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-   -   Friday 2010-10-01 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16751)

Chivas 10-06-2010 05:13 PM

Quote:

Originally Posted by philip.ed (Post 187646)
That's exactly what I meant! SoW seems so advanced, that it will probably limit how high we can turn the graphics up. My point is, the terrain we've seen looks worse than RoF, so if this is as high as we can turn it up without limiting the amount of planes etc then IMO this will mean that (in the short term) certain aspects of the game may not live up to everyone's expectations.
Of course, this may not be 100% true (as most of the game is still being worked on and will be post-release) so of course the terrain is by no means final. The same goes for the clouds too.

Personally I have no doubt that the SOW terrain will be far superior to the ROF and WOP terrain even though SOW is developing a much larger area. Just the fact that SOW terrain will have elevated riverbanks will make a huge difference to the overall look of the terrrain. We haven't seen a few terrain and cloud features because of bugs yet to be ironed out.

MD_Titus 10-06-2010 06:20 PM

Quote:

Originally Posted by Sutts (Post 187220)
Sorry but I can't see why a simulation needs a feature like this. Flying around like this will just lead to bad habits and folk will never learn to operate with an engine in the way. I think it would be better in Over-G fighters or something like that.

People will be asking to see through clouds and hills next.

Just my opinion of course.;)

thankfully
with the overlay of instruments it will mean that the one handicap for open pit flyers is removed - the lack of instrumentation.
people play this game for fun, and i would hate to dictate to people that they have to only have my kind of fun.
Quote:

Originally Posted by Richie (Post 187280)
It's funny I've been flying full real for years. When a subject like this comes up I think who will care but Spit VS 109s isn't the only server in Hyperlobby is it.

exactly. there's a lot of open pit players out there. and quite a lot of them have flown those settings for years, because that is what they get fun out of.
Quote:

Originally Posted by Qpassa (Post 187309)
You should always fly with full real, maybe with speed bar but no icons and and always cockpit enabled, no external views

why? if folk want to fly open pit and labels visible for 15km, who are you to say that it's wrong? with externals you can appreciate the models of the planes, the skins of other players the terrain at angles that you would otherwise only see very fleetingly just before you disintegrate...

the snobbishness of closed pit flyers is sometimes breathtaking.
Quote:

Originally Posted by Baron (Post 187319)
On the transparent cockpit issue.

Its not everyones job here to make sure new players play the game the "right" way, it is however Olegs job to make sure as many "newbies" as possible buys SoW and more importantly, sticks with it.

yep.

Fafnir_6 10-06-2010 06:37 PM

Quote:

Originally Posted by MD_Titus (Post 187672)
the snobbishness of closed pit flyers is sometimes breathtaking.

+1 I use the "closed 'pit" but I can appreciate the challenges faced by newbies, since I have trained a number of them. I find training works best when you can slowly ramp up the difficulty to full real.

Cheers,

Fafnir_6

philip.ed 10-06-2010 06:54 PM

Quote:

Originally Posted by Chivas (Post 187657)
Personally I have no doubt that the SOW terrain will be far superior to the ROF and WOP terrain even though SOW is developing a much larger area. Just the fact that SOW terrain will have elevated riverbanks will make a huge difference to the overall look of the terrrain. We haven't seen a few terrain and cloud features because of bugs yet to be ironed out.


Well said ;)

Freycinet 10-06-2010 07:27 PM

Quote:

Originally Posted by philip.ed (Post 187646)
My point is, the terrain we've seen looks worse than RoF, so if this is as high as we can turn it up without limiting the amount of planes etc then IMO this will mean that (in the short term) certain aspects of the game may not live up to everyone's expectations.
Of course, this may not be 100% true (as most of the game is still being worked on and will be post-release) so of course the terrain is by no means final. The same goes for the clouds too.

I don't think it makes a lot of sense to compare WIP images of SoW:BoB with the look of a sim already released. The info from the updates is way too incomplete to base anything on.

