see them out of combat just fine. The reason I thought the Orc Hunter was special was because he was my first unit. He was getting all the extra rage from that bug which funnels rage into the first orc intead of dividing it up among all the orcs, so that is why I could always read his stuff. Wild call is also not what I thought. Those bears I summoned are life-linked both ways with the Orc Hunters. So when the summon gets hurt, half damage goes to them and half goes to the hunter. Is that how it worked in KB:AP? I thought the link only proc'ed when the Hunters got hit, not the other way around. The way it is now you should just hide your summons and use them for a life bag. It also doesn't show the life link damage in the combat log, and I think the life link only procs once per round. Aargh. :) |
And for everyone else:
@Pucemoose, haven't seen a persistent chaos dragon workaround yet. But let us know if casting another wanderer spell cancels it. @oas, I think all those upgrade bugs are a result of using patch-compatible .lua or .kfs files with an unpatched game. Remove all those and it should upgrade normally. @Xargon, yes that's reported. Never thought of the griffon only affecting units of level 1-3, that could be the intention rather an omitting the high level units. I'll make a note of it. @Oji thanks again for the info how to get that viking award to go up, I did update the bugs thread. |
yep, as soon i deleted the files and updated with patch (and installed again the fixes) I was able to.
About the Valhalla's Messenger Award I tried a few more times probably must be one-hit KO. I still have 6/10 By the way, after defeating the soothsayer can I buy more vikings in Greenwort(to gain the medal)? |
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I recommend using Cheat Engine, which has a built in speed hack. Bind a key to 5x speed and another to 1x speed, you can trigger super fast mode on any game. In KB it bugs out whenever a level is loading and slows things down a ton, so make sure you are at 1x speed before loading a game or entering/exiting a battle. |
Umentioned Main Story bug
Hello Guys ,
Was reading the bugs section but could not find this game breaking bug. !! SPOILERS !! -------------------- After I battle all the undead heroes (with my allies ) but I did NOT fight Eric yet , I lost ALL my spells from the spellbook . I am a mage , around level 50 so it makes me unable to complete the story . I still have all the scrolls , I can transform them into spells with crystals but all my old spells are gone :( . Trying to replace all my spells from scrolls would take a HUGE amount of time so I was wondering if there is a fix for this (or where are the entries for the spells , I know my way around editors and still remember some C++ :) ) |
Didn't read the entire thread, but I'm having major crashes on one of the dragon shops (where you fight dragons to get access to a shop). For some reason after the first round whenever I try damage the ice dragons (direct melee, rage or indirect / trap) the game crashes.
Seems to be monster related.... I hope a fix will follow. |
I am trying to upgrade my silver ring to gold. But there are 2 stacks of ice dragons. One has 3 the other has 2. Whenever one of the stacks die the game immediately crashes... Bummer
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@gamihai - are you using patched or unpatched version. Some people have problems using unpatched game + fixes (they are not compatible). Regardless, you'll have to share some ideas about what caused this problem to trigger. I'm sure nobody wants it to happen to them!
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Works great - awesome job!
I only tried it in my battle where I could get it to repeat and it works great - thanks!
Great job with creating the new AI function - it looks like you based it off of the Thorn / Thorn Warrior Summon code and integrated it well into that part of the AI routine. I see an AI mod in your future! :) /C\/C\ Quote:
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Hi , I am using the unpatched and not-modded version. I managed to work around all bugs so far without fixing anything and I did not patched because being a mage I use Book of Evil to get me out of some bad battles :). Also when the patch got released I already played a lot so I don't want to restart this campaign . The problem is caused by the battles with the undead lords that guard the main castle (where Eric is in front of them and you can only battle after you made all allies ). When you do those battles you are fighting with the allies army and hero and you have different spells . After those 3 battles + you're battle with that necro undead lord , but before talking with Eric to battle him as well...I loose all spells . Only my scrolls remain. I only did this once as I am using quick save to prevent CTD pushbacks . I do have a save after this , where I did not yet battled Eric but I have no spells and I am on another island (I traveled thinking that I can shake the bug off if I go into another instance..no luck :) ) |
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Anyway thanks for the help much appreciated. |
Dwarven Love quest crash:
New Kordar You get a quest from a dwarf that is in love with Freolina, a demoness. When you talk to Freolina, she bring on a battle and the game crash to desktop immediatly. I got cannoneer, ranger, fairy, bowmen and black unicorn, but this squad has never given problem before. |
Not sure if Bug but I didn't want to start a topic just for this. units that come out from the Permafrost egg are affected by Christa's Gift. The thing is they take the gold, but you don't receive the gold because they are considered third-party units. They also are not hit by Christa's damage thankfully. But I didn't expect them to act this way. They wasted my trap of gold and I didn't even receive financial compensation :)
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Anyway wondering community thoughts on if this is a bug, nothing to say, or maybe adding "Neutral units may keep the gold but won't set off the trap" to the description. |
Seems like you've totally disabled int bonus for Book of evil spell. Before fix it said 440% bonus with 22 int - double bonus i guess, and now it is at 0% bonus and is very weak.
