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-   -   IL2DCE: A dynamic campaign engine for IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/showthread.php?t=25076)

NedLynch 10-18-2011 02:45 AM

Quote:

Originally Posted by adonys (Post 350620)
That's an IL2CoD AI bug, it does not have anything to do with IL2DCE.

I assume you mean the bug is that the flight didn't recognize me, I know that this bug is there, not blaming IL2DCE. With TEF CG for example the workaround was to take off in auto, once airborne you switch back to manual and your flight would follow you. That's the reason why I am asking :).

41Sqn_Banks 10-18-2011 05:30 AM

Quote:

Originally Posted by NedLynch (Post 350600)
I started as Leutnant for blue, was the last plane on take off, yet had << markings on my plane which leads me to believe I was supposed to be flight leader. My flight did not recognize me (escort mission btw). Should I take off manually or in auto pilot? The first time around I chose auto.

By default Cliffs of Dover uses the user defined markings which are set in the "Plane Settings" menu in the briefing screen. I will try to correct this in a future release where I will overwrite the player setting.

Quote:

Two flights of emils took off E1s and E4s, my flight was with the E4s. Upon return to the airfiled all the E1s had most unfortunate contact mishaps with the ground, yeah they crashed after being called down for landing.
I think AI or airfield related bug. Did the other flights land successfully?

Ataros 10-18-2011 08:58 AM

Quote:

Originally Posted by 41Sqn_Banks (Post 350545)
Good day for an update, isn't it?

It is a great day! Thank you for your hard work!

Is there a chance to use it online on a dedicated server, e.g. for generating air-missions on Repka Steppe map?

addman 10-18-2011 09:30 AM

Neat! Will have to try it out, thanks for your hard work 41Sqn_Banks!

41Sqn_Banks 10-18-2011 11:22 AM

Quote:

Originally Posted by Ataros (Post 350741)
It is a great day! Thank you for your hard work!

Is there a chance to use it online on a dedicated server, e.g. for generating air-missions on Repka Steppe map?

Yes this is an option. One could for example generate random air operations periodically. I made a test several weeks ago to proof the concept. Give me some days/weeks to prepare a useful example on how to use the mission generator.

Ataros 10-18-2011 12:04 PM

Quote:

Originally Posted by 41Sqn_Banks (Post 350799)
Yes this is an option. One could for example generate random air operations periodically. I made a test several weeks ago to proof the concept. Give me some days/weeks to prepare a useful example on how to use the mission generator.

Thank you very much! Looking forward to it.

Ideally I would like to combine a ground war generator like this one http://forum.1cpublishing.eu/showpos...00&postcount=9 (in case your DCE does not generate similar ongoing war) with a coop-style air-missions generator like yours on the same server (in particular Steppe map running on Repka #2 and 3 now).

The idea is that all red or blue players on a server receive a message "Next mission starts at the airfield in E3 sector in 5 minutes. Get prepared!" which is repeated every minute before the mission starts. Then when players spawn at a specified airfield (at spawn area) they can read more specific briefing OnPlaceEnter, change the aircraft if necessary, etc. and fly the mission in a good old coop style. The opposition would receive similar messages and directed to the same area to intercept. Players would not be obliged to start the mission on the ground and can join in progress if they took off at a different airfield (some updates on current objectives will be send to everyone like it is done now on Repka 2 & 3).

If a new mission is started every 20 minutes there will be about 2-4 missions simultaneously running on the same server. They should concentrate on the same objective or objectives located close to each other to let most of players find each other.

Hope you like the idea :)

NedLynch 10-18-2011 07:14 PM

Quote:

Originally Posted by 41Sqn_Banks (Post 350676)
By default Cliffs of Dover uses the user defined markings which are set in the "Plane Settings" menu in the briefing screen. I will try to correct this in a future release where I will overwrite the player setting.



I think AI or airfield related bug. Did the other flights land successfully?

Yes they did land just fine. Please note when I write about things that could be considered a bug I am fully aware that it may have nothing to do with IL2DCE but rather with the game itself.
Just thought it might be good for you to know anyways, even if there is not much you can do about it.

Keep up the good work :grin:

Rowddy 10-19-2011 03:40 AM

just wanted to let you know that i found a bug... when play the HE111 career the AI planes all crashe into the hill on the end of the runway and i can't make it either when it's emptey (for recon missions) i can take off but obly with like a meter space between me and the hill. Hope this can be corrected?

S!

addman 10-19-2011 09:11 AM

Small bug report:

1. Playing as Bf-110 pilot, the first A.I pilot to take off crashes in to the small elevation at the end of the runway.

2. Fuses, yes it's a known problem but what's the point of flying ground attack missions in Erg.210 if neither mine or my A.I companions bombs won't explode? Doesn't matter at which altitude I drop the bombs, they won't explode, yes they are armed.

Small requests:

1. Could a Zerstörer campaign be added? i.e. ZG 26 with only air-air/recon missions.

That's all for now, yet again, thanks again for this great addition to CloD. It has really invigorated my interest in the game again.:grin:

41Sqn_Banks 10-19-2011 09:29 AM

Quote:

Originally Posted by addman (Post 351339)
2. Fuses, yes it's a known problem but what's the point of flying ground attack missions in Erg.210 if neither mine or my A.I companions bombs won't explode? Doesn't matter at which altitude I drop the bombs, they won't explode, yes they are armed.

Indeed, however IIRC this is mainly a problem of the Bf 110, the other aircraft have more suitable default fuses. I can assure you that this point has the highest priority. Implementation is dead simple, however it is a considerable workload to define which fuse should be used for a specific altitude range and specific loadout.

Just have a look at the file that defines the loadouts for the different operation types (which isn't complete for every type, e.g. Ju 88 has not all loadouts defined): http://code.google.com/p/il2dce/sour...craftInfo.ini#
Now multiplicate this by every suitable fuses and delay times configuration. In addition I first need to find out which configuration is suitable. You see it's a mammoth task.

For the other requests/bugs: The missions are generated based on a template which can be created in the FMB. The template file of Kanalkampf campaign is located in <cod steam folder>/parts/IL2DCE/Campaigns/Kanalkampf/Template.mis
You can simply modify the squadrons or add new squadrons in the FMB. The take-off waypoint defines the airfield used by the squadron.

I will give instruction on how create your own campaign or modify a existing campaign soon. So everyone can use his favourite aircraft :)


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