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Here is a Directional Gyro adjustment procedure:
http://www.youtube.com/watch?v=59z7RcmvPZY Since I can't read well the compass in the Hurricane and Spit, there's a possibility to read it with the label in the tooltip when you put your mouse pointer there. It is important to keep the plane straight, level and with no accelerations while adjusting directional gyro. In this video speed is slowly losen, but it looks like a slow decelerations does not cause big compass errors like a quick one. When we'll have the magnetic declination here, we will have to take it into account... (!) |
This is a clip from a QMB mission with my new video card.
Please forgive the bad shooting, I've been spending 99.9% of my CloD time trying to get the game to run smoothly, rather than learning to play it. I'm using the May 4 beta patch, 1929x1080 resolution, vertical synch off, SSAO off, all other settings set to maximum. This is the best it's worked yet for me, even recording with Fraps at full size while flying I was still getting a good frame rate. http://www.youtube.com/watch?v=axqJ4SfvSdI I7 975 PowerColor PCS+ 6970 6 gigs of DDR 3 Win 7 Pro 64 Bit |
how could you manage that your crosshair is in the middle of the gunsight?
after playing some minutes with this game my crosshair is going down , just like the pilot is "slides down" in his seat...so I can see only the top of the crosshair and it is a bit annoying because i cannot aim properly |
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Nice vid by the way wilburnator |
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Vids POV
I don't think I would have missed it, so a question about the vids.
Has anyone recorded a plane being shot up, from inside that plane? Can we see and hear damage, as it happens, from the POV of the crew? Or, is that even possible? binky9 |
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I mapped the "pinky" button on my CH Fighterstick to center my Track IR, and when the crosshair (or me rather me in my seat) start to drift out of position I look dead on at the screen and hit the button, putting the crosshairs right where they are supposed to be. I am using Track IR5, having had TIR2 and TIR3 in the past, I will say TIR5 is VASTLY better, and needs to be re-centered much less often. |
Thanks for the compliments on the video's.
For those who are interested, I upped the plane count from 1004 to 1610 and found the results unuseable. It's not that the plane's don't spawn or the overall frame-rate is too low to make a recording. What's happening is that there will be 11-14 seconds of smooth on-screen motion, then the game will freeze for about 2 seconds, before resuming, but with all the objects suddenly jumping from where they paused, to where they would be if they hadn't paused. When you then speed that recording up to get normal looking movement again, those jumps that were happening every 11-14 seconds are now happening about every second or less, which is just unbearable to watch, with objects skipping in and out of sight and movement in general just stopping and starting too much. I've tried lowering the resolution to a ridiculous degree, using windowed and full-screen modes, patched and unpatched versions of the game, all the things I can think of to stop that hitching effect, all to no avail. It looks to me at the moment like it's not GPU or CPU dependent, but has something to do with the game itself, but I don't know enough about that to be sure. If the pausing every few seconds were spread out evenly, it wouldn't be a problem. If the game slowed down at a constant rate you could just keep putting more planes in until your frame-rates were just too low and things stopped moving altogether. But this cyclical pausing kills it way before that. I also went back and had a look at some footage I recorded using only 1004 planes, and can actually see the same hitching effect happening in that too, just not as noticeably. That suggests to me the current maximum plane limit is in fact about 1000, while somewhere between 1004 and 1610 the pausing becomes unbearably noticeable. Considering the frame-rates I was still getting even with the pausing, I'd guess that without it messing things up, I probably would have been able to load up at least a couple of thousand planes at once, using my current system (GTX580, i7920@3.8GHz). So, yeah, maybe if others try it they'll get better results, but for me, that's about it. I wouldn't say I've done the definitive study on the subject, but I wanted to find out what the maximum plane limit was, for me, at the moment, and I did. I imagine I'll keep loading up the 1610 plane mission every time there's a new patch just to see if it does anything for the pausing, but otherwise, I'll just have to settle for using what's available. Which isn't too bad. Once you get more than a couple of hundred planes in one spot, it's hard to tell how many are there anyway, and adding more is just a matter of how messy you want things to get. I might make some more video's, as some of the best stuff I saw while testing wasn't recorded, but it's a pretty labour-intensive and time-consuming process, so I don't know when I will, or if I will at all. I will say this though, forgetting about the unrealistic tech-demo type set-ups I've shown in the video's I've made using this technique, the potential is there for others to use it to show, in ways we've never seen before, among other things, something of what large-scale aerial battles were actually like. The tools and resources are there just waiting to be used. It remains to be seen what people will do with them. All I know is I've had fun and seen things I've never seen before while playing with them. |
well Les, thank you
i guess that wit htime and mroe powerfull CPUS 1600 planes as a limite sounds really reasonable. i cna only believe such a enourmous ammount to be needed to SIM a massive USAAF raid on germany. i remenber reading that something like 1000 bombers and 1500 escorts were used. CLod would need a 500 limit to be able to sim the BOB i believe. ATM i cnat handle more than 50 or so. |
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But to make it playable in real time...it's probably possible to work out what sort of theoretical system requirements you'd need based on how much I had to slow down the game to get decent frame-rates using my current system. Very roughly speaking though, as I had to slow down the game by at least a factor of four, you'd need a system approximately four times faster than what I'm using (GTX580, i7920). At the current rate of hardware development, that's still some years away yet, probably 5-10 years. Which, funnily enough, would fit the projected life-span of the new IL-2 series itself. It fits in too with how long the hardware took to catch up with the previous Il-2 series. So, yeah, if all goes well, we'll finally have the hardware to run the game at decent frame-rates with a realistic amount of planes some time towards the end of the game's life.:grin: |
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