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Hello, there! Long-time lurker, first-time poster, so I'll seize the opportunity to say thanks to all who contribute to this great forum in general, and to highly useful threads/projects like this one. That's very much appreciated. :)
Here's an issue I stumbled upon but haven't seen reported here: Assassins can do a "Backstab" on Ice Balls. This hardly makes any sense, so I doubt it is intentional. What's more, from my experience, the supposed "back" of the ball is always a specific spot, as 2 Assassin stacks will do their backstab from the exact same hexagon even if the ball is accessible from anywhere. Edit: That's before the patch was applied, and I have not applied any mods or user-made fixes yet. To clarify, I have the patch installed, but it says that it'll only be applied once I start a new game, and I'm still in my first game I started the day the game was released. |
Orc hunters have a talent to ensnare when at lvl 2 of adrenaline. The description of this effect when cast on a unit is bad. It says something like name_net_TN or something like that I forgot exactly. It works ok but the description is wrong.
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@tiberiu yes, I have that one recorded. Orcs have issues. :)
@legendmaker nice to see you posting. It makes perfect sense to me that you can't backstab something without a back. Now, whether or not the game deals with this even-handedly is another issue. Can you backstab other obstacles (hornets, ice walls, etc.)? I think it treats the iceball like a movable obstacle. |
Ice Dragon bug and Runic Power not working after Demonis
Hey guys,
when I'm fighting against the dragon lair in Verlon Wasteland, the game will crash whenever the Ice Dragon would have died from any source. I could kill all the other dragon stacks, but only the Ice Dragon will crash the game. Furthermore, after completing the last part of the chase for the artifacts and fighting against our nemesis, the Runic Power skill does not work. Before the skill was working properly, but now (fighting against mobs in Arlania right now) it is stuck at 6% and does neither increase nor decrease. Skill is at level 3/3 Greetings, Xav |
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Did they nerf the phantom spell on rune mages? I didnt see anything about an update on steam but suddenly I get less "bang for buck" when I use the phantom ability on rune mages
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As far as mods, I only applied the bugfix so I could kill ice dragons without the game dying on me. Not sure what all the changes are in there but the game isnt crashing on me anymore. |
@camelotcrusade:
I tested it quickly just to verify, and I can't seem to be able to "Backstab" any other objects; I tried on both wasp nets and ice walls ("Murder" doesn't work either). To be more specific, I can't backstab my own ice ball, but enemy Assassins can. All the in-game evidence I have seen suggests the Ice Ball is really handled as a unit, not an object or an obstacle. It even has its own unit info screen complete with all its stats, which says it's a Level 3 unit (an 800+ HP lvl 3 unit!), of the "Neutral" class, and that it has the built-in Ability "Ice Creation" (just like the Ice Spider). Overall it works as it's supposed to, even though a few things aren't very consistent, like the fact that it can be poisoned (it has a high poison resistance, but still, poison shouldn't affect animated ice at all, which was true in The Legend). I also strongly suspect it has some kind of in-built "Target" effect, although you can also cast the "Target" spell on it (even without casting Target, most enemy stacks will attack it over flesh and blood units, even ones they could finish off in one blow). The backstab thing is a bit different: it's not just that it's not logical that a ball would have a "back", it's also that your unit has a secret weak spot which you cannot see, let alone take measures to protect, but the enemy assassins always know where it is, and can target it. So it's a bit "unfair", and looks like an unnoticed issue rather than a deliberate game feature. Mind you, it's not a big deal, far from it. WotN's Ice Ball is insanely badass and powerful as it is, and I'm loving it! The original KBTL one was already great, then the AB/CW was unfortunately weakened to the point that I no longer used it. But what we have now is by far the fiercest version of the Ice Ball ever. Besides, it's not like I was up against Assassins all the time. |
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As for 'target', it feels like enemy ai tends to attack 'small' stacks generally over large ones (though it is a weighted chance). I believe this is what causes it to zero in on summons, of all types, and things you mind control with rabid. |
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Edit: The Ice Ball's "back" apparently isn't placed as you thought. I just saw an assassin backstabbing my ice ball from the bottom-right hexagon around it, when the ball's last move prior to that had been to the front (so its "back" spot would have been straight "behind it" according to your hypothesis, but it was actually one hex to the right from that spot). So either it's a more complex calculation to determine where the ball's "back" is, or it really is a bug and assassins can attack it from any side they want, and call that "the back". :D |
Well, I agree it would be more realistic if they didn't target the ice ball with backstab. But since the whole point of the ice ball is a big giant distraction (tell me you don't cast if or the damage... lol) I'd much rather have an assassin waste its backstab on my iceball. Man they are annoying and I'm afraid to move my units out until I have a plan to deal with backstab.
