Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   King`s Bounty: Warriors of the North (http://forum.fulqrumpublishing.com/forumdisplay.php?f=206)
-   -   Bugs Thread (http://forum.fulqrumpublishing.com/showthread.php?t=35325)

Bhruic 11-07-2012 06:12 PM

Quote:

Originally Posted by MattCaspermeyer (Post 478064)
Feel free to ask me any other questions hopefully you're able to repeat the problem I'm having...

I've hopefully created a fix for this, would you mind testing it out? You can download the update file(s) from here, or if you want to implement it manually, you can find the code here.

I tested it under a few different conditions locally and it worked fine, but secondary confirmation is always nice. ;)

Zechnophobe 11-07-2012 06:47 PM

Quote:

Originally Posted by Oji (Post 478589)
Blizzard spell freezes only 1 unit at best.
Luck runes don't seem to trigger 2nd turn on non-viking units.

I've had plenty of luck runes trigger on non viking units.

camelotcrusade 11-07-2012 06:47 PM

Quote:

Originally Posted by Oji (Post 478589)
Blizzard spell freezes only 1 unit at best.
Luck runes don't seem to trigger 2nd turn on non-viking units.

I have seen luck runes trigger on my engineers and on the alchemists, so they do work in my experience. 10% is just very rare. As for the other, do you mean the Soothsayer ability or is there a spell by this name? I don't have a full spellbook so I am not sure. If it's the Soothsayer you can find a fix here.

camelotcrusade 11-07-2012 06:50 PM

@Bhruic - I've added the highterrant fix and I also see the sticky request I sent in for your thread was acknowledged. :)

RE Orc Hunters agree they are kind of FUBAR. I'll update the entry soon to make it known the are displaying hidden abilities which need to be clarified. Perhaps I should make Training into it's own entry since it impacts druids, too. Do we feel pretty confident the only issue here a description issue since it appears to be a charm and not a summon?

Edit - I also removed my ses.kfs file from the bufixes thread as I think some players were using it and screwing up their games. No need for it anymore anyway.

Oji 11-07-2012 07:04 PM

Quote:

Originally Posted by camelotcrusade (Post 478612)
I have seen luck runes trigger on my engineers and on the alchemists, so they do work in my experience. 10% is just very rare. As for the other, do you mean the Soothsayer ability or is there a spell by this name? I don't have a full spellbook so I am not sure. If it's the Soothsayer you can find a fix here.

Hmm, well played mostly human units after portal so far and never had a luck rune trigger, but on vikings it was very often. (well i guess i was just unlucky..the irony)
Blizzard is a spell, that does area cold damage and has freeze chance, but freeze chance always seems to affect only certain unit, depending on targeting. Ive tried looking into spell script, but couldn't figure out its freeze targeting mechanic.

Bhruic 11-07-2012 07:15 PM

Quote:

Originally Posted by camelotcrusade (Post 478613)
@Bhruic - I've added the highterrant fix and I also see the sticky request I sent in for your thread was acknowledged. :)

RE Orc Hunters agree they are kind of FUBAR. I'll update the entry soon to make it known the are displaying hidden abilities which need to be clarified. Perhaps I should make Training into it's own entry since it impacts druids, too. Do we feel pretty confident the only issue here a description issue since it appears to be a charm and not a summon?

Yup, I got me a sticky! ;)

As for the Orc Hunters, the discrepancy between their description and actual behaviour is a bit odd. It's similar to the "Cautious" behaviour where the description doesn't reflect reality, or with the Witch Hunter having mind immunity, but really not. What's actually happening seems like what happened in AP, but the descriptions are new. Perhaps they intended to change a bunch of units and/or abilities and then just didn't? They probably should do a complete verification of units actual abilities vs descriptions just to ensure they match.

And while I'm bugging you, "Sense Weakness activation chance" and "Shield of Rage inverse effect" are both in the Bugfix. :P Also the "Heat Focus causing crash with sound effect" was fixed in the patch, so is no longer a bug.

camelotcrusade 11-07-2012 07:20 PM

Quote:

Originally Posted by Bhruic (Post 478621)
And while I'm bugging you, "Sense Weakness activation chance" and "Shield of Rage inverse effect" are both in the Bugfix. :P Also the "Heat Focus causing crash with sound effect" was fixed in the patch, so is no longer a bug.

Great, I'll update those. I think I knew that, too... oops. :p I must have missed Heat Focus so I will mark it as patched.

Did I do the Orc Hunter / Training entries right? I am still not sure if the problem is that Training is mislabeled or if it's an ability half-transitioned to a new state and showing charateristics of both. If that's a better description of what's going on, maybe I should update Caution to better reflect what's going on, too. Then again, I can work out in my brain how it works for Caution, but not for Training. If you try to use Training and hover over an empty square, does it summon instead? Or does that only happen if the AI is using it?

Bhruic 11-07-2012 07:22 PM

It's hard to describe the bug well when there are multiple potential problems. I suspect it's good enough, they'll be able to figure out what the problem is from there. Well, hopefully. ;)

camelotcrusade 11-07-2012 08:27 PM

@Bhuric

I finally bought and used an Orc Hunter in combat and it seems... just fine, actually. It lists three abilities but the Snare and the Wild Call depend on their rage level. So I honestly don't see any issues with hidden abilities.

I do see that Training should say it controls vs. summons and wild call doesn't take your turn to use and probably ought to say so.

Wild Callworks just like hypnotize, actually in that you can even sacrifice what you control or cast beneficial spells on it. I also was able to stage it so the unit I controled broke control (it didn't die) to see if it becomes unattackable.... and it does. :) So I'm going to make some updates.

In other news, when you get a chance can you check out the code for the Blizzard Spell (only freezing first hex) and the Phoenix fire breath (not always igniting but description implies it does). Thanks.

Bhruic 11-07-2012 08:32 PM

Quote:

Originally Posted by camelotcrusade (Post 478648)
I finally bought and used an Orc Hunter in combat and it seems... just fine, actually. It lists three abilities but the Snare and the Wild Call depend on their rage level. So I honestly don't see any issues with hidden abilities.

Huh. I didn't have any to hire in my game, so I was going off an enemy Orc Hunter. It only had the one ability listed, Training. Do enemy units just not display abilities properly, or is something else going on?

I've got the "Hire any unit" mod installed for testing, so I'll try picking one up to check the difference.

edit: Yup, looking at a hireable one, I can see all 3 skills listed. Very odd. Why does the enemy one not list the other 2 abilities?

edit x2: Every enemy Orc unit is only listing 1 ability in combat. I checked some other unit types and they've got 2 (or more). Why are Orcs only listing one?

Quote:

In other news, when you get a chance can you check out the code for the Blizzard Spell (only freezing first hex) and the Phoenix fire breath (not always igniting but description implies it does). Thanks.
Sure thing.

ckdamascus 11-07-2012 08:34 PM

Quote:

Originally Posted by PennyT18 (Post 477470)
Christa's Gift now hangs up for me even if the unit has a clear path to the gold. I just had to bail out of two fights in a row because the unit was attracted to it and could have gone after it but just stood there while the clock kept ticking.

