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-   -   My DtS/MoT mod (http://forum.fulqrumpublishing.com/showthread.php?t=5502)

Liz Shaw 08-26-2010 09:10 AM

Quote:

Originally Posted by forlik (Post 177065)
He talks about red army offensive, german prisoners and spoils of war :)

No wonder the Waffen SS didn't mind listening to a legendary Soviet radio announcer...:grin:

Quote:

Originally Posted by forlik (Post 177065)
As I remember, these sounds isn't used in "Winter Cold" :confused:

They're used in Embassy, but you'll barely hear them. The same was true with Two Maxims - replaced that with Katyusha and it's louder now.:grin:

Quote:

Originally Posted by forlik (Post 177065)
UPD: Green diplomat's suit looks very good! Why you didn't change the color of tie?

I didn't think of their ties, only their suits...

Liz Shaw 08-29-2010 12:11 PM

4 Attachment(s)
Update:
  • The titular snipers in Eight Snipers are now Heer personnel, with white Waffenfarbe representing infantry. However, because the original snipers are a different actor to normal soldiers (GermanSoldierCam), they wear two different hats at once. Is there a way to remove their caps via SWD, or can it only be done via an LUA command?
  • The two Gestapo officers who have the documents required to get Polyakov out in Stronghold are now proper Gestapo personnel (FBI agent models used).
  • Luftwaffe officer uniform has been completed. I just recolored the uniform and the Waffenfarbe. The Waffenfarbe represents signal communications troops in the Luftwaffe (Scheißbraun). I'm probably going to leave it to professionals to add proper insignia to this uniform and the Kriegsmarine one (other moks:))

Next up on the Die Spies! revamp is new instructor uniforms. forlik, do you know what arm the instructors could be? And I'm hoping to base these new instructors on their old models (GermanYellow).

forlik 08-30-2010 09:11 AM

Quote:

Originally Posted by Liz Shaw (Post 177735)
Is there a way to remove their caps via SWD, or can it only be done via an LUA command?

It can be done using both ways (via SWD and via LUA). Use any way for your taste.

Quote:

Originally Posted by Liz Shaw (Post 177735)
Luftwaffe officer uniform has been completed.

It's not a Luftwaffe uniform :mrgreen:
Compare to this for example:
http://www.diggerhistory.info/images...affe_small.jpg

Quote:

Originally Posted by Liz Shaw (Post 177735)
forlik, do you know what arm the instructors could be? And I'm hoping to base these new instructors on their old models (GermanYellow).

GermanYellow isn't so good for the modding. There are no place for insignias because of white shirt. Brown shirt and a cap are not realistic for this mission unfortunately. IMHO, the best way for GermanYellow will be white shirt without insignias and without cap.

Liz Shaw 08-31-2010 10:33 AM

3 Attachment(s)
Instructors are now Heer officers! Grey Waffenfarbe represents propaganda troops... The next task is to reskin the targets. This won't be easy...

UPDATE:

Hans Himmel's uniform has been recolored. Still needs a change in insignia and Waffenfarbe...

UPDATE 2:

Same thing for Adolf Steinglitz...

Liz Shaw 09-05-2010 10:56 AM

3 Attachment(s)
The patrol officer in Renegades now has a new head texture. It's "rusofficer_head2.dds", which is unused.

Also, did more work on Oberst der Funktruppen Hans Himmel, and Major der Funktruppen Adolf Steinglitz...:grin:

Liz Shaw 09-07-2010 06:56 AM

Training
 
4 Attachment(s)
The Maksimovka saboteurs can now be found in training...:grin:

Try to compare Nikolayev and Shestakov in the screenshots to how they appear in Renegades. There's something different about them...

forlik, how do I remove their backpacks via SWD without messing up the level? I have to add "Veshmeshok" and "grm_furajka"...

forlik 09-09-2010 08:34 AM

Quote:

Originally Posted by Liz Shaw (Post 179564)
forlik, how do I remove their backpacks via SWD without messing up the level? I have to add "Veshmeshok" and "grm_furajka"...

Try set to 00 the selected byte:
Veshmeshok...grm_furajka.01

Liz Shaw 09-09-2010 10:30 AM

Quote:

Originally Posted by forlik (Post 179883)
Try set to 00 the selected byte:
Veshmeshok...grm_furajka.01

It's not listed in Training.SWD! You added the option of enabling/disabling armbands on Soviet soldiers, right?

forlik 09-09-2010 11:49 AM

Quote:

Originally Posted by Liz Shaw (Post 179898)
It's not listed in Training.SWD! You added the option of enabling/disabling armbands on Soviet soldiers, right?

Yes, you can use the same way to add Veshmeshok...grm_furajka.00 in Training.SWD

UPD: Are you sure that grm_furajka is the backpack mesh? The mesh name (Veshmeshok here) can be any.

Liz Shaw 09-09-2010 12:37 PM

Quote:

Originally Posted by forlik (Post 179908)
UPD: Are you sure that grm_furajka is the backpack mesh? The mesh name (Veshmeshok here) can be any.

It's referred to as "grm_furajka" in Renegade's SWD file (Otstupniki.SWD)...


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