It's a nice little strategy to use on assassins... thanks for the tip. I wonder if those annoying shamans cast river of blood on it, too. Bleed ice ball, bleeeeed. PS - if you want me to bug it, I could, just to see if they change it. Or, we can all continue to use, abuse it, and <3 it. |
@camelotcrusade: Same here. ;) I'm practically traumatized by this dreaded backstab, and the ball trick does actually help with that. It just seemed odd, so I pointed it out. But you're right, I suppose it's not necessarily worth reporting to the devs.
Of course, I use it primarily for its awesome ability to keep enemy troops as seating ducks at the other side of the screen, giving me rage without hurting my actual army, and neatly gathered for maximum Gudriga's Rage efficiency (it doesn't affect the ball, since it's a friendly unit). That said, if it gets the chance to do a complete roll across the screen while blessed, it can deal some serious damage (I play Warrior, so it has lower base stats than with a Mage, but my hero's stats more than make up for it). Come to think of it, it might be most effecient with the Skald's high defense. But I'm derailing, sorry. Thanks for your replies! |
I finally got Regina's messenger and I'm not seeing this bug anymore:
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Incidentally, I see the stun graphic going off when that golem wails on skeletons, but they are still attacking me. Can somebody remind me what "stun" does? The tooltip simply says he stuns creatures under level 5, but not what stunning does. |
I've noticed I can't use my Soothsayer's Arcane Healing to heal my hurt stack of maidens. Is it working for anyone else? I Know it won't resurrect them because they are level 4, but the tooltip implies it should still heal all units regardless of level. I swear I've used it to heal my royal griffons before, but maybe I am mistaken.
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Hent's Heritage quest is bugged:
The designated spot in Verlon Wasteland don't react when you "dig" on it. The only one working for now is the one in Nordling i think. Quote:
I managed to pass the point after 2 try. |
Thanks, RC, and glad to hear you got past the crash.
As for the Ent's Heritage, I have that quest and I didn't have a problem in Verlon Wasteland. But you aren't supposed to dig it, you are supposed to plant a seed. I clicked on the brown patch and it planted the seed automatically (it's behind where you find the Valkyrie). I advise clicking around that patch until it plants. |
1) Soothsayer Elemental Shield did not work for me after some Goblin Catapult sent them on fire. Every turn when they were burning the combat log said that my soothsayers increase their fire resistance and decrease their cold resistance but this didn't happen.
2) Something is weird with Rage ability Lord of the North. I have this ability to deal 800-1300 damage. I casted at the start of battle with some undead. Here's what damage I dealt with it. Skeletons suffer 1600 damage. Decaying Zombies suffer 689 damage. Black Knights suffer 686 damage. Skeleton Archers suffer 2290 damage. Decaying Zombies suffer 1770 damage. Is there an explanation for this? As you can see there were 2 zombie stacks and they took completly different damage. 1 took LOWER damage then the minimum rage ability (800) and another took MORE then the maximum. NOte: I do not have ability to crit with rage skills. |
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This ability does two things interestingly: 1) It deals damage based on the defense of the target. So it deals MORE damage to low defense targets, and LESS to high defense ones. 2) The shards it shoots out may hit the same unit twice. This is why the 'number of shards' upgrade have an effect. Notice the damage ranged when you are targeting with it! Interestingly enough, it deals more damage to low defense targets, but you cannot increase Olafs ATTACK score to deal even more. Sorta surprises me since that seemed the obvious mechanic for it. |
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And on other hand: i got on the spot right and no helping hand show itself. On the side note: i still need to patch, got only the base version. Hope some "savefix" go on the next official patch. |
Guys anyone took a look at my issue ? Anyone else has it ? I had to stop playing until I find a fix as I am to far ahead in the game to restart :(
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Dunno if that happened to anyone else, but if you refuse to fight Hagyr on the Western Freedom Island, and then leave the island, you cannot fight him again, and the quest seems to be locked
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Simply start the game, ALT+TAB and Open Process, select KBWoTN executable and into Value field put the number of crystals you got at the moment and click First Scan. Then return to game and spend some crystals. Return to Cheat Engine and imput the new crystal value, click Next Scan. Do this again until a single value on the left is shown, double click this value and Add Selected Address then select the new entry in the lower tab, click spacebar and modify the desired value to 20. This way you always get 20 crystals, no matter what you spend. Of course i didn't test this, the game may crash, so make a spare save just in case and don't put a value bigger than FF (255) Or... i can give my save and you can extrapolate the full spellbook (if you can, dunno never tryed out) Hope it help ;) |
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Thanks, applied the fix and I can now kill the Ice Dragons. But the problem with Runic Power remains, it is stuck at 6% and well as a warrior this sucks^^(even more so, because it did work before the great revelation after demonis). Does anybody have the same problem, or a fix? |
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Hooray, a new patch! I have an unexpected visitor today so I will need some extra time to incorporate changes to the bug thread.
