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Still got malware only in this thread,
http://sdavid.missioniron.com/images/3.gif http://sdavid.missioniron.com/images/4.gif last time it was 2.gif Devicelink has access to only 1 set of instruments that is supposed to be for simulating the real instruments in flight which did lag by known measured amounts. There is also some things not linked right yet and work bad or not at all, Those are not part of the simulation. Get UDPSpeed, run SP and display a few guages then every so often pause the game with the view on the instruments being graphed. If you've got multi-core then maybe a space core will take it up, I've run it with 46 on single core 2.5Gz AMD's and not gotten low FPS. You could have had guages in the screen corners all this time except maybe some online. |
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So quiet these few days in the forum. So time to beat an old dead horse lol. Is there any way that DT can correct these instrumental inaccuracies in the next patch. I understand all the talks about realism or relative advantage etc. Why can't we just correct ALL the inaccuracies on ALL planes, so that everybody is on an equal footing.
Also in terms of light stick force on P-51, would changes ingame stick reponse curves help with this issue? Or is it more inherent modeling issue and CoG related that it can't be addressed by simply altering response curves? |
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cheers horseback |
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