Yeah, mental note, NEVER UPGRADE Christa's Gift radius... EVER.

:(

Now units get stuck and it hangs too if you aren't careful

Oji 11-07-2012 08:39 PM

Is it possible to make combat animation even faster then fastest setting? Or its hard coded? Would be great if its possible...it gets old waiting for Valkyries animation to end for 1000th time.

Bhruic 11-07-2012 08:44 PM

Quote:

Originally Posted by camelotcrusade (Post 478648)
the Phoenix fire breath (not always igniting but description implies it does). Thanks.

Phoenix breath burn chance depends on the level of the Phoenix. Level 1 (Young Phoenix) has a 70% burn chance. Level 2 (Adult Phoenix) has an 85% chance. And level 3 (Ancient Phoenix) has a 100% chance. So the description might be slightly misleading, but at level 3, you do get your 100% chance.

camelotcrusade 11-07-2012 08:59 PM

Quote:

Originally Posted by Bhruic (Post 478663)
Phoenix breath burn chance depends on the level of the Phoenix. Level 1 (Young Phoenix) has a 70% burn chance. Level 2 (Adult Phoenix) has an 85% chance. And level 3 (Ancient Phoenix) has a 100% chance. So the description might be slightly misleading, but at level 3, you do get your 100% chance.

Good find - I'll mention it in the language mod thread in case Zech wnts to mention the burn chance goes up with power level.

RE Orcs, I am alt-tabbed and fighting a battle using Orcs right now. Some observations:
  • My blood shaman shows nothing but River of Blood, but if you hover over his ability "Adrenaline" it lists out three special powers. You'd never know he had them until you got the right level of adrenaline. During the fight, he got enough for Rage Totem, and voila, there it appears.
  • In contrast, my Orc Hunter shows Wild Call right away whether he has enough adrenaline to use it or not. Furthermore, the unattackable unit things wasn't reported right. What actually happens is the hunter can't attack anything once the control wears off.
  • My orc chieftan, similar to the blood shaman, mentions talents given by adrenaline but doesn't show the icon until he has enough adrenaline to use them.

So if I can state a general bug it would be that most orc units don't display adrenaline talents until they are avaialble. Is it possible to find what lets us see the Hunter's talents and apply it to all of the orcs? It would be nice to actually read what your powers are even when they aren't applicable yet. Did it work that way in KBAP?

Bhruic 11-07-2012 09:03 PM

Hmm, that could be the case, it doesn't display the abilities if they don't have the adrenaline for them. That's a bad way of doing it, imo, because if you are looking at the enemy to see what they might hit you with, you want to know that they have abilities they just can't use at that exact moment.

Ok, so for the Orc Hunter, you used the Training ability on an enemy stack? Or you used Wild Call to summon a stack?

camelotcrusade 11-07-2012 09:22 PM

Quote:

Originally Posted by Bhruic (Post 478675)
Hmm, that could be the case, it doesn't display the abilities if they don't have the adrenaline for them. That's a bad way of doing it, imo, because if you are looking at the enemy to see what they might hit you with, you want to know that they have abilities they just can't use at that exact moment.

Ok, so for the Orc Hunter, you used the Training ability on an enemy stack? Or you used Wild Call to summon a stack?

For the Orc Hunter, I tested control animal on a stack of 34 bears and they behaved just like hypnotize, then I made sure they didn't die. In the meantime, I got into combat and got enough rage to use Wild Call, which I used to successfully summon 43 bears. Then, once Training wore off, I couldn't use the huters to attack anymore (just get a ? cursor) so they could only defend or wait.

Edit:

I was wrong about how I listed the bug... what's happening is that adrenaline abilities disappear from the info screen and use menus when orcs don't have enough adrenaline to use them. You can see them out of combat just fine. The reason I thought the Orc Hunter was special was because he was my first unit. He was getting all the extra rage from that bug which funnels rage into the first orc intead of dividing it up among all the orcs, so that is why I could always read his stuff.

Wild call is also not what I thought. Those bears I summoned are life-linked both ways with the Orc Hunters. So when the summon gets hurt, half damage goes to them and half goes to the hunter. Is that how it worked in KB:AP? I thought the link only proc'ed when the Hunters got hit, not the other way around. The way it is now you should just hide your summons and use them for a life bag. It also doesn't show the life link damage in the combat log, and I think the life link only procs once per round. Aargh. :)

camelotcrusade 11-07-2012 09:28 PM

And for everyone else:

@Pucemoose, haven't seen a persistent chaos dragon workaround yet. But let us know if casting another wanderer spell cancels it.
@oas, I think all those upgrade bugs are a result of using patch-compatible .lua or .kfs files with an unpatched game. Remove all those and it should upgrade normally.
@Xargon, yes that's reported. Never thought of the griffon only affecting units of level 1-3, that could be the intention rather an omitting the high level units. I'll make a note of it.
@Oji thanks again for the info how to get that viking award to go up, I did update the bugs thread.

oas 11-07-2012 09:46 PM

yep, as soon i deleted the files and updated with patch (and installed again the fixes) I was able to.

About the Valhalla's Messenger Award I tried a few more times probably must be one-hit KO. I still have 6/10

By the way, after defeating the soothsayer can I buy more vikings in Greenwort(to gain the medal)?

camelotcrusade 11-07-2012 09:50 PM

Quote:

Originally Posted by oas (Post 478686)
yep, as soon i deleted the files and updated with patch (and installed again the fixes) I was able to.

About the Valhalla's Messenger Award I tried a few more times probably must be one-hit KO. I still have 6/10

By the way, after defeating the soothsayer can I buy more vikings in Greenwort(to gain the medal)?

Try finishing off a stack with the Viking shield bash and let me know if that works. And I found one place to sell vikings after Greenwort, but really you can get a ship later and sail back to buy them from wherever you got them on the first couple islands.

Loopy 11-07-2012 10:29 PM

Quote:

Originally Posted by Oji (Post 478661)
Is it possible to make combat animation even faster then fastest setting? Or its hard coded? Would be great if its possible...it gets old waiting for Valkyries animation to end for 1000th time.

It's possible with heavy editing of stuff. You'd need to dig up some mod threads from AP to figure out how.

I recommend using Cheat Engine, which has a built in speed hack. Bind a key to 5x speed and another to 1x speed, you can trigger super fast mode on any game. In KB it bugs out whenever a level is loading and slows things down a ton, so make sure you are at 1x speed before loading a game or entering/exiting a battle.

gamihai 11-07-2012 10:33 PM

Umentioned Main Story bug
 
Hello Guys ,

Was reading the bugs section but could not find this game breaking bug.

