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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Help the devs - upload your crash dump files! (http://forum.fulqrumpublishing.com/showthread.php?t=26007)

senseispcc 09-29-2011 06:37 AM

1 Attachment(s)
Flying in a G50 over the Chanel nothing special and crash of steam....

ATAG_Snapper 10-01-2011 06:11 PM

CoD game crashed while online
 
1 Attachment(s)
During multiplayer play on Repka server.

ATAG_Snapper 10-02-2011 03:22 AM

CoD game crash while online again
 
1 Attachment(s)
This time on the ATAG server. Had been flying for approx 45 minutes when the game crash occurred during a dogfight.

Phazon 10-05-2011 04:34 PM

I have edited the original post. I put Luthier's specific instructions for crash logs that he posted in the beta patch update thread. Instead of uploading them on the forum please send them to the email so they arrive directly to Ilya himself. :)

tomandre81 10-05-2011 06:09 PM

Crash on crash
 
Hehe when I crashed over france in freeflight with my messerschmith the game crashed aswell. Cant find any crash-dump file like explained though.

I had installed todays patch (5 october). The previous patch worked like charm with no crash.

XFX HD Radeon 6950 2 gb ram

6 gb RAM (1600 mhz)

i7960 3,6 ghz

win 7 64-bit pro

Tree_UK 10-05-2011 06:11 PM

This new Patch as killed the game, any explosion locks game up, no crash dump files.

ATAG_Snapper 10-05-2011 10:12 PM

1 Attachment(s)
Quote:

Originally Posted by Phazon (Post 344391)
I have edited the original post. I put Luthier's specific instructions for crash logs that he posted in the beta patch update thread. Instead of uploading them on the forum please send them to the email so they arrive directly to Ilya himself. :)

Thanks for posting this Phazon. Here is the email and attachment I emailed to Luthier:

Hi Ilya,


Please find attached my latest PC crash with the latest 15866 beta. I am currently using the recent Nvidia beta driver: 285.38 Both PC crashes occurred while flying the Quck Mission Free Flight. The first occurred when I impacted a building in my Spitfire IIa, the second when I baled out of my Hurricane Rotol -- the plane was still in the air and had not yet hit the ground.


These are my system specs:

i7 920 @ 2.67 MHZ, Win 7 64-bit, 12 Gig DDR3, Nvidia GTX 560 Ti x 2 SLI, Microsoft Sidewinder FFSB2 joystick, CH PRO Throttle, CH Quadrant, CH Pedals, Track IR 5


Please don't hesitate to contact me if you need any further information.


Best regards,


Dave "Snapper" Rilstone

Buchon 10-06-2011 01:38 PM

1 Attachment(s)
Patch Beta 2 + Hotfix

Using no head tracking of any kind I ran into this issue :

The cockpit view intermittently goes to the seat and return back to the front.

Then had a crash and report, here is the crash report and conf.ini :

Code:

[BOB]
EpilepsyFilter=0
AntiEpilepsy=0

[window]
  DepthBits=24
  StencilBits=8
  DrawIfNotFocused=0
  SaveAspect=0
Render=D3D10_0
width=1920
height=1200
posLeft=0
posTop=0
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=60
StereoMode=0

[NET]
  speed=100000
  localPort=27015
  serverName=My Server
  serverDescription=IL-2 Sturmovik: Cliffs of Dover
  serverInfo1=
  serverInfo2=
  serverInfo3=
  serverInfo4=
  VAC=1
  maxPlayers=16
  socksEnable=0
  socksHost=
  socksPort=1080
  socksUser=
  socksPwd=

[Console]
  IP=20001
  UseStartLog=1
  WRAP=1
  PAUSE=1
  HISTORY=1024
  HISTORYCMD=1024
  PAGE=20
  LOG=0
  LOGTIME=0
  LOAD=console.cmd
  SAVE=console.cmd
  LOGFILE=log.txt
  LOGKEEP=0

[rts]
tickLen=30
;ProcessAffinityMask=2
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=2
Sky=3
Forest=4
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=3
MeshStaticsDetail=1
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.SSAO=0
TexFlags.VSync=0
TexFlags.FastTransparency=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=1
vgMaster=7
vgVoice=7
vgMusic=7


1.JaVA_Sharp 10-06-2011 05:21 PM

this should be it

http://www.mediafire.com/download.php?l1c9uz2rund0b4u

I was play testing after figuring there might be a conflict with Divx.

specs are

gtx 460 1 gig
win7 home edition 32 bit
4 gigs of ram
everything graphic wise set to medium.

CWMV 10-06-2011 10:17 PM

My crash files from earlier today on the ATAG server.
i72600K/GTX580 (drivers 285.27)/8gigs/Win7 64bit.

http://www.mediafire.com/?rwn3pqqyj64shqq


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