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-   -   4.12.2 de-bugging (http://forum.fulqrumpublishing.com/showthread.php?t=40139)

sniperton 03-28-2014 01:04 AM

Thanks guys for the advice, but as I wrote, first I took out the tail gunner from a quick pass from upper right (hence the damage on the right elevator and on the tail section on the fuselage), then I cut back on throttle and sneaked closer, hanging around in a distance of about 150 to 200, yo-yoing from upper right to upper left, aiming at vulnerable parts, but I didn't have a rudder pedal in those times, so I had to rely on a sort of spray and pray tactics. What astonished me, and it was my original point, that the Wellington LOOKED severaly damaged, and still it flew. I think its damage layer is a bit overdone.

IceFire 03-28-2014 02:29 AM

Quote:

Originally Posted by sniperton (Post 516147)
Thanks guys for the advice, but as I wrote, first I took out the tail gunner from a quick pass from upper right (hence the damage on the right elevator and on the tail section on the fuselage), then I cut back on throttle and sneaked closer, hanging around in a distance of about 150 to 200, yo-yoing from upper right to upper left, aiming at vulnerable parts, but I didn't have a rudder pedal in those times, so I had to rely on a sort of spray and pray tactics. What astonished me, and it was my original point, that the Wellington LOOKED severaly damaged, and still it flew. I think its damage layer is a bit overdone.

Possibly a matter of taste... but I think the artist was trying to show the unique construction off the aircraft.

Wellington battle damage sometimes looked like this:

http://ww2today.com/wp-content/uploa...ire-damage.jpg

http://i135.photobucket.com/albums/q...ellington1.jpg

Remember, in a typically constructed aircraft using monocoque design the external skin is supporting the load (like an egg). With the Wellingtons geodesic construction, its the framing under the skin that keeps it together. The skin can be torn of burnt off which looks horrible but it doesn't mean that the airframe wasn't still capable of being held together.

BTW: I did some shoot em up with the Wellington tonight and the point you want to aim at is the wings on the outside of the engine. The fuel tanks don't take too much before they light on fire.

sniperton 03-28-2014 11:51 AM

OK, thanks a lot for the pictures, now I see it was my ignorance that misled me: I simply didn't take into consideration that it was an uncommon construction with uncommon (and therefore 'unbelievable') damage resistance. :)

And of course I should have studied the plane's general design: I expected the fuel tanks inside, not outside the engines... :oops:

Pursuivant 03-30-2014 12:32 PM

Quote:

Originally Posted by IceFire (Post 516148)
BTW: I did some shoot em up with the Wellington tonight and the point you want to aim at is the wings on the outside of the engine. The fuel tanks don't take too much before they light on fire.

Yep. Almost too easy to set them on fire. Amazingly tough airframe, amazingly vulnerable fuel tanks. They light up just like Bettys (G4M1). I'm assuming that the early versions didn't have self-sealing fuel tanks. Assuming it's not an error in modeling, it was badly misplaced design priorities by Vickers.

IceFire 03-30-2014 04:55 PM

Quote:

Originally Posted by Pursuivant (Post 516189)
Yep. Almost too easy to set them on fire. Amazingly tough airframe, amazingly vulnerable fuel tanks. They light up just like Bettys (G4M1). I'm assuming that the early versions didn't have self-sealing fuel tanks. Assuming it's not an error in modeling, it was badly misplaced design priorities by Vickers.

Agreed. Not sure if its meant to be that way or not but they are surprisingly easy to bring down if you aim for just on the outboard of either engine... the crew will bail fairly quickly.

Ala13_Kokakolo 04-03-2014 11:33 PM

I had a weird bug in il2 sturmovik while flying online with other 40 pilots. I do not know if it was because of the hsfx7.01 or because of the 4.12.2, but what happened was my bombs exploded just when they hit the ground although I had selected the electric fuze (long). You can see in the video below I have selected the long fuze before releasing the bombs so the delay should be 8 sec, am I right? but as you can see at the end of the video the bombs exploded just when they hit the ground killing me in the process. The game was in full real and obviously the fuzes were activated.

I have tried many times after the incident to reproduce the same incident offline with no success.

Can anyone bring some light into this mystery? It is in Spanish I am afraid, but it is explained above.

Video

KG26_Alpha 04-04-2014 04:19 PM

Quote:

Originally Posted by Ala13_Kokakolo (Post 516293)
I had a weird bug in il2 sturmovik while flying online with other 40 pilots. I do not know if it was because of the hsfx7.01 or because of the 4.12.2, but what happened was my bombs exploded just when they hit the ground although I had selected the electric fuze (long). You can see in the video below I have selected the long fuze before releasing the bombs so the delay should be 8 sec, am I right? but as you can see at the end of the video the bombs exploded just when they hit the ground killing me in the process. The game was in full real and obviously the fuzes were activated.

I have tried many times after the incident to reproduce the same incident offline with no success.

Can anyone bring some light into this mystery? It is in Spanish I am afraid, but it is explained above.

Video

Launch your stock game and repeat the procedure that killed you before.

Launch HSFX 7 v.x repeat again and see if it still persists.

If its not killing you instantly in stock game and it is isn't killing you in HSFX 7 v.x then there probably is a server client and or client to client mismatch in HSFX 7 v.1 or v.2 you have to make sure everyone's on the same version or low level bombing becomes a mess.

If the server allows stock 4.12.2 clients with HSFX 7 clients this can be the problem also.

Edit:

Just to add it was to do with the bomb synchronization TD did between clients seeing the same as each other when bombs hit the ground, this causes the "low level insta death" of the person dropping their bombs if the clients game versions are mismatched.

Pursuivant 04-08-2014 04:46 AM

When the Wellington is very heavily damaged, such that both the left inner and outer wings are completely blown away, the damage end cap for the left inner wing is still visible.

When the nose (forward fuselage) is blown off and the nose gunner/bombardier is killed, rather than vanishing the body remains suspended in space ahead of the rest of the plane.

majorfailure 04-08-2014 06:57 PM

Kursk map, Quadrant H3:
There is a rail bridge in place of a road bridge - roads lead to and from it, so it is neither usable for trains or vehicles

dFrog 04-09-2014 05:00 AM

Quote:

Originally Posted by majorfailure (Post 621170)
Kursk map, Quadrant H3:
There is a rail bridge in place of a road bridge - roads lead to and from it, so it is neither usable for trains or vehicles

The opposite is in Normandy maps. There is road bridge instead of a rail bridge south of Caen. I reported this more than year ago and nothing happened.

Many maps have bugs, but none was fixed.


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