!! SPOILERS !!
--------------------

After I battle all the undead heroes (with my allies ) but I did NOT fight Eric yet , I lost ALL my spells from the spellbook . I am a mage , around level 50 so it makes me unable to complete the story . I still have all the scrolls , I can transform them into spells with crystals but all my old spells are gone :( .
Trying to replace all my spells from scrolls would take a HUGE amount of time so I was wondering if there is a fix for this (or where are the entries for the spells , I know my way around editors and still remember some C++ :) )

Avi 11-08-2012 01:28 AM

Didn't read the entire thread, but I'm having major crashes on one of the dragon shops (where you fight dragons to get access to a shop). For some reason after the first round whenever I try damage the ice dragons (direct melee, rage or indirect / trap) the game crashes.
Seems to be monster related....
I hope a fix will follow.

secondbest 11-08-2012 02:43 AM

I am trying to upgrade my silver ring to gold. But there are 2 stacks of ice dragons. One has 3 the other has 2. Whenever one of the stacks die the game immediately crashes... Bummer

Zechnophobe 11-08-2012 03:15 AM

Quote:

Originally Posted by secondbest (Post 478750)
I am trying to upgrade my silver ring to gold. But there are 2 stacks of ice dragons. One has 3 the other has 2. Whenever one of the stacks die the game immediately crashes... Bummer

Check the bugfix thread. This is a known issue with ice dragons, and has been fixed with a fan-mod :).

camelotcrusade 11-08-2012 03:52 AM

@gamihai - are you using patched or unpatched version. Some people have problems using unpatched game + fixes (they are not compatible). Regardless, you'll have to share some ideas about what caused this problem to trigger. I'm sure nobody wants it to happen to them!

camelotcrusade 11-08-2012 03:55 AM

Quote:

Originally Posted by Avi (Post 478740)
Didn't read the entire thread, but...

I hear you, it's long. Fortunately, you can use "search this thread" in the thread tools, or go to the first page and use Ctrl+F to find stuff. In any case, the ice dragon has an unofficial fix... see page 1. :)

PennyT18 11-08-2012 05:20 AM

Quote:

Originally Posted by ckdamascus (Post 478654)
Yeah, mental note, NEVER UPGRADE Christa's Gift radius... EVER.

:(

Now units get stuck and it hangs too if you aren't careful

So, that's why. I think I only upgraded it once. Since the two fails, if I use that skill, I put the gold somewhere in the middle. Hasn't hung up any more but now that I know about the radius thing, I won't do that again. Thanks.

MattCaspermeyer 11-08-2012 05:48 AM

Works great - awesome job!
 
I only tried it in my battle where I could get it to repeat and it works great - thanks!

Great job with creating the new AI function - it looks like you based it off of the Thorn / Thorn Warrior Summon code and integrated it well into that part of the AI routine.

I see an AI mod in your future! :)

/C\/C\

Quote:

Originally Posted by Bhruic (Post 478602)
I've hopefully created a fix for this, would you mind testing it out? You can download the update file(s) from here, or if you want to implement it manually, you can find the code here.

I tested it under a few different conditions locally and it worked fine, but secondary confirmation is always nice. ;)


gamihai 11-08-2012 08:32 AM

Quote:

Originally Posted by camelotcrusade (Post 478762)
@gamihai - are you using patched or unpatched version. Some people have problems using unpatched game + fixes (they are not compatible). Regardless, you'll have to share some ideas about what caused this problem to trigger. I'm sure nobody wants it to happen to them!


Hi ,

I am using the unpatched and not-modded version. I managed to work around all bugs so far without fixing anything and I did not patched because being a mage I use Book of Evil to get me out of some bad battles :). Also when the patch got released I already played a lot so I don't want to restart this campaign .

The problem is caused by the battles with the undead lords that guard the main castle (where Eric is in front of them and you can only battle after you made all allies ).
When you do those battles you are fighting with the allies army and hero and you have different spells . After those 3 battles + you're battle with that necro undead lord , but before talking with Eric to battle him as well...I loose all spells . Only my scrolls remain. I only did this once as I am using quick save to prevent CTD pushbacks . I do have a save after this , where I did not yet battled Eric but I have no spells and I am on another island (I traveled thinking that I can shake the bug off if I go into another instance..no luck :) )

Avi 11-08-2012 11:35 AM

Quote:

Originally Posted by camelotcrusade (Post 478763)
I hear you, it's long. Fortunately, you can use "search this thread" in the thread tools, or go to the first page and use Ctrl+F to find stuff. In any case, the ice dragon has an unofficial fix... see page 1. :)

A thanks for that. I'm not too technical with all the forum inns & outs and I tend to read more than ever write (sorry). Anyway I followed the link posted on page one and put the "unofficial bugfix" zip file in the addon folder of steam and lo and behold: it worked! Ice dragons are now dying and the game is no longer crashing. Such a simple fix, I would've thought 1C would put out a quick patch.

Anyway thanks for the help much appreciated.

RCDOWN 11-08-2012 11:51 AM

Dwarven Love quest crash:

New Kordar
You get a quest from a dwarf that is in love with Freolina, a demoness.
When you talk to Freolina, she bring on a battle and the game crash to desktop immediatly.

I got cannoneer, ranger, fairy, bowmen and black unicorn, but this squad has never given problem before.

tiberiu 11-08-2012 12:08 PM

Not sure if Bug but I didn't want to start a topic just for this. units that come out from the Permafrost egg are affected by Christa's Gift. The thing is they take the gold, but you don't receive the gold because they are considered third-party units. They also are not hit by Christa's damage thankfully. But I didn't expect them to act this way. They wasted my trap of gold and I didn't even receive financial compensation :)

camelotcrusade 11-08-2012 04:28 PM

Quote:

Originally Posted by RCDOWN (Post 478870)
Dwarven Love quest crash:

New Kordar
You get a quest from a dwarf that is in love with Freolina, a demoness.
When you talk to Freolina, she bring on a battle and the game crash to desktop immediatly.

I got cannoneer, ranger, fairy, bowmen and black unicorn, but this squad has never given problem before.

Ugh, sorry to hear that. A savegame would be good so we can see if others get this crash. Curious - can you see if the combat has an units you've never fought before? Maybe one of them is a bad one. I haven't fought any demons yet but I did just get demon portal. Imp seems OK to summon, at least.

camelotcrusade 11-08-2012 04:31 PM

Quote:

Originally Posted by tiberiu (Post 478877)
Not sure if Bug but I didn't want to start a topic just for this. units that come out from the Permafrost egg are affected by Christa's Gift. The thing is they take the gold, but you don't receive the gold because they are considered third-party units. They also are not hit by Christa's damage thankfully. But I didn't expect them to act this way. They wasted my trap of gold and I didn't even receive financial compensation :)

Interesting. To me it seems WAI, but like you I would be annoyed. I don't see why a neutral unit would give you his gold, but he's not hurt by the trap. Maybe he should give you half? lol

Anyway wondering community thoughts on if this is a bug, nothing to say, or maybe adding "Neutral units may keep the gold but won't set off the trap" to the description.

Oji 11-08-2012 05:42 PM

Seems like you've totally disabled int bonus for Book of evil spell. Before fix it said 440% bonus with 22 int - double bonus i guess, and now it is at 0% bonus and is very weak.

