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-   -   4.12.2 de-bugging (http://forum.fulqrumpublishing.com/showthread.php?t=40139)

Baddington_VA 12-23-2013 09:37 PM

Bridges destroyed offline, cannot be destroyed online
 
Setting Bridges as targets for an online mission.

Tested in IL2 multiplay the bridge is destroyed by 2 x 1000lb bombs, the target is closed.

When tested online with the same loadout, the bridge cannot be destroyed.
The target cannot be closed.

This has been tested over several days with no change in the result.

idefix44 12-23-2013 10:12 PM

Quote:

Originally Posted by Baddington_VA (Post 512599)
Setting Bridges as targets for an online mission.

Tested in IL2 multiplay the bridge is destroyed by 2 x 1000lb bombs, the target is closed.

When tested online with the same loadout, the bridge cannot be destroyed.
The target cannot be closed.

This has been tested over several days with no change in the result.

It works fine for me. Using IL2 Dedicated Server 4.12.2m.

Merry XMas all.

Wolkenbeisser 01-08-2014 06:02 PM

Thanks for the great work TD :). Enjoing IL-2 since it's first hour (more than 10 years ago).

In MDS (hosted dogfight Mission with 4 - 10 players) the position of a moving carrier is not on the same place for all players. It seems that the position is not synchronized on the clients. I can regularly see planes spawning (and take off or land) from an invisible deck appearing some hundred meters behind or in front of the carrier (it moves with it). For the Client which takes off, everything looks normal, but on the other machines the carrier is not on the same position.

The Problem exists already since carriers can move in df-missions (afaik). I thought it's not a bad Moment to report it now. I hope it can be fixed with one of the next patches.

Has anyone seen the same Problem so far? I don't think I'm the only one with this Problem, am I?

Tolwyn 01-08-2014 08:11 PM

I have seen it in track playbacks; because tracks are essentially network packet recorders, yes. It's a confirmed "bug."

Albeit a cosmetic one, but still fairly significant when/if you consider movie making or something like that.

Quote:

Originally Posted by Wolkenbeisser (Post 513032)
Thanks for the great work TD :). Enjoing IL-2 since it's first hour (more than 10 years ago).

In MDS (hosted dogfight Mission with 4 - 10 players) the position of a moving carrier is not on the same place for all players. It seems that the position is not synchronized on the clients. I can regularly see planes spawning (and take off or land) from an invisible deck appearing some hundred meters behind or in front of the carrier (it moves with it). For the Client which takes off, everything looks normal, but on the other machines the carrier is not on the same position.

The Problem exists already since carriers can move in df-missions (afaik). I thought it's not a bad Moment to report it now. I hope it can be fixed with one of the next patches.

Has anyone seen the same Problem so far? I don't think I'm the only one with this Problem, am I?


IceFire 01-09-2014 12:59 AM

Quote:

Originally Posted by Wolkenbeisser (Post 513032)
Thanks for the great work TD :). Enjoing IL-2 since it's first hour (more than 10 years ago).

In MDS (hosted dogfight Mission with 4 - 10 players) the position of a moving carrier is not on the same place for all players. It seems that the position is not synchronized on the clients. I can regularly see planes spawning (and take off or land) from an invisible deck appearing some hundred meters behind or in front of the carrier (it moves with it). For the Client which takes off, everything looks normal, but on the other machines the carrier is not on the same position.

The Problem exists already since carriers can move in df-missions (afaik). I thought it's not a bad Moment to report it now. I hope it can be fixed with one of the next patches.

Has anyone seen the same Problem so far? I don't think I'm the only one with this Problem, am I?

We run a dozen scenarios that utilize aircraft carriers on Battlefield1 and at no point have I seen this particular issue. We've faced our share of challenges, many stemming from MOD use (HSFX was particularly bad, we've found SAS to be very much more compatible), but not this one.

This is a 4.12.2 dedicated server running the stock game only with FBDj running as our server daemon (not that that part should make any difference). No issues with clients.

Are you running a dedicated server?

shelby 01-09-2014 03:01 PM

missing markings for france and new zealand in h75a4 and mohawk

Wolkenbeisser 01-13-2014 09:29 PM

@IceFire: Ist a no-mod clean IL-2 Installation, version 4.12.2m, which is hosted on my own machine (via hyperlobby), played with two or three friends. It happens in every mission with a moving carrier. I can send you the sample Missions, if you want.

IceFire 01-13-2014 10:13 PM

Quote:

Originally Posted by Wolkenbeisser (Post 513176)
@IceFire: Ist a no-mod clean IL-2 Installation, version 4.12.2m, which is hosted on my own machine (via hyperlobby), played with two or three friends. It happens in every mission with a moving carrier. I can send you the sample Missions, if you want.

Biggest difference is that you're running a server while playing the game and we have a dedicated server. That may be where the bug exists.

I suspect the mission file wouldn't reveal all that much. Standard home base with a carrier in its circle? No overlap?

Ventura 01-15-2014 05:59 AM

N1K1-Ja

Not sure if this was posted yet but, the cockpit slides forward when AI N1K1-Ja is taxiing (repeatable. Kyushu/Ayisha Airfield 3/45).
[IMG]http://i30.photobucket.com/albums/c3...-C/niki-ja.jpg[/IMG]

SPAD-1949 01-15-2014 12:57 PM

Quote:

Originally Posted by Ventura (Post 513236)
N1K1-Ja

Not sure if this was posted yet but, the cockpit slides forward when AI N1K1-Ja is taxiing.
[IMG]http://i30.photobucket.com/albums/c3...-C/niki-ja.jpg[/IMG]

Looks OK at my computer, but the reticle is way to bright on the N1K1.
You cant aim throug it.


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