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-   -   4.11 General debugging (http://forum.fulqrumpublishing.com/showthread.php?t=29042)

IceFire 12-29-2012 06:33 PM

Quote:

Originally Posted by Aviar (Post 490638)
The Red position I described attacking in my first post is the same position you attack in your track. So, we are both attacking the same Red units with a Red plane. As you can see by the screenshot I have attached, the messages I get on my computer are correct.

I am destroying Red units with a Red Army plane. The messages say 'Friendly Train Car: Destroyed' and 'Friendly AAA: Destroyed'.

These messages are correct. I'm not sure why the messages you are getting are different.

Aviar

It's weird Aviar. I'm seeing the same thing he is... enemy destroyed messages. My first tip off that something was amiss was when the 40mm Bofors battery started firing at me.

We're all running stock 4.11.1 yes?

idefix44 12-29-2012 07:58 PM

I have the same problem using IL2 1946 4.11.1m Dedicated Server and IL2 1946 4.11.1m Client hosting the mission in dogfight mode. Dedicated Server and Client are stock versions.
It seems that Aviar don't test the mission in dogfight server mode...
No connection gauge in the upper right corner of his screenshot.

KG26_Alpha 12-29-2012 08:35 PM

1 Attachment(s)
Quote:

Originally Posted by idefix44 (Post 490663)
I have the same problem using IL2 1946 4.11.1m Dedicated Server and IL2 1946 4.11.1m Client hosting the mission in dogfight mode. Dedicated Server and Client are stock versions.
It seems that Aviar don't test the mission in dogfight server mode...
No connection gauge in the upper right corner of his screenshot.

Test this, I looked very quickly (didn't have time to test) and saw many errors generated by DCG and the temp runway area as well as other mission defects.

If it works ok I will explain where it might have gone wrong.

Aviar 12-29-2012 08:50 PM

Quote:

Originally Posted by idefix44 (Post 490663)
I have the same problem using IL2 1946 4.11.1m Dedicated Server and IL2 1946 4.11.1m Client hosting the mission in dogfight mode. Dedicated Server and Client are stock versions.
It seems that Aviar don't test the mission in dogfight server mode...
No connection gauge in the upper right corner of his screenshot.

True...I am testing this straight from the FMB (4.11.1m). As you can see, I don't have the issue in question. If you have problems and are testing this as a Dogfight map, then that may be a clue as to where the problem may be coming from.

Aviar

IceFire 12-30-2012 03:34 AM

Quote:

Originally Posted by Aviar (Post 490674)
True...I am testing this straight from the FMB (4.11.1m). As you can see, I don't have the issue in question. If you have problems and are testing this as a Dogfight map, then that may be a clue as to where the problem may be coming from.

Aviar

This is a good point. The behaviour is different between the FMB test and Dogfight server. Could be a bug in MDS but I feel like the whole thing is so convoluted that it may be a bunch of little things adding up.

idefix44 12-30-2012 11:37 AM

Reds kill Reds - New test.
 
2 Attachment(s)
Using Stock IL2 1946 4.11.1m Dedicated Server:
We have the bug.
Using Stock IL2 1946 4.11.1m Client in Dogfight Server Mode:
We have the bug.
Using Stock IL2 1946 4.11.1m Client in Cooperative Server Mode:
No bug.

I join 2 pics. Using a red plane (Spit Mk. IXc).
Destroying RED-FMB position: Friendly objects destroyed. It's Ok.
Destroying BLUE-FMB base: Enemy objects destroyed. It's Ok.

And I saw that the RED-FMB moving trucks columns is only aimed by the BLUE-FMB artillery. It's Ok.

So You have the floor, Team Daidalos.

Thanks by advance and happy new year

To KG26_Alpha: Yes it works. But you change the mission script. Why do we have the bug in dogfight mode and not in cooperative mode ?...

Aviar 12-30-2012 02:49 PM

Quote:

Originally Posted by idefix44 (Post 490756)
To KG26_Alpha: Yes it works. But you change the mission script. Why do we have the bug in dogfight mode and not in cooperative mode ?...

So the problem has been found? I did not download Alpha's test mission. Can someone tell me the exact nature of the problem and what needs to be changed in the mission script. Thank you.

Aviar

idefix44 12-30-2012 03:28 PM

I hope too that KG26_Alpha give us the rule to follow.

Aviar 12-30-2012 04:10 PM

Ok guys. I think I found the answer to this 'bug'. Let me make a few small tests and I will post my results.

Aviar

Aviar 12-30-2012 04:54 PM

2 Attachment(s)
Problem solved. There is no 'bug'.

Look at the screenshot on the left. It shows the Blue Home Base default radius. If you notice, the affected RED AA and static objects are within the radius. The game treats these as 'Blue' units because they are within the radius of the Blue Home Base.

It does not affect the Red moving vehicles because they are not static objects. So, when the mission starts, the Red AAA guns (which are now considered 'Blue') start shooting all the nearby Red vehicles.

In the same light, if you attack these particular 'Red' static objects, the game will see them as 'Blue' units.

This is not a bug. This has always been a feature of the game engine. It's just that I haven't used this feature for so long I forgot about it.

So, can this particular scenario be 'fixed? Yes. Look at the screenshot to the right. Simply reduce the Home Base radius until the Red units in question fall outside of the radius, as seen in the screenshot.

**The reason why the mission seemed 'OK' while testing in the FMB and in Coop mode is because a Home Base (and all it's features) are not recognized in these modes. A Home Base only works in Dogfight mode.

That's it. Enjoy the mission. Happy New Year!

Aviar


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