LegendMaker 11-08-2012 08:19 PM

Hello, there! Long-time lurker, first-time poster, so I'll seize the opportunity to say thanks to all who contribute to this great forum in general, and to highly useful threads/projects like this one. That's very much appreciated. :)

Here's an issue I stumbled upon but haven't seen reported here:

Assassins can do a "Backstab" on Ice Balls. This hardly makes any sense, so I doubt it is intentional. What's more, from my experience, the supposed "back" of the ball is always a specific spot, as 2 Assassin stacks will do their backstab from the exact same hexagon even if the ball is accessible from anywhere.

Edit: That's before the patch was applied, and I have not applied any mods or user-made fixes yet. To clarify, I have the patch installed, but it says that it'll only be applied once I start a new game, and I'm still in my first game I started the day the game was released.

tiberiu 11-08-2012 08:26 PM

Orc hunters have a talent to ensnare when at lvl 2 of adrenaline. The description of this effect when cast on a unit is bad. It says something like name_net_TN or something like that I forgot exactly. It works ok but the description is wrong.

camelotcrusade 11-08-2012 08:36 PM

@tiberiu yes, I have that one recorded. Orcs have issues. :)
@legendmaker nice to see you posting. It makes perfect sense to me that you can't backstab something without a back. Now, whether or not the game deals with this even-handedly is another issue. Can you backstab other obstacles (hornets, ice walls, etc.)? I think it treats the iceball like a movable obstacle.

xavius 11-08-2012 09:50 PM

Ice Dragon bug and Runic Power not working after Demonis
 
Hey guys,

when I'm fighting against the dragon lair in Verlon Wasteland, the game will crash whenever the Ice Dragon would have died from any source. I could kill all the other dragon stacks, but only the Ice Dragon will crash the game.

Furthermore, after completing the last part of the chase for the artifacts and fighting against our nemesis, the Runic Power skill does not work. Before the skill was working properly, but now (fighting against mobs in Arlania right now) it is stuck at 6% and does neither increase nor decrease. Skill is at level 3/3

Greetings,

Xav

Zechnophobe 11-08-2012 10:51 PM

Quote:

Originally Posted by xavius (Post 479051)
Hey guys,

when I'm fighting against the dragon lair in Verlon Wasteland, the game will crash whenever the Ice Dragon would have died from any source. I could kill all the other dragon stacks, but only the Ice Dragon will crash the game.

Furthermore, after completing the last part of the chase for the artifacts and fighting against our nemesis, the Runic Power skill does not work. Before the skill was working properly, but now (fighting against mobs in Arlania right now) it is stuck at 6% and does neither increase nor decrease. Skill is at level 3/3

Greetings,

Xav

The ice dragon problem is known, and fixed in the 'bug fixes' thread.

Avi 11-08-2012 11:38 PM

Did they nerf the phantom spell on rune mages? I didnt see anything about an update on steam but suddenly I get less "bang for buck" when I use the phantom ability on rune mages

Zechnophobe 11-08-2012 11:44 PM

Quote:

Originally Posted by Avi (Post 479123)
Did they nerf the phantom spell on rune mages? I didnt see anything about an update on steam but suddenly I get less "bang for buck" when I use the phantom ability on rune mages

Did you spend spirit runes? Or download that one guy's mod that decreases its strength?

Avi 11-08-2012 11:57 PM

Quote:

Originally Posted by Zechnophobe (Post 479128)
Did you spend spirit runes? Or download that one guy's mod that decreases its strength?

Yeah I spend about 50 green talent runes. I wasnt aware that this affects the spell power. (manual anyone?) I guess I got myself to blame then lol. Seeing I spend so many the difference is huge.
As far as mods, I only applied the bugfix so I could kill ice dragons without the game dying on me. Not sure what all the changes are in there but the game isnt crashing on me anymore.

LegendMaker 11-09-2012 12:00 AM

@camelotcrusade:
I tested it quickly just to verify, and I can't seem to be able to "Backstab" any other objects; I tried on both wasp nets and ice walls ("Murder" doesn't work either). To be more specific, I can't backstab my own ice ball, but enemy Assassins can.

All the in-game evidence I have seen suggests the Ice Ball is really handled as a unit, not an object or an obstacle. It even has its own unit info screen complete with all its stats, which says it's a Level 3 unit (an 800+ HP lvl 3 unit!), of the "Neutral" class, and that it has the built-in Ability "Ice Creation" (just like the Ice Spider).

Overall it works as it's supposed to, even though a few things aren't very consistent, like the fact that it can be poisoned (it has a high poison resistance, but still, poison shouldn't affect animated ice at all, which was true in The Legend). I also strongly suspect it has some kind of in-built "Target" effect, although you can also cast the "Target" spell on it (even without casting Target, most enemy stacks will attack it over flesh and blood units, even ones they could finish off in one blow).

The backstab thing is a bit different: it's not just that it's not logical that a ball would have a "back", it's also that your unit has a secret weak spot which you cannot see, let alone take measures to protect, but the enemy assassins always know where it is, and can target it. So it's a bit "unfair", and looks like an unnoticed issue rather than a deliberate game feature.

Mind you, it's not a big deal, far from it. WotN's Ice Ball is insanely badass and powerful as it is, and I'm loving it! The original KBTL one was already great, then the AB/CW was unfortunately weakened to the point that I no longer used it. But what we have now is by far the fiercest version of the Ice Ball ever. Besides, it's not like I was up against Assassins all the time.

Zechnophobe 11-09-2012 12:00 AM

Quote:

Originally Posted by Avi (Post 479138)
Yeah I spend about 50 green talent runes. I wasnt aware that this affects the spell power. (manual anyone?) I guess I got myself to blame then lol. Seeing I spend so many the difference is huge.
As far as mods, I only applied the bugfix so I could kill ice dragons without the game dying on me. Not sure what all the changes are in there but the game isnt crashing on me anymore.

The tooltip for that ability mentions that it is stronger with Mind runes. My lang mod is even more explicit in how it lays them out too!

Zechnophobe 11-09-2012 12:03 AM

Quote:

Originally Posted by LegendMaker (Post 479141)
@camelotcrusade:
I tested it quickly just to verify, and I can't seem to be able to "Backstab" any other objects; I tried on both wasp nets and ice walls ("Murder" doesn't work either). To be more specific, I can't backstab my own ice ball, but enemy Assassins can.

All the in-game evidence I have seen suggests the Ice Ball is really handled as a unit, not an object or an obstacle. It even has its own unit info screen complete with all its stats, which says it's a Level 3 unit (an 800+ HP lvl 3 unit!), of the "Neutral" class, and that it has the built-in Ability "Ice Creation" (just like the Ice Spider).

Overall it works as it's supposed to, even though a few things aren't very consistent, like the fact that it can be poisoned (it has a high poison resistance, but still, poison shouldn't affect animated ice at all, which was true in The Legend). I also strongly suspect it has some kind of in-built "Target" effect, although you can also cast the "Target" spell on it (even without casting Target, most enemy stacks will attack it over flesh and blood units, even ones they could finish off in one blow).

The backstab thing is a bit different: it's not just that it's not logical that a ball would have a "back", it's also that your unit has a secret weak spot which you cannot see, let alone take measures to protect, but the enemy assassins always know where it is, and can target it. So it's a bit "unfair", and looks like an unnoticed issue rather than a deliberate game feature.

