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-   -   [SW3] [MOD] - The SW3.Expansion Mod - 0.5.3G (http://forum.fulqrumpublishing.com/showthread.php?t=229453)

EmileKhadaji 10-12-2017 05:38 PM

Thanks, will start testing tomorrow

oxygenes 10-13-2017 09:05 AM

2 Attachment(s)
little joke.
if you take close view on model I_SNK_Viking from mod Retrospection, you can see 2 alien pilots inside.
First is visible from front, second from rear.

nocalora29 10-16-2017 11:58 AM

@Oxygenes: The Battleship modules you have shown are quite something, I really could imagine a version of the Linkor which is just slighty longer (thanks to the modules you managed to seperate from the model) and maybe some more armor plates, like the 2 near the engines at the end of the ship.

Kinda funny though that the alien pilots can be seen, makes you think it was extracted from another game, which I also have done plenty of times, so I don't think its a big of a deal.

@All: The Status of this mod is now, suprisingly even to me, completely UNKNOWN. I have no idea if the mod works anylonger. I know for sure it works on my end, and also on an Testbench running Win7 Ultimate flawlessy.

I have uploaded an repack just recently, but on ModDB I have also got some reports suggesting there are still things causing CTD's, but most interestingly, this time its the Market Caravans. Which work with no problems on my end, also.

Its REALLY frustrating, because some reports just state that something happened, but don't go into the details, nor give me any kind of savefile or even a logfile. Which are even stated in the Troubleshooting section in the Install Tutorial article linked on ModDB, which just irritates me, and because of that, the game gets corrupted early on due to false variables/non existing ones.

TL;DR: If the mod works for you, on your end. with no CTD's. PLEASE just post an BIG OL' OK in red or something with a big smiley face after the OK or something similiar, so I know it works for you. Because Seemingly my Install Instructions are just too complicated for some people.

oxygenes 10-16-2017 07:34 PM

3 Attachment(s)
@nocalora29: ok, i will do next screen a we will see )

There is modified Lion, 6 turrets, added hangar. But ref. points for hangar must be set + added record into file mshipHangarDispatcher.script. GBNDs can be used from original.
+ 2 main big guns can be added, i hope, there will be place for it.

oxygenes 10-17-2017 11:52 AM

3 Attachment(s)
Another variation for i_mamont. There is room for 4 big guns inside wings, rockets can be added by opinion.

nocalora29 10-17-2017 12:07 PM

Really nice, the modified lion especially looks there impressive.

oxygenes 10-18-2017 07:45 PM

2 Attachment(s)
so linkor is eventualy little more armored and longer )

nocalora29 10-18-2017 10:52 PM

This is incredible, it really is. Absolutely perfect for what I had in mind, thank you.

oxygenes 10-20-2017 03:24 PM

3 Attachment(s)
inspired by model Canonir from mod Orion - joke-freak Artilerist )

nocalora29 10-20-2017 11:46 PM

Haha, that would be a terrifiying defence platform, if it could be used as that.

@ALL: There will be no interesting things in the next couple of weeks related to the mod. Since Im migrating to Win10 due to some former technical problems with my old win7 installation. RIP Win7Ultimate. you will be missed.

The migration will most likely take a week or two, since im not really a "small" or casual user. So I have hundreds of things I need to reinstall and or modify for it to work with win10.


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