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RoF editor allows creation of scripted mission while working with high level components visually. Mission creation requires creation of mission graph: placing various elements (objects, triggers, etc.) and interconnecting them with links, whose are used for signaling and control flow. It is like those business flow charts.
Good side: it is easy to learn such scripting for people, who don't know much about programming. Bad side: it is very hard to read such "scripts" when mission gets big - you get a mess of overlapping lines and symbols. If someone is into creating very complex missions (i.e. with thousands of elements) for RoF, it is good idea to write a wrapper in preferred programming language and generate RoF missions by code. Visual design is good thing, but only when you can see what you want. :) |
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The ROF editor is one of the most initially intimidating pieces of software I've ever seen!
It's very flexible once you've mastered the basics, but as mentioned , it can become very confusing in a complex mission (especially where a lot of action takes place in a small area). I've made a couple of missions with it and find that the easiest (and sometimes only) way to do it without causing yourself to have the already mentioned nervous breakdown, is to create each element of the mission seperately then copy and paste the individual elements into the complete mission file. Even so, the final stages of linking all those seperate elements together can be time consuming and frustrating if something goes wrong. Rolling saves are a definite must! |
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