Mind you, it's not a big deal, far from it. WotN's Ice Ball is insanely badass and powerful as it is, and I'm loving it! The original KBTL one was already great, then the AB/CW was unfortunately weakened to the point that I no longer used it. But what we have now is by far the fiercest version of the Ice Ball ever. Besides, it's not like I was up against Assassins all the time.

Backstab on the ice ball is a bit weird, but I don't think a bug. It should have a 'back' facing counter to whatever direction it moved last.

As for 'target', it feels like enemy ai tends to attack 'small' stacks generally over large ones (though it is a weighted chance). I believe this is what causes it to zero in on summons, of all types, and things you mind control with rabid.

LegendMaker 11-09-2012 12:49 AM

Quote:

Originally Posted by Zechnophobe (Post 479143)
Backstab on the ice ball is a bit weird, but I don't think a bug. It should have a 'back' facing counter to whatever direction it moved last.

Thanks, this could be it. I'll try to verify the next time I'm up againt assassins (I overwrote my save after that fight). But based on what happened in my last fight, it means the ball appears with its back to the right side of the screen, contrary to other summoned creatures who have their backs to the left side (that's with your enemy at the top and you at the bottom). I summoned the Ice Ball at the beginning of a round, in front of another unit; before its first turn, the Assassin's turn came, and it backstabbed my ice ball from the right. Anyways, if it really works like that, then I guess it's not so much a bug as an odd and impractical feature.

Quote:

As for 'target', it feels like enemy ai tends to attack 'small' stacks generally over large ones (though it is a weighted chance). I believe this is what causes it to zero in on summons, of all types, and things you mind control with rabid.
You're probably right. I've seen creatures walk half the screen to reach a "Loki-touched" stack. Then, it's not a perk exclusive to the ball, it's just that it happens to enhance its natural tank/target role. If it does the same for Chaos Dragons or Phoenixes (assuming they're still around, I haven't seen either yet), I don't suppose it's equally good news (depends on one's strategy, of course).


Edit: The Ice Ball's "back" apparently isn't placed as you thought. I just saw an assassin backstabbing my ice ball from the bottom-right hexagon around it, when the ball's last move prior to that had been to the front (so its "back" spot would have been straight "behind it" according to your hypothesis, but it was actually one hex to the right from that spot). So either it's a more complex calculation to determine where the ball's "back" is, or it really is a bug and assassins can attack it from any side they want, and call that "the back". :D

camelotcrusade 11-09-2012 03:24 AM

Well, I agree it would be more realistic if they didn't target the ice ball with backstab. But since the whole point of the ice ball is a big giant distraction (tell me you don't cast if or the damage... lol) I'd much rather have an assassin waste its backstab on my iceball. Man they are annoying and I'm afraid to move my units out until I have a plan to deal with backstab.

It's a nice little strategy to use on assassins... thanks for the tip. I wonder if those annoying shamans cast river of blood on it, too. Bleed ice ball, bleeeeed.

PS - if you want me to bug it, I could, just to see if they change it. Or, we can all continue to use, abuse it, and <3 it.

LegendMaker 11-09-2012 05:00 AM

@camelotcrusade: Same here. ;) I'm practically traumatized by this dreaded backstab, and the ball trick does actually help with that. It just seemed odd, so I pointed it out. But you're right, I suppose it's not necessarily worth reporting to the devs.

Of course, I use it primarily for its awesome ability to keep enemy troops as seating ducks at the other side of the screen, giving me rage without hurting my actual army, and neatly gathered for maximum Gudriga's Rage efficiency (it doesn't affect the ball, since it's a friendly unit). That said, if it gets the chance to do a complete roll across the screen while blessed, it can deal some serious damage (I play Warrior, so it has lower base stats than with a Mage, but my hero's stats more than make up for it). Come to think of it, it might be most effecient with the Skald's high defense. But I'm derailing, sorry.

Thanks for your replies!

camelotcrusade 11-09-2012 06:41 AM

I finally got Regina's messenger and I'm not seeing this bug anymore:

Quote:

Regina's Messenger golem has no name: This valkyrie rage ability spawns a lava golem that does not have a name, instead it has a tag that says [cpn_lava_golem5] NF.
Zech, did you fix it in your language mod or do you think it was with the patch?

Incidentally, I see the stun graphic going off when that golem wails on skeletons, but they are still attacking me. Can somebody remind me what "stun" does? The tooltip simply says he stuns creatures under level 5, but not what stunning does.

camelotcrusade 11-09-2012 06:59 AM

I've noticed I can't use my Soothsayer's Arcane Healing to heal my hurt stack of maidens. Is it working for anyone else? I Know it won't resurrect them because they are level 4, but the tooltip implies it should still heal all units regardless of level. I swear I've used it to heal my royal griffons before, but maybe I am mistaken.

RCDOWN 11-09-2012 07:13 AM

Hent's Heritage quest is bugged:

The designated spot in Verlon Wasteland don't react when you "dig" on it.

The only one working for now is the one in Nordling i think.



Quote:

Originally Posted by camelotcrusade (Post 478953)
Ugh, sorry to hear that. A savegame would be good so we can see if others get this crash. Curious - can you see if the combat has an units you've never fought before? Maybe one of them is a bad one. I haven't fought any demons yet but I did just get demon portal. Imp seems OK to summon, at least.

Turn out that the crash happen only one over 3 and expecially when you zoom in and out during the dialog.
I managed to pass the point after 2 try.

camelotcrusade 11-09-2012 07:34 AM

Thanks, RC, and glad to hear you got past the crash.

As for the Ent's Heritage, I have that quest and I didn't have a problem in Verlon Wasteland. But you aren't supposed to dig it, you are supposed to plant a seed. I clicked on the brown patch and it planted the seed automatically (it's behind where you find the Valkyrie). I advise clicking around that patch until it plants.

tiberiu 11-09-2012 08:41 AM

1) Soothsayer Elemental Shield did not work for me after some Goblin Catapult sent them on fire. Every turn when they were burning the combat log said that my soothsayers increase their fire resistance and decrease their cold resistance but this didn't happen.

2) Something is weird with Rage ability Lord of the North. I have this ability to deal 800-1300 damage. I casted at the start of battle with some undead. Here's what damage I dealt with it.

Skeletons suffer 1600 damage.
Decaying Zombies suffer 689 damage.
Black Knights suffer 686 damage.
Skeleton Archers suffer 2290 damage.
Decaying Zombies suffer 1770 damage.

Is there an explanation for this? As you can see there were 2 zombie stacks and they took completly different damage. 1 took LOWER damage then the minimum rage ability (800) and another took MORE then the maximum. NOte: I do not have ability to crit with rage skills.

Zechnophobe 11-09-2012 08:47 AM

Quote:

Originally Posted by tiberiu (Post 479245)
1) Soothsayer Elemental Shield did not work for me after some Goblin Catapult sent them on fire. Every turn when they were burning the combat log said that my soothsayers increase their fire resistance and decrease their cold resistance but this didn't happen.

