Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Technical threads (http://forum.fulqrumpublishing.com/forumdisplay.php?f=191)
-   -   Less annoying text (http://forum.fulqrumpublishing.com/showthread.php?t=21288)

klem 04-25-2011 12:41 PM

Quote:

Originally Posted by Flashman (Post 272827)
I notice the text colour set by a number, is there anywhere where we can see what colour goes with what number? I want to change some of the colours to less something less intrusive!

+1
Like the blue font in the lower left window - its hard to read.

+ any breakdown of the text that confirms just what does what?

Maltus 04-25-2011 03:59 PM

Could someone put the original text.

Don´t know how i lost it. :evil:

Thx.

Stevek 04-25-2011 07:05 PM

Many thanks Buchon, really appreciate your genius! :)

Heliocon 04-27-2011 03:34 AM

http://www.youtube.com/watch?v=6Bba7...layer_embedded
0.10 it says "course sett" - set only has one t :)

Blackdog_kt 04-27-2011 04:19 AM

Quote:

Originally Posted by Heliocon (Post 274141)
http://www.youtube.com/watch?v=6Bba7...layer_embedded
0.10 it says "course sett" - set only has one t :)

Without having watched the video, i think i might venture a guess on this. At some point i tried increasing the font size for the HUD messages because the blue text makes it a bit hard to read. I ended up reverting to the default size because the next bigger font was a bit too large and the text was getting clipped, i would have to resize the info window to a point that it takes up too much of my screen if i wanted to keep it.

Now that i'm reminded of it maybe i should mess around with the numerical color values, i might be able to set it to a more readable colour without having to up the font size.

In any case, the HUD message on my installation reads "course setter", maybe the video uploader also used a bigger font on the original window size and that results in the final two letter getting clipped. Cheers ;)

Extreme_One 04-27-2011 08:38 AM

Anyone figured out how to alter the default position of the map window?

I'd like mine to be slightly larger and sit at the bottom right of my screen.
Now every time I start the game I need to Pause the game in order to reposition my map.

Groundhog 05-04-2011 07:11 AM

Anyone able to change font colours?

thanks

GH

klem 05-06-2011 09:09 AM

Info Window coding here
 
1 Attachment(s)
Quote:

Originally Posted by Groundhog (Post 278115)
Anyone able to change font colours?

thanks

GH

You can shange some, like:

4:-1=-posSize '0.325 0.100 0.350 0.800' -titleStr "Player Stats" -title -border -alpha 50 -ualpha 0 -custom
4:-2=-font 3 -color 0 -columnWidth '0.086 0.343 0.286 0.095 0.095 0.095' -columnSort 2

One I can't seem to change is the secondary controls:
1:-1=-posSize '0.036 0.743 0.167 0.157' -titleStr "Secondary Controls" -alpha 130 -ualpha 0 -vscroll -wrap -history 5 -timeout 20
1:7=-font 1
1:4=-font 1
1:5=-font 1

which always come up blue (and almost unreadable) so I've just made the font larger. The -clr command (see below) doesn't seem to work on this output.

Here are some of the data that I've managed to decipher in the confUser.ini
I hope someone will correct me if I am wrong on any of these:

Window Number
1: [Window #1 (numbered in order created, not critical)]
2: [Window #2]

Formatting elements:
-1 = [Here comes some Info Window formatting!....]

-PosSize '[%age Screen from left] [%age Screen from top] [%age Screen window width] [%age Screen window height] ..... e.g. 0.325 = 32.5% of screen dimension

-titlestr [The title to appear at top of window]

-title [column headings] ....e.g. for "Player Stats"

-border [show a border]

-alpha [transparency of active(?) background]
-ualpha [transparency of inactive(?) background]

-wrap [wrap text](?)

-history [Dont' know]

-timeout [Delay in seconds before text fades away]


-2 = [Here comes some column formatting!...]

-columnWidth '0.086 0.343 0.286 0.095 0.095 0.095' [width column1] [width column 2] etc...

-columnSort 2 [Sort column number]

Output elements:
:1 = [ChatOutput]
:2 = [Voice]
:3 = [Chat Input]
:4 = [Vehicle System]
:5 = [Vehicle Crew]
:6 = [Don't know]
:7 = [Vehicle Secondary Controls]

:131072 [Server]
:262144 [Secondary Controls]
:393216 [Time]

Fonts:
-fnt 0 [Small] (Can also be written as -font 3)
-fnt 1 [Medium]
-fnt 2 [Large]
-fnt 3 [Small Fixed]

Colors:
-clr 0 = Red (can also be written as -color 0)
-clr 54 = Green
-clr 139 = Black
Others are shown in the attached thumbnail, the numbers are the number of the color's position on the list so you'll have to count them off


-al 2 [Alignment] (?) 1 = left, 2 = middle, 3 = right (?)

-tf 1 [Time Format] (?) 1 = 24hr?

-sz 1 [Don't know]

-sl 1 [Don't know]

Bakelit 05-07-2011 08:06 AM

Quote:

Originally Posted by whatnot (Post 263365)
This very thread is a good example in pointing out an observation of Maddox games. They're a bunch of super talented and dedicated developers that have again created a sim that will be the benchmark for Combat Flight Sims for years to come. But what they lack is a guy or two to polish things up.

These forms are a prime example: a very customizable and feature rich on-screen form functionality has been created. But the way they were thrown in by default with all the alt-clicks etc can easily create more frustration to the users than added value. Until ofcourse a community member starts to play around with them to reveal to the public how to get the most out of it.

And yes I know that it's a small team and the release date might not have been of their liking. But I think it's fair to say that the priorities are 95% engine and 5% presentation / UI. This is not too bad for us who are IT literate and have time and enthusiasm to look into forums like this to tweak our favourite title to perfection. But I'm afraid that it can impact some of the newcomers in a negative way as the first experiences of a game are often the most important in deciding whether you will continue with the title and promote it or not.

For sure they've had bigger challenges to deal with (FPS etc) but what I'm trying to say is that user experience for the first few hours is what throws the new crowds in. And in order to ensure they have smooth ride usability factors would need to be high enough in the ToDo list.

It's easy ofcourse to throw in stuff like this from the sidelines not knowing the big picture. But rest assured this is not meant to be rant, whine or whatever you call them, just a nice off topic observation I wanted to throw in after reading through this thread. :)

And if I'd be in charge, I would utilize the community to the fullest when stretched in resources like small dev teams might be. I think there is a load of ww2, sim, coding, graphics, aviation, 3d etc. talent and dedication out here in the community that would be ready and willing to contribute in improving our favourite title.
Just ensure the quality is up to the standards, and include the the good stuff into the core product instead of mods. Free labor at your disposal, go crazy! :-P



This is one of the best posts I read in the last four weeks.
There should be at least one responsible person with prime directive for "front end" and "accessable documentation" for the user. If by any chance she/he ever runs out of work in the development process there could still other work be done.

It smacks my head how such brilliant people can not document their implemented features in a language most customers understand and how the UI and such can be so backward.

"Hey, after many hours we've programmed this spectacular new feature, the users will like it" - "Shhhh, don't tell anybody and don't write it into the collectors edition handbook, they don't need to know"

ivo 05-07-2011 06:49 PM

Hi everybody I have tried and the right position of file is not in document but:
C/Programm files/Steam/userdata/55253015/63950/remote :-)
And I have a question is possible change the color (red) of the windows ''voice'' in white?

Bye Ivo


All times are GMT. The time now is 10:46 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.