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-   -   Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY - For 4.11 (http://forum.fulqrumpublishing.com/showthread.php?t=18260)

Ernst 05-22-2011 04:37 PM

Quote:

Originally Posted by JG52Karaya (Post 287191)
You gotta love people who rush to a conclusion over something that they have no clue of. There were no changes to existing aircraft weapons in the 4.10/4.10.1 patches, only fixes to aircraft that were using the wrong weapons (Yak-9UT, MS406/410, ...) - everything is just your imagination!

As to the P-40s, they are all too slow at sealevel, too heavy (by about an average of 250kg) but on the other hand climb way too fast at altitude (RoC actually rising from sea level to FTH which is BS).

And as to the .50CAL it still has an HE round in its belting when there were none of these or at least not in wide spread use - should be replaced with an API round! But then again also the MGFF/M and MG151/20 have incorrectly modelled mine shells (around 11g explosive when it should be 18,7g), same but to an even greater extent for the Mk108/103 (45g vs 72g). Hispano rounds have the least lifetime of all cannon shells (2s which results in their very poor range), MG15 and MG81 missing any kind of round beyond pure AP (no incendiaries), etc...

But if you consider the hispano is faster (more muzzle velocity) than they are in reality the distance the bullet travels is longer in a interval of time. In my opinion the the hispano has not poor range. They have the range normal for a cannon and are less affected by gravity in its trajectory due to the higher speed. However you see in that link i posted before that the hispano MK V had 830 m/s for muzzle velocity and german 20mm 800 m/s for mineshells (standart ammunition for cannons). Not much difference however the trajectories of german 20 mm and hispanos are very different. The german suffers much more the gravity effect.

860 m/s was for the hispano MK II, that crap cannon that jammed a lot.

Ernst 05-22-2011 04:48 PM

Quote:

Originally Posted by JtD (Post 287346)
I recommend you fly planes armed with .50ies once in a while. That helps to cure wrong perceptions.

I flied and ripped a 109 wing in a 2 seconds burst. Maybe i was lucky this time.:cool:

Ernst 05-22-2011 05:04 PM

Do not believe? I do not need to say nothing anymore. I present the new .50 some say they are still the same. Just my imagination. Ok they this are good tracking shots, for sure this should shot down a ac nut the point is this the .50 are not the same. And a snapshot can not disable a ac every time. Old .50 were crap but now they are way too good.

You see: the .50 are too effective againt bombers (and that was b-52). You can not do better with cannons against that b-52. This is not the real thing. Cannons are better this situation.

http://www.youtube.com/watch?v=XeqzMXtqcss

The video title is sarcastic.

Zorin 05-22-2011 05:32 PM

4-6sec bursts with correct convergence settings, targets on static course, what the hell are you on about? The outcome would be the same with any weapon set and it is how it is supposed to be by being historically correct.

There is nothing wrong with the .50s, they have been like this before. I could show you several P-51 videos dating back 1 or 2 years with the exact same outcome.

Ernst 05-22-2011 05:37 PM

Quote:

Originally Posted by Zorin (Post 287380)
4-6sec bursts with correct convergence settings, targets on static course, what the hell are you on about? The outcome would be the same with any weapon set and it is how it is supposed to be by being historically correct.

There is nothing wrong with the .50s, they have been like this before. I could show you several P-51 videos dating back 1 or 2 years with the exact same outcome.

That 109 wings off received a 4-6 second burst? Ok. But how about the situation the .50 are taking out controls and engines in snapshots too easily.

IceFire 05-22-2011 05:38 PM

No I don't believe for two reasons:

1) Nothing you've presented has anything verifiable about it. If we're going on feeling alone... what you've done there is the same as what I could do for the last several patches.

2) The values haven't changed. They are still the same as they have been for a long long time.

Until you present something that shows that in 4.09 you can't do something and in 4.10.1 you can... there isn't much of an argument worth having.

IceFire 05-22-2011 05:40 PM

I may have posted this before but could someone on the team have a close look at the MG-FF and VYa 23mm (hub mounted only it appears).

Both of these cannons can sometimes cause player aircraft in mutliplayer to go careening out of control. Typically it's a 60 or 90 degree uncontrolled roll away from the blast. It tends to be made worse when hit on the extremities (such as the outer wings). It's a unique situation that is not seen in other weapons. I'm happy to provide tracks of the situation if need be...

Try a A6M5 versus a A-20 and watch what happens when hit. Doesn't seem to work on AI aircraft.

Ernst 05-22-2011 05:44 PM

Quote:

Originally Posted by IceFire (Post 287383)
I may have posted this before but could someone on the team have a close look at the MG-FF and VYa 23mm (hub mounted only it appears).

Both of these cannons can sometimes cause player aircraft in mutliplayer to go careening out of control. Typically it's a 60 or 90 degree uncontrolled roll away from the blast. It tends to be made worse when hit on the extremities (such as the outer wings). It's a unique situation that is not seen in other weapons. I'm happy to provide tracks of the situation if need be...

Try a A6M5 versus a A-20 and watch what happens when hit. Doesn't seem to work on AI aircraft.

This happens with hispano too, mainly when they hit the 190 near the wingtips. Well i end my discussion about this here. I give all my arguments and if i continue they ll become boring and the repetitive. Complaining too much ll not change to much since the programmers are the owners of the truth.

S!

catch22 05-22-2011 08:13 PM

Wishlist: Night fighting + svastikas
 
Hi everyone,

IMHO, the following improvements would be fine in future upgrades.

Night fighting:

The best soft&screen combination will never get close to RL night vision (RL move detection by human eye in the dark). As a compensation, exhaust flames would benefit in-game night fighting (and be historically accurate, as early night fighters used to detect ennemy A/Cs by this mean - among others).

Radar antennas (and exhaust flame suppressors) on night fighters would be great. Either as separate A/Cs or option (in the weapon list?).

Svastika:

I don't know if this respects the national legislations forbidding the public display of the svastika, but an option enabling the svastika to show on German & Finnish A/Cs when markings are selected would content the players interested in historical accuracy, and respect the convictions and sensibility of other players.

---

A/Cs:

Of course, I'd like more. AFAIC, the game misses seaplanes, British bombers, Italian, French or late war German A/Cs. I guess there as as many A/C wishlists as players...Keep it that way, Team Daidalos, you're doing fine!

JG52Karaya 05-22-2011 10:04 PM

Quote:

Originally Posted by Ernst (Post 287348)
860 m/s was for the hispano MK II, that crap cannon that jammed a lot.

And that equipped all British cannon armed fighter throughout the war with the exception of the Tempest and very late model Sea/Spitfires...

The jamming problems occured mostly in cold air at high altitudes with the very first versions of the Spitfire (Ib, IIb) and were later solved by sending exhaust gases through the wings to heat up the cannons.


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