2) Something is weird with Rage ability Lord of the North. I have this ability to deal 800-1300 damage. I casted at the start of battle with some undead. Here's what damage I dealt with it.

Skeletons suffer 1600 damage.
Decaying Zombies suffer 689 damage.
Black Knights suffer 686 damage.
Skeleton Archers suffer 2290 damage.
Decaying Zombies suffer 1770 damage.

Is there an explanation for this? As you can see there were 2 zombie stacks and they took completly different damage. 1 took LOWER damage then the minimum rage ability (800) and another took MORE then the maximum. NOte: I do not have ability to crit with rage skills.

Oh, good call. I've been meaning to update the tip on this one for a while. I guess I'll do it in 0.1.3 since I just did 0.1.2.

This ability does two things interestingly:

1) It deals damage based on the defense of the target. So it deals MORE damage to low defense targets, and LESS to high defense ones.

2) The shards it shoots out may hit the same unit twice. This is why the 'number of shards' upgrade have an effect. Notice the damage ranged when you are targeting with it!

Interestingly enough, it deals more damage to low defense targets, but you cannot increase Olafs ATTACK score to deal even more. Sorta surprises me since that seemed the obvious mechanic for it.

LegendMaker 11-09-2012 09:22 AM

Quote:

Originally Posted by camelotcrusade (Post 479218)
I've noticed I can't use my Soothsayer's Arcane Healing to heal my hurt stack of maidens. Is it working for anyone else? I Know it won't resurrect them because they are level 4, but the tooltip implies it should still heal all units regardless of level. I swear I've used it to heal my royal griffons before, but maybe I am mistaken.

I can't confirm for maidens or griffins (the only maidens I had in my game were during training, and I haven't found any griffins yet), but it definitely works on my level 4 soothsayers themselves, and even on my level 5 trolls (it just cures them, though: no resurrection, just like the tooltip says).

RCDOWN 11-09-2012 01:08 PM

Quote:

Originally Posted by camelotcrusade (Post 479226)
But you aren't supposed to dig it, you are supposed to plant a seed. I clicked on the brown patch and it planted the seed automatically

that's strange, because the first time i planted a seed only after start digging.
And on other hand: i got on the spot right and no helping hand show itself.

On the side note: i still need to patch, got only the base version.
Hope some "savefix" go on the next official patch.

gamihai 11-09-2012 01:38 PM

Guys anyone took a look at my issue ? Anyone else has it ? I had to stop playing until I find a fix as I am to far ahead in the game to restart :(

RoyalLys 11-09-2012 02:39 PM

Dunno if that happened to anyone else, but if you refuse to fight Hagyr on the Western Freedom Island, and then leave the island, you cannot fight him again, and the quest seems to be locked

RCDOWN 11-09-2012 03:48 PM

Quote:

Originally Posted by gamihai (Post 478698)
Trying to replace all my spells from scrolls would take a HUGE amount of time so I was wondering if there is a fix for this

I didn't get at this point yet, but if you got all the scroll and the only thing you need are crystals, then you can use Cheat Engine.

Simply start the game, ALT+TAB and Open Process, select KBWoTN executable and into Value field put the number of crystals you got at the moment and click First Scan.
Then return to game and spend some crystals. Return to Cheat Engine and imput the new crystal value, click Next Scan.
Do this again until a single value on the left is shown, double click this value and Add Selected Address then select the new entry in the lower tab, click spacebar and modify the desired value to 20.

This way you always get 20 crystals, no matter what you spend.

Of course i didn't test this, the game may crash, so make a spare save just in case and don't put a value bigger than FF (255)


Or... i can give my save and you can extrapolate the full spellbook (if you can, dunno never tryed out)

Hope it help ;)

xavius 11-09-2012 04:28 PM

Quote:

Originally Posted by Zechnophobe (Post 479090)
The ice dragon problem is known, and fixed in the 'bug fixes' thread.


Thanks, applied the fix and I can now kill the Ice Dragons.

But the problem with Runic Power remains, it is stuck at 6% and well as a warrior this sucks^^(even more so, because it did work before the great revelation after demonis). Does anybody have the same problem, or a fix?

gamihai 11-09-2012 04:32 PM

Quote:

Originally Posted by RCDOWN (Post 479374)
I didn't get at this point yet, but if you got all the scroll and the only thing you need are crystals, then you can use Cheat Engine.

Simply start the game, ALT+TAB and Open Process, select KBWoTN executable and into Value field put the number of crystals you got at the moment and click First Scan.
Then return to game and spend some crystals. Return to Cheat Engine and imput the new crystal value, click Next Scan.
Do this again until a single value on the left is shown, double click this value and Add Selected Address then select the new entry in the lower tab, click spacebar and modify the desired value to 20.

This way you always get 20 crystals, no matter what you spend.

Of course i didn't test this, the game may crash, so make a spare save just in case and don't put a value bigger than FF (255)


Or... i can give my save and you can extrapolate the full spellbook (if you can, dunno never tryed out)

Hope it help ;)

I'll try that. Will back p my save game just in case :) .thanks !

camelotcrusade 11-09-2012 10:45 PM

Hooray, a new patch! I have an unexpected visitor today so I will need some extra time to incorporate changes to the bug thread.

Edit: I just finished the first pass and can look again later tonight. If I coded anything incorrectly just let me know and I'll fix it. In a few cases I gave them the benefit of the doubt - e.g., they just said Ocr hunter abilities fixed, but we had a couple problems listed for them - so I just coded them all as fixed. If we learn differently I'll adjust it. I also see Zechnophobe fixed a few more of the tooltip issues in his recent mod so later on I will find a way to note that, too.

Chro 11-10-2012 12:35 AM

I don't know if this is new with patch 2, but I ran into something odd today.

If you destroy a coffin (the randomized ones on a battlefield that release a skeleton troop when destroyed) using a rage ability (I was able to do it with three different ones), the coffin will not break, and the battle will remain in limbo. It's not a freeze, per say, since your cursor is still there, but it never progresses to the armies' turn, requiring you to reload.

Braanor 11-10-2012 03:20 AM

Quote:

Originally Posted by Chro (Post 479525)
I don't know if this is new with patch 2, but I ran into something odd today.

If you destroy a coffin (the randomized ones on a battlefield that release a skeleton troop when destroyed) using a rage ability (I was able to do it with three different ones), the coffin will not break, and the battle will remain in limbo. It's not a freeze, per say, since your cursor is still there, but it never progresses to the armies' turn, requiring you to reload.

I just started playing tonight after the patch and I ran into this issue as well. I didn't have to destroy a coffin though, it happened after a castle assault when I did my first lords of the north rage ability it triggered my warrior skill to use another rage skill and when I used any other rage skill it goes into limbo, the cursor is there but you can't attack with troops or do anything else. I tried just using one rage ability and then winning the fight and going forward every other fight the rage ability is bugged.

camelotcrusade 11-10-2012 04:52 AM

Sounds like we need to report a new bug with the rage skills causing a hang-up. So far, it happens when:
  • You use a rage ability to destroy a skeleton coffin battle obstacle
  • Your warrior skill (what is the name please?) to use a second rage skill activates, and you use the second range skill

I'll add it to the thread and update the bug as we get more information. If anybody has more information about it, please share!

