![]() |
This RC2 patch has evened things up fairly well, but the few issues I see as a "Blue only" pilot are as follows.
-109 underperforms at high altitudes > 6000m -The sound radar still seems to alert red pilots to a 109’s presence (I can have a spit 50m behind me and I hear nothing; my canopy is fully closed) -Radiators on the 109 do seem fragile and seem to be the first thing to take damage Fact of the matter is; if you’re in a 109 and you’re not above 5000m, you are not taking advantage of the main strength of your aircraft. Guys that hover over England at 2000m or lower are just asking for trouble. |
The fact that performance is very close between the sides now is good but it shines a light on the cheesy little advantages that red had before that now can make a difference in the fight. 109's not getting the initial surprise because open cockpit drag is not modeled despite what the patch notes say. Being able to hear your opponent sneaking up on you is a huge advantage when you have the superoir turning ability. Spits still making high g turns with huge holes in the wings. Spit fuel tank that is impossible to ignite yet 109 burns like a tinderbox. Neither Spit or 109 was thought of as a rugged design so if 109 is going to be made of glass then it's only fair Spit should be similar.
|
Quote:
|
Quote:
Shot of half of the elevator on spit and put a hole in the wing, my reward, the spit proceeded to out turn 3 109`s for another 3-5 min, partly by using the stupid "landing flaps as combat flaps" "trick" (historical accuracy my foot). God knows how many times the other 2 hit that spit, i lost count. In the end he very gracefully sailed down and belly landed, probably because he ran out of fuel. But its all good, as long as its historically accurate there is no problem and you cant fly for sh*t. Thats how the saying goes any ways. |
WWII air battles aren't stupid dogfights for nothing.
Fighters need to protect bombers, attack bomber, achieve air superiority. If we are talking about boring and stupid dogfights over some terrain, like people love to do in some servers, maybe the blue fighters are best, but if i manage to shot down a lot of blue bombers over England with a Hurricane, and some Spits can distract the 109s doing BnZ... well, history tells the outcome... It's a sim, not an arcade airquake. I don't lose my time chasing stupid 109s low level straffing over Hawkinge in ATAG, i chase bombers... And if some 109 pilot is happy only flying high and attacking lone Spitfires doing nothing, it's boring and does nothing to his side... The missions itself gives more "balance" than FM. |
Quote:
|
I couldn't help by noticing the "4 bf 109`s" and "pilot kill" ;)
|
Quote:
|
1 Attachment(s)
Quote:
A skilled 109 pilot would be able to do that as a matter of choice. Just kill the pilot no rad damage with maybe 6or8 rounds to a Hur or a Spit1, but with later models, the pilot has much protection. |
Blue pilot?
Quote:
|
All times are GMT. The time now is 04:02 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.