Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Birds of Prey (http://forum.fulqrumpublishing.com/forumdisplay.php?f=132)
-   -   Suggesting to devs (http://forum.fulqrumpublishing.com/showthread.php?t=8616)

Robotic Pope 10-01-2009 03:38 AM

Nice Post SgtPappy. I really hope the devs are reading this and can change it in time for the patch. Its such a stupid mistake. Myself and others have mentioned this a few times before, http://forum.1cpublishing.eu/showpos...&postcount=526
http://forum.1cpublishing.eu/showthr...ght=developers

It could be changed to just P-51 but that would still really be wrong. Its an RAF plane so can only be called a Mustang IA.

You would never see an RAF Harrier GR.3 be called an AV8-A for example.

moonknight82 10-02-2009 12:21 AM

Quote:

Originally Posted by Abbevilleboy (Post 106866)
See my earlier post, you're clearly part of the 'know sweet FA' club.

I think you need to look in a mirror my friend...I know more about WW2 fighters than you could make up...

SgtPappy 10-02-2009 01:41 AM

Quote:

Originally Posted by moonknight82 (Post 107242)
I think you need to look in a mirror my friend...I know more about WW2 fighters than you could make up...

Don't we all? lol :-P

RCfalcon 10-02-2009 07:46 AM

Been really having a blast with this game, so I figured I'd join up here. First of all, thanks to the devs for finally bringing a great air combat game to the consoles. I've played these kinds of games since the original "Red Baron" and "Secret weapons of the Luftwaffe" back on the DOS days. Its nice to be able to get back into the genre, especially since Ace Combat had to go Xbox exclusive (boooooooooooo. lol). Im sure most of this has been brought up already, but I figured I'd add my two-cents.

- Clan support (I imagine you could call them squadrons or something). I always fly with the same people, and it would be nice to be able to make a clan, or at least make a clan-tag to stick in front of our names, like they had in COD4.

- Fix headset issues. Headsets will go out completely at random, and this requires a game restart to correct. Also, some people will be faint or unhearable when others can be heard perfectly fine. It can get sort of annoying, especially when working with a team. It doesn't happen on other games, and I've heard it happen with two different headsets.

- More Axis loadouts. There's a fair amount of variety among the Allied planes, and it would be nice to see some more among the Axis ones too.

- More variety in Strike missions. Just to spice things up and add other targets besides storage tanks and ships. Maybe airfields, bases, convoys, etc that are more heavily protected by AA guns, and actually shoot back (like this ships). Also, make AA more accurate, and more of a threat (might help balance the B-17 some if its made tougher to shoot down).

- German cockpits. I know its coming in the next patch, but I thought I'd mention it. I know I can't wait to actually be able to see the inside of my 109.

- Fix the P-51D/Fw-190 series. I know this is probably coming too. I can't wait for them to be fixed, personally. They are some of my favorite aircraft of the war, but in their current forms, they really don't hold up well to the 109s, Hurricanes, Spirfires and those damned Biplanes.

- Some more planes. Some nice ones to add would be:

- P-38 Lightning
- P-40 Warhawk
- Hawker Typoon
- B-24 Liberator
- F4U Corsair (I know its Pacific, but its a damn fine plane)
- B-29 Superfortress (also Pacific, but still awesome)

((some unlikely planes to get added, but they would still be nice to have))

- Horton 229 (It did actually fly during the war...it just killed every pilot that got put in it. Still an amazing plane that was decades ahead of its time.
- Gloster Meteor (so the Me-262 won't be so lonely anymore. lol)
- P-80 Shooting Star (it was initially developed when the Me-262 was discovered, and prototypes did fly during the war years. Also, it would give the jets a little more variety..and it looks awesome. lol)

Anyway, I know it was a long post, but I've been thinking about some things as I've been playing this great game. Just thought I'd state my opinion. Keep up the great work guys. With a lot of dev support, this really could be an amazing game.

HighFlyer1980 10-02-2009 01:40 PM

Can you make a Pacific Campaign DLC, please. ;)

Tiwatz 10-02-2009 09:45 PM

Ideas from a combat vet and military historian
 
I'm a combat veteran and I've personally seen a dozen different color tracers on the battlefield flying at my side and from my side back at the enemy... the same would have been the case in the skies over battlefields of world war two. different countries used different colors for different calibers and different types of ammunition... So, historically accurate tracer colors and brightness would be very nice on the eyes.

