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-   -   Ammo Belts Loadout/Exploit Poll (http://forum.fulqrumpublishing.com/showthread.php?t=28974)

JG52Krupi 01-11-2012 08:00 AM

Quote:

Originally Posted by Verhängnis (Post 378276)
Pegasus is right though...

Not really it just sounds like he hasn't found the right server... No ones fault but his.

If you don't like a servers rules don't play on that server.

klem 01-11-2012 12:27 PM

I've gone with "Allow it" because I would be happy to have it in a properly researched historical battle for a special mission.

I wouldn't want it for every day servers and I think people would vote with their feet if it was introduced there.

My gut feeling is the the devs won't bother with it, at least not until the have some free time which is a long way off.

Fjordmonkey 01-11-2012 12:40 PM

To be honest, I don't care either way. Just because someone has loaded his guns with the best ammo out there doesn't mean that he's any good. True, he might get lucky, but meh. He can still be shot down regardless.

EAF331 Starfire 01-11-2012 08:20 PM

Quote:

Originally Posted by ATAG_Dutch (Post 377705)
I voted for 'leave it alone'.

If we take this to it's end point, so that all machine guns have ball ammo only and no cannons are allowed, what's next?


The server dictates fuel load I presume, so that everyone takes off with full tanks?


The bombers only get a certain bomb loadout?

Cheers. :)

Your vote is alright for me as long as I can be allowed to disagreee.

We are free to choose server. The servers are free to choose limitations.


I want the right to have the servers to have the ability to enforce realisme.

Personally I think a smaller map should enforce a smaller fuelload to enforce a healthy engine management if pilots want loiter time.

It would also be nice for a server to be able to restrict the user of De Wilde ammo. Not completely but just to reflect a the limit availability during the first part of the battle of Britten.

I see a lot of oppotunities to prolong gameplay and enhanced realisme.

Auger73 01-11-2012 08:55 PM

I don't see what the issue is, as a server option. Let the server admin use it if they want to, or not.

It should be easy to implement, and would allow for some custom scenarios.

I think it's good for the game to have a mix of servers for people to play on - some like it more realistic, and some more arcadish.

Krt_Bong 01-13-2012 04:04 PM

I don't want to get stuck with a load of clay rounds in my Spit while the 109's get exploding rounds. I have had to go through each aircraft and set up Tracer-Ball-Incin-AP on the outside Guns and AP-Ball-Incin on all the others and this set-up works and isn't entirely wrong. If a Server want's to enforce something to keep load-outs from being abused fine, but I want fair warning and a list of what is allowable.

ATAG_Doc 01-13-2012 07:56 PM

I find out almost on a nightly basis that even though I think I have the best load out it doesn't do any good when someone is on my rear-end shooting at me first LOL

Ataros 01-13-2012 09:01 PM

Quote:

Originally Posted by Krt_Bong (Post 379152)
AP-Ball-Incin on all the others and this set-up works and isn't entirely wrong.

Is ball ammo better than AP in game in any way? Isn't it more efficient to have AP-AP-Inc.?

IRL cost of AP was higher I assume.

Sven 01-13-2012 10:56 PM

Quote:

Originally Posted by Fjordmonkey (Post 378336)
To be honest, I don't care either way. Just because someone has loaded his guns with the best ammo out there doesn't mean that he's any good. True, he might get lucky, but meh. He can still be shot down regardless.

That's not the point, this is a sim. This simulator simulates the battle of England, and therefore I would like to see historical load-outs. It's great for experimenting and all that, and do what you like with it, but not on my server. If I had a server, I would want to lock a certain belting for every player to make it a full real server ( at least as far as we can be realistic in this game ).

ATAG_Dutch 01-14-2012 02:07 AM

Quote:

Originally Posted by Sven (Post 379320)
That's not the point, this is a sim.
If I had a server, I would want to lock a certain belting for every player to make it a full real server ( at least as far as we can be realistic in this game ).

So what 'certain belting' would you give each specific aircraft to make it 'full real' in your view?
For sake of argument, let's say it's 30 red and 30 blue, fighters only.
Please let me know, gun by gun, bullet by bullet.

But how many of each specific mark of aircraft available in the game would you allocate to each side for a given specific date during the Battle of Britain out of the same 60? This would of course have a significant impact on ammo loadouts also.

Please quote your sources of reference for making both the ammo loadouts and ratio of aircraft available 'full real' for a given date during the Battle.

I'll be particularly interested in your 'full real' ammo loadouts for the Italian aircraft involved in the Battle of Britain. Although the dates are somewhat limited for these.

Your final comment in parentheses says it all. This cannot be a 'full real' sim of the Battle of Britain, it can only be a game due to the restrictions of our computers and the number of players available.
Command and Control is somewhat limited also.

This whole loadout discussion isn't about 'full reality' or 'sims', it's about whether blue team has an advantage over red team, or vice versa, in a game.

I'd still be interested in your loadouts however.

;)


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