And again: how many planes can be in the air at once in RoF compared to SoW:BoB? What are the differences in draw distance? How much processor power is dedicated to AI tactics? Which after effects will be used? We lack so many elements of the equation.

I think it is completely valid to give factual criticism of spelling errors in cockpit instruments, remark on squadron code colours, note a wrong antenna position in a Bf-110, etc.

But I just think it is really difficult to conclude anything on general features such as look of the terrain, of clouds, etc, based on the very limited information we get from a few update screenies posted. We don't know the specs of the machine they are taken on, we don't know of any after effects, we don't know of the build, and more importantly we don't know how it will look in motion and whether a screenie is even representative. We're looking through a soda straw at a landscape scene, so what use is it to opine about it?

philip.ed 10-06-2010 07:32 PM

Very good points made there ;)

i do disagree about the clouds though; they look awesome, but there's something that to me didn't look right. If Oleg was under the impression they were amazing, he may not feel the need to change them. I did my research and if the 3D model could be altered they'd look staggering, I am sure.
I was checking out some of the DCS videos, and in the new game the clouds looked quite good to me; as they had a prominant shadow where the sun wasn't shining on them. I will check, but I haven't really noticed this in SoW. Of course; what we're seeing is by no means final ;) But it's worth noting in any case I think.

robtek 10-06-2010 07:58 PM

Quote:

Originally Posted by MD_Titus (Post 187672)
thankfully
......the snobbishness of closed pit flyers is sometimes breathtaking.

Well, the ability to fight well in a closed cockpit is hard earned!
One should be able to be proud of a achievement and not get called a snob for that!!!
Everybody has the same problems in a closed pit, really no reason to elevate those who go the easy way!

Fafnir_6 10-06-2010 09:24 PM

Quote:

Originally Posted by robtek (Post 187695)
Well, the ability to fight well in a closed cockpit is hard earned!
One should be able to be proud of a achievement and not get called a snob for that!!!
Everybody has the same problems in a closed pit, really no reason to elevate those who go the easy way!

Pride can easily turn into arrogance. I agree that your pride is justified but please don't put down those who are at an earlier stage of their development as a virtual fighter pilot. This coming from someone who also flies fullreal but wishes to avoid negativity.

Cheers,

Fafnir_6

swiss 10-06-2010 10:14 PM

Quote:

Originally Posted by philip.ed (Post 187688)
Very good points made there ;)

i do disagree about the clouds though; they look awesome, but there's something that to me didn't look right. If Oleg was under the impression they were amazing, he may not feel the need to change them. I did my research and if the 3D model could be altered they'd look staggering, I am sure.
I was checking out some of the DCS videos, and in the new game the clouds looked quite good to me; as they had a prominant shadow where the sun wasn't shining on them. I will check, but I haven't really noticed this in SoW. Of course; what we're seeing is by no means final ;) But it's worth noting in any case I think.

"If Oleg was under the impression..."

Look, he's been in the air before , he knows what clouds look like.
Unlike the hurri cockpit where he didn't know whether it says "wait" or "12volt", but honestly, I wouldn't give a sh1t about either.

If they look they way they look right now, there's a reason for it.
Also the game is almost done and I wouldn't want it delayed just to have some flat bottomed clouds!


Stfu, wait for it's release, complain and help for the 1st patch. :)

swiss 10-06-2010 10:17 PM

Quote:

Originally Posted by Fafnir_6 (Post 187707)
Pride can easily turn into arrogance. I agree that your pride is justified but please don't put down those who are at an earlier stage of their development as a virtual fighter pilot. This coming from someone who also flies fullreal but wishes to avoid negativity.

Cheers,

Fafnir_6

In fact, robtek is right.
Ever noticed the super doooper flyboys who score a shitload of kills on open cockpit/ext.view servers cannot reproduce these numbers on FR servers?

See? ;)


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