Has anyone noticed that only the tracers in the game actually seem to exist? Traditionally, ammunition for smaller caliber machine guns (or even .50s) would be loaded 1 in 5 tracer, the other 4 being ball or armor piercing, sometimes they'd be loaded with API, Armor Piercing Incendiary, which were generally all tracers- it would look like a stream of red or white lasers coming out of each gun- but the guns would heat up faster. Larger cannons, which generally had a slower rate of fire and less ammunition due to the rounds' actual size would fire all tracer usually because most cannon rounds were tracers, they'd be fire in short bursts to save ammunition because they couldn't carry very much... Look at actual combat footage when large caliber guns hit planes and ever smaller caliber ones with exploding or incendiary ammunition there are a lot of flashes and pieces of things and holes ripped into stuff. So at least for visuals there should be more lead per gun flying out than there are tracers- so there should be more tiny flashes and little holes. there doesn't have to be any change to the damage potential of each tracer- just make each non-tracer round due far less damage so that it won't alter gameplay, just visuals... I think it's kind of odd to see all my half dozen .50s on my P51 Mustang firing at water and only seeing 7 or 8 splashes after holding the trigger down for a second- when in reality it would be a stream of a couple hundred rounds I just let fly... the water would be a torrent of geysers in a stream, the affect of gunnery on that magnitude is like spraying a garden hose.

Another possibility is to make a new setting that would coincide with limited ammo and fuel. Limited cannon ammo only? Or, better yet, just treat cannons as as a secondary weapon like rockets or bombs. utilize the pressure sensitive controller and make the trigger fire only machine guns at light pressure and all guns on higher pressure.

Another problem I've noticed is quite frustrating... The dorsal turret on the A20 is for some reason unable to turn 360 degrees... which in real life- it could... it could even be used by the pilot and fire at the same target as the forward .50s in the nose. the same problem exists for the Dorsal gunner in the B17G... the dorsal turret could in-fact turn 360 degrees and had coverage over the entire top hemisphere of the plane. For some reason I can't seem to use the ball turret on the B17G at all... or at least it wont fire down. The ball turret had complete coverage of the bottom hemisphere of the B17 and could even fire straight down... The ball turret gunner frequently performed flips and spins and was frequently upside down shooting at enemy fighters... So, i think all the turrets should be fixed.

I also would like a new bombardiers view in the bombers, especially the He 111 and the B17G... Even in arcade mode you can't even come close to seeing a target if you fly at realistic altitudes- B17s flew at over 20000 feet on normal missions. Targets don't even show up on the in game radar over 15000 feet.

Also- and this is a stretch... but I'd like to be able to use my squadron from the campaign (the ability to command 3 or at least some AI controlled aircraft) in multiplayer. I think filling the skies with more planes, some commanded by a player, would be sweet. I'd love to have 4 B17G's flying in a formation--- but how'd you have them drop their bombs at the same time as you? Another problem with this is that generally even the most hardened AI plane I've seen in the game is very easy to shoot down... the skill of the AI would have to be beefed up to be like real Luftwaffe pilots in the early days of the war, or to last more than 10 seconds in a multiplayer team battle.

Robotic Pope 10-02-2009 11:23 PM

The Bombardiers view in Sim would be so much improved if all the developers did was delete the plane from the current view. You dont need to see the plane turning and it would make high altitude, level bombing possible without the damn fuselage in the way.
In WWII the bomb aimers didn't stand on top of their plane, lining up the target with the nose of the plane before they lost the line of sight and just had to hope and wait for a red light to drop the bombs. They AIMED at the target.

TheMarine 10-03-2009 04:48 AM

My copy of the game was delivered to me yesterday after 4 agonizing weeks of waiting and reading posts on this forum and I was very optimistic about the level of simulation the game would offer.
I completed all of the tutorials in order to unlock the simulation mode, hoping it would be vastly different from the arcade mode. I must be honest in saying that I was a little dissapointed.
The scenery and level of detail on the ground is absolutely stunning and is leaps ahead of previous installations of the game but the same can't be said for the overall "feel" of the flying experience.
When adjusting the throttle, there is no distinct change in the sound of the engine which is so important in a game like this. The guns, the enemy planes, the explosions, the sirens and communications all sound great but the sound effects of the users plane can be vastly improved.
Another complaint I have I the lack of controls available to the pilot. I understand that given the limited number of inputs available to the average gamer, the devs were unable to include very important inputs such as full control of the aircrafts flaps, prop pitch control, fuel mix, radiator etc. I do feel however that if a gamer is as serious as I am about this particular game - having purchased all previous derivatives of IL 2 - they would have more than a gamepad to fly with. Namely a keyboard, mouse and flight stick.
Would it not be possible to include these advanced controls in simulation mode whereby those who are serious about the simulation side of the game are given the option of controling every aspect of their aircraft using additional hardware? Leaving the arcade and realistic mode with all the assists etc for those who don't have the additional hardware (keyboard, mouse, stick).
Thank you to the devs for a great game. These are just my thoughts as a Virgo...

bunkaboa 10-03-2009 04:05 PM

Free flight
 
A little suggestion !

In Flight school mode, you need to choose at least one plane to fight against. It would be appreciated to have the ability to choose 0 plane, to make free flight !

Thanks :)

Stuka28 10-03-2009 04:17 PM

The planes explode far too easily when trying to crash land. Please fix it. It may not be a "crash simulator" but it would be a lot of fun if we could crash land when the plane is damaged. Also, in the training mode, it would be good if you had a squadron with you.


All times are GMT. The time now is 08:37 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.