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-   -   Of all the 'niggling' damge model issues, this one is my greatest irritation :( (http://forum.fulqrumpublishing.com/showthread.php?t=25017)

philip.ed 07-31-2011 03:57 PM

I can see what Krupi is saying. The end of the Hurris wing was hit, but the pressure was so much, it caused the wing to sever (cleanly) at the joint.
Fairly simple IMHO

Great video HG! That really is quite scary, though.

Stefem 07-31-2011 05:44 PM

Krupi is right here, look carefully at the pictures/screen he posted and you can see what happened, the brackets are broken and the wing left off.
This kind of complaints are fed by "spectacular" game like WoP, such games has not to be realistic so developer can frees his creativity and create something very spectacular but that don't care of the aircraft structure and what happens on the real things.
The same is for sound, Oleg's team can't waste resources making, for example, a cool engine start-up sound just because it "feels" realistic, they need to find some real reference first and then they can implement it in the game, gathering reliable information is an incredibly time consuming thing to do and this explain why it took so long to CoD to come out, I mean, they has carefully modeled each aircraft frame and created the damage model accordingly to the aircraft structure!
Using WoP as comparison reveals superficiality in sim and games development in general.

esmiol 07-31-2011 05:47 PM

like i always said... compare WOP to COD is like compare Mariokart to Rfactor :)

JG52Krupi 07-31-2011 05:57 PM

Quote:

Originally Posted by Stefem (Post 317505)
Krupi is right here, look carefully at the pictures/screen he posted and you can see what happened, the brackets are broken and the wings left off.
This kind of complaints are fed by "spectacular" game like WoP, such games has not to be realistic so developer can frees his creativity and create something very spectacular but that don't care of the aircraft structure and what happens on the real things.
The same is for sound, Oleg's team can't waste resources making, for example, a cool engine start-up sound only because it "feels" realistic, they need to find some real reference first and then they can implement it in the game, gathering reliable information is an incredibly time consuming thing to do and this explain why it took so long to CoD to come out, I mean, they has carefully modeled each aircraft frame and created the damage model accordingly to the aircraft structure!
Using WoP as comparison reveals superficiality in sim and games development in general.

Quote:

Originally Posted by esmiol (Post 317508)
like i always said... compare WOP to COD is like compare Mariokart to Rfactor :)

Quote:

Originally Posted by philip.ed (Post 317473)
I can see what Krupi is saying. The end of the Hurris wing was hit, but the pressure was so much, it caused the wing to sever (cleanly) at the joint.
Fairly simple IMHO

Great video HG! That really is quite scary, though.

Thanks guys glad someone else understands where I am coming from, it shows the level of detail that MG have gone into when researching aircraft.

Jumo211 07-31-2011 06:11 PM

Yes , at least something is visible in your pictures Krupi but still too much clean looking cut without aileron control wires :mrgreen:
If they have done such detail as nuts and bolts , few control wires should have been a piece of cake .
Just kiddin' , thanks for posting pics :grin:

@ philip.ed , :-P

Mysticpuma 07-31-2011 06:24 PM

Okay, my mistake, I see the Hurricane was made of Lego and all the edges are perfect.

What a surprise to hear that WoP gets flamed again for trying to add a touch of randomness to the joint breakage.

Fortunately every bullet that hits passes through the exact juncture of the bolts and it snaps neatly away on the Hurricane.

I was sure there were cables and fabric on the aircraft too along some of those joints, but I suppose we'll just have to have a nice laser slice cut effect.

MP

JG52Krupi 07-31-2011 06:30 PM

Quote:

Originally Posted by Mysticpuma (Post 317518)
Okay, my mistake, I see the Hurricane was made of Lego and all the edges are perfect.

What a surprise to hear that WoP gets flamed again for trying to add a touch of randomness to the joint breakage.

Fortunately every bullet that hits passes through the exact juncture of the bolts and it snaps neatly away on the Hurricane.

I was sure there were cables and fabric on the aircraft too along some of those joints, but I suppose we'll just have to have a nice laser slice cut effect.

MP

SIGH... Look again its the lugs.

The bullet hits the wing overloads the lugs causing them to fail therefore leading to the whole outer wing coming off.

The cannon has not hit the lugs it has hit near by and induced so much force that they fail.

Your bashing the dev team for carrying out research instead of adding any old damage effect.

furbs 07-31-2011 06:33 PM

Now now Krupi, we did agree there should be SOME more visual damage along the edge, even if the wing fails due to stress.

And if the wing come off due to a collision or fuel tank explosion then we should not see the clean break.

JG52Krupi 07-31-2011 06:36 PM

Quote:

Originally Posted by furbs (Post 317525)
Now now Krupi, we did agree there should be SOME more visual damage along the edge, even if the wing fails due to stress.

And if the wing come off due to a collision or fuel tank explosion then we should not see the clean break.

Yes I said maybe the faring that goes over the joint should be bent up but they have taken the time to model broken lugs and are still bashed ARRGGGGHHHH I m so glad I don't work in this industry.

I am only a sodding aerospace engineer WTF would I know :rolleyes:

This is a game Furbs and there is a limitation to the visual damage.

furbs 07-31-2011 06:39 PM

yes, but we both have seen the same amount of hurricane wing breaks due to stress in world war 2. :)


none.


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