Edit: I just finished the first pass and can look again later tonight. If I coded anything incorrectly just let me know and I'll fix it. In a few cases I gave them the benefit of the doubt - e.g., they just said Ocr hunter abilities fixed, but we had a couple problems listed for them - so I just coded them all as fixed. If we learn differently I'll adjust it. I also see Zechnophobe fixed a few more of the tooltip issues in his recent mod so later on I will find a way to note that, too. |
I don't know if this is new with patch 2, but I ran into something odd today.
If you destroy a coffin (the randomized ones on a battlefield that release a skeleton troop when destroyed) using a rage ability (I was able to do it with three different ones), the coffin will not break, and the battle will remain in limbo. It's not a freeze, per say, since your cursor is still there, but it never progresses to the armies' turn, requiring you to reload. |
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Sounds like we need to report a new bug with the rage skills causing a hang-up. So far, it happens when:
I'll add it to the thread and update the bug as we get more information. If anybody has more information about it, please share! Thanks to those who tested the soothsayer heal. Again, if you get it working on a stack of maidens, let me know. It's also possible the bug may be related to sacrifice. When I use sacrifice to grow the stack the "new" units are not healable by soothsayers if they get hurt later on. The regular heal spell works fine though. |
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I did some additional testing and fighting various enemies around the map still triggers the hang up even on the first use of rage abilities so I don't think this is related to the skill Runic Power. I'll try to test this a bit further tomorrow and post an update. |
The Riftland:
When you fight giant Loki, if Sonic Boom is cast and push him over the screen, then Loki reappear on the other battlefield's side. He is turned around and when he move again to the original starting position, the game will hang, the hourglass is show but nothing happens during your unit turn. |
Item Werewolf Skin:
the dialog box (left click) show only the info option. No destroy option is avaible. You get the skin after an hunt quest in Riftland. |
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As for the Loki and sonic boom bug, I'll add that one now. |
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I would like to be able to destroy quest items. |
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They really need to add notifications for a lot of things, especially when you're rewarded with something. Rune rewards appear to be rare, but there were quite a few times when I got an item for some quest, but there was no notification and I only noticed it some time after that in the inventory, wondering where it came from...
edit: latest example: Living Shield. No idea where that came from. |
So I started up steam today and had a small 2.6mb patch, I started up the save that had the bugged rage skills and they are all working properly now!
So whatever it was that was causing it has been fixed for me! yay |
any idea how to complete Jacket for the whaler quest?....i sell 4 of the thorn sprouts...at first island.....any idea where can i pick or buy thorn sprouts?
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It's a reward for a bounty and the quest - Werewolf Killer - is now solved and greyed out. You can see in Type (item description) what kind of item is: Quest, Artifact, Belt, etc.. Here the screenshoot EDIT: Turn out that the item is a quest item, only to be used in a future (for me) quest: Luxury Outfit. You can get the werewolf skin before or after getting the quest itself and i suspect if you get it before then the item is not shown as quest, but you cannot destroy it anyway. The item description should be rearreanged, like "i feel this will turn usefull in the future" or something like that. |
achievement "greedy" dont work and I have start new game.
