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-   -   Why does my spit spin around before engine start..? (http://forum.fulqrumpublishing.com/showthread.php?t=25874)

LoBiSoMeM 09-06-2011 01:17 AM

Quote:

Originally Posted by SEE (Post 331443)
there are but do they work? If the sock is pointing to the grass and my Spit starts friggin turning it aint the damned wind for sure ............:grin:

Yes... It works...

One point that I really don't understand is why people don't go to FMB and just test things...

I'm saying since a long time ago that this sim engine is really cool... But people now are asking if windsocks works in CloD? Yes, at least the windsock strong works ok, animated, pointing the direction and strenght of winds... But it's a Windsock STRONG (really strong in CloD, ACE maybe can tweak the "WM" of this object someday), so, it will always "pointing to the grass" if you aren't in the middle of a hurricane... http://forum.1cpublishing.eu/showthread.php?t=23586

And for the other guy, I posted a video showing tha plane turning until face the wind... Really, I don't know what people want sometimes...

Strange!

ACE-OF-ACES 09-06-2011 01:36 AM

Quote:

Originally Posted by NedLynch (Post 331446)
So maybe it's a torque effect?

Hey Ned

No it is not the torque.. because the Spit will sit and spin with the engine off.. Not on all maps.. but some.

LoBiSoMeM 09-06-2011 01:41 AM

Quote:

Originally Posted by ACE-OF-ACES (Post 331451)
Hey Ned

No it is not the torque.. because the Spit will sit and spin with the engine off.. Not on all maps.. but some.

Yes, some maps with wind or with unlevel surface...

By the way... 60Km/h winds + windsocks + smoke in bugged CloD...

[youtube]1SOsXC58GqM[/youtube]

We reach the point when WIND is a bug! Thanks God we don't have dynamic weather yeat...

NedLynch 09-06-2011 01:41 AM

Quote:

Originally Posted by ACE-OF-ACES (Post 331451)
Hey Ned

No it is not the torque.. because the Spit will sit and spin with the engine off.. Not on all maps.. but some.

I see, just a thought of mine. After having the Spit (and the Hurricane in the cross country mission) spin not before but after engine start makes me detract from my earlier thought about the wind as well.
The 109 in the same mission pretty much didn't spin, so maybe it's just something with the british fighters that need to be ironed out.

LoBiSoMeM 09-06-2011 01:47 AM

I give up... remove the wind of the sim, please.

ACE-OF-ACES 09-06-2011 01:47 AM

So looking at the responses thus far there seems two groups that belive in one of the two statements

1) A mild wind should be able to cause a spit to sit-n-spin in the middle of a grass field
2) A mild wind should not be able to cause a spit to sit-n-spin in the middle of a grass field

Granted some have provided videos as proof, but most have nothing to do with the topic at hand. The closest video to the topic at hand shows an airliner flexing and twisting in the wind.. but not moving. Now before you consider that as proof.. Take a close look at the title of the video, i.e.

EXTREME WIND at Keflavik airport...

Now I think it is safe to say that everyone agrees a Spitfire will move in EXTREME WINDS when sitting on a slick cement runway

But again that example does not relate to what is being seen in the game

What we are seeing in the game is a 4,000+lb Spitfire sitting in a filed of grass, engine off, spinning around in what appears to be far less than EXTREME WINDS. I think Catseye nailed it by pointing out that the 'symptom' is that of the friction between the tires and the ground being too small, which in turn allows the plane to spin freely. With that said, which of the two groups do you fall into?

LoBiSoMeM 09-06-2011 01:52 AM

Quote:

Originally Posted by ACE-OF-ACES (Post 331458)
So looking at the responses thus far there seems two groups that belive in one of the two statements

1) A mild wind should be able to cause a spit to sit-n-spin in the middle of a grass field
2) A mild wind should not be able to cause a spit to sit-n-spin in the middle of a grass field

Granted some have provided videos as proof, but most have nothing to do with the topic at hand. The closest video to the topic at hand shows an airliner flexing and twisting in the wind.. but not moving. Now before you consider that as proof.. Take a close look at the title of the video, i.e.

EXTREME WIND at Keflavik airport...

Now I think it is safe to say that everyone agrees a Spitfire will move in EXTREME WINDS when sitting on a slick cement runway

But again that example does not relate to what is being seen in the game

What we are seeing in the game is a 4,000+lb Spitfire sitting in a filed of grass, engine off, spinning around in what appears to be far less than EXTREME WINDS. I think Catseye nailed it by pointing out that the 'symptom' is that of the friction between the tires and the ground being too small, which in turn allows the plane to spin freely. With that said, which of the two groups do you fall into?

In the group that don't assume that all the "spinning issue" was a bug, even without think a minute about WIND... And the even minor group of people that goes to FMB test things, and know that your "minor" wind isn't so "minor"... And we don't have all your "friction"assumed in a TAILWHEEL of a Spitfire... Maybe we need just some tweak, but isn't something "strange" as you all assume in the begining of the topic. Simple as that.

Test more the game and talk less in forums.

ACE-OF-ACES 09-06-2011 01:54 AM

Oh..

Your back?

I thought you said you gave up?

Anyway glad you back!

So, based on your responce.. Ill put you down as being in group #1

ACE-OF-ACES 09-06-2011 02:26 AM

Quote:

Originally Posted by LoBiSoMeM (Post 331460)
even without think a minute about WIND...

Hey LoBiSoMeM

I think you may have me confused with someone else?

In that as you can see from my first post in this thread, i.e.

Quote:

Originally Posted by ACE-OF-ACES
Hard to tell, but it looked like the tail got into a low spot and 'the wind' (?) was just not strong enough to push it anymore.. That or the plane was 'in line' with the wind?

I did think a minute about wind

As a mater of fact I think if you take the time to read my posts, as opposed to glazing over them with your preconceived notions, you will see that wind was considered in each of my posts.

I hope that helps clear things up for you a bit!

Or put it your way.. Read more talk less in forums

Catseye 09-06-2011 02:32 AM

[QUOTE=LoBiSoMeM;331393]
Quote:

Originally Posted by Catseye (Post 331391)

Just apply brakes and the "bug" goes away...

You do not understand: wind act pushing the side of the aircraft. The barriers to block wind don't exists in simulated CloD physical world, neither "chocks in" state like IL-2 1946, I guess. So, when you start mission in strong cross wind, your light plane will start to spin. Normal.

Ok, I did an FMB evaluation (quick), placing the wind at different angles and different strengths at ground level. At 20m/s the aircraft really "snaps" the nose into the wind. (tail swings). At 10m/s it moves slowly until aligned head into the wind. If no wind, the aircraft does not move until engine starts, then slow gyro swing.

Sooooo, LoBiSoMeM is correct in identifying the wind. However, I fall into the camp with Ace of Aces in that there may be a coeficient of wheel drag that may be modeled a little too liberally. (MY opinion.) Seems to me that a 7 tonne aircraft should be a little more resistant to a wind of 10m/s. Thats about as fast as an olympic sprinter.

So, both of you guys are on the right track. Mine is only an observation without any imperical data to go on. So for me, the devs are the guys to evaluate it if it is brought to their attention.

Good flying chaps.


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