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-   -   [REL] 4.11m Guide (http://forum.fulqrumpublishing.com/showthread.php?t=28663)

JG27_PapaFly 12-27-2011 07:32 AM

TY Team Daidalos!

Does that mean that even the later spit models will eventually overheat? Sounds almost too good to be true.Those birds have always had the most physics-defying overheat model so far.

Looking forward to the AI changes, too. The dumb AI have prevented me from ever flying an offline campaign.

Is there a chance you guys might introduce following changes in 4.13?

1) Pilot fatigue as a realism option. IL2 models stick forces, so calculating the amount of physical work a pilot puts into his flying should be feasible. Also high-g conditions require contraction of all muscles in pilot's legs, buttocks and abdomen, which should further drain his energy stores.

2) Realistic behaviour of fletner trim tabs, especially in combination with ffb sticks. Those of you who own Condor (THE soaring sim) or are RL pilots know what i mean.

3) Strengthen the arrestor cables on all carriers. They should stop the planes MUCH faster. There's lots of real ww2 footage showing arestor cable behaviour.

S!

pupo162 12-27-2011 08:49 AM

Quote:

Originally Posted by JG27_PapaFly (Post 373753)
TY Team Daidalos!

Does that mean that even the later spit models will eventually overheat? Sounds almost too good to be true.Those birds have always had the most physics-defying overheat model so far.

Looking forward to the AI changes, too. The dumb AI have prevented me from ever flying an offline campaign.

Is there a chance you guys might introduce following changes in 4.13?

1) Pilot fatigue as a realism option. IL2 models stick forces, so calculating the amount of physical work a pilot puts into his flying should be feasible. Also high-g conditions require contraction of all muscles in pilot's legs, buttocks and abdomen, which should further drain his energy stores.

2) Realistic behaviour of fletner trim tabs, especially in combination with ffb sticks. Those of you who own Condor (THE soaring sim) or are RL pilots know what i mean.

3) Strengthen the arrestor cables on all carriers. They should stop the planes MUCH faster. There's lots of real ww2 footage showing arestor cable behaviour.

S!

regarding 1, that would be really hard to simulate, since it al ldepends a lot on the phisical condition of the pilot, and how one reacts to huigh g maneuvers, and flying overall. im agaisnt it.

aobut 2, are you telling me that condor actually has a realsitic trim behaviour? meaning that if im flying and i trim the plane the joysitck will compasate for the force accordingly?? WOW, i need to try that. thank you

Daniël 12-27-2011 09:32 AM

Looks nice! :cool: And on page 20 I read something about a Fokker campaign :)

fruitbat 12-27-2011 12:39 PM

Quote:

Originally Posted by Treetop64 (Post 373751)
GF_Mastiff's comment = Buzz Kill.

I'm sorry, but attitudes like that just kill me.

Like a bitter relative that receives gifts on Christmas that has to look past all the goodness of those gifts just to find what's wrong with them, then tells other about it.

The default sounds aren't as bad as many here purport. Could they be improved? Certainly. A half-decent sound card with good software, and good headphones - or at least a 2.1 speaker system - goes a long way in making the default sounds quite good in most cases, though.

Be thankful for what we got, which, in the case of IL-2 and other similarly in-depth games and sims, is an awful lot.

Look, i've got a really good sound system, top end creative card, really nice 5.1 sound system, and yes it does make the default sounds better, and internally they are just about bearable, externally they are however awful, and if you make vids like i do sometimes, having only 6 different external sounds for all the planes is pretty 1999.

Don't misunderstand me, i am over the moon by what we're getting, but it is a fact that the sounds suck.

However, since on balance it is very unlikely that a mod activator won't appear for 4.11 at some point its moot, since i'll be able to mod the sounds anyway, and i think that TD have concentrated on more important things anyway.

Qpassa 12-27-2011 02:09 PM

One suggestion, could you help in the development of Clod?
Great job

JG27_PapaFly 12-27-2011 02:17 PM

Quote:

Originally Posted by pupo162 (Post 373763)
regarding 1, that would be really hard to simulate, since it al ldepends a lot on the phisical condition of the pilot, and how one reacts to huigh g maneuvers, and flying overall. im agaisnt it.

aobut 2, are you telling me that condor actually has a realsitic trim behaviour? meaning that if im flying and i trim the plane the joysitck will compasate for the force accordingly?? WOW, i need to try that. thank you

As a cancer researcher I know quite a bit about systems biology and physiology and in fact a really simple model would offer amazingly realistic pilot fatigue behaviour. With THAT modeled IL2FB would kick the s**t out of CoD even more than it already does.

Regarding trim: the condor sim is on the mark, giving me exactly what i experience in the real cockpit.

MD_Titus 12-27-2011 03:25 PM

Quote:

Originally Posted by GF_Mastiff (Post 373722)
Sounds still suck.

i fly modded, but i use default sounds, because no matter how good a canned recording is... it's still a canned recording.

the stock dynamic sound is, imo, a far better experience for actually playing the game rather than using it as a fly-by simulator.

cheers TD, looking forward to release.

K_Freddie 12-27-2011 06:00 PM

CLOD's a dead horse....
Rather support Team-D. ;)

rollnloop 12-27-2011 07:24 PM

Exciting update !

NeroMoura 12-27-2011 07:53 PM

Ah, yes, I have just one, quick question regarding 4.11.

Are we there yet? :grin:

Thank you guys on DT for all the hard work and all the hours of extra entertainment I will have.

On a more personal note, boy, I think I have been waiting for better AI ever since the original IL-2 was released. THANKS!


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