Thanks to those who tested the soothsayer heal. Again, if you get it working on a stack of maidens, let me know. It's also possible the bug may be related to sacrifice. When I use sacrifice to grow the stack the "new" units are not healable by soothsayers if they get hurt later on. The regular heal spell works fine though.

Braanor 11-10-2012 05:35 AM

Quote:

Originally Posted by camelotcrusade (Post 479558)
[*]Your warrior skill (what is the name please?) to use a second rage skill activates, and you use the second range skill

Warrior skill is Runic Power.
I did some additional testing and fighting various enemies around the map still triggers the hang up even on the first use of rage abilities so I don't think this is related to the skill Runic Power.

I'll try to test this a bit further tomorrow and post an update.

RCDOWN 11-10-2012 08:37 AM

The Riftland:

When you fight giant Loki, if Sonic Boom is cast and push him over the screen, then Loki reappear on the other battlefield's side.
He is turned around and when he move again to the original starting position, the game will hang, the hourglass is show but nothing happens during your unit turn.

RCDOWN 11-10-2012 06:38 PM

Item Werewolf Skin:

the dialog box (left click) show only the info option. No destroy option is avaible.
You get the skin after an hunt quest in Riftland.

camelotcrusade 11-10-2012 06:45 PM

Quote:

Originally Posted by RCDOWN (Post 479741)
Item Werewolf Skin:

the dialog box (left click) show only the info option. No destroy option is avaible.
You get the skin after an hunt quest in Riftland.

Hmm - typically you can't destroy quest items, even if they are magic items. Same problem with that magic axe you get for the quest (can't remember the name of it) you can't destroy it either. So I think that is WAI because if you destroyed it you couldn't finish the quest, right?

As for the Loki and sonic boom bug, I'll add that one now.

camelotcrusade 11-10-2012 06:49 PM

Quote:

Originally Posted by Braanor (Post 479562)
Warrior skill is Runic Power.
I did some additional testing and fighting various enemies around the map still triggers the hang up even on the first use of rage abilities so I don't think this is related to the skill Runic Power.

I'll try to test this a bit further tomorrow and post an update.

Thanks. Trying to get some clarify on which rage skills cause problems and when... basically hoping to find a trigger that reliably reproduces the problem.

tiberiu 11-10-2012 06:50 PM

Quote:

Originally Posted by camelotcrusade (Post 479747)
Hmm - typically you can't destroy quest items, even if they are magic items. Same problem with that magic axe you get for the quest (can't remember the name of it) you can't destroy it either. So I think that is WAI because if you destroyed it you couldn't finish the quest, right?
As for the Loki and sonic boom bug, I'll add that one now.

Some games allow you to lose quest items. If you do silly things you just pay the price. Just like in real life. :)

I would like to be able to destroy quest items.

camelotcrusade 11-10-2012 06:53 PM

Quote:

Originally Posted by tiberiu (Post 479753)
Some games allow you to lose quest items. If you do silly things you just pay the price. Just like in real life. :)

I would like to be able to destroy quest items.

Yeah, but only if they had a popup that said "Warning, if you destroy this item you will be unable to complete quest X. Do you still want to do this?" Because otherwise people would destroy it and then report the quest is bugged. Trust me.

Xargon 11-11-2012 12:01 AM

They really need to add notifications for a lot of things, especially when you're rewarded with something. Rune rewards appear to be rare, but there were quite a few times when I got an item for some quest, but there was no notification and I only noticed it some time after that in the inventory, wondering where it came from...

edit: latest example: Living Shield. No idea where that came from.

Braanor 11-11-2012 02:16 AM

So I started up steam today and had a small 2.6mb patch, I started up the save that had the bugged rage skills and they are all working properly now!

So whatever it was that was causing it has been fixed for me! yay

commanderz 11-11-2012 05:41 AM

any idea how to complete Jacket for the whaler quest?....i sell 4 of the thorn sprouts...at first island.....any idea where can i pick or buy thorn sprouts?

tiberiu 11-11-2012 05:57 AM

Quote:

Originally Posted by commanderz (Post 479875)
any idea how to complete Jacket for the whaler quest?....i sell 4 of the thorn sprouts...at first island.....any idea where can i pick or buy thorn sprouts?

You will probably manage to find some, later in the game. I don't think the quest expires.

RCDOWN 11-11-2012 06:45 AM

Quote:

Originally Posted by camelotcrusade (Post 479747)
Hmm - typically you can't destroy quest items, even if they are magic items.

You're right for quest items, but this item is not shown as "quest" and i cannot find any quest associate with it.

It's a reward for a bounty and the quest - Werewolf Killer - is now solved and greyed out.
You can see in Type (item description) what kind of item is: Quest, Artifact, Belt, etc..

Here the screenshoot


EDIT:

Turn out that the item is a quest item, only to be used in a future (for me) quest: Luxury Outfit.
You can get the werewolf skin before or after getting the quest itself and i suspect if you get it before then the item is not shown as quest, but you cannot destroy it anyway.

The item description should be rearreanged, like "i feel this will turn usefull in the future" or something like that.

hotfix666 11-11-2012 07:33 AM

achievement "greedy" dont work and I have start new game.

tell them shall make all bugs work in saved games.

Enkeli 11-11-2012 08:06 AM

Quote:

Originally Posted by gamihai (Post 478698)
Hello Guys ,

Was reading the bugs section but could not find this game breaking bug.

!! SPOILERS !!
--------------------

After I battle all the undead heroes (with my allies ) but I did NOT fight Eric yet , I lost ALL my spells from the spellbook . I am a mage , around level 50 so it makes me unable to complete the story . I still have all the scrolls , I can transform them into spells with crystals but all my old spells are gone :( .
Trying to replace all my spells from scrolls would take a HUGE amount of time so I was wondering if there is a fix for this (or where are the entries for the spells , I know my way around editors and still remember some C++ :) )


Hi,

I have registered because this nasty bug also happened to me. After fighting Eric's last ally, I lost all my spells. Luckily I was playing Skald and on normal difficulty so I didn't need the spells.

I suspect that the bug happens because of fighting Eric & friends with the minimum number of allies - without getting Xeona to help. Because all of Eric's friends are meant to be fought with allies and with a different spell book, then the game alters your spell book after the fight. This is my best guess anyway.

RCDOWN 11-11-2012 08:08 AM

Quote:

Originally Posted by tiberiu (Post 479880)
You will probably manage to find some, later in the game. I don't think the quest expires.

you're right, the quest won't expire and you can find some seed later, via shop or via inside a cave.

Is always a good idea (if you got the money) to buy dragon egg, griffin egg, spider, thorn and all the egg you can manage.
They turn to be usefull for quest and for replenish troop later in the game.

RCDOWN 11-11-2012 08:17 AM

Item Courtly Garb:

you get the item from the Luxury Outfit quest, when you click to upgrade the confirmation's dialog appear, then nothing happen if the chooice is positive.
So you cannot upgrade it.

