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-   IL-2 Sturmovik: Birds of Prey (http://forum.fulqrumpublishing.com/forumdisplay.php?f=132)
-   -   Suggesting to devs (http://forum.fulqrumpublishing.com/showthread.php?t=8616)

Brucerer 09-21-2009 03:45 AM

Stick Scaling
 
I know there is an elevator / aileron sensitivity option already, but it seems to limit the maximum value... what i'd really like is an option to make small movements less sensitive but large movements still give the full effect.

So as you move the stick it gives exponentially more effect... I've seen this in other games - they call it stick scaling - and it really helps with control when lining up a shot without losing the ability to perform sharp turn etc.

Currently i often find myself trying to make small adjustments but the smallest possible (just out of the dead zone of the stick) is too much and i end up bouncing back and forth rather than making a smooth movement.

Even if this option was only available as presets, i'd be grateful.

Thanks and congrats on making a great game!

oblivion91 09-21-2009 04:05 AM

there needs to be a penalty for crashing during multiplayer, or at least points awarded for the last person to score hits before the person crashed. Too many times ive had a guy lined up perfectly, and he decides to dive into the ground or water. He isn't penalized, and i wind up with nothing.

iannik 09-21-2009 08:10 AM

I ask to devs:

-how is possible that in SIM mode is not shown heading with Throttle, speed and Altitude. Compass is one of the most important instrument in the cockpit.

-I'd like a simple editor for free flight or for missions. Ora free flight mode where is possible to select the map.

-in some airports there are guard tower at the begin/end of the runway, that is incredible.

-i'd like if in the site will be the opportunity to print scanarios map. This should be really useful for navigation so i don't need to open everytime the map in the game.

I love this game, it is a good start but need few little changes. obviously I'd like cockpit for axis planes and bombers, accuracy for models (macchi prop) and othre things... step by step. ;)

Ancient Seraph 09-21-2009 11:12 AM

Quote:

Originally Posted by oblivion91 (Post 103317)
there needs to be a penalty for crashing during multiplayer, or at least points awarded for the last person to score hits before the person crashed. Too many times ive had a guy lined up perfectly, and he decides to dive into the ground or water. He isn't penalized, and i wind up with nothing.

This will be fixed in the upcoming patch. A penalty will be given to everyone crashing without damage, or you'll get the kill if you hit him good enough. For now, we'll just have to live with the fact some people are lame.

beaker126 09-21-2009 03:29 PM

Awesome game Anton & Co. Most of what I have to suggest would probably have to be in a sequel, but here goes.

1. Some naval missions. For example, I'd love to see this game's treatment of the Swordfish mission to sink the Bismark, and a convoy escort mission in a bomber would be cool too.

2.Pacific theater and North Africa.

3. A new online mode, Airlift. Players would be tasked flying a transport plane to a friendly airfield and have to land. Both sides would be doing this, and could also be trying to shoot each other down at the same time. It would be a neat way to fly a C-47 or Ju-52.

Thanks for listening.

Dreetje74 09-21-2009 04:15 PM

Since i played iL2-Sturmovik on pc years ago...the only thing i really miss is the ignition of the engine.

I know, it sounds stupid but i really loved the sound of the engine starting with the smoke comming out of the exhausts. :rolleyes:

....or flying back to base after a mission with a smoking/stalling engine....and when it dies on you,...still trying to ignite the damn thing. lol:)

Gazz6666 09-21-2009 04:55 PM

Quote:

Originally Posted by Ancient Seraph (Post 103373)
This will be fixed in the upcoming patch. A penalty will be given to everyone crashing without damage, or you'll get the kill if you hit him good enough. For now, we'll just have to live with the fact some people are lame.

But hang on a moment.

Many a time i've been hard on the tail of an enemy in a dogfight, and often using the target camera, i've been too target fixated and flown into the ground whilst trying to follow my target. So this means i'll get penalised because I wasn't looking where I was going, but I get the same penalty as someone doing it to avoid being killed?

Ancient Seraph 09-21-2009 05:29 PM

Quote:

Originally Posted by Gazz6666 (Post 103474)
But hang on a moment.

Many a time i've been hard on the tail of an enemy in a dogfight, and often using the target camera, i've been too target fixated and flown into the ground whilst trying to follow my target. So this means i'll get penalised because I wasn't looking where I was going, but I get the same penalty as someone doing it to avoid being killed?

Wrapping your car around a tree will get you killed, whether you did it because you were looking at a pretty lady or to commit suicide.
Guess you'll just have to be more careful where you fly :).

Brucerer 09-22-2009 02:54 AM

I've been finding it frustrating lately online: i create a dogfight match, someone joins, game starts, i shoot them down a couple times and then they quit before the game is over! This means i dont actually get credited for winning the match which is weak.

RubberBoots 09-22-2009 04:47 AM

Quote:

Originally Posted by Brucerer (Post 103722)
I've been finding it frustrating lately online: i create a dogfight match, someone joins, game starts, i shoot them down a couple times and then they quit before the game is over! This means i dont actually get credited for winning the match which is weak.

I'd recommend waiting for more than one player--but in all seriousness, early-quits are frustrating, especially when it's 4v4 and after 2 quits it gets down to 4v2. I had the same issue with Gears of War--I don't like the "you can only join a game before it launches" system--it doesn't work on the xbox because people just games too frequently. I wish you could join games that were in progress.

*Re: my previous post. I now realize the game actually claims to have 1-16 coop. This is not at all true. Elsewhere on the forums I heard the weak excuse that "Strike" is actually coop vs. coop. I'm sorry. This is not what people understand by "coop." They understand player+player(s) vs. AI. This is kind of false advertising and I was very disappointed to learn that it wasn't in the game. It's still one of the best purchases I've made in a while and I'll be playing the CRAP out of multiplayer...but this was the element I was actually most looking forward to: flying with my friends.


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