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If you don't like a servers rules don't play on that server. |
I've gone with "Allow it" because I would be happy to have it in a properly researched historical battle for a special mission.
I wouldn't want it for every day servers and I think people would vote with their feet if it was introduced there. My gut feeling is the the devs won't bother with it, at least not until the have some free time which is a long way off. |
To be honest, I don't care either way. Just because someone has loaded his guns with the best ammo out there doesn't mean that he's any good. True, he might get lucky, but meh. He can still be shot down regardless.
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We are free to choose server. The servers are free to choose limitations. I want the right to have the servers to have the ability to enforce realisme. Personally I think a smaller map should enforce a smaller fuelload to enforce a healthy engine management if pilots want loiter time. It would also be nice for a server to be able to restrict the user of De Wilde ammo. Not completely but just to reflect a the limit availability during the first part of the battle of Britten. I see a lot of oppotunities to prolong gameplay and enhanced realisme. |
I don't see what the issue is, as a server option. Let the server admin use it if they want to, or not.
It should be easy to implement, and would allow for some custom scenarios. I think it's good for the game to have a mix of servers for people to play on - some like it more realistic, and some more arcadish. |
I don't want to get stuck with a load of clay rounds in my Spit while the 109's get exploding rounds. I have had to go through each aircraft and set up Tracer-Ball-Incin-AP on the outside Guns and AP-Ball-Incin on all the others and this set-up works and isn't entirely wrong. If a Server want's to enforce something to keep load-outs from being abused fine, but I want fair warning and a list of what is allowable.
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I find out almost on a nightly basis that even though I think I have the best load out it doesn't do any good when someone is on my rear-end shooting at me first LOL
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IRL cost of AP was higher I assume. |
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For sake of argument, let's say it's 30 red and 30 blue, fighters only. Please let me know, gun by gun, bullet by bullet. But how many of each specific mark of aircraft available in the game would you allocate to each side for a given specific date during the Battle of Britain out of the same 60? This would of course have a significant impact on ammo loadouts also. Please quote your sources of reference for making both the ammo loadouts and ratio of aircraft available 'full real' for a given date during the Battle. I'll be particularly interested in your 'full real' ammo loadouts for the Italian aircraft involved in the Battle of Britain. Although the dates are somewhat limited for these. Your final comment in parentheses says it all. This cannot be a 'full real' sim of the Battle of Britain, it can only be a game due to the restrictions of our computers and the number of players available. Command and Control is somewhat limited also. This whole loadout discussion isn't about 'full reality' or 'sims', it's about whether blue team has an advantage over red team, or vice versa, in a game. I'd still be interested in your loadouts however. ;) |
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