tell them shall make all bugs work in saved games. |
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Hi, I have registered because this nasty bug also happened to me. After fighting Eric's last ally, I lost all my spells. Luckily I was playing Skald and on normal difficulty so I didn't need the spells. I suspect that the bug happens because of fighting Eric & friends with the minimum number of allies - without getting Xeona to help. Because all of Eric's friends are meant to be fought with allies and with a different spell book, then the game alters your spell book after the fight. This is my best guess anyway. |
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Is always a good idea (if you got the money) to buy dragon egg, griffin egg, spider, thorn and all the egg you can manage. They turn to be usefull for quest and for replenish troop later in the game. |
Item Courtly Garb:
you get the item from the Luxury Outfit quest, when you click to upgrade the confirmation's dialog appear, then nothing happen if the chooice is positive. So you cannot upgrade it. ...this won't make me happy :-x |
I am getting constant bugs regarding traps since the steam update. If any troop/spell triggers a trap via an ability instead of moving onto it, the trap doesn't go off, and then the game idles and the combat does not continue. (e.g teleporting a troop onto a trap or the lord of the north rage power creating an ice block on the trap square.)
This would not be so bad but in my latest game I had to restart because of all the bugs, and I just unlocked the trapper achievement before the latest patch, so now I have to quicksave after every fight because any random fight has a high chance of crashing my game. |
http://forum.1cpublishing.eu/showthread.php?t=35840
2 Bugs with quest. Cant progress any further right now cause of them 1) Cant return Odins Flag to king Asvald (no dialog option but got cleary only one in inv) 2) Ratmir Ornaments. collected all 5 (quests also says to return them) but only got 2 in inv which leeds to no dialog option for returning |
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Has this been reported or is it just me? When using spells or rage ability with area effect the squares light up to inidcate the impact area however whenI move my cursor over a unit and then move it away (to the next square for example) the squares that should no longer be affected stay lid up giving false information about the affected squares. This can be misleading when you have large area spell like Lord of the north.
This only seems to happen if healthbar is displayed (alt) See screenshots: |
Hey guys, thanks for reporting new stuff. Here are some new bugs I am adding now:
Bugs I would like more info about:
@hotfix and raisti - greedy achievement and odin's flag quest are supposed to be fixed... if you restart. |
Dunno if is a bug or a limit posed by Dev, but on Iceland Isle you cannot travel by boat past the point i show here.
The problem become serious when you need to complete the bounty related quest on boat or when you need to collect the treasure box via sea. Also, on Iceland you find a skull castle and there is no way to land on the bridge and reach it. Someone know if this is intentional? |
@camelotcrusade
I appreciate the work you guys have done, and that the devs post patches, but I'm stuck too when giving back Odin's flag (i had two flags, and I can't get the dialog even after dropping either of them). So I can't complete the Vikings ally quest, or the Dwarf quest, or the elven quest. It's a deadend. Restarting a game means throwing away 60+ hours of gameplay. Is there a way to patch the savegame, or to patch the game without the restart requirement? Or is there a way to go on with the game without completing asvald's quest? |
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can anyone post patch2 in zip format plz
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Just had a crash to desktop when casting "Justice".
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When I start a new game and the camera pans over the starting area the ocean flashes white several times.
http://www.rlgf.info/16.jpg http://www.rlgf.info/13.jpg http://www.rlgf.info/14.jpg http://www.rlgf.info/17.jpg |
Post Guilford Battle Crashes
I've now had the game crash multiple times after collecting the three artifacts and defeating Guilford. I get to the dialogue with the Valkyrie, and the moment the dialogue finishes the game crashes.
I have no mods installed. I picked the game up through Steam. Any help would be greatly appreciated. Thank you. |
Dunno if someone has posted it here before - mana recovery is utterly slow for Soothsayer even with 3/3 skill and 3/3 award, imo the same as if without the skill.
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Then click on the info dialog box and then talk to the viking and dwarf king. Worked for me. Quote:
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Goblin Commander skill used by Catapults can be used on inquisitors.
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is there a way to fix battle take turn stuck bug??.....in greenwort now....having alot freeze take turn in battle.....before reaching greenwort does not encounter this bug.....have to reload the game while in battle to fight all over again...
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Apparently, resurrecting sheep transformed by goblin's tower make the game hang after some of your units does damage to other units.
Screenshoot. Not sure if other event trigger this bug, but the hourglass is locked and you can ESC to menù, restart or even load/quit, but the game still remain locked after that. The only way is to exit to desktop. |
ya!!exactly the same bug i encounter......only able to press ESC to reload the game......however is not the resurrecting sheep transformed by goblin's tower that cause the hang up for me.......is something else.....which i no idea....
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