...this won't make me happy :-x

azazel8139 11-11-2012 09:06 AM

I am getting constant bugs regarding traps since the steam update. If any troop/spell triggers a trap via an ability instead of moving onto it, the trap doesn't go off, and then the game idles and the combat does not continue. (e.g teleporting a troop onto a trap or the lord of the north rage power creating an ice block on the trap square.)

This would not be so bad but in my latest game I had to restart because of all the bugs, and I just unlocked the trapper achievement before the latest patch, so now I have to quicksave after every fight because any random fight has a high chance of crashing my game.

Raisti 11-11-2012 10:46 AM

http://forum.1cpublishing.eu/showthread.php?t=35840

2 Bugs with quest. Cant progress any further right now cause of them

1) Cant return Odins Flag to king Asvald (no dialog option but got cleary only one in inv)
2) Ratmir Ornaments. collected all 5 (quests also says to return them) but only got 2 in inv which leeds to no dialog option for returning

torquemada 11-11-2012 04:28 PM

2 Attachment(s)
Has this been reported or is it just me? When using spells or rage ability with area effect the squares light up to inidcate the impact area however whenI move my cursor over a unit and then move it away (to the next square for example) the squares that should no longer be affected stay lid up giving false information about the affected squares. This can be misleading when you have large area spell like Lord of the north.
This only seems to happen if healthbar is displayed (alt)
See screenshots:

camelotcrusade 11-11-2012 07:03 PM

Hey guys, thanks for reporting new stuff. Here are some new bugs I am adding now:
  • Werewolf skin item needs quest tag (cannot be destroyed and becomes a quest item for Luxury Outfit)
  • Traps not triggering correctly when a unit is forced on to them
  • Spell area of effect doesn't update after hovering spell cursor over a unit

Bugs I would like more info about:
  • Spellbook losing all spells (what quest are you trying to complete and which step has the fight where you are bugged after?)
  • Ratmir ornaments - is that the name of the quest? Is the bug it that is only counts 2/5 ornaments so you can't turn it in?

@hotfix and raisti - greedy achievement and odin's flag quest are supposed to be fixed... if you restart.

RCDOWN 11-11-2012 07:22 PM

Dunno if is a bug or a limit posed by Dev, but on Iceland Isle you cannot travel by boat past the point i show here.

The problem become serious when you need to complete the bounty related quest on boat or when you need to collect the treasure box via sea.

Also, on Iceland you find a skull castle and there is no way to land on the bridge and reach it.
Someone know if this is intentional?

abolibib 11-11-2012 09:00 PM

@camelotcrusade
I appreciate the work you guys have done, and that the devs post patches, but I'm stuck too when giving back Odin's flag (i had two flags, and I can't get the dialog even after dropping either of them). So I can't complete the Vikings ally quest, or the Dwarf quest, or the elven quest. It's a deadend.

Restarting a game means throwing away 60+ hours of gameplay.

Is there a way to patch the savegame, or to patch the game without the restart requirement?

Or is there a way to go on with the game without completing asvald's quest?

gamihai 11-11-2012 09:42 PM

Quote:

Originally Posted by Enkeli (Post 479894)
Hi,

I have registered because this nasty bug also happened to me. After fighting Eric's last ally, I lost all my spells. Luckily I was playing Skald and on normal difficulty so I didn't need the spells.

I suspect that the bug happens because of fighting Eric & friends with the minimum number of allies - without getting Xeona to help. Because all of Eric's friends are meant to be fought with allies and with a different spell book, then the game alters your spell book after the fight. This is my best guess anyway.

WHAT ? Xeona an ally ? She attacked me and I killed her in the first meeting I had with her . I had 3 allies with me (vikings , elfs , dwarfs ). That so stupid...and I can't modify crystals . I think I'll play this game more in 6-12 months when maybe is playable ...too many bugs now.

mitsu80 11-11-2012 10:22 PM

can anyone post patch2 in zip format plz

billythegreat 11-11-2012 11:24 PM

Quote:

Originally Posted by RCDOWN (Post 480054)
Dunno if is a bug or a limit posed by Dev, but on Iceland Isle you cannot travel by boat past the point i show here.

The problem become serious when you need to complete the bounty related quest on boat or when you need to collect the treasure box via sea.

Also, on Iceland you find a skull castle and there is no way to land on the bridge and reach it.
Someone know if this is intentional?

It is intentional. First finish the quest with the fisherman haunted house, then buy a boat from him.

Zechnophobe 11-12-2012 01:36 AM

Just had a crash to desktop when casting "Justice".

O7ls3o5n 11-12-2012 03:02 AM

When I start a new game and the camera pans over the starting area the ocean flashes white several times.
http://www.rlgf.info/16.jpg

http://www.rlgf.info/13.jpg

http://www.rlgf.info/14.jpg

http://www.rlgf.info/17.jpg

cjbcreighton 11-12-2012 03:17 AM

Post Guilford Battle Crashes
 
I've now had the game crash multiple times after collecting the three artifacts and defeating Guilford. I get to the dialogue with the Valkyrie, and the moment the dialogue finishes the game crashes.

I have no mods installed.

I picked the game up through Steam.

Any help would be greatly appreciated. Thank you.

Lancian 11-12-2012 09:49 AM

Dunno if someone has posted it here before - mana recovery is utterly slow for Soothsayer even with 3/3 skill and 3/3 award, imo the same as if without the skill.

RCDOWN 11-12-2012 11:09 AM

Quote:

Originally Posted by abolibib (Post 480081)
I'm stuck too when giving back Odin's flag (i had two flags, and I can't get the dialog even after dropping either of them). So I can't complete the Vikings ally quest, or the Dwarf quest, or the elven quest. It's a deadend.

Reload a savegame before you get to the castle, remove the flag from inventory and place it into another position (in inventory).
Then click on the info dialog box and then talk to the viking and dwarf king.

Worked for me.


Quote:

Is there a way to patch the savegame, or to patch the game without the restart requirement?
No, this is a major issue for player, i hope they relase a savefix editor or something.

Lancian 11-12-2012 01:12 PM

Goblin Commander skill used by Catapults can be used on inquisitors.

commanderz 11-12-2012 01:57 PM

is there a way to fix battle take turn stuck bug??.....in greenwort now....having alot freeze take turn in battle.....before reaching greenwort does not encounter this bug.....have to reload the game while in battle to fight all over again...

RCDOWN 11-12-2012 02:42 PM

Apparently, resurrecting sheep transformed by goblin's tower make the game hang after some of your units does damage to other units.

Screenshoot.

Not sure if other event trigger this bug, but the hourglass is locked and you can ESC to menù, restart or even load/quit, but the game still remain locked after that.

The only way is to exit to desktop.

commanderz 11-12-2012 02:55 PM

ya!!exactly the same bug i encounter......only able to press ESC to reload the game......however is not the resurrecting sheep transformed by goblin's tower that cause the hang up for me.......is something else.....which i no idea....


All times are GMT. The time now is 06:07 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.