nearmiss |
05-19-2011 02:45 AM |
Quote:
Originally Posted by Mysticpuma
(Post 285108)
Maybe an effects switch could be added though...enable or disable 3D smoke effects like those shown and gun-tracer?
Cheers, MP
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On the tracers... like in the real world, gun tracers were set in the payloads. Night fighters didn't use tracer payloads, because they didn't want the enemy to know where they were.
As far as smoke effects... I always thought for the most part the smoking and fire were determined by the damage modeling.
I think it would work if we have smoke and fire as moveable objects.
Smoke and fire objects would be like vehicles with timeouts and such. That way you could arrange the fires and smoke to slowly move and heat up things in a pre-set pattern. It was just a way to make battlefield hot zones.
Also, when you left the action area where the smoke and fire moving objects had finished their little routes they wouldn't affect the FPS. I don't know, how to terminate them. It never was addressed so it didn't need a solution. LOL
This could still work, and be alot better than continous burning and smoking, which does affect FPS for many.
I do think fire and smoke that is created by bombing and strafing should clear itself after a certain amount of time. That might even be controlled by